1. Constructors
  2. new
  3. Properties
  4. alwaysNeedsAddToScene
  5. attached
  6. blendMode
  7. debugCreator
  8. debugDisposed
  9. debugHandleCount
  10. debugSubtreeNeedsAddToScene
  11. depth
  12. engineLayer
  13. firstChild
  14. hasChildren
  15. hashCode
  16. lastChild
  17. maskRect
  18. nextSibling
  19. owner
  20. parent
  21. previousSibling
  22. runtimeType
  23. shader
  24. subtreeHasCompositionCallbacks
  25. Methods
  26. addChildrenToScene
  27. addCompositionCallback
  28. addToScene
  29. append
  30. applyTransform
  31. attach
  32. buildScene
  33. debugDescribeChildren
  34. debugFillProperties
  35. debugMarkClean
  36. depthFirstIterateChildren
  37. describeClipBounds
  38. detach
  39. dispose
  40. find
  41. findAllAnnotations
  42. findAnnotations
  43. markNeedsAddToScene
  44. noSuchMethod
  45. redepthChild
  46. redepthChildren
  47. remove
  48. removeAllChildren
  49. supportsRasterization
  50. toDiagnosticsNode
  51. toString
  52. toStringDeep
  53. toStringShallow
  54. toStringShort
  55. updateSubtreeNeedsAddToScene
  56. Operators
  57. operator ==