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Version 1.5.1
17,225 downloads
Spawns set numbers of customised npcs at monuments, various events, supply drops, biomes, custom locations, and 'toplayer'. Plugin Description. Highly customisable and intuitive npc plugin, setup exclusively via UI. See images for an overview of the available options globally, and per npc profile. Every option in the UI is clickable, showing a detailed description of its use. Optional dependencies - Kits (free at uMod.org) CustomLoot Permissions. botrespawn.allowed - Required for non-admin use Chat commands. /botrespawn - Opens UI. /botrespawn add *profilename* - Adds a custom profile then opens UI. (please don't use spaces or hyphens) /botrespawn remove *profilename* - Removes a custom profile. /botrespawn info - Tells you about the npc you're looking at. Console commands. bot.count - Gives total number of spawned npcs. bots.count - Gives a breakdown of spawned npcs per profile. botrespawn toplayer NameOrId ProfileName amount(optional) botrespawn enable/disable "Profile name here" botrespawn tempspawn "Profile name here" - Spawns npcs from a profile at random points around that profile's location addspawn - Enabled via UI, in Edit Spawnpoints menu - for keybinding. botrespawn showspawns - Added for binding convenience. botrespawn checknav - Added for binding convenience. * Note = addspawn and showspawns commands require the user to select "Edit with console commands" first, from a profile's spawnpoints menu. Default locations. All major monuments are automatically included, plus profiles for the four biomes. The following events also have default profiles Airdrop (supply grenade optional) Locked Crate Spawn Locked Crate Hack Start APC Kill PatrolHeli Kill CH47 Kill Configurable via json, per profile. BotNames BotNamePrefix Announcement_Text Instant_Death_From_Headshot_Allowed_Weapons (accepts item shortnames) See note at end for weapon list formatting. Everything else is configurable via UI - All options have a description in UI, accessible by clicking the name/label. Kits. Kits are managed, per profile, in UI. As with BotSpawn, kit probability can be balanced by assigning a number to a kit. When selecting multiple kits, increasing a kit's number increases its chances of being picked. Only kits with weapons in the belt are shown in UI. Most weapons are supported for npc use, including normal bullet and melee weapons, rocket launchers, bows, crossbows, MGLs, nailguns, flamethrowers, etc. Throwable explosives can be used but throwable melee (like spears) can be used but will not be thrown. Spawnpoints. Adding and managing spawnpoints is done, per profile, in UI, or by enabling 'add by command' in spawnpoints menu, then using 'addspawn' console command. You can bind this command for your convenience. When opting to use the 'addspawn' command, a button will show in UI main page, allowing you to quickly return to the profile you were editing. A new feature is that each spawn point can have overrides, forcing that specific npc to have different values to the rest of the profile's npcs. At present you can override Stationary Kits Health RoamRange If you choose to use Parent_Monument, you can select it via UI, but do so before you add custom spawn points (if applicable). Parent_Monument ensures that your profile and its spawn points will relocate after a map change, so that they are in the same place, relative to that chosen monument. If a profile uses custom spawn points, but does not have enough custom spawn points to cover the whole population, it will spawn randomly placed npcs to make up the numbers, in accordance with the profile "Radius" setting. EG : Day_Time_Spawn_Amount 10 Number of custom spawn points 5 Result : 5 npcs on custom spawn points, and 5 randomly placed around the area, within the specified radius. Murderer Murderer true/false is no longer an option. Instead, the AI will respond differently based on the weapons you give it. If you want the AI to run directly at victims and attack, give it melee weapons only. I believe you can still make murderer-style kits, although you also have Frankenstein clothing options built into the the UI options now. Peacekeeper Peacekeeper is now based on whether or not players are marked hostile. An additional option 'Peacekeeper_Uses_Damage' restores the old behaviour, where peacekeeper npcs will completely ignore players until attacked by them. Configuration. "DataPrefix": "default", (tells BotReSpawn which data files to load), Allow_Parented_HackedCrates Allow_HackableCrates_With_OwnerID Allow_HackableCrates_From_CH47 Allow_HackableCrates_At_Oilrig Allow_All_Other_HackedCrates Disable_WaterWells Disable_Substations Disable_UndergroundCaves Disable_UnderwaterLabs "UseServerTime": Uses server IsNight check, instead of manual day/hour settings, "Show_Profiles_Seconds": 10, "DayStartHour": 8, "NightStartHour": 20, "SuicideBoom": true, (toggles explosion sound for suicide npcs), "Animal_Safe": true, "Supply_Enabled": false, (spawn 'airdrop' bots for user-called supplys), "Ignore_Skinned_Supply_Grenades": true, "Remove_BackPacks_Percent": 100 is always : 0 is never, "Remove_KeyCard": true, (any keycards in bot default loot will be destroyed), "Remove_Frankenstein_Parts": true, (any frankenstein parts in bot default loot will be destroyed), "Ignore_Sleepers": true/false, "Pve_Safe": true, (bots will not be injured by fire/barbs, etc.), "Max_Chute_Fall_Speed": 100, "Chute_Speed_Variation": 100, "Staggered_Despawn": false, "Disable_Non_Parented_Custom_Profiles_After_Wipe": false "Announce_Toplayer": false "RustRewards_Whole_Numbers": true "XPerience_Whole_Numbers: true "NPCs_Damage_Armour": true "Limit_ShortRange_Weapon_Use": false "Allow_Ai_Dormant": false "Prevent_Biome_Ai_Dormant": false "Scale_Meds_To_Health": false (increases npc heal amount relative to npc's max health. "Ignore_Factions": false - Makes all profiles fight all profiles if true. "Reduce_Damage_Over_Distance: false "Deaggro_Memory_Duration: 20 - Number of seconds it takes an npc to forget you outside deaggro range/line of sight. "Ignore_HackableCrates_With_OwnerID" - Makes hackable crate profiles only respond to crates with OwnerID 0 (server spawned) "NPCs_Assist_NPCs" - true/false. When a botrespawn npc is attacked, nearby botrespawn npcs will also respond and defend. "Enable_Targeting_Hook": false "Allow_AlphaLoot": true Can be used to prevent AlphaLoot from giving loot to BotReSpawn npcs. "Parachute_From_Height": 200 "Smooth_Damage_Scale": false "Allow_Oilrigs": false - NPCs here must be custom spawn point and stationary true. "Show_Spawns_Duration": 20, These values are adjustable and described in detail in in-game UI, with the exception of DataPrefix. Profile values. Each profile value and description is not listed here, but all (apart from text strings) are now configurable via UI, and have sensible default values. Every option has a full in-game description, accessible by clicking an option's name/label. If any specific setting/value is unclear, please just ask in CF discord, my discord, or the support section here. Notes : Durations which used to be in seconds are now in minutes. "Type" is an internal use variable - Users should not change this option. Profile copy/paste does not include location, Parent_Monument, or custom spawnpoints. BotNames, and Headshot weapons should be formatted as follows: ["name1"], for single or ["name1", "name2", "name3"], for many. ["rifle.lr300"], for single or [ "rifle.lr300", "pistol.m92" ], for many. Faction and Subfaction of 0 means this profile will not fight any other, and will not be attacked by any other. Faction and Subfaction settings greater than 1 are used for configuring which profiles should be allies / enemies. API : string[] AddGroupSpawn(Vector3 location, string profileName, string group, int quantity) string[] RemoveGroupSpawn(string group) string NPCProfile(NPCPlayer npc) (returns "No Name" for non BotReSpawn npcs) object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profilename, string group) void OnBotReSpawnNPCKilled(ScientistNPC npc, string profilename, string group, HitInfo info) bool IsBotReSpawn(NPCPlayer npc) bool IsBotReSpawn(ulong id) For preventing BotReSpawn npc spawns for event profiles. object OnBotReSpawnCrateDropped(HackableLockedCrate crate) object OnBotReSpawnCrateHackBegin(HackableLockedCrate crate) object OnBotReSpawnAPCKill(BradleyAPC apc) object OnBotReSpawnPatrolHeliKill(PatrolHelicopterAI heli) object OnBotReSpawnCH47Kill(CH47HelicopterAIController ch) object OnBotReSpawnAirdrop(SupplyDrop drop) Example usage. [PluginReference] private Plugin BotReSpawn; Vector3 location = new Vector3(0,0,0); string[] Spawn = BotReSpawn?.Call("AddGroupSpawn", location, "The Dome 0", "MadeUpNameHere", 5) as string[]; Puts($"{Spawn[0]}"); Puts($"{Spawn[1]}"); Passing 0 for quantity will spawn the appropriate amount of npcs for the time of day, according to the profile. Method call OnBotReSpawnNPCSpawned(ScientistNPC npc, string profile, string group, notifies of spawned npcs. Example. void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profile, string group) { if (String.IsNullOrEmpty(group)) Puts($"BotReSpawn spawned an npc from profile {profile}"); else Puts($"BotReSpawn spawned an npc from profile {profile} - API group name {group}"); } FAQ. Q: My npcs don't move and/or won't attack A: If you have any PVE plugins or settings please try disabling those temporarily to test. A: Make sure the server has the following settings. nav_wait true nav_disable false ai.think true A: If you use Rust Admin, please ensure that the animal AI option is enabled. A: If you have Vanish installed please try unloading it. If this worked, check you don't have the permission for permanent Vanish. Q: There's a million options. Where do I start? A: Open the UI with /botrespawn and set AutoSpawn to true for at least one monument, then click the button to reload that profile. A: Everything else is preference/user customisation. A: If the monument has a building/structure near the middle, like Dome, you may need to increase the spawn radius option to get going. Q: My bots won't die / my bots take damage when attacking people. A: Make sure Godmode permissions allow you to do damage. A: Same for vanish ^. A: Ensure you don't have a PVE plugin which is causing this damage behaviour. Q: I take damage when attacking my bots. A: This can also be caused by server, or plugin, PVE settings. Q: Will X kill my bots? A: Radiation, drowning, falling, and helicopters should not kill your bots. A: Turrets targeting bots can be toggled. Bradleys targeting bots can be toggled. A: Fire (campfires etc) will kill your bots. Damage from barbs, cacti etc will kill your bots, but can be prevented with the 'Pve_Safe' config option set to true. Q: What weapons can my bots use? A: As far as I know they should use all weapons except for throwable melee (eg. spears). A: Flamethrowers, nail guns, rocket launchers, bows, grenade launchers, etc were added in a recent update. A: Throwable explosives can be used as 'backup' weapons and are thrown when line-of-sight is temporarily broken. A: All npcs, even those with throwables, must have at least one valid held weapon to use. Q: Can I have custom profile locations? A: Yes. Your custom locations are stored in data with a filename of *YourPrefix*-CustomProfiles.json. Use chat command '/botrespawn add NewNameHere' to create a profile at your present location. A: Doing so will open the UI, at the page for your new profile's settings. Q: Can I spawn bots at events. A: Yes. There are event profiles for aidrop, hackable crate spawn and hack start, and the destruction of CH47, Patrol Heli, and APC. For the airdrop profile, spawn at user-supply call is an additional option, found in the global config. Q: Can I have specific custom spawn points? (underground, etc) A: Yes. Use the built in UI to create custom spawn points and set UseCustomSpawns to true, for some profile.. A: That BotReSpawn profile will now ignore radius settings and use the precise spawn points from your file. A: Event profiles which can occur underground should work automatically now (crate spawn/crate hack). A: Even if parachutes are enabled, these profiles should still work with underground-spawning npcs, if the event takes place under ground. Q: My bot kits aren't working. A: Kits which don't have a valid weapon in the belt will not be made available in the UI. A: Please redeem the kit yourself to an empty inventory, to ensure that the expected items are definitely in it. Q: How can I prove that bots have spawned? I can't find them. A: Type bot.count into console for a total number, or bots.count for a per-profile breakdown. A: Respawn timer is taken into account so if you spawn one and kill him, bot.count will show 0 until respawn. Q: bot.count console command shows that there are 0 bots. A: Double check that at least one monument is set "AutoSpawn": true in your config, and reload the plugin. A: Also, don't forget their respawn timer. If they're all dead when you do bot.count, it will show 0.$40.00 -
Version 0.4.6
2,033 downloads
Bring your Rust server to life with Roaming NPCs — AI bots that act just like real players. They gather, loot, and fight, making your server feel active and alive. Features: Realistic AI Behavior • NPCs roam the map and simulate player-like behavior. • Customizable behaviour: friendly, aggressive, defensive • Spawn bots on beaches or random points around the map. • Random or custom names and appearances. Resource Farming • Bots harvest wood, stone, metal, and sulfur using tools like rocks, hatchets, or pickaxes. • Automatically pick up nearby dropped resources, food, and more. • Loot crates and barrels found across the map. • Automatically equip better gear found during looting. Dynamic Combat • Bots attack wild animals like wolves, bears, and boars. • Uses ranged and melee weapons – from bows to rifle ak. Spawn Loadouts • Configure bot spawn kits – tools, weapons, clothes, and other. • Choose whether bots spawn with kit or start with rock and torch. Customization • Setup health, damage rates, respawn timers and other. • Record your own voice phrases that bot will replay on some actions using voice chat. • Define bot's behavior: - Friendly (doesn't attack, runs away) - Defensive (defends if attacked) - Aggressive (attacks first) See It in Action! Watch the Video Don't forget to download data files that include default voice phrases for bots. You can find them here (put this folder in oxide/data) Commands (roamingnpcs.admin permission): /rnpc vis - shows all RoamingNPC's bots /rnpc stashvis - shows all RoamingNPC's stashes /rnpc killall - kills all RoamingNPC's bots /rnpc tp - teleports all RoamingNPC's bots to you /rnpc totp - teleports you to closest RoamingNPC bot /rnpc init - clears all data and respawns bot (needs to be done after editing config) /rnpc recvoice start - start recording /rnpc recvoice stop - stop recording /rnpc recvoice replay - listen to current recording (recording will be stopped) /rnpc recvoice save <file name> - save current recording /rnpc recvoice replay <file name> - listen to the recording from file /rnpc recvoice clear - clear current recording Configuration: { "Specify the ID of the bot generator (8 - 15)": 9, "Bots settings": { "bob_resources_farmer": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 100000000, "Bot name (leave empty for random)": "Bob", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 100.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Friendly", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.lumberjack", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": true, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": true, "Allow to loot barrels?": false, "Allow to loot road signs?": false, "Allow to pickup resources?": true, "Allow to pickup dropped items?": false, "Allow to loot containers?": false, "Allow to loot corpses?": false, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 128 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "john_looter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "John", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 120.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Defensive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.nomadsuit", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": true, "Allow to loot road signs?": true, "Allow to pickup resources?": true, "Allow to pickup dropped items?": true, "Allow to loot containers?": true, "Allow to loot corpses?": true, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": true, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "alfred_hunter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "Alfred", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 100.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Defensive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.frontier", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": false, "Allow to loot road signs?": false, "Allow to pickup resources?": false, "Allow to pickup dropped items?": true, "Allow to loot containers?": false, "Allow to loot corpses?": false, "Allow to harvest corpses?": true, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": true, "Make melee weapons preferred for hunting?": false, "Maximum distance for attack from weapon": 25.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "austin_fighter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "Austin", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 120.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Aggressive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 3.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 0.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmat.krieg", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": true, "Allow to loot road signs?": false, "Allow to pickup resources?": false, "Allow to pickup dropped items?": true, "Allow to loot containers?": true, "Allow to loot corpses?": true, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": false, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "krieg.chainsword", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } } } }$29.90 -
Version 1.1.9
384 downloads
Want more intense air combat and dynamic patrols on your Rust server? HeliPilots introduces AI helicopter pilots ready to dominate the skies and attack players from the air. Customize everything - from helicopter type and pilot behavior to flight routes! Features: Helicopter Setup • Supports Scrap Transport Helicopter, Minicopter and Attack Helicopter. • Customizable AI pilots with adjustable health, clothes, weapons, and combat behaviour. • Define specific flight behavior, speed, altitude, and route paths — random or pre-defined. Combat & AI Behavior • Pilots dynamically engage or avoid player attacks. • Setup rockets and turret for Attack Helicopter. • Customize aggression level — determine whether AI attacks immediately or must be provoked. • Customize damage, accuracy, and targeting behavior. ⚙ Advanced Heli Customization • Modify flight speed, fuel consumption, durability, and damage rate. • Customize helicopter loot tables and drop rates. • Configure crash behavior, detonator and other. Pilot Customization • Set health, clothes, weapon loadouts, and equipment. • Custom damage multipliers. • Customize pilot loot, including weapons, items and resources. 🛠 Event & Path System • Record custom flight paths or let the plugin auto-generate patrol routes. • Control event triggers, spawn rates, patrol frequency, and respawn timers. 🖥 Admin Commands (permission drivercontroller.admin) • spawnhelitest – Spawn a test helicopter with AI pilot. • removehelitest – Delete spawned test helicopters. • visibleheli – Toggle admin visibility of AI helicopters. • recordhelipath – Record a custom helicopter patrol path. See It in Action! Watch the Video After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins. Configuration: { "Event settings": { "Allowed events (vehicle) count": { "Min": 3.0, "Max": 6.0 }, "Event restart delay": { "Min": 60.0, "Max": 120.0 }, "Prevent NPC from attacking drivers and companions?": true, "Block damage to transport from not players?": true, "Block damage to driver and companion from not players?": true, "Destroy events of this plugin when pause is enabled?": true, "Delete the event if ran out of fuel?": true, "Marker text color": { "Color (for HEX, put # at the beginning)": "0.4 0.5 0.6 1" }, "Event name for the marker": "EVENT HELI", "Route recording settings": { "Enable recorded routes usage?": true, "Clear saved routes after wipe?": true, "Minimum distance between points to record in route (used when recording route)": 40.0, "Minimum number of points to save (used when recording route)": 30.0, "Recorder route height": 50.0 }, "Route generation": { "Enable route generation": true, "Maximum number of monuments for a flight, when generating a route": 5, "Names of monuments, prefabs or their part, for the blacklist (will be excluded when generating a route)": [ "Outpost" ] }, "Controller settings": { "Controller update timer (0 - 0.2)": 0.0 } }, "Loot container position settings": { "Minicopter": { "Container position offset on the vehicle": { "x": 0.0, "y": 0.95, "z": -0.8 }, "Container rotation offset on the vehicle": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "TransportHeli": { "Container position offset on the vehicle": { "x": 0.0, "y": 0.95, "z": -0.8 }, "Container rotation offset on the vehicle": { "x": 0.0, "y": 0.0, "z": 0.0 } } }, "Heli settings": [ { "Activate this event?": true, "Transport type for event(Minicopter, TransportHeli)": "Minicopter", "Driver name (key) from driver settings in DriverController plugin": "PilotHeli", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1" ], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesHeli" ] }, "Сontroller settings": { "Max speed (km/h)": 40.0, "Maximum speed when obstacles detected (km/h)": 15.0, "Height for flying along the route": { "Min": 30.0, "Max": 60.0 }, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 250.0, "Chase timer": 120.0, "Maximum speed during chase (km/h)": 60.0, "Height for flying during chase": { "Min": 10.0, "Max": 30.0 } } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.1, "z": 0.0 } } }, { "Activate this event?": true, "Transport type for event(Minicopter, TransportHeli)": "TransportHeli", "Driver name (key) from driver settings in DriverController plugin": "PilotHeli", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1" ], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesHeli" ] }, "Сontroller settings": { "Max speed (km/h)": 40.0, "Maximum speed when obstacles detected (km/h)": 15.0, "Height for flying along the route": { "Min": 40.0, "Max": 70.0 }, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 250.0, "Chase timer": 120.0, "Maximum speed during chase (km/h)": 60.0, "Height for flying during chase": { "Min": 5.0, "Max": 20.0 } } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } } ] } DriverController Configuration: { "Drivers settings": { "DriverBike": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.jacket", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "hoodie", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "riot.helmet", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverCar": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverBoat": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "t1_smg", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "PilotHeli": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } } }, "Companion settings": { "Companion1": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit_scientist_nvgm", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion2": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.arcticsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion3": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.lumberjack", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion4": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.spacesuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } } }, "Loot settings": { "ResourcesBike": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesCar": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesBoat": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesHeli": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesDriver": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } } ], "ResourcesCompanion": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 10.0, "Max": 100.0 } } ], "WeaponsCompanion": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 40.0, "Max": 80.0 }, "Amount": { "Min": 1.0, "Max": 1.0 } } ] } }$29.90 -
Version 1.2.9
7,747 downloads
Give kits to all Rust npcs by location/type. Also mods weapon drop and condition. Configurable via UI. General information. Give custom Kits to all default Rust npc types, and control what, if anything, becomes lootable when the npc is killed. Also has control for dropping weapon on death, weapon condition, and magazine contents, corpse duration, and backpack duration. Notes : All options have full descriptions in UI, accessible by clicking the option's name. Please make sure that the weapons you're giving to the npcs are suitable. Oilrig npcs, in particular, seem to become stupid with certain weapons. Place weapon in the first, left-most, slot of the kit's belt container. Frankenstein clothing can be given in UI, instead of via kit. Optional dependencies. Kits. Permissions. NPCKits.allowed - allows use of UI customisation, by chat command. Chat commands. /npckits - Opens UI, if user has NPCKits.allowed permission Configuration. NPC types. OilRig Excavator CompoundScientist BanditTown MountedScientist JunkPileScientist DungeonScarecrow ScareCrow MilitaryTunnelScientist CargoShip HeavyScientist TunnelDweller UnderwaterDweller Trainyard Airfield DesertScientist ArcticResearchBase LaunchSite Gingerbread MissionProviderOutpost MissionProviderFishing MissionProviderStables MissionProviderBandit BoatShopkeeper BanditShopkeeper Options per type: "enabled": false, "Kits": [], "Health": 100, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 100, "Wipe_Default_Weapons", Removes default spawn weapons from npcs. "Wipe_Default_Clothing", Removes default spawn attire from npcs. "Wipe_Main_Inventory_Percent": 100, - Remove from corpse anything placed in main by Kits plugin "Wipe_Clothing_Percent": 100, - Remove from corpse anything placed in clothing by Kits plugin "Wipe_Belt_Percent": 100, - Remove from corpse anything placed in belt by Kits plugin "Default_Rust_Loot_Percent": 100 - Remove from corpse default loot given by Rust Note : Kits follows the same format as BotSpawn kits. If multiple are listed, one is chosen at random each time. "Kits":["Kit One"] "Kits":["Kit One", "Kit Two", "Kit Three"] API: Object hook OnNpcKits(ulong) is provided. Return non null to prevent this plugin from giving kits to your spawned npcs.Free -
Version 0.1.1
29 downloads
Bring your Rust server to life with Courier NPCs — AI bots that travel across the map carrying valuable loot. Hunt them down for rewards, but be careful — they may not go down without a fight. Features: Traveling Couriers • NPCs spawn with random loot from your config and start travel to point. • At destination, couriers either despawn or dropping a stash. • Setup health, damage rates, spawn frequency, and other. • Configure spawn loadouts — weapons, clothes, and loot for delivery. • Each courier can carry a backpack with its own separate loot. Dynamic Combat • Configurable combat behaviour: Friendly (doesn't attack, continues to run) Defensive (defends if attacked) Aggressive (attacks first) • Uses ranged and melee weapons in fights. • Couriers can deploy mines, bear traps, and other traps while traveling. • Couriers heal themselves during and outside of combat using configurable health thresholds. Flexible Spawn System • Multiple spawn modes available — random map position, road/beach position, or SpawnsDatabase points. • Spawn and destination modes can be mixed for varied and unpredictable routes. • Couriers can prefer road-based pathfinding or take off-road routes. See It in Action! Watch The Video Commands ("couriernpcs.admin" permission): /cnpc vis - shows all couriers on server /cnpc killall - kills all couriers /cnpc tp - teleports all couriers to you Configuration: { "Bots settings": [ { "Enable bot?": true, "How many of these bots can be spawned?": 1, "Bot name (leave empty for random)": "Leon", "Respawn timer (min 3 seconds)": { "Min": 600.0, "Max": 1800.0 }, "Configure the position of the courier's birth. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": false }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": false }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Configure the position of the courier's final path. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": false }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": false }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Maximum health": 500.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Backpack setup": { "Should I give out a backpack?": true, "Backpack item": { "Item shortname or ID": "largebackpack", "Item skin": 0 }, "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "Wear settings": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "hazmatsuit.kick", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Belt customization (add weapons, ammo, medicine, traps that the bot can use here)": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Item settings": { "Item shortname or ID": "ammo.pistol", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "legacy bow", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "arrow.wooden", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Random amount": { "Min": 300.0, "Max": 300.0 }, "Attachments": [] } ] }, "Inventory settings": { "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "List of items that won't drop on death (applies if the inventory is not locked)": [ { "Item shortname or ID": "smg.mp5", "Item skin": 0 } ], "Courier behavior settings": { "Time for a brain tick (0.01 - 1)": 0.1, "Combat setup (weapons, ammunition, should be given in the belt inventory)": { "Use ammunition from equipment?": true, "The bot's character when meeting players - Aggressive, Friendly, Defensive": "Aggressive", "The bot's character when meeting npc - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting animal - Aggressive, Friendly, Defensive": "Defensive", "Damage settings": { "Damage multiplier for players": 1.0, "NPC damage multiplier": 1.0, "Damage multiplier for animals": 1.0, "Courier damage multiplier from players": 1.0, "Courier damage multiplier from NPCs": 1.0, "Animal damage multiplier for the courier": 1.0 } }, "Treatment settings (medications should be issued in the belt inventory)": { "Percentage of health to enter the healing state (% 50 - 90)": 75.0, "Percentage of health to enter healing state during combat (% 1 - 50)": 30.0, "Use the medicines from the equipment?": true }, "Setting up traps (mines and traps should be given in the belt inventory)": { "Enable this setting?": true, "Use mines and traps from equipment?": false, "Trap usage check timer (min 60 sec.)": { "Min": 300.0, "Max": 300.0 }, "Chance of using a trap (% 0 - 100)": { "Min": 50.0, "Max": 50.0 }, "Life time (0 - will exist until restart)": 3600.0 }, "Setting up movement to the finishing position": { "Allow searching for routes by roads first?": true, "Speed of movement to the finish (Slowest, Slow, Normal, Fast)": "Fast" }, "Setting up behavior when reaching the finish position": { "Use stash mode?": true, "Use suicide mode?": true, "Movement speed while searching for a hiding place (Slowest, Slow, Normal, Fast)": "Fast", "Setting up a stash": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0 }, "Box setup (bot will put items in the box)": { "Enable?": false, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Another container prefab (you can leave it empty)": "" } } } }, "Controller settings": { "Time for a controller tick (0.01 - 0.2)": 0.05, "Allow turrets to attack the courier?": true } }, { "Enable bot?": true, "How many of these bots can be spawned?": 1, "Bot name (leave empty for random)": "Denis", "Respawn timer (min 3 seconds)": { "Min": 600.0, "Max": 1800.0 }, "Configure the position of the courier's birth. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Configure the position of the courier's final path. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Maximum health": 150.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Backpack setup": { "Should I give out a backpack?": true, "Backpack item": { "Item shortname or ID": "smallbackpack", "Item skin": 0 }, "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "Wear settings": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "hazmatsuit.pilot", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Belt customization (add weapons, ammo, medicine, traps that the bot can use here)": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Item settings": { "Item shortname or ID": "ammo.rifle", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "trap.bear", "Item skin": 0 }, "Random amount": { "Min": 5.0, "Max": 10.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "trap.landmine", "Item skin": 0 }, "Random amount": { "Min": 5.0, "Max": 10.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Random amount": { "Min": 300.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "largemedkit", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Inventory settings": { "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "List of items that won't drop on death (applies if the inventory is not locked)": [ { "Item shortname or ID": "rifle.m39", "Item skin": 0 } ], "Courier behavior settings": { "Time for a brain tick (0.01 - 1)": 0.1, "Combat setup (weapons, ammunition, should be given in the belt inventory)": { "Use ammunition from equipment?": true, "The bot's character when meeting players - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting npc - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting animal - Aggressive, Friendly, Defensive": "Defensive", "Damage settings": { "Damage multiplier for players": 1.0, "NPC damage multiplier": 1.0, "Damage multiplier for animals": 1.0, "Courier damage multiplier from players": 1.0, "Courier damage multiplier from NPCs": 1.0, "Animal damage multiplier for the courier": 1.0 } }, "Treatment settings (medications should be issued in the belt inventory)": { "Percentage of health to enter the healing state (% 50 - 90)": 75.0, "Percentage of health to enter healing state during combat (% 1 - 50)": 30.0, "Use the medicines from the equipment?": true }, "Setting up traps (mines and traps should be given in the belt inventory)": { "Enable this setting?": true, "Use mines and traps from equipment?": true, "Trap usage check timer (min 60 sec.)": { "Min": 300.0, "Max": 300.0 }, "Chance of using a trap (% 0 - 100)": { "Min": 50.0, "Max": 50.0 }, "Life time (0 - will exist until restart)": 3600.0 }, "Setting up movement to the finishing position": { "Allow searching for routes by roads first?": false, "Speed of movement to the finish (Slowest, Slow, Normal, Fast)": "Fast" }, "Setting up behavior when reaching the finish position": { "Use stash mode?": true, "Use suicide mode?": true, "Movement speed while searching for a hiding place (Slowest, Slow, Normal, Fast)": "Fast", "Setting up a stash": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0 }, "Box setup (bot will put items in the box)": { "Enable?": false, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Another container prefab (you can leave it empty)": "" } } } }, "Controller settings": { "Time for a controller tick (0.01 - 0.2)": 0.1, "Allow turrets to attack the courier?": true } }, { "Enable bot?": true, "How many of these bots can be spawned?": 1, "Bot name (leave empty for random)": "Paul", "Respawn timer (min 3 seconds)": { "Min": 600.0, "Max": 1800.0 }, "Configure the position of the courier's birth. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Configure the position of the courier's final path. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Maximum health": 150.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Backpack setup": { "Should I give out a backpack?": true, "Backpack item": { "Item shortname or ID": "smallbackpack", "Item skin": 0 }, "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "Wear settings": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "hazmatsuit.diver", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Belt customization (add weapons, ammo, medicine, traps that the bot can use here)": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "ammo.rifle", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "trap.bear", "Item skin": 0 }, "Random amount": { "Min": 5.0, "Max": 10.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "trap.landmine", "Item skin": 0 }, "Random amount": { "Min": 5.0, "Max": 10.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Random amount": { "Min": 300.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "largemedkit", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Inventory settings": { "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "List of items that won't drop on death (applies if the inventory is not locked)": [ { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 } ], "Courier behavior settings": { "Time for a brain tick (0.01 - 1)": 0.1, "Combat setup (weapons, ammunition, should be given in the belt inventory)": { "Use ammunition from equipment?": false, "The bot's character when meeting players - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting npc - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting animal - Aggressive, Friendly, Defensive": "Defensive", "Damage settings": { "Damage multiplier for players": 1.0, "NPC damage multiplier": 1.0, "Damage multiplier for animals": 1.0, "Courier damage multiplier from players": 1.0, "Courier damage multiplier from NPCs": 1.0, "Animal damage multiplier for the courier": 1.0 } }, "Treatment settings (medications should be issued in the belt inventory)": { "Percentage of health to enter the healing state (% 50 - 90)": 75.0, "Percentage of health to enter healing state during combat (% 1 - 50)": 30.0, "Use the medicines from the equipment?": true }, "Setting up traps (mines and traps should be given in the belt inventory)": { "Enable this setting?": true, "Use mines and traps from equipment?": true, "Trap usage check timer (min 60 sec.)": { "Min": 300.0, "Max": 300.0 }, "Chance of using a trap (% 0 - 100)": { "Min": 50.0, "Max": 50.0 }, "Life time (0 - will exist until restart)": 3600.0 }, "Setting up movement to the finishing position": { "Allow searching for routes by roads first?": false, "Speed of movement to the finish (Slowest, Slow, Normal, Fast)": "Fast" }, "Setting up behavior when reaching the finish position": { "Use stash mode?": true, "Use suicide mode?": true, "Movement speed while searching for a hiding place (Slowest, Slow, Normal, Fast)": "Fast", "Setting up a stash": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0 }, "Box setup (bot will put items in the box)": { "Enable?": false, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Another container prefab (you can leave it empty)": "" } } } }, "Controller settings": { "Time for a controller tick (0.01 - 0.2)": 0.1, "Allow turrets to attack the courier?": true } }, { "Enable bot?": true, "How many of these bots can be spawned?": 1, "Bot name (leave empty for random)": "Mike", "Respawn timer (min 3 seconds)": { "Min": 600.0, "Max": 1800.0 }, "Configure the position of the courier's birth. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": false }, "Random road position mode": { "Enable this mode?": false }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Configure the position of the courier's final path. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": false }, "Random spawn position mode": { "Enable this mode?": false }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Maximum health": 500.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Backpack setup": { "Should I give out a backpack?": true, "Backpack item": { "Item shortname or ID": "kriegbackpack", "Item skin": 0 }, "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": null } ] }, "Wear settings": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "hazmatsuit.arcticsuit", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, "Belt customization (add weapons, ammo, medicine, traps that the bot can use here)": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "knife.combat", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "largemedkit", "Item skin": 0 }, "Random amount": { "Min": 300.0, "Max": 300.0 }, "Attachments": [] } ] }, "Inventory settings": { "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": null } ] }, "List of items that won't drop on death (applies if the inventory is not locked)": [ { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 } ], "Courier behavior settings": { "Time for a brain tick (0.01 - 1)": 0.1, "Combat setup (weapons, ammunition, should be given in the belt inventory)": { "Use ammunition from equipment?": false, "The bot's character when meeting players - Aggressive, Friendly, Defensive": "Aggressive", "The bot's character when meeting npc - Aggressive, Friendly, Defensive": "Aggressive", "The bot's character when meeting animal - Aggressive, Friendly, Defensive": "Defensive", "Damage settings": { "Damage multiplier for players": 1.0, "NPC damage multiplier": 1.0, "Damage multiplier for animals": 1.0, "Courier damage multiplier from players": 1.0, "Courier damage multiplier from NPCs": 1.0, "Animal damage multiplier for the courier": 1.0 } }, "Treatment settings (medications should be issued in the belt inventory)": { "Percentage of health to enter the healing state (% 50 - 90)": 75.0, "Percentage of health to enter healing state during combat (% 1 - 50)": 30.0, "Use the medicines from the equipment?": true }, "Setting up traps (mines and traps should be given in the belt inventory)": { "Enable this setting?": true, "Use mines and traps from equipment?": false, "Trap usage check timer (min 60 sec.)": { "Min": 300.0, "Max": 300.0 }, "Chance of using a trap (% 0 - 100)": { "Min": 50.0, "Max": 50.0 }, "Life time (0 - will exist until restart)": 3600.0 }, "Setting up movement to the finishing position": { "Allow searching for routes by roads first?": true, "Speed of movement to the finish (Slowest, Slow, Normal, Fast)": "Fast" }, "Setting up behavior when reaching the finish position": { "Use stash mode?": true, "Use suicide mode?": true, "Movement speed while searching for a hiding place (Slowest, Slow, Normal, Fast)": "Fast", "Setting up a stash": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Another container prefab (you can leave it empty)": "" } } } }, "Controller settings": { "Time for a controller tick (0.01 - 0.2)": 0.05, "Allow turrets to attack the courier?": true } } ] }$19.90 -
Version 1.0.2
19 downloads
Add more activity to your server with Sleepies — random sleeping bots spawned around the map, filled with loot and unexpected surprises. Will you get easy rewards, or will the sleeper suddenly wake up and attack? Features: Sleepers Spawn • Bots spawn at random locations: beaches, roads, SpawnsDatabase points or random • Setup loot for each sleeper — from junk to something valuable. Unpredictable Scenarios • Inventory opens, loot and go. • The bot wakes up and fights back. • Sleeper explodes on interaction. • Sleeper despawns, without leaving loot. • NPCs or animals spawn around the bot. • Sleeper wakes up with C4, and chases the player until detonation. • Or other unwanted consequences - player gets knocked down, starts bleeding, gets radiation and etc. Bot Setup • Configure bot health, name, amount to spawn, loot, clothing, and appearance. • Set individual probability for each scenario. • Customize C4 fuse timer and damage rate. See It in Action! Watch The Video Configuration: { "Bots setup": [ { "Amount of bots": 1, "Spawn point (Random, Road, Beach, SpawnsDatabase)": "Random", "Spawn points filename (if SpawnsDatabase selected)": "", "Bot display name (empty for random)": "Bob", "Bot appearance (0 for random, also random if bots amount > 1)": 0, "Can be targeted by other NPCs?": false, "Despawn timer after scenario triggered": 60, "On death settings": { "Allow wounded state?": true, "Drop active item on death?": false, "Spawn a backpack with bot's items on death? (otherwise corpse will spawn)": false, "List of items that won't drop on death": [ { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] }, "Fight settings": { "Distance between bot and enemy": 3.0, "Maximum distance bot will remember target": 30.0, "Despawn when player is dead?": true }, "Scenario when bot is attacked or inventory opened": { "Bot will wake up and start fighting": { "Enabled?": true, "Chance of activation": 100 }, "Bot will explode": { "Enabled?": false, "Chance of activation": 100, "Type of explosive (C4, Satchel, F1Grenade, BeancanGrenade, Flashbang, MolotovCocktail, SmokeGrenade)": "C4", "Damage rate": 2.0 }, "Bot will suicide": { "Enabled?": false, "Chance of activation": 100 }, "Bot will wake up and follow player with C4 attached (kamikadze)": { "Enabled?": false, "Chance of activation": 100, "Detonation timer": 10 }, "Spawn NPCs around the sleeping bot": { "Enabled?": false, "Chance of activation": 100, "How many NPCs to spawn?": 3, "Distance to spawn": 5.0, "NPC items": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ], "List of items that won't drop on death of NPC": [ { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] }, "Spawn animals around the sleeping bot": { "Enabled?": false, "Chance of activation": 100, "How many animals to spawn?": 3, "Distance to spawn": 5.0, "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, "Player will lose health": { "Enabled?": false, "Chance of activation": 100, "Damage amount": 50 }, "Player will get bleeding": { "Enabled?": false, "Chance of activation": 100, "Bleeding amount": 50 }, "Player will get radiation": { "Enabled?": false, "Chance of activation": 100, "Radiation amount": 50 }, "Player will become wounded": { "Enabled?": false, "Chance of activation": 100 } }, "Items": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] } ] }$14.90 -
Version 1.1.0
11 downloads
Staff Discord Manager Bot Staff Discord Manager Bot - Use Discord to manage your staff team, set their ingame permissions, create inactivity notices, and track their statistics with leaderboards. As used at Repulsion Features: Add staff to the system via a "/add-staff" command. Remove staff from the system via a "/remove-staff" command. Give a staff member permissions on your servers via a "/perms add" command. Remove a staff member permissions on your servers via a "/perms remove" command. View all online staff on your servers with a "/online" command. View a entire staff list with a "/staff-list" command Create staff inactivity notices with a inactivity-notice command, and allow managers to review these notices and approve/deny them. Set your staff information ( battlemetrics email/username, and rustadmin details (optional) ) via a "/info set" command. Allow managers to view their staffs information with a "/staff view" command Check your own statistics (bans, messages, in-game hours & pet pictures sent) via a "/stats" command. Managers can view anyone's stats with "/stats (user)" Weekly & Monthly leaderboards automatically posted showing the top 3 users for that time period for each statistic Allow managers to use the "/leaderboard" command to manually make a embed showing a leaderboard for a selected time period. See a leaderboard for each specific statistic with "/leaderboard stat (bans etc)" and will show each staff member and how many they have in a selected time period (weekly, monthly or lifetime). Staff Join/leave servers logs Inactivity notices for staff who have 0 hours, 0 discord messages or 0 bans in the past 7 days. Ability to see which staff are actually active, or just not doing anything. Requirements: NodeJS Battlemetrics Subscription Setup Guide / Support: This bot requires a small amount of knowledge on how to edit configs. To setup, simply edit the .env file and also the /src/config/permsCommands.js file. And for further support please reach out: PotatoAnimation on discord. Type /inactivity-setup where you want the inactivity notice embed to be created. Upload the bot as is, /src should be a directory in the root of the bot. Then run the bot with /src/index.js Future Plans: More statistics to track. More features (DM me if you have any suggestions).$19.99- 2 comments
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Version 1.1.3
235 downloads
Want more action on Rust roads? Bike Drivers adds AI bikers with ready to defend armed companions. Customize everything: from bike type and loot to AI behavior and path generation, including off-road support (beta) to surprise your players! Features: Bike Setup - Supports multiple bike types: MotorBike, MotorBike with Sidecar, Pedal Bike, and Pedal Trike. - AI drivers and companions with customizable health, weapons, and behavior. - Fully configurable event scheduling, custom route recording and automatic path generation (on road and off-road, beta). Combat & AI Behavior - AI bikers react dynamically to attacks, accepting or evading danger. - Configure bot aggression — set if they fight back or ignore. - Adjustable damage rates for bikes, drivers, and companions. - Bike Customization & Settings - Set max speed, fuel limits, and damage resistance for each bike type. - Define storage capacity and loot inside bike container. - Adjust bike durability and destroy options Customizable Drivers & Companions - Configure health, armor, weapons, and clothing for each bot. - Set different damage rate per driver or companion. - Customize bot’s loot — weapons, resources, and custom items. Event & Path System - Record and save custom routes for custom maps - Use random path generation to drive on road or off-road (beta) - Adjust event frequency, restart delays, and limits. Admin Commands (permission drivercontroller.admin) - testeventbike – Spawns/despawns a test AI bike. - visiblebike – Toggles admin visibility of spawned AI bikes. - recordbikepath – Records a custom bike route. See It in Action! Watch the Video After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins. Configuration: { "Event settings": { "Allowed events (vehicle) count": { "Min": 3.0, "Max": 6.0 }, "Event restart delay": { "Min": 60.0, "Max": 120.0 }, "Prevent NPC from attacking drivers and companions?": true, "Block damage to transport from not players?": true, "Block damage to driver and companion from not players?": true, "Destroy events of this plugin when pause is enabled?": true, "Behavior when Convoy appears": { "Pause events when Convoy starts?": true }, "Marker text color": { "Color (for HEX, put # at the beginning)": "1 0.4 0.2 1" }, "Event name for the marker": "EVENT BIKE", "Route recording settings": { "Enable recorded routes usage?": true, "Clear saved routes after wipe?": true, "Minimum distance between points to record in route (used when recording route)": 20.0, "Minimum number of points to save (used when recording route)": 50.0 }, "Route generation": { "Enable route generation": true }, "Controller settings": { "Controller update timer (0 - 0.2)": 0.2 } }, "Loot container position settings": { "MotorBike": { "Container position offset on the vehicle": { "x": 0.0, "y": 0.95, "z": -0.8 }, "Container rotation offset on the vehicle": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "MotorBikeSidecar": { "Container position offset on the vehicle": { "x": 0.0, "y": 0.95, "z": -0.8 }, "Container rotation offset on the vehicle": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "PedalBike": { "Container position offset on the vehicle": { "x": 0.0, "y": 0.85, "z": -0.55 }, "Container rotation offset on the vehicle": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "PedalTrike": { "Container position offset on the vehicle": { "x": 0.0, "y": 0.55, "z": -1.15 }, "Container rotation offset on the vehicle": { "x": 90.0, "y": 0.0, "z": 180.0 } } }, "Bike settings": [ { "Activate this event?": true, "Transport type for event (MotorBikeSidecar, MotorBike, PedalTrike, PedalBike)": "MotorBike", "Driver name (key) from driver settings in DriverController plugin": "DriverBike", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesBike" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 40.0, "Maximum speed when obstacles detected (km/h)": 15.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.1, "z": 0.0 } } }, { "Activate this event?": true, "Transport type for event (MotorBikeSidecar, MotorBike, PedalTrike, PedalBike)": "MotorBikeSidecar", "Driver name (key) from driver settings in DriverController plugin": "DriverBike", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1" ], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesBike" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 40.0, "Maximum speed when obstacles detected (km/h)": 15.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } }, { "Activate this event?": true, "Transport type for event (MotorBikeSidecar, MotorBike, PedalTrike, PedalBike)": "PedalBike", "Driver name (key) from driver settings in DriverController plugin": "DriverBike", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesBike" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 25.0, "Maximum speed when obstacles detected (km/h)": 5.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": false, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 0 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.1, "z": 0.0 } } }, { "Activate this event?": true, "Transport type for event (MotorBikeSidecar, MotorBike, PedalTrike, PedalBike)": "PedalTrike", "Driver name (key) from driver settings in DriverController plugin": "DriverBike", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1" ], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesBike" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 25.0, "Maximum speed when obstacles detected (km/h)": 5.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": false, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 0 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } } ] } DriverController Configuration: { "Drivers settings": { "DriverBike": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.jacket", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "hoodie", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "riot.helmet", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverCar": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverBoat": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "t1_smg", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "PilotHeli": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } } }, "Companion settings": { "Companion1": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit_scientist_nvgm", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion2": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.arcticsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion3": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.lumberjack", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion4": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.spacesuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } } }, "Loot settings": { "ResourcesBike": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesCar": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesBoat": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesHeli": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesDriver": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } } ], "ResourcesCompanion": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 10.0, "Max": 100.0 } } ], "WeaponsCompanion": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 40.0, "Max": 80.0 }, "Amount": { "Min": 1.0, "Max": 1.0 } } ] } }$29.90 -
Version 2.0.8
1,905 downloads
Tired of driving on abandoned roads in Rust? Traffic Drivers adds AI-driven vehicles with armed companions ready to defend their drivers. Customize everything from vehicle setups to AI behavior, making each road feel more dynamic and unpredictable! Features: Dynamic AI Traffic • AI-powered vehicles patrol Rust’s roads with armed drivers and companions. • Customizable AI reactions – decide how they respond to attacks! • Companions will fiercely protect their driver. High-Speed Combat & Encounters • Bots fight back when their vehicle is attacked. • Drivers can temporarily accelerate when under fire. • Setup damage rates, loot tables, and AI health settings. Full Vehicle Customization • Set fuel limits or enable infinite fuel. • Adjust max speed, destroy rules, and car respawn times. • Optional locks for security Loot & Rewards System • Configure loot inside storage modules – control drop rates and item amounts. • Customize driver & companion inventory – weapons, clothes, and other supplies. ⚙ Spawn Control • Set limits on active traffic vehicles. • Adjust minimum road length • Configure auto-destruction for stuck cars. • Prevent AI from attacking friendly drivers and companions. Total Customization & Control: Vehicle Presets: • Adjust fuel, speed, engine durability, and others. • Define loot contents inside storage modules. Driver & Companion AI: • Set driver names, health, appearance, and clothing. • Configure damage resistance and response to attacks. • Equip companions with custom armor, health, and weapons to protect their driver. See It in Action! Watch the Video After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins. Configuration: { "Event settings": { "Allowed events (vehicle) count": { "Min": 3.0, "Max": 6.0 }, "Event restart delay": { "Min": 60.0, "Max": 120.0 }, "Prevent NPC from attacking drivers and companions?": true, "Block damage to transport from not players?": true, "Block damage to driver and companion from not players?": true, "Destroy events of this plugin when pause is enabled?": true, "Behavior when Convoy spawns": { "Pause events when Convoy starts?": true }, "Marker text color": { "Color (for HEX, put # at the beginning)": "0.2 0.21 0.62 1" }, "Event name for the marker": "EVENT CAR", "Route recording settings": { "Enable recorded routes usage?": true, "Clear saved routes after wipe?": true, "Minimum distance between points to record in route (used when recording route)": 20.0, "Minimum number of points to save (used when recording route)": 50.0 }, "Route generation": { "Enable route generation": true }, "Controller settings": { "Controller update timer (0 - 0.2)": 0.0 } }, "Car settings": [ { "Activate this event?": true, "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Module2", "Driver name (key) from driver settings in DriverController plugin": "DriverCar", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1", "Companion2" ], "Engine settings": { "Engine parts level (1 - 3)": 1, "Drop the parts when destroying vehicle?": false }, "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesCar" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 60.0, "Maximum speed when obstacles detected (km/h)": 5.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Turret Settings (will add the specified amount to each suitable module)": { "Enable Turrets on Vehicle": false, "Disable Turrets on Event End": true, "Maximum Attack Range": 50.0, "Player Damage Multiplier": 0.5, "Max turrets amount": 1, "At what percentage of the module's remaining health remove the turret installed on it": { "Min": 2.0, "Max": 5.0 } }, "Damage receive rate": 1.0, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } }, { "Activate this event?": true, "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random3Module", "Driver name (key) from driver settings in DriverController plugin": "DriverCar", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1", "Companion2" ], "Engine settings": { "Engine parts level (1 - 3)": 1, "Drop the parts when destroying vehicle?": false }, "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesCar" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 60.0, "Maximum speed when obstacles detected (km/h)": 5.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Turret Settings (will add the specified amount to each suitable module)": { "Enable Turrets on Vehicle": false, "Disable Turrets on Event End": true, "Maximum Attack Range": 50.0, "Player Damage Multiplier": 0.5, "Max turrets amount": 1, "At what percentage of the module's remaining health remove the turret installed on it": { "Min": 2.0, "Max": 5.0 } }, "Damage receive rate": 1.0, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } } ] } DriverController Configuration: { "Drivers settings": { "DriverBike": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.jacket", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "hoodie", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "riot.helmet", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverCar": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverBoat": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "t1_smg", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "PilotHeli": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } } }, "Companion settings": { "Companion1": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit_scientist_nvgm", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion2": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.arcticsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion3": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.lumberjack", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion4": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.spacesuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } } }, "Loot settings": { "ResourcesBike": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesCar": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesBoat": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesHeli": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesDriver": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } } ], "ResourcesCompanion": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 10.0, "Max": 100.0 } } ], "WeaponsCompanion": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 40.0, "Max": 80.0 }, "Amount": { "Min": 1.0, "Max": 1.0 } } ] } }$29.90 -
Version V1.1
26 downloads
Police Station safezoned has 3 floors and is equipped with vending machines , jail cells and also guarded by Peacekeepers and turrets. Floor -1 - Jail Floor 0 - Lobby with desks, vending machines and metal detectors. 2 Peacekeeper bots. Floor 1 - Lobby with more vending machines, weapons room and office for admins. Roof - Helipad Parking lot behind the building. Entity Count : 665$7.00 -
Version V1.1
17 downloads
Presenting the lake! Monument with bots and loot. The damn has one tunnel entrace on top. Made by 3 floors, all 3 floors have bots and loot. There are also a few bots on the top of the dam. The access between the 3 floors made with a verry easy and simpe parkour that can be modiffied by need. Middle floor behind a redcard access, with better loot then the other floors. Bottom exit / entrance with redcard access aswell. Inside the lake there is a small underwater laboratory accessible by swimming$5.99 -
Version 1.0.0
205 downloads
This simple bot allows for your bot to display the next force wipe time in it's discord rich presence using Days, Hours, Mins, Secs! - Requirements - * Need access to a Dedicated Machine or Discord Bot Hosting * - Installation Guide - 1. Create a New BOT in Discord Developer Portal 2. Once BOT is created COPY your BOT Token 3. Add your New BOT to your Discord Server 4. Add your BOT Token to the .env file in the config folder 5. Start the BOT and Enjoy! It's as simple as that! :)) - Commands - * This BOT does not house or require any internal commands to use * - Support - If you encounter any errors booting the bot feel free to reach out! - Discord LinkFree -
Version 1.0.0
71 downloads
Zombie-styled kits profiles if you want to have true-looking zombies on your server. BRAAAAAAINS! A ready-to-use data file for Rust Kits plugin from uMod. The kits are perfect for any PvE server. Works with almost any bot-spawning plugins (such as BotReSpawn, NPCKits, Events like Convoy, ArmoredTrain, etc). After you download the file, you can place it in your oxide/data/Kits/kits_data.json directly or merge it with your existing datafile (PLEASE do a backup first of your Kits data if you do merge with my file) Kits are Zombie themed (based on the Frankenstein parts) and Scientist/Hazmat themed. NOTE: Due to Frankenstein parts having extra protection, you might need to tweak their stats via a plugin or adjust your NPC settings in the corresponding plugin (the bot's health, for example) Each zombie/hazmat style has a couple of weapon variations (ex., light1, light3, scarecrow1, scarecrow2, nomad1, nomad2, etc.). There are a lot more kits than the preview images. Kits do not have images in-game, but I am sure you won't need this anyways. (If a lot of users request images, I will add them in the future, maybe an image of the weapon that's used in the kit) Kits are visible only to the players with kits.admin permission and auth level 2, so you do not have to worry about being claimed/seen by the regular players. If you have any questions, feel free to ask me.$2.00