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  1. K-Modding

    Rust Class

    Version 1.0.4

    16 downloads

    Add depth to your server with a simple and customizable class system. Players pick one of 9 unique roles, each offering a gameplay bonus that fits a specific style. All values can be adjusted to match your server’s balance. This mod adds a class system with configurable perks for each role. You can allow or not class switching, with configurable cooldown for user/vip Available Classes (values can be configured) Farmer – +10% resource gathering (stacks with ore tea & modded gather rate) Builder – -10% build cost Electrician – 2x output from solar, wind turbine, generator, and battery Fighter – +5 max health (stacks with max health tea) Pilot – 50% reduced fuel consumption Planter – 2x plant growth speed, +25% yield Cowboy – Horse max speed set to 75 km/h Hunter – +75% loot from animals (stacks with harvesting tea & modded gather rate) Medic – Increased healing efficiency and more HP on revives Configuration Highlights Optional class switching (can be limited to VIPs) Cooldown timers for switching Enable/disable any class All bonuses are easily adjustable All blue values can be customized to your likings A small UI icon will be displayed top right for all players, icon will disappear once a class is chosen. CONFIGURATION { "General Settings": { "Allow User to switch class ? (true/false)": false, "Allow VIP to switch class ? (true/false)": true, "Class switch cooldown for User (in seconds)": 300.0, "Class switch cooldown for VIP (in seconds)": 30.0 }, "Classes": { "Enable Farmer class (true/false)": true, "Enable Builder class (true/false)": true, "Enable Electrician class (true/false)": true, "Enable Fighter class (true/false)": true, "Enable Pilot class (true/false)": true, "Enable Planter class (true/false)": true, "Enable Cowboy class (true/false)": true, "Enable Hunter class (true/false)": true, "Enable Medic class (true/false)": true }, "Classes config": { "Farmer": { "How much extra resource does the Farmer get (in %)": 10.0 }, "Builder": { "How much build cost reduction does the Builder get (in %)": 10.0 }, "Electrician": { "Battery output multiplier (e.g., 2 for double)": 2.0, "Windmill output multiplier (e.g., 2 for double)": 2.0, "Solar panel output multiplier (e.g., 2 for double)": 2.0, "Generator output multiplier (e.g., 2 for double)": 2.0 }, "Fighter": { "How much extra max health should the Fighter get": 5.0 }, "Pilot": { "How much fuel consumption reduction does the Pilot get (in %)": 50.0 }, "Planter": { "How much faster do plants grow (e.g., 2 for double speed)": 2.0, "How much extra yield from plants (in %)": 25.0 }, "Cowboy": { "What is the horse max speed when mounted (in km/h)": 75.0 }, "Hunter": { "How much extra loot from animals (in %)": 75.0 }, "Medic": { "How much healing efficiency does the Medic get (in %)": 25.0, "How much health on revive with syringe": 50.0, "How much health on revive with bandage": 25.0, "How much health on default revive (no item)": 15.0 } } } Installation Paste RustClass.cs in your rustserver\[oxide-carbon]\plugins folder. Have a request or a concern ? DM me on Codefling or comment below. Feedbacks are always welcomed
    $12.99

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