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Version 1.0.42
4,588 downloads
Adds 62 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Command: dnsetprefab Parameters: None Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal 4: Furniture Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow 9: Mauritia_Flexuosa 10: Hura_Crepitans 11: Trumpet_Tree 12: Schizolobium 13: Dead_Log 14: Dead_Log_Snow 15: Driftwood Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms 8: Ocotillo 9: Monstera_Deliciosa 10: Bromeliad 11: Heliconia_Rostrata API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.$15.00 -
Version 1.0.2
10 downloads
Cliffhold is a custom Rust map that blends unique locations, carefully crafted terrain, and immersive biomes into a fresh gameplay experience. Terrain & Natural Pathways The core idea behind Cliffhold was to create a deeply detailed landscape with numerous natural transitions from high peaks to valleys and plateaus. Each descent is a meticulously designed location that offers players a unique experience and emotional immersion. Snow Biome The snowy region is truly scenic: tall, rugged mountains with ridges, canyons, and crevices. These mountains are rich in ore, making them ideal for farming—but beware: the terrain is challenging and will test your endurance. Jungle Area The jungle has been placed away from the shoreline so as not to interfere with early-game progression. Located at elevation and gently transitioning into the desert, this area offers breathtaking sunset views and a truly unique atmosphere. Temperate Zone Perfect for solo players and small groups, this biome is full of flat building spots, roads, power lines, railways, and nearby monuments. An ideal warm and cozy area to set up base and thrive. 🏜 Desert Biome The desert features an uncommon Rust landscape reminiscent of the Sahara: dunes, vast sandy plains, and almost no vegetation or ore. Yet at its heart lies an oasis—a source of life and resources, ideal for getting started. The desert’s wide open spaces are perfect for clans looking to build massive bases. Infrastructure & Travel A massive high-voltage power line network stretches across the entire map, connecting all key locations. It offers convenient travel routes and helps with navigation. Map size 4500 Prefab count ~14400 I can help with editing the map for your server Monuments Abandoned Military Base The Dome Giant Excavator Lighthouse Harbor 1 Harbor 2 Nuclear Missile Silo Large Fishing Village Fishing Village Junkyard Large Barn Ranch Water Treatment Plant Outpost Bandit Camp Train Yard Arctic Research Base Supermarket Mining outpost Satellite Dish Ferry Terminal 1 HQM, Sulfur, Stone Quarry Oilrig 1 Oilrig 2$15.00-
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- #custom mao
- #realistic
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