Jump to content

Search the Community

Showing results for tags 'google'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Plugins
  • Carbon
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Arenas
  • Bases
  • Tools
  • Discord Bots
  • Customizations
  • Extensions
  • Graphics

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
    • Creators
    • Creators Directory
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support
    • Help Center

Product Groups

  • Creator Services
  • Host Services
  • Memberships

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Steam


Github

Found 1 result

  1. Version 1.0.0

    7 downloads

    This plugin is an re-write of the free Google Analytics plugin on uMod (https://umod.org/plugins/analytics) that works with GA4. Works with Google Analytics 4 Developer API for use in other plugins Event queueing system to prevent rate-limiting Fast and performant { "Debug": false, // Enables debug logging in the console. "Measurement ID": "", // The measurement ID in your GA dashboard. "API Secret": "", // Your API Secret from your GA dashboard. "Client ID": "My Rust Server", // The server identifier in the events. "Send Data Interval": 3.0, // How often queued events are processed. "Analytics": { "player_join": true, "player_leave": true, "player_pvp_death": true, "player_chat": true, "player_command": true, "report_receive": true, "player_buy_vending": true, "player_kit_redeem": true } // Enable and disable events (you can also add events from other plugins here). If an event isn't in this list, it will be enabled by default } Plugin developers can integrate events into their plugins using our API. API Methods: API_QueueAnalytic(Dictionary<string, Dictionary<string,object>> events, ulong? userId = null) Example of queueing an event: GAPlugin.Call("API_QueueAnalytic", new Dictionary<string, Dictionary<string, object>>() // A list of events. { { "kit_redeem", // The event name. new Dictionary<string, object>() // Event parameters. { { "kit_name", kitName } } } }, userId // The user ID of a player (optional, should be set for events that involve a player). );
    $2.99

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.3m
Total downloads
Customers
10.7k
Customers served
Files Sold
155k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.