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Version 0.1.23
1,673 downloads
Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat command": "realpve", "Chat admin command": "adminpve", "Is it worth forcibly implementing PvE for a server?": true, "Is it worth forcing the tutorial mode support?": true, "Is it worth enabling GameTips for messages?": true, "Is it worth rechecking the limits when removing permissions?": true, "Is it worth preventing death on logout in safe zones?": true, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Is it worth forcibly blocking damage from the patrol helicopter to building blocks and deployables?": false, "Is it worth preventing players from handcuffing others?": true, "Is it worth assigning portals(Halloween and Christmas) to the first player?": true, "Is it worth preventing a backpack from dropping upon player death?": true, "Is it worth preventing damage to the laptop of the Hackable Crate?": true, "Is it worth removing the penalties for recyclers in safe zones?": true, "Is it worth allowing all players to pick up items dropped by others? If enabled, personal settings will be ignored": false, "Is it worth protecting sleeping players from animals?": true, "List of forbidden resource gathering types in someone else's building privilege area. 0 - no restrictions, 1 - trees, 2 - ores, 3 - flesh": [ 1, 2, 3 ], "The format that will be used for prices": "${0}", "Vehicles - Time in seconds to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "Is it worth enabling support for the 'Npc Random Raids' plugin?": true, "List of language keys for creating language files(excluding ru)": [ "en" ], "Is friendly fire enabled by default when creating a new team?": false, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Name of the map maker": "PvP Zone!", "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color(Hex or RGBA)": "1 0.39 0.28 0.7", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "1 0.39 0.28 1", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, "PvP - Settings for the progress status bar": { "Main_Color(Hex or RGBA)": "1 1 1 0.15", "Main_Transparency": 0.15, "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 21 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts Main commands(/realpve) : autobuy - Toggle autobuy for monuments, vanilla events and raid bases with a total price greater than 0; pickup - Toggle access to pick up your items from the ground for all players; share - Manage access to looting your entities by other players(outside of the team): status *entityID*(optional) - Display information about the settings of the entity you are looking at or the one you specified; add *nameOrID* *entityID*(optional) - Add the specified player to the entity list you are looking at or the one you specified; remove *nameOrID* *entityID*(optional) - Remove the specified player from the entity list you are looking at or the one you specified; toggle *entityID*(optional) - Toggle the entity list you are looking at or the one you specified; delete *entityID*(optional) - Delete the settings for the entity you are looking at or the one you specified; clear - Delete the settings for all your entities. team - Manage your team: ff - Toggle the ability to damage your teammates. vehicle - Manage your vehicles: list - List of IDs for all your vehicles; find *vehicleID*(optional) - Help finding the vehicle you are looking at or the one you specified; unlink *vehicleID*(optional) - Unlink the vehicle you are looking at or the one you specified; clear - Unlink all your vehicles. Admin commands(/adminpve). Permission "realpve.admin" required: autobuy - Manage autobuy for monuments, vanilla events and raid bases: *nameOrId* - Toggle autobuy for the specified player; force monument/event/rb - Toggle forced autobuy. If enabled, player settings will be ignored; clear - Disable autobuy for everyone. config - Manage settings for values in the configuration file: forcepve *boolValue*(optional) - Is it worth forcibly implementing PvE for a server? forcetutorial *boolValue*(optional) - Is it worth forcing the tutorial mode support? gametips *boolValue*(optional) - Is it worth enabling GameTips for messages? perm_limits *boolValue*(optional) - Is it worth rechecking the limits when removing permissions? safe_death *boolValue*(optional) - Is it worth preventing death on logout in safe zones? heli_damage *boolValue*(optional) - Is it worth forcibly blocking damage from the patrol helicopter to building blocks and deployables? handcuffs *boolValue*(optional) - Is it worth assigning portals(Halloween and Christmas) to the first player? portals *boolValue*(optional) - Is it worth preventing players from handcuffing others? backpack_drop *boolValue*(optional) - Is it worth preventing a backpack from dropping upon player death? laptop_damage *boolValue*(optional) - Is it worth preventing damage to the laptop of the Hackable Crate? recycler_safezone *boolValue*(optional) - Is it worth removing the penalties for recyclers in safe zones? item_pickup *boolValue*(optional) - Is it worth allowing all players to pick up items dropped by others? If enabled, personal settings will be ignored; safe_sleep *boolValue*(optional) - Is it worth protecting sleeping players from animals? loot_privilege *stringValues* - Entities spawned by the server allowed to be looted in someone else's building privilege zone(None, Wood, Ore, Flesh, Collectible, All) ; priceformat *stringValue* - The format that will be used for prices; vehicle_marker_time *floatValue* - Vehicles - Time in seconds to display the marker when searching for a vehicle. A value of 0 disables the marker; antisleeper *floatValue* - Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable; randomraids *boolValue*(optional) - Is it worth enabling support for the 'Npc Random Raids' plugin? teamff *boolValue*(optional) - Is friendly fire enabled by default when creating a new team? pvpmarkers *boolValue*(optional) - PvP - Is it worth adding map markers for PvP zones? pvpmarkersname *stringValue* - PvP - Name of the map maker. loot - Manage player access to entities without restrictions: *nameOrId* - Toggle unrestricted access for the specified player; self - Toggle unrestricted access for yourself; clear - Revoke unrestricted access for all players. monument - Manage monuments: list - List of available monuments; ignore *nameOrID* *boolValue* - Add or remove a player from the monument entry ignore list; *monumentID*/this - Instead of the monumentID, you can use the word "this", but you must be inside the monument: suffix *boolValue*(optional) - Toggle the suffix display in the monument's name; broadcast *boolValue*(optional) - Toggle notifications about monument occupancy/release; time *intValue* - Set the looting time limit for the monument in seconds; price *floatValue* - Set the cost for looting rights. A value of 0 makes the monument free; offer *floatValue* - Set the offer duration for purchasing the monument in seconds; map_mode *intValue* - Set the marker display mode on the map. 0 - disabled, 1 - enabled, 2 - enabled during PvP mode; map_circle *boolValue*(optional) - Toggle the display of the monument's circle marker on the map; pvp *boolValue*(optional) - Toggle PvP mode for the monument; pvp_delay *floatValue* - Set the PvP mode duration in seconds for players after leaving the PvP monument; bar_progress *boolValue*(optional) - Toggle between TimeProgressCounter and TimeCounter bars for the monument. perm - Manage permissions: add *permName* - Adds a new permission to the list by copying values from the first(default) permission in the list. If the permission name starts with 'realpve', it will also register a new permission; add *permName* *sourcePermName* - Adds a new permission to the list by copying values from an existing permission in the list; remove *permName* - Removes an existing permission from the list; edit *permName* - Edits a permission: queue - Toggle the permission to bypass the server queue; unlockRespawn - Toggle the availability of the Outpost respawn point; beds *intValue* - Restriction on the number of available beds; shelters *intValue* - Restriction on the number of available shelters; turrets *intValue* - Restriction on the number of available turrets; hackable *floatValue* - Number of seconds(0-900) to skip when opening a hackable crate; monuments *floatValue* - Price multiplier for monuments; events *floatValue* - Price multiplier for vanilla events; rb_limit *intValue* - Restriction on the number of raid bases available simultaneously; rb_mult *floatValue* - Price multiplier for raid bases; vehicles *vehType* - Vehicles settings: limit *intValue* - Limit on the number of available vehicles by type; price *floatValue* - Price for registering a vehicle by type. clear - Removes all permissions from the list except the first one. pickup - Manage access to picking up another player's items from the ground: *nameOrId* - Toggle access to picking up a specific player's items from the ground; clear - Revoke access for all players to pick up items from the ground. share - Manage access to looting entities by other players(outside of the team): status *entityID*(optional) - Display information about the settings of the entity you are looking at or the one you specified; add *nameOrID* *entityID*(optional) - Add the specified player to the entity list you are looking at or the one you specified; remove *nameOrID* *entityID*(optional) - Remove the specified player from the entity list you are looking at or the one you specified; toggle *entityID*(optional) - Toggle the entity list you are looking at or the one you specified; delete *entityID*(optional) - Delete the settings for the entity you are looking at or the one you specified; clear *nameOrID*(optional) - Delete the settings for all entities or all entities of the specified player. tc - Manage building privilege: add self/*entityID* *nameOrID*(optional) - Add yourself or a specified player to the building privilege of the area you or the specified entity are in; remove self/*entityID* *nameOrID*(optional) - Remove yourself or a specified player from the building privilege of the area you or the specified entity are in; clear self/*entityID* - Clear the list of authorized players in the building privilege of the area you or the specified entity are in; info self/*entityID* - Get information about the building privilege of the area you or the specified entity are in. vehicle - List of all available vehicle types: types - List of available vehicle types. Example: /realpve pickup /realpve vehicle find *netID* /realpve team ff /adminpve config loot_privilege wood, ore /adminpve perm add realpve.vip2 /adminpve perm add realpve.vip2 realpve.vip /adminpve perm edit realpve.vip2 queue true /adminpve perm edit realpve.vip2 vehicles horse limit 5 /adminpve monument list /adminpve monument *monumentID* pvp /adminpve monument *monumentID* price 7.5 /adminpve loot iiiaka /adminpve pickup iiiaka /adminpve tc info self /adminpve tc info 6959689 /adminpve vehicle types This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally and NPCs within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Is it worth displaying the suffix(if any) in the monument's name?": true, "Is it worth notifying all players about the occupation/release of the monument?": true, "The cost for the right to loot the monument. A value of 0 makes the monument free": 15.0, "The time in seconds(1-3600) given for looting the monument": 900, "The time in seconds(1-15) given to make a decision to purchase the monument": 5.0, "Map marker display mode: 0 - disabled, 1 - enabled, 2 - enabled during PvP mode": 1, "Is it worth creating a circle in the map marker?": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other and loot will be publicly accessible": false, "PvP - The time in seconds(0-60) during which the player retains PvP mode after leaving the PvP monument": 10.0, "Is it worth using a progress bar for bars with a counter?": true, "Settings for the status bar": { "Order": 10, "Height": 26, "Main_Color(Hex or RGBA)": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFDCB6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, "Settings for the progress status bar": { "Main_Color(Hex or RGBA)": "1 1 1 0.15", "Main_Transparency": 0.15, "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Is it worth enabling forced auto-buy for vanilla events where the final price is greater than 0?": false, "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to claim the event. A value of 0 means it's free": 50.0, "The number of deaths after which the event becomes public. A value of 0 disables the limit": 5, "The time in seconds for which the event is locked to the player. A value of 0 disables the time limit": 1800.0 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to claim the event. A value of 0 means it's free": 50.0, "The number of deaths after which the event becomes public. A value of 0 disables the limit": 5, "The time in seconds for which the event is locked to the player. A value of 0 disables the time limit": 1800.0 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them. [PluginReference] private Plugin RealPVE; There are 6 universal hooks that the plugin is subscribed to, the use of which allows interaction with PVP in various PVE plugins: OnPlayerEnterPVP OnPlayerExitPVP OnEntityEnterPVP OnEntityExitPVP CreatePVPMapMarker DeletePVPMapMarker OnPlayerEnterPVP: Used to add a player to PVP mode/zone. To call the OnPlayerEnterPVP hook, you need to pass 2 parameters: <BasePlayer>player - The player to add to PVP; <string>zoneID - A unique identifier for your PVP zone. This parameter is very important because a player can be in multiple PVP zones at the same time and passing the zoneID in this case allows for correct processing of the player's location within them. Interface.CallHook("OnPlayerEnterPVP", player, "*Your unique zone identifier*");//Calling the OnPlayerEnterPVP hook to tell PVE plugins that the player needs to be added to the specified PVP zone. OnPlayerExitPVP: Used to remove a player from PVP mode/zone. Calling this hook guarantees the player’s removal from the specified PVP zone, but does not guarantee the removal from PVP mode, as there may be other zones in addition to yours. Also, when a player dies, they are automatically removed from all PVP zones. To call the OnPlayerExitPVP hook, you need to pass 3 parameters, 1 of which is optional: <BasePlayer>player - The player to remove from PVP; <string>zoneID - A unique identifier for your PVP zone; <float>pvpDelay - Optional. When the player exits your PVP zone, you can also pass the PVP delay time. However, if the player still has other active PVP zones, your PVP delay will not take effect. Interface.CallHook("OnPlayerExitPVP", player, "*Your unique zone identifier*", 10f);//Calling the OnPlayerExitPVP hook to tell PVE plugins that the player needs to be removed from the specified PVP zone, with the pvpDelay(10 seconds) specified if the player no longer has any active PVP zones. OnEntityEnterPVP: Used to add an entity to PVP mode/zone. In the case of RealPVE, this hook is only necessary to add entities with an owner(player) to a PVP, allowing other players to interact with them, such as a player's corpse after death(PlayerCorpse) or a backpack after the corpse disappears(DroppedItemContainer). To call the OnEntityEnterPVP hook, you need to pass 2 parameters: <BaseEntity>entity - The entity to add to PVP; <string>zoneID - A unique identifier for your PVP zone. Interface.CallHook("OnEntityEnterPVP", entity, "*Your unique zone identifier*");//Calling the OnEntityEnterPVP hook to tell PVE plugins that the entity needs to be added to the specified PVP zone. OnEntityExitPVP: Used to remove an entity from PVP mode/zone. When an entity dies, it is automatically removed from all PVP zones. To call the OnEntityExitPVP hook, you need to pass 3 parameters, 1 of which is optional: <BaseEntity>entity - The entity to remove from PVP; <string>zoneID - A unique identifier for your PVP zone; <float>pvpDelay - Optional. When the entity exits your PVP zone, you can also pass the PVP delay time. However, if the entity still has other active PVP zones, your PVP delay will not take effect. Interface.CallHook("OnEntityExitPVP", entity, "*Your unique zone identifier*", 10f);//Calling the OnEntityExitPVP hook to tell PVE plugins that the entity needs to be removed from the specified PVP zone, with the pvpDelay(10 seconds) specified if the entity no longer has any active PVP zones. CreatePVPMapMarker: Used to create a map marker for the PVP zone. To call the CreatePVPMapMarker hook, you need to pass 5 parameters, 2 of which is optional: <string>zoneID - A unique identifier for your PVP zone; <Vector3>pos - The position of your PVP zone; <float>radius - The radius of the circle for your PVP zone; <string>displayName - Optional. The display name for the map marker; <BaseEntity>entity - Optional. The entity to which the map marker should be attached. Interface.CallHook("CreatePVPMapMarker", "*Your unique zone identifier*", pos, 25f, "ATTENTION! This is a PVP zone!");//Calling the CreatePVPMapMarker hook to tell PVE plugins to create a map marker for the specified zone, at the specified position with the given radius, but without specifying a parent entity. DeletePVPMapMarker: Used to delete a map marker for the PVP zone. To call the DeletePVPMapMarker hook, you need to pass only 1 parameter: <string>zoneID - A unique identifier for your PVP zone. Interface.CallHook("DeletePVPMapMarker", "*Your unique zone identifier*");//Calling the DeletePVPMapMarker hook to tell PVE plugins to delete a map marker for the specified zone. There are 5 hooks that the plugin calls: OnPlayerPVPDelay OnPlayerPVPDelayed OnPlayerPVPDelayRemoved OnZoneStatusText CanRedeemKit OnPlayerPVPDelay: Called when a player exits the last active PVP zone, allowing other plugins to overwrite the value for pvpDelay. Returning a float value allows changing the pvpDelay for the player. A value less than zero disables the pvpDelay. When calling the OnPlayerPVPDelay hook, 3 parameters are passed: <BasePlayer>player - The player to whom the pvpDelay is applied; <float>pvpDelay - The initial value of pvpDelay; <string>zoneID - A unique identifier of PVP zone. object OnPlayerPVPDelay(BasePlayer player, float pvpDelay, string zoneID) { Puts($"Attempting to set a PvP delay of {pvpDelay} seconds for player {player.displayName} in zone {zoneID}!"); if (zoneID == "*Your unique zone identifier*") { return 15f;//Overriding the values for pvpDelay } return null;//Leave unchanged } OnPlayerPVPDelayed: Called after the PVP delay has been set for the player. When calling the OnPlayerPVPDelayed hook, 3 parameters are passed: <BasePlayer>player - The player to whom the pvpDelay is applied; <float>pvpDelay - The value of pvpDelay; <string>zoneID - A unique identifier of PVP zone. void OnPlayerPVPDelayed(BasePlayer player, float pvpDelay, string zoneID) { Puts($"A PvP delay of {pvpDelay} seconds has been set for player {player.displayName} in zone {zoneID}!"); } OnPlayerPVPDelayRemoved: Called when the PVP delay is removed from the player after they enter a PVP zone with an active PVP delay. When calling the OnPlayerPVPDelayRemoved hook, only 1 parameter is passed: <BasePlayer>player - The player from whom the PVP delay has been removed. void OnPlayerPVPDelayRemoved(BasePlayer player) { Puts($"PVP delay has been removed for player {player.displayName} as they entered a PVP zone!"); } OnZoneStatusText: Called when the text with the nice name for the specified zone is needed, to be displayed in the status bar. When calling the OnZoneStatusText hook, 2 parameters are passed: <BasePlayer>player - The player for whom the nice name for the zone is being requested; <string>zoneID - A unique identifier of PVP zone. object OnZoneStatusText(BasePlayer player, string zoneID) { Puts($"Text for the status bar is required for zone {zoneID}"); if (zoneID == "*Your unique zone identifier*") { return lang.GetMessage("*langKey*", this, player.UserIDString);//<string>Overriding the value for the status bar text } return null;//Leave unchanged } CanRedeemKit: Called before giving the starter kit, in the OnDefaultItemsReceive hook. A non-zero value cancels this action. When calling the CanRedeemKit hook, only 1 parameter is passed: <BasePlayer>player - The player to whom the kit is being attempted to be given. object CanRedeemKit(BasePlayer player) { Puts($"Attempting to give the kit to player {player.displayName}!"); if (player.IsAdmin) { return false;//Cancel the action } return null;//Leave unchanged }$39.99- 117 comments
- 3 reviews
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- 3
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Version 1.0.3
38 downloads
Written with the best performance in mind turret modifier brings the ability for players to have different custom sentry, auto turrets & flame turrets each with different permissions as well as a global default one. It supports tc limits, auto auths, custom toggle on/of commands and restock command of turret ammo. You can make as many perms as you wish for different turret variants. Ideal for shop plugins, vending machines and more. With more features in the works / development. Features: * Multiple Ammo Types per turret * Ability to place turrets on any building surface. * Turret Limits * Auto Authorization support for Teams & TC * Turret Customization Support * Individual trap limits * commands to toggle turrets on / off * commands to refill the turrets with ammo on the player * More to come, look at config below for full feature list F1 / Console Commands tm.flame name or steamID perm or global amount spin<optional, Example: tm.flame give khan global 3 | tm.flame give khan global 3 spin tm.turret name or steamID perm or global amount spin<optional, Example: tm.turret give khan global 3 | tm.turret give khan global 3 spin tm.sentry name or steamID perm or global amount spin<optional, Example: tm.sentry give khan global 3 | tm.sentry give khan global 3 spin tm.clear ( removes all server instances of player placed sentry turrets ) Chat Commands /toggle <on> | <off> ( toggles all auto turrets with power on or off ) NOTE: restock command requires the player to have the ammo on them to work. /restock red 500 ( restocks all turrets within that TC area with the specified ammo type & ammount per turret ) /restock <default> | <black> | <blue> | <red> | <sam> Configuration { "Enables use of permission based settings": true, "Toggle Command for Turrets: Toggles on / off (set empty string to disable)": "toggle", "ReStock Command for Turrets: Specify Ammo & ReStock Inventory (set empty string to disable)": "restock", "Give Command Flame Turret": "tm.flame", "Give Command Auto Turret": "tm.turret", "Give Command Sentry": "tm.sentry", "Clear Sentry Command": "tm.clear", "SteamIDs that are excluded from build Limits": [], "Can Be Targeted Settings": { "SteamIDs that are excluded from being targeted": [] }, "Global Auto Turret": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 30.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Aim cone, vanilla = 5": 5.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret", "Player Auto Turret Permissions": { "toptier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 100.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" }, "midtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 70.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" }, "lowtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 50.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" } } }, "Global Sentry Turret": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Power Requirement, 0 = no power": 10, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 30.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Aim cone, vanilla = 4": 4.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0 ], "Player Sentry Turret Permissions": { "toptier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Power Requirement, 0 = no power": 0, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 100.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 7 ] }, "midtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Power Requirement, 0 = no power": 3, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 70.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0, 3, 2, 1 ] }, "lowtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Power Requirement, 0 = no power": 6, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 50.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0, 3, 2 ] } } }, "Global Flame Turret": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 7.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret", "Player Flame Turret Permissions": { "toptier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 100.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" }, "midtier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 70.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" }, "lowtier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 50.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" } } } }$24.99- 4 comments
-
- #turret
- #turretmodifier
- (and 15 more)
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Version 0.1.1
78 downloads
A multifunctional warehouse system for managing item storage and automated giveaways. Presence of unique dialogues with warehouse keeper that mimic vanilla-style interactions; The ability to create an unlimited number of custom permissions; The ability to configure permissions individually, allowing flexible customization for any preferences; The ability to limit the total number of available storages; The ability to adjust the number of slots for each individual storage; The ability to restrict which items can be stored; The ability to store food items with a configurable spoilage rate(fridge ability) ; Warehouse keepers with automatic spawning in all vanilla safe zones, as well as support for custom spawn points; The ability to customize the appearance of each warehouse keeper; The ability to restrict warehouse access to mission completion(in progress) or payment; The ability to configure a daily storage rent fee calculated based on the number of slots; The ability to apply an extra fine when attempting to renew an expired storage; The ability to automatically move all items from fully expired storages to the giveaway warehouse; The ability to host daily item giveaways(if items are available) ; The ability to preview items from the upcoming giveaway; The ability to define a forbidden item list for the giveaway warehouse; The ability to automatically move all items from players who die in safe zones(offline) to the giveaway warehouse; The ability to transfer dropped items(when disappear) to the giveaway warehouse; The ability to transfer items from a player's warehouse when the player is banned; The ability to transfer items from a player's body when the player is banned; The ability to transfer items from all of a player's storages when the player is banned; The ability to artificially fill the giveaway warehouse if it contains too few items; The ability to fill the giveaway warehouse by transferring items from all existing lootable boxes; The ability to notify players right before a giveaway starts. { "Chat command": "wh", "Is it worth enabling GameTips for messages?": true, "List of language keys for creating language files": [ "en" ], "Date display format": "MM/dd/yyyy hh:mm tt", "Price to skip mission": 200.0, "Storage purchase price": 100.0, "Storage slot purchase price": 50.0, "Storage slot daily rental fee": 10.0, "Interval in seconds for checking rent expiration": 600.0, "Number of hours before the rent expires during which renewal becomes available. A value of 0 disables the limit": 5, "Available slot options for new storage purchase": [ 1, 6, 18, 48 ], "Daily giveaway time. Format: HH:mm": "20:00", "Forced giveaway start upon reaching the specified amount. Note: when there are a large number of items, the server may experience lag.": 480, "Minimum number of items required for the giveaway to take place. A value of 0 disables the limit": 0, "Time in seconds(1–600) before the giveaway starts to notify players": 300.0, "Number of items dropped per second": 16, "Is it worth moving lost items(BuriedItems) to the giveaway?": true, "Is it worth moving items from a player's warehouse to the giveaway when they are banned?": true, "Is it worth moving items from a player's body to the giveaway when they are banned?": true, "Is it worth moving items from a player's storage boxes to the giveaway when they are banned?": true, "List of forbidden items for giveaways": [ "blood" ], "List of warehouse permissions": [ { "Permission Name": "warehouse.default", "Limit of available storages. A value of 0 disables the limit": 1, "Limit on the number of slots per storage": 6, "Price multiplier for purchasing a storage": 1.0, "Price multiplier for purchasing a storage slot": 1.0, "Price multiplier for storage slot rental": 1.0, "Price multiplier for storage rental in case of delay": 1.5, "Food spoilage multiplier": 1.0, "List of forbidden items to storage": [ "blood" ] }, { "Permission Name": "warehouse.vip", "Limit of available storages. A value of 0 disables the limit": 2, "Limit on the number of slots per storage": 24, "Price multiplier for purchasing a storage": 0.9, "Price multiplier for purchasing a storage slot": 0.9, "Price multiplier for storage slot rental": 0.9, "Price multiplier for storage rental in case of delay": 1.4, "Food spoilage multiplier": 0.5, "List of forbidden items to storage": [ "blood" ] }, { "Permission Name": "realpve.vip", "Limit of available storages. A value of 0 disables the limit": 3, "Limit on the number of slots per storage": 48, "Price multiplier for purchasing a storage": 0.8, "Price multiplier for purchasing a storage slot": 0.8, "Price multiplier for storage slot rental": 0.8, "Price multiplier for storage rental in case of delay": 1.3, "Food spoilage multiplier": 0.0, "List of forbidden items to storage": [ "blood" ] } ], "List of custom spawn positions for Keeper NPCs": [], "List of spawn offsets in monuments for Keeper NPCs": { "compound": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": true, "Position X": -19.28, "Position Y": 0.81, "Position Z": 2.25, "Rotation X": 0.0, "Rotation Y": -0.97, "Rotation Z": 0.02, "Rotation W": -0.25, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "bandit_town": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": true, "Position X": 11.75, "Position Y": 1.91, "Position Z": -41.14, "Rotation X": 0.08, "Rotation Y": -0.1, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_a": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -26.76, "Position Y": 2.13, "Position Z": -20.55, "Rotation X": 0.04, "Rotation Y": 0.01, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_b": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -10.16, "Position Y": 2.02, "Position Z": 20.73, "Rotation X": 0.05, "Rotation Y": -0.85, "Rotation Z": 0.08, "Rotation W": 0.51, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_c": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -3.0, "Position Y": 2.06, "Position Z": 11.47, "Rotation X": 0.06, "Rotation Y": 0.03, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "stables_a": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": 2.47, "Position Y": 3.04, "Position Z": -14.16, "Rotation X": 0.0, "Rotation Y": -0.97, "Rotation Z": 0.02, "Rotation W": -0.25, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "stables_b": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": 2.79, "Position Y": 3.0, "Position Z": 29.68, "Rotation X": -0.02, "Rotation Y": -0.73, "Rotation Z": 0.02, "Rotation W": -0.69, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] } }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } EN: { "CmdEconomicsNotEnough": "Not enough funds!", "CmdMain": "Available warehouse commands:\n\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>keeper</color> - Manage warehouse keepers\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway</color> - Manage item giveaways\n\n--------------------------------------------------", "CmdKeeperMain": "Manage warehouse keepers:\n\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>spawn *name*(optional)</color> - Spawn a Keeper at your position\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>kill</color> - Remove the Keeper you are looking at\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>name *name*</color> - Change the name of the Keeper you are looking at\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>wear</color> - Copy your items to the keeper\n\n--------------------------------------------------", "CmdKeeperNotFound": "Warehouse Keeper not found! You need to be looking directly at them.", "CmdKeeperSpawned": "Warehouse Keeper successfully spawned!", "CmdKeeperKilled": "Warehouse Keeper successfully killed!", "CmdKeeperNamed": "Warehouse Keeper's name successfully changed!", "CmdKeeperWearCopied": "Your outfit was successfully copied to the Warehouse Keeper!", "CmdGiveawayMain": "Manage item giveaways:\n\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>start</color> - Force start the giveaway\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>skip</color> - Force stop the active giveaway\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>set \"HH:mm\"</color> - Set a new daily giveaway time\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>fill *amount*(optional)</color> - Force fill the giveaway with random items\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>clear</color> - Force clear all items from the giveaway storage\n\n--------------------------------------------------", "CmdGiveawayAlreadyActive": "You can't perform this action because a giveaway is already active!", "CmdGiveawayNotActive": "You can't perform this action because no giveaway is currently active!", "CmdGiveawaySetFailed": "Failed to set '{0}' as the new giveaway time. Correct format: HH:mm, e.g. 20:00.", "CmdGiveawaySet": "The value '{0}' has been successfully set as the new giveaway time!", "CmdGiveawayFillStart": "You have successfully started forcibly filling the giveaway storage with {0} random items!", "CmdGiveawayFillFinish": "The giveaway storage has been successfully filled with {0} random items in {1} seconds!", "CmdGiveawayClear": "The giveaway storage has been successfully cleared of all items!", "DialogueNotAllowed": "You do not have permission to access the storage!", "DialogueStranger": "Stranger", "DialogueBtnExit": "I don't think I'm interested. Farewell.", "DialogueInitialMain": "Hello! Have we met before? I don't recall seeing you around here...\nHow can I help you?", "DialogueInitialBtnIntroduction": "My name is {0}. And you? What do you do?", "DialogueInitialBtnExit": "Just passing by. Looking around.", "DialogueIntroductionMain": "My name is {0}, I'm with the Keepers Guild. We're a small group, but present in every safe zone.\nOur job is to ensure the safety of belongings that their owners can no longer protect. We guarantee complete security, you can store absolutely anything with us. Of course, this is a paid service.\n\n{1}, you say? Never heard of you...\nUnfortunately, we don't work with strangers. You can't really rely on them.", "DialogueIntroductionBtnGetMission": "I have some items for storage. How can I prove I'm trustworthy?", "DialogueGetMissionMain": "Hmm... Let me think...\nYou know, there is something.\nWe maintain close ties with the Guild of Wandering Merchants and I have a letter I haven't been able to deliver to them. They usually stop by the water towers.\n\nI could entrust it to you. What do you say?", "DialogueGetMissionBtnStart": "Perfect, I was heading that way anyway. I'm ready to help.", "DialogueGetMissionBtnPay": "I'd love to help, but this task seems too complicated for me.\nHow about I offer ${0} as a goodwill gesture instead?", "DialogueMissionStartedMain": "{0}, good to see you again!\nHow's the task I gave you coming along?", "DialogueMissionStartedBtnCancel": "Sorry, but I can no longer continue your task.", "DialogueMissionStartedBtnExit": "I'm still working on it.", "DialogueMissionCanceledMain": "I'm sorry you couldn't complete my task...", "DialogueMissionCanceledBtnGetMission": "I'm sorry too, but I'd like to prove my reliability once again.", "DialogueMissionCompletedMain": "{0}, you did a great job! I couldn't have managed without you.\nHow can I help you?", "DialogueMissionPayedMain": "${0}?\nHa, now we're speaking the same language.\nHow can I help you?", "DialogueDefaultMain": "Greetings, {0}! Long time no see. How can I help you?", "DialogueDefaultBtnForbiddenList": "I'd like to know which items are forbidden from being stored.", "DialogueDefaultBtnStorageList": "I'd like to check my storage.", "DialogueDefaultBtnGiveaway": "I'd like to know about item giveaways.", "DialogueForbiddenListMain": "Here's a list of items you're unfortunately not allowed to store:\n\n{0}", "DialogueStorageListMain": "Would you like to open one of your storages or acquire a new one?", "DialogueStorageListBtnStorageBuy": "Get new storage.", "DialogueStorageListBtnOpenStorage": "Open '{0}' with {1} slot(s).", "DialogueStorageListBtnBack": "Maybe next time.", "DialogueStorageBuyMain": "Great! Which purchase method would you prefer?\n\nThe price to purchase storage: ${0}\nThe price to purchase one slot: ${1}\nDaily maintenance fee per slot: ${2}\n\nKeep in mind that the size of any storage can be adjusted at any time, from 1 to 48 slots.", "DialogueStorageBuyOutLimit": "It looks like you've already used up your available storage limit.", "DialogueStorageBuyBtnBuy": "Purchase storage with {0} slot(s) for ${1}.", "DialogueStorageBuyBtnBack": "Maybe next time.", "DialogueGiveawayMain": "We regularly hold giveaways of unwanted and lost items.\n\nUsually, these include:\n- items from storages with expired rent\n- items left behind by players who left the game in a safe zone\n- items lost during battles\n\nThe next giveaway is scheduled for {0}(UTC), in {1}!\nHowever, the giveaway may start earlier if the number of items exceeds {2}.\nMake sure to come, you might get lucky and grab something valuable!", "DialogueGiveawayMainActive": "We regularly hold giveaways of unwanted and lost items.\n\nUsually, these include:\n- items from storages with expired rent\n- items left behind by players who left the game in a safe zone\n- items lost during battles\n\nThe giveaway is in full swing! If you don't want to miss out, hurry to {0}({1})!", "DialogueGiveawayBtnShow": "I'd like to know what items will be in the upcoming giveaway.", "DialogueGiveawayBtnBack": "Maybe next time.", "GiveawayStorageName": "Giveaway Storage", "GiveawayStartNotEnough": "Unfortunately, there weren't enough items collected for the giveaway. Don't miss the next giveaway, which will take place in {0}(UTC)!", "GiveawayStartAnnounce": "The item giveaway will start soon!\nEveryone, hurry to {0}({1})! Only {2} seconds left!", "GiveawayPauseAnnounce": "{0} items have been successfully given away! But that's not all! We still have more items left, we'll continue in {1} seconds!", "GiveawayEndAnnounce": "The item giveaway has ended! Over {0} items were given away! Don't miss the next giveaway, which will take place in {1}(UTC)!", "UiStorageUntil": "Until: {0}(UTC)", "UiStorageExpired": "Rent expired", "UiStorageNote": "Slot purchase price: ${1}.\nDaily rent per slot: ${2}.\nCurrent daily rent cost: ${3}.", "UiStorageNoteRestricted": "<b>Note:</b> You can only pay rent up to {0}h before it expires.\nSlot purchase price: ${1}, daily rent per slot: ${2}.\nCurrent daily rent cost: ${3}.", "UiStorageRental": "Pay Rent", "UiStorageRentPayed": "You have successfully paid the storage rent!", "UiStorageSlotsOcupied": "You can't reduce the number of slots because one of the reduced slots contains an item!", "UiStorageSlotsAdjusted": "The number of slots has been changed from {0} to {1}!" } RU: { "CmdEconomicsNotEnough": "Не достаточно средств!", "CmdMain": "Доступные команды хранилища:\n\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>keeper</color> - Управление хранителями хранилища\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway</color> - Управление раздачей вещей\n\n--------------------------------------------------", "CmdKeeperMain": "Управление хранителями хранилища:\n\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>spawn *имя*(опционально)</color> - Создать хранителя на вашей позиции\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>kill</color> - Удалить хранителя, на которого вы смотрите\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>name *имя*</color> - Изменить имя хранителя, на которого вы смотрите\n<color=#D1CBCB>/wh keeper</color> <color=#D1AB9A>wear</color> - Скопировать ваши вещи на хранителя\n\n--------------------------------------------------", "CmdKeeperNotFound": "Хранитель хранилища не найден! Вам необходимо смотреть прямо на него.", "CmdKeeperSpawned": "Хранитель хранилища успешно создан!", "CmdKeeperKilled": "Хранитель хранилища успешно удалён!", "CmdKeeperNamed": "Имя хранителя хранилища успешно изменено!", "CmdKeeperWearCopied": "Ваша одежда была успешно скопирована на хранителя!", "CmdGiveawayMain": "Управление раздачей вещей:\n\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>start</color> - Принудительно начать раздачу\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>skip</color> - Принудительно остановить активную раздачу\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>set \"HH:mm\"</color> - Установить новое время ежедневной раздачи\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>fill *количество*(опционально)</color> - Принудительно заполнить раздачу случайными вещами\n<color=#D1CBCB>/wh giveaway</color> <color=#D1AB9A>clear</color> - Принудительно очистить раздачу от всех вещей\n\n--------------------------------------------------", "CmdGiveawayAlreadyActive": "Вы не можете выполнить это действие, так как уже идет активная раздача предметов!", "CmdGiveawayNotActive": "Вы не можете выполнить это действие, так как раздача предметов не активна!", "CmdGiveawaySetFailed": "Не удалось установить '{0}' в качестве нового времени для раздачи. Правильный формат: HH:mm, пример 20:00.", "CmdGiveawaySet": "Значение '{0}' успешно установлено в качестве нового времени для раздачи!", "CmdGiveawayFillStart": "Вы успешно начали принудительное заполнение хранилища для раздач {0} случайными предметами!", "CmdGiveawayFillFinish": "Хранилище для раздач успешно заполнено {0} случайными предметами за {1} секунд!", "CmdGiveawayClear": "Хранилище для раздач успешно очищено от всех предметов!", "DialogueNotAllowed": "У вас недостаточно прав для использования хранилища!", "DialogueStranger": "Незнакомец", "DialogueBtnExit": "Думаю, мне это неинтересно. Прощайте.", "DialogueInitialMain": "Привет! Мы раньше встречались? Что-то не припоминаю, чтобы видел вас здесь...\nЧем могу помочь?", "DialogueInitialBtnIntroduction": "Меня зовут {0}. А вы кто? Чем занимаетесь?", "DialogueInitialBtnExit": "Я просто прохожу мимо. Осматриваюсь.", "DialogueIntroductionMain": "Меня зовут {0}, я из Гильдии Хранителей. Нас немного, но мы есть в каждой безопасной зоне.\nНаша задача — обеспечивать сохранность вещей, которые их владельцы не в силах защитить самостоятельно. Мы гарантируем полную безопасность, у нас можно оставить абсолютно любые предметы. Разумеется, это платная услуга.\n\n{1}, говорите? Никогда о вас не слышал...\nК сожалению, мы не работаем с незнакомцами. На таких нельзя полагаться.", "DialogueIntroductionBtnGetMission": "У меня есть несколько вещей для хранения. Как я могу доказать свою надёжность?", "DialogueGetMissionMain": "Хм... Дайте-ка подумать... Знаете, есть одно дельце.\nМы поддерживаем тесные связи с Гильдией странствующих торговцев, и у меня есть письмо, которое я никак не могу им передать. Они обычно останавливаются на водокачках.\nЯ мог бы поручить это вам. Что скажете?", "DialogueGetMissionBtnStart": "Отлично, мне как раз по пути. Я готов помочь.", "DialogueGetMissionBtnPay": "Я бы с радостью помог, но это для меня слишком сложное задание.\nКак насчёт {0}$ от меня, так сказать, в знак доброй воли?", "DialogueMissionStartedMain": "{0}, рад вас снова видеть!\nКак продвигается выполнение моего поручения?", "DialogueMissionStartedBtnCancel": "Извините, но я больше не могу продолжать выполнение вашего задания.", "DialogueMissionStartedBtnExit": "Я всё ещё работаю над этим.", "DialogueMissionCanceledMain": "Мне жаль, что вы не смогли выполнить моё поручение...", "DialogueMissionCanceledBtnGetMission": "Мне тоже жаль, но я хотел бы ещё раз доказать свою надёжность.", "DialogueMissionCompletedMain": "{0}, ты просто молодец! Без тебя я бы точно не справился.\nЧем могу быть полезен?", "DialogueMissionPayedMain": "{0}$? Ха, теперь мы говорим на одном языке.\nЧем могу быть полезен?", "DialogueDefaultMain": "Приветствую, {0}! Давненько не виделись. Чем могу быть полезен?", "DialogueDefaultBtnForbiddenList": "Я бы хотел узнать, какие вещи запрещено сдавать на хранение.", "DialogueDefaultBtnStorageList": "Я бы хотел заглянуть в своё хранилище.", "DialogueDefaultBtnGiveaway": "Я бы хотел узнать о раздаче вещей.", "DialogueForbiddenListMain": "Вот список вещей, которые, к сожалению, вам нельзя сдавать на хранение:\n\n{0}", "DialogueStorageListMain": "Хотите открыть одно из ваших хранилищ или оформить новое?", "DialogueStorageListBtnStorageBuy": "Оформить новое хранилище.", "DialogueStorageListBtnOpenStorage": "Открыть '{0}' на {1} слот(ов).", "DialogueStorageListBtnBack": "Пожалуй, в другой раз.", "DialogueStorageBuyMain": "Прекрасно! Какой способ покупки вас интересует?\n\nСтоимость покупки хранилища: {0}$\nСтоимость покупки одного слота: {1}$\nЕжедневная плата за обслуживание одного слота: {2}$\n\nУчтите, что объём любого хранилища можно изменять в любое время, от 1 до 48 слотов.", "DialogueStorageBuyOutLimit": "Похоже, вы уже использовали весь доступный лимит хранилищ.", "DialogueStorageBuyBtnBuy": "Приобрести хранилище на {0} слот(ов) за {1}$.", "DialogueStorageBuyBtnBack": "Пожалуй, в другой раз.", "DialogueGiveawayMain": "У нас регулярно проходят раздачи ненужного и потерянного имущества.\n\nОбычно это:\n- предметы из хранилищ, за которые не была вовремя оплачена аренда\n- предметы, оставшиеся у игроков, покинувших игру в безопасной зоне\n- утраченные во время боёв предметы\n\nСледующая раздача намечена на {0}(UTC), до раздачи осталось {1}!\nОднако раздача может начаться и раньше, если количество предметов превысит {2}.\nОбязательно приходите, возможно, вам повезёт урвать что-нибудь ценное!", "DialogueGiveawayMainActive": "У нас регулярно проходят раздачи ненужного и потерянного имущества.\n\nОбычно это:\n- предметы из хранилищ, за которые не была вовремя оплачена аренда\n- предметы, оставшиеся у игроков, покинувших игру в безопасной зоне\n- утраченные во время боёв предметы\n\nРаздача в самом разгаре! Если не хотите пропустить, срочно приходите в {0}({1})!", "DialogueGiveawayBtnShow": "Я бы хотел узнать, какие вещи будут в грядущей раздаче.", "DialogueGiveawayBtnBack": "Пожалуй, в другой раз.", "GiveawayStorageName": "Хранилище раздачи", "GiveawayStartNotEnough": "К сожалению для раздачи не набралось достаточного количества предметов. Не упустите следующую раздачу, которая будет в {0}(UTC)!", "GiveawayStartAnnounce": "Раздача вещей скоро начнётся!\nВсем срочно в {0}({1})! До начала осталось {2} секунд!", "GiveawayPauseAnnounce": "Было успешно роздано {0} вещей! Но это ещё не всё! У нас остались ещё вещи, продолжим через {1} секунд!", "GiveawayEndAnnounce": "Раздача вещей завершена! В раздаче было свыше {0} предметов! Не упустите следующую раздачу, которая будет в {1}(UTC)!", "UiStorageUntil": "До: {0}(UTC)", "UiStorageExpired": "Аренда просрочена", "UiStorageNote": "Покупка слота: {1}$.\nЕжедневная аренда за слот: {2}$.\nТекущая стоимость ежедневной аренды: {3}$.", "UiStorageNoteRestricted": "<b>Примечание:</b> продлить аренду можно только за {0}ч до её истечения.\nПокупка слота: {1}$, ежедневная аренда за слот: {2}$.\nТекущая стоимость ежедневной аренды: {3}$.", "UiStorageRental": "Оплатить аренду", "UiStorageRentPayed": "Вы успешно продлили аренду хранилища!", "UiStorageSlotsOcupied": "Вы не можете уменьшить количество слотов, так как один из уменьшенных слотов содержит предмет!", "UiStorageSlotsAdjusted": "Количество слотов было изменено с {0} до {1}!" } To access the commands, you must have the "warehouse.admin" permission. keeper - Manage warehouse keepers: spawn *name*(optional) - Spawn a Keeper at your position; kill - Remove the Keeper you are looking at; name *name* - Change the name of the Keeper you are looking at; wear - Copy your items to the keeper. giveaway - Manage item giveaways: start - Force start the giveaway; skip - Force stop the active giveaway; set "HH:mm" - Set a new daily giveaway time; fill *amount*(optional) - Force fill the giveaway with random items; clear - Force clear all items from the giveaway storage. Example: /wh keeper spawn "Custom Keeper" /wh giveaway start /wh giveaway set "21:30" /wh giveaway fill 124$30.00- 3 comments
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Tagged with:
- #rust
- #monument
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- #looting
- #custom
- #bar
- #ui
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- #newbie
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- #mission
- #missions
- #npc
- #talk
- #talking
- #keep
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Version 0.1.2
16 downloads
An excellent plugin for item recycling with extensive functionality. The ability to log successful recycling; The ability to create new permissions; The ability to customize permissions flexibly, including both new and existing ones; The ability to have multiple permissions at the same time, with the selection of the best limits from the available permissions; The ability to configure the recycling efficiency for each permission; The ability to configure the scrap return percentage when recycling blueprints for each permission; The ability to configure the chance to return the original item when recycling blueprints for each permission; The ability to configure forbidden items for recycling for each permission; The ability to configure the recycling speed for each permission; The ability to configure the recycling cycle limit per use for each permission; The ability to configure the recycling slot limit for each permission; The ability to configure the recycling cooldown for each permission; The ability to purchase a bypass for the recycle cooldown; The ability to configure the daily recycling limit for each permission; The ability to purchase additional recycles after reaching the daily limit; The ability to count recycling only when at least one item is successfully recycled; The ability to forbid recycling when wounded; The ability to forbid recycling while swimming; The ability to forbid recycling while mounted on certain seats; The ability to forbid recycling in specified monuments, by name or by monument type; The ability to forbid recycling in someone else's building privileges; The ability to forbid recycling when taking damage; The ability to forbid recycling during a combat block; The ability to forbid recycling during a raid block; The ability to automatically generate language files for specified languages(with content filled in English); The ability to display a status bar while waiting for a cooldown; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The ability to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The ability to set own image and customize the color and transparency of the image; The ability to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Chat command": "rec", "Is it worth enabling GameTips for messages?": true, "Is it worth saving recycling logs to a file?": true, "List of language keys for creating language files": [ "en" ], "Is it worth allowing blueprint recycling based on permissions?": true, "Price to skip 60 seconds of recycler cooldown": 10.0, "List of mount names where recycling is prohibited": [ "horsesaddle", "horsesaddlerear", "bikedriverseat", "bikepassengerseat", "motorbikedriverseat", "motorbikepassengerseat", "modularcardriverseat", "modularcarpassengerseatleft", "modularcarpassengerseatright", "modularcarpassengerseatlesslegroomleft", "modularcarpassengerseatlesslegroomright", "modularcarpassengerseatsidewayleft", "miniheliseat", "minihelipassenger", "transporthelipilot", "transporthelicopilot", "attackhelidriver", "attackheligunner", "submarinesolodriverstanding", "submarineduodriverseat", "submarineduopassengerseat", "snowmobiledriverseat", "snowmobilepassengerseat", "snowmobilepassengerseat tomaha", "workcartdriver", "locomotivedriver", "craneoperator", "batteringramseat", "ballistagun.entity" ], "Status. Bar - Display time in seconds. A value of 0 keeps it visible until the cooldown ends": 15.0, "Status. Bar - Type(TimeProgressCounter or TimeCounter)": "TimeCounter", "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color(Hex or RGBA)": "#EFC570", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/DsWk4zm.png", "Status. Image - Local(Leave empty to use Image_Url)": "AdvancedStatus_SandClock", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#EFC570", "Status. Image - Transparency": 1.0, "Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Status. Image Outline - Transparency": 1.0, "Status. Image Outline - Distance(Leave empty to disable). Example '0.75 0.75'": "", "Status. Text - Size": 12, "Status. Text - Color(Hex or RGBA)": "#FFFFFF", "Status. Text - Transparency": 1.0, "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 0, "Status. Text Outline - Color(Hex or RGBA)": "#000000", "Status. Text Outline - Transparency": 1.0, "Status. Text Outline - Distance(Leave empty to disable)": "", "Status. SubText - Size": 12, "Status. SubText - Color(Hex or RGBA)": "#FFFFFF", "Status. SubText - Transparency": 1.0, "Status. SubText - Font": "RobotoCondensed-Bold.ttf", "Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "Status. SubText Outline - Transparency": 1.0, "Status. SubText Outline - Distance(Leave empty to disable)": "", "Status. Progress - Background Color(Hex or RGBA)": "1 1 1 0.15", "Status. Progress - Background Transparency": 0.15, "Status. Progress - Reverse": true, "Status. Progress - Color(Hex or RGBA)": "#EFC570", "Status. Progress - Transparency": 0.7, "Status. Progress - OffsetMin": "0 0", "Status. Progress - OffsetMax": "0 0", "List of recycling permissions": [ { "Permission Name": "advancedrecycler.default", "Item recycling time(seconds)": 8.0, "Item recycling efficiency": 0.4, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.0, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.001, "Is it worth giving scrap if the original item drops when recycling a blueprint?": false, "Number of available recycling slots": 2, "Cooldown time(in seconds) before next recycling": 600.0, "Daily recycling limit. A value of 0 disables the limit": 50, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 5.0, "Item recycling limit per session(per command use). A value of 0 disables the limit": 15, "Is it worth forbidding recycling if the player is in a wounded state?": true, "Is it worth forbidding recycling if the player is swimming?": true, "Is it worth forbidding recycling if the player is mounted?": true, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": true, "Is it worth forbidding recycling if the player has taken damage?": true, "Is it worth forbidding recycling if the player has combat block?": true, "Is it worth forbidding recycling if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ], "List of forbidden recycling items": [ "blood" ] }, { "Permission Name": "advancedrecycler.vip", "Item recycling time(seconds)": 5.0, "Item recycling efficiency": 0.6, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.15, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.15, "Is it worth giving scrap if the original item drops when recycling a blueprint?": true, "Number of available recycling slots": 4, "Cooldown time(in seconds) before next recycling": 450.0, "Daily recycling limit. A value of 0 disables the limit": 100, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 2.5, "Item recycling limit per session(per command use). A value of 0 disables the limit": 50, "Is it worth forbidding recycling if the player is in a wounded state?": true, "Is it worth forbidding recycling if the player is swimming?": true, "Is it worth forbidding recycling if the player is mounted?": true, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": true, "Is it worth forbidding recycling if the player has taken damage?": true, "Is it worth forbidding recycling if the player has combat block?": true, "Is it worth forbidding recycling if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "TunnelStation" ], "List of forbidden recycling items": [ "blood" ] }, { "Permission Name": "realpve.vip", "Item recycling time(seconds)": 4.0, "Item recycling efficiency": 0.65, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.5, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.3, "Is it worth giving scrap if the original item drops when recycling a blueprint?": true, "Number of available recycling slots": 6, "Cooldown time(in seconds) before next recycling": 300.0, "Daily recycling limit. A value of 0 disables the limit": 0, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 0.0, "Item recycling limit per session(per command use). A value of 0 disables the limit": 0, "Is it worth forbidding recycling if the player is in a wounded state?": false, "Is it worth forbidding recycling if the player is swimming?": false, "Is it worth forbidding recycling if the player is mounted?": false, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": false, "Is it worth forbidding recycling if the player has taken damage?": false, "Is it worth forbidding recycling if the player has combat block?": false, "Is it worth forbidding recycling if the player has raid block?": false, "List of monuments where recycling is forbidden": [ "oilrig_1" ], "List of monument types where recycling is forbidden": null, "List of forbidden recycling items": [ "blood" ] } ], "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } EN: { "CmdNotAllowed": "You do not have permission to use this command!", "CmdEconomicsNotEnough": "Not enough funds!", "CmdMain": "Available commands for the recycler:\n\n<color=#D1CBCB>/rec</color> - Request access to the remote recycler\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>limits</color> - View your usage limits\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy limits *amount*(optional)</color> - Purchase additional uses of the remote recycler\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy cd *amount*(optional)</color> - Purchase a 60 second(* by amount) cooldown skip for remote recycler\n\n--------------------------------------------------", "CmdDailyLimitExtra": "You have exceeded the daily limit({0}) for using the remote recycler!\n<size=10>However, you can buy additional uses with the <color=#D1AB9A>/rec buy limits</color> command for <color=#D1CBCB>${1}</color></size>", "CmdDailyLimit": "You have exceeded the daily limit ({0}) for using the remote recycler!", "CmdCooldownSkip": "You must wait {0} seconds before using the remote recycler again!\n<size=10>However, you can skip the cooldown using the <color=#D1AB9A>/rec buy cd</color> command for <color=#D1CBCB>${1}</color> per 60 seconds</size>", "CmdCooldown": "You must wait {0} seconds before using the remote recycler again!", "CmdWoundBlock": "You can't use the remote recycler while wounded!", "CmdSwimming": "You can't use the remote recycler while swimming!", "CmdMountBlock": "You can't use the remote recycler while mounted here!", "CmdMonumentBlock": "You can't use the remote recycler at '{0}'!", "CmdBuildingBlock": "You can't use the remote recycler inside someone else's base!", "CmdDamageBlock": "You can't use the remote recycler while taking damage!", "CmdCombatBlock": "You can't use the remote recycler during combat block!", "CmdRaidBlock": "You can't use the remote recycler during a raid block!", "CmdAlredyHave": "You already have an active remote recycler!", "CmdPurchaseNotLimited": "You haven't reached your daily limit yet!", "CmdPurchaseHaveExtra": "You still have {0} additional remote recycler uses! Use them before purchasing more.", "CmdPurchaseLimitsNotAllowed": "Purchasing additional remote recycler uses is unavailable!", "CmdPurchasedLimits": "You have successfully purchased <color=#D1CBCB>{0}</color> remote recycler uses!\n<size=10>Now you have <color=#D1CBCB>{1}</color> additional uses</size>", "CmdPurchaseNoCooldown": "You don't have a cooldown for remote recycler usage!", "CmdPurchaseCooldownNotAllowed": "Purchasing a cooldown skip for remote recycler usage is not available!", "CmdPurchasedCooldown": "You have successfully purchased a cooldown skip for <color=#D1CBCB>{0} seconds</color> for remote recycler usage!\n<size=10>Now you need to wait <color=#D1CBCB>{1} seconds</color></size>", "CmdMyLimits": "Your remote recycler limits:\n\n<color=#D1CBCB>Efficiency</color> - <color=#D1AB9A>{0}%</color>\n<color=#D1CBCB>Blueprint efficiency</color> - <color=#D1AB9A>{1}%</color>\n<color=#D1CBCB>Blueprint original item return</color> - <color=#D1AB9A>{2}%</color>\n<color=#D1CBCB>Cycle Time</color> - <color=#D1AB9A>{3}</color>\n<color=#D1CBCB>Usage Cycles</color> - <color=#D1AB9A>{4}</color>\n<color=#D1CBCB>Cooldown</color> - <color=#D1AB9A>{5} sec</color>\n<color=#D1CBCB>Daily Limit</color> - <color=#D1AB9A>{6}</color>\n\n--------------------------------------------------", "UiRecycleEfficiency": "EFFICIENCY {0}%, {1} SEC", "UiRecycleEfficiencyBp": "EFFICIENCY {0}%, BP {2}%, {1} SEC", "UiSessionLimit": "Recycling cycles: {0}", "BarCooldown": "Recycler cooldown:", "MsgSessionLimit": "You have exceeded the limit of {0} recycling cycles per session." } RU: { "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!", "CmdEconomicsNotEnough": "Не достаточно средств!", "CmdMain": "Доступные команды для переработчика:\n\n<color=#D1CBCB>/rec</color> - Запросить доступ к удалённому переработчику\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>limits</color> - Узнать свои лимиты\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy limits *количество*(опционально)</color> - Докупить дополнительное количество доступа к удалённому переработчику\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy cd *количество*(опционально)</color> - Купить пропуск 60 секунд(* на количество) задержки перед повторным использованием удалённым переработчиком\n\n--------------------------------------------------", "CmdDailyLimitExtra": "Вы превысили допустимую дневную норму({0}) на использование удалённого переработчика!\n<size=10>Но вы можете купить дополнительные использования удалённого переработчика с помощью команды <color=#D1AB9A>/rec buy limits</color> за <color=#D1CBCB>{1}$</color></size>", "CmdDailyLimit": "Вы превысили допустимую дневную норму({0}) на использование удалённого переработчика!", "CmdCooldownSkip": "Перед повторным использованием удалённого переработчика вам необходимо подождать {0} секунд!\n<size=10>Но вы можете купить пропуск задержки с помощью команды <color=#D1AB9A>/rec buy cd</color> за <color=#D1CBCB>{1}$</color> за каждые 60 секунд</size>", "CmdCooldown": "Перед повторным использованием удалённого переработчика вам необходимо подождать {0} секунд!", "CmdWoundBlock": "Вам запрещено пользоваться удалённым переработчиком в предсмертном состоянии!", "CmdSwimming": "Вам запрещено пользоваться удалённым переработчиком в воде!", "CmdMountBlock": "Вам запрещено пользоваться удалённым переработчиком сидя в данном месте!", "CmdMonumentBlock": "Вам запрещено пользоваться удалённым переработчиком в '{0}'!", "CmdBuildingBlock": "Вам запрещено пользоваться удалённым переработчиком в чужой базе!", "CmdDamageBlock": "Вам запрещено пользоваться удалённым переработчиком при получении урона!", "CmdCombatBlock": "Вам запрещено пользоваться удалённым переработчиком во время боя!", "CmdRaidBlock": "Вам запрещено пользоваться удалённым переработчиком во время рейда!", "CmdAlredyHave": "У вас уже имеется активный удалённый переработчик!", "CmdPurchaseNotLimited": "Вы ещё не исчерпали свой дневной лимит!", "CmdPurchaseHaveExtra": "У вас ещё есть {0} дополнительных использований удалённого переработчика! Используйте их прежде, чем покупать новые.", "CmdPurchaseLimitsNotAllowed": "Покупка дополнительных использований удалённого переработчика недоступна!", "CmdPurchasedLimits": "Вы успешно докупили <color=#D1CBCB>{0}</color> использований удалённого переработчика!\n<size=10>Теперь у вас <color=#D1CBCB>{1}</color> дополнительных использований</size>", "CmdPurchaseNoCooldown": "У вас нет задержки на использование удалённого переработчика!", "CmdPurchaseCooldownNotAllowed": "Покупка пропуска задержки на использование удалённого переработчика недоступна!", "CmdPurchasedCooldown": "Вы успешно купили пропуск на <color=#D1CBCB>{0} секунд</color> задержки для использования удалённого переработчика!\n<size=10>Теперь вам нужно подождать <color=#D1CBCB>{1} секунд</color></size>", "CmdMyLimits": "Ваши лимиты удалённого переработчика:\n\n<color=#D1CBCB>Эффективность</color> - <color=#D1AB9A>{0}%</color>\n<color=#D1CBCB>Эффективность(чертежи)</color> - <color=#D1AB9A>{1}%</color>\n<color=#D1CBCB>Шанс возврата(чертежи)</color> - <color=#D1AB9A>{2}%</color>\n<color=#D1CBCB>Время цикла</color> - <color=#D1AB9A>{3}</color>\n<color=#D1CBCB>Циклов использований</color> - <color=#D1AB9A>{4}</color>\n<color=#D1CBCB>Время задержки</color> - <color=#D1AB9A>{5} сек</color>\n<color=#D1CBCB>Дневной лимит</color> - <color=#D1AB9A>{6}</color>\n\n--------------------------------------------------", "UiRecycleEfficiency": "ЭФФЕКТИВНОСТЬ {0}%, {1} СЕК", "UiRecycleEfficiencyBp": "ЭФФЕКТИВНОСТЬ {0}%, ЧЕРТЕЖИ {2}%, {1} СЕК", "UiSessionLimit": "Циклы переработки: {0}", "BarCooldown": "Задержка переработчика:", "MsgSessionLimit": "Вы превысили лимит в {0} циклов переработки за одно использование." } /rec - Request access to the remote recycler. /rec limits - View your usage limits. /rec buy limits *amount*(optional) - Purchase additional uses of the remote recycler. /rec buy cd *amount*(optional) - Purchase a 60 second(* by amount) cooldown skip for remote recycler. Example: /rec limits /rec buy limits 1 /rec buy limits 0.5$14.99 -
Version 0.1.3
171 downloads
An excellent plugin for remote trading between players with extensive functionality. The ability to log successful trades; The ability to create new permissions; The ability to customize permissions flexibly, including both new and existing ones; The ability to limit slots in trade; The ability to configure the method(Personal, CommonMinimum, CommonMaximum) for limiting the number of slots; The ability to set a cooldown on sending trade requests; The ability to configure the method(InitiatorOnly, TargetOnly, Both) for applying cooldown to players; The ability to purchase a bypass for the trade request cooldown; The ability to set a daily limit on sending trade requests; The ability to purchase additional trade requests after reaching the daily limit; The ability to forbid trading when wounded; The ability to forbid trading while swimming; The ability to forbid trading while mounted on certain seats; The ability to forbid trading in specified monuments, by name or by monument type; The ability to forbid trading in someone else's building privileges; The ability to forbid trading when taking damage; The ability to forbid trading during a combat block; The ability to forbid trading during a raid block; The ability to forbid certain items from being traded; The ability to automatically generate language files for specified languages(with content filled in English); The ability to set an effect upon receiving a trade request; The ability to change the effect upon a successful trade completion; The ability to display a status bar while waiting for a trade; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The ability to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The ability to set own image and customize the color and transparency of the image; The ability to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Chat command": "trade", "List of 'accept' commands": [ "accept", "yes" ], "List of 'cancel' commands": [ "cancel", "no" ], "Is it worth enabling GameTips for messages?": true, "Is it worth saving trade logs to a file?": true, "List of language keys for creating language files": [ "en" ], "Slot limit calculation mode(Personal, CommonMinimum, CommonMaximum)": "CommonMaximum", "Trade cooldown apply mode(InitiatorOnly, TargetOnly, Both)": "InitiatorOnly", "Is it worth checking the target's trade cooldown?": false, "Time in seconds given to respond to a trade request": 15.0, "Price to skip 60 seconds of the trade request cooldown": 10.0, "The prefab name for the effect triggered when a trade request is received": "assets/bundled/prefabs/fx/invite_notice.prefab", "The prefab name for the effect triggered when a trade is successfully completed": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab", "List of mount names where trading is prohibited": [ "horsesaddle", "horsesaddlerear", "bikedriverseat", "bikepassengerseat", "motorbikedriverseat", "motorbikepassengerseat", "modularcardriverseat", "modularcarpassengerseatleft", "modularcarpassengerseatright", "modularcarpassengerseatlesslegroomleft", "modularcarpassengerseatlesslegroomright", "modularcarpassengerseatsidewayleft", "miniheliseat", "minihelipassenger", "transporthelipilot", "transporthelicopilot", "attackhelidriver", "attackheligunner", "submarinesolodriverstanding", "submarineduodriverseat", "submarineduopassengerseat", "snowmobiledriverseat", "snowmobilepassengerseat", "snowmobilepassengerseat tomaha", "workcartdriver", "locomotivedriver", "craneoperator", "batteringramseat", "ballistagun.entity" ], "Status. Bar - Display time in seconds. A value of 0 keeps it visible until the cooldown ends": 15.0, "Status. Bar - Type(TimeProgressCounter or TimeCounter)": "TimeCounter", "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color(Hex or RGBA)": "#EFC570", "Status. Background - Transparency": 0.7, "Status. Background - Material(Leave empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/9khST6i.png", "Status. Image - Local(Leave empty to use Image_Url)": "Trader_Request", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#EFC570", "Status. Image - Transparency": 1.0, "Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Status. Image Outline - Transparency": 1.0, "Status. Image Outline - Distance(Leave empty to disable). Example '0.75 0.75'": "", "Status. Text - Size": 12, "Status. Text - Color(Hex or RGBA)": "#FFFFFF", "Status. Text - Transparency": 1.0, "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 0, "Status. Text Outline - Color(Hex or RGBA)": "#000000", "Status. Text Outline - Transparency": 1.0, "Status. Text Outline - Distance(Leave empty to disable)": "", "Status. SubText - Size": 12, "Status. SubText - Color(Hex or RGBA)": "#FFFFFF", "Status. SubText - Transparency": 1.0, "Status. SubText - Font": "RobotoCondensed-Bold.ttf", "Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "Status. SubText Outline - Transparency": 1.0, "Status. SubText Outline - Distance(Leave empty to disable)": "", "Status. Progress - Background Color(Hex or RGBA)": "1 1 1 0.15", "Status. Progress - Background Transparency": 0.15, "Status. Progress - Reverse": true, "Status. Progress - Color(Hex or RGBA)": "#EFC570", "Status. Progress - Transparency": 0.7, "Status. Progress - OffsetMin": "0 0", "Status. Progress - OffsetMax": "0 0", "List of trade permissions": [ { "Permission Name": "trader.default", "Number of available trade slots": 3, "Cooldown time(in seconds) before next trade": 600.0, "Daily trade request limit. A value of 0 disables the limit": 50, "Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 5.0, "Is it worth forbidding trade if the player is in a wounded state?": true, "Is it worth forbidding trade if the player is swimming?": true, "Is it worth forbidding trade if the player is mounted?": true, "Is it worth forbidding trade if the player is in someone else's building privilege area?": true, "Is it worth forbidding trade if the player has taken damage?": true, "Is it worth forbidding trade if the player has combat block?": true, "Is it worth forbidding trade if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ], "List of forbidden trade items": [ "rock" ] }, { "Permission Name": "trader.vip", "Number of available trade slots": 6, "Cooldown time(in seconds) before next trade": 450.0, "Daily trade request limit. A value of 0 disables the limit": 100, "Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 2.5, "Is it worth forbidding trade if the player is in a wounded state?": true, "Is it worth forbidding trade if the player is swimming?": true, "Is it worth forbidding trade if the player is mounted?": true, "Is it worth forbidding trade if the player is in someone else's building privilege area?": true, "Is it worth forbidding trade if the player has taken damage?": true, "Is it worth forbidding trade if the player has combat block?": true, "Is it worth forbidding trade if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "TunnelStation" ], "List of forbidden trade items": [ "rock" ] }, { "Permission Name": "realpve.vip", "Number of available trade slots": 9, "Cooldown time(in seconds) before next trade": 300.0, "Daily trade request limit. A value of 0 disables the limit": 0, "Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 0.0, "Is it worth forbidding trade if the player is in a wounded state?": false, "Is it worth forbidding trade if the player is swimming?": false, "Is it worth forbidding trade if the player is mounted?": false, "Is it worth forbidding trade if the player is in someone else's building privilege area?": false, "Is it worth forbidding trade if the player has taken damage?": false, "Is it worth forbidding trade if the player has combat block?": false, "Is it worth forbidding trade if the player has raid block?": false, "List of monuments where recycling is forbidden": [ "oilrig_1" ], "List of monument types where recycling is forbidden": null, "List of forbidden trade items": [ "rock" ] } ], "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } EN: { "CmdNotAllowed": "You do not have permission to use this command!", "CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.", "CmdMultiplePlayers": "Multiple players found: {0}", "CmdEconomicsNotEnough": "Not enough funds!", "CmdMain": "Available trade commands:\n\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>*nameOrId*</color> - Send a trade request to the specified player\n<color=#D1CBCB>/trade</color> <color=#83BA7C>accept/yes</color> - Accept a pending trade request\n<color=#D1CBCB>/trade</color> <color=#DE5757>cancel/no</color> - Decline a pending or active trade\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>limits</color> - View your trade limits\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy limits *amount*(optional)</color> - Purchase additional trade requests\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy cd *amount*(optional)</color> - Purchase a 60 second(* by amount) cooldown skip\n\n--------------------------------------------------", "CmdDailyLimitExtra": "You have exceeded the daily limit({0}) for sending trade requests!\n<size=10>However, you can buy additional requests using the <color=#D1AB9A>/trade buy limits</color> command for <color=#D1CBCB>${1}</color></size>", "CmdDailyLimit": "You have exceeded the daily limit({0}) for sending trade requests!", "CmdCooldownSkip": "You must wait {0} seconds before sending another trade request!\n<size=10>However, you can skip the cooldown using the <color=#D1AB9A>/trade buy cd</color> command for <color=#D1CBCB>${1}</color> per 60 seconds</size>", "CmdCooldown": "You must wait {0} seconds before sending another trade request!", "CmdWoundBlock": "You can't trade while wounded!", "CmdSwimming": "You can't trade while swimming!", "CmdMountBlock": "You can't trade while mounted here!", "CmdBuildingBlock": "You can't trade inside someone else's base!", "CmdDamageBlock": "You can't trade while taking damage!", "CmdCombatBlock": "You can't trade during combat block!", "CmdRaidBlock": "You can't trade during a raid block!", "CmdAcceptEmpty": "You have no pending trade requests!", "CmdAcceptOngoing": "You already have an active trade with player '<color=#D1AB9A>{0}</color>'!", "CmdDeclineEmpty": "You have no pending or active trades!", "CmdDecline": "Trade between you and player '<color=#D1AB9A>{0}</color>' has been canceled!", "CmdDeclineOther": "Player '<color=#D1AB9A>{0}</color>' canceled the trade with you!", "CmdSendSelf": "You cannot send a trade request to yourself!", "CmdSendNoRespond": "Player '<color=#D1AB9A>{0}</color>' has not responded to your trade request!", "CmdSendAlredyHave": "You already have a pending or active trade with player '<color=#D1AB9A>{0}</color>'!\n<size=10><color=#83BA7C>/trade yes</color> - Accept the pending trade request\n<color=#DE5757>/trade no</color> - Decline the pending or active trade</size>", "CmdSendTargetAlredyHave": "Player '<color=#D1AB9A>{0}</color>' already has a pending or active trade with player '<color=#D1AB9A>{1}</color>'!", "CmdSendTargetHasCooldown": "Player '<color=#D1AB9A>{0}</color>' has an active cooldown, {1} seconds remaining!", "CmdSendTo": "Trade request successfully sent to player '<color=#D1AB9A>{0}</color>'.", "CmdSendFrom": "Player '<color=#D1AB9A>{0}</color>' has sent you a trade request.\n<size=10><color=#83BA7C>/trade yes</color> - Accept the pending trade request\n<color=#DE5757>/trade no</color> - Decline the pending or active trade</size>", "CmdPurchaseNotLimited": "You haven't reached your daily limit yet!", "CmdPurchaseHaveExtra": "You still have {0} additional trade requests! Use them before purchasing more.", "CmdPurchaseLimitsNotAllowed": "Purchasing additional trade requests is unavailable!", "CmdPurchasedLimits": "You have successfully purchased <color=#D1CBCB>{0}</color> trade requests!\n<size=10>Now you have <color=#D1CBCB>{1}</color> additional trade requests</size>", "CmdPurchaseNoCooldown": "You don't have a cooldown for sending trade requests!", "CmdPurchaseCooldownNotAllowed": "Purchasing a cooldown skip for trade requests is not available!", "CmdPurchasedCooldown": "You have successfully purchased a cooldown skip for <color=#D1CBCB>{0} seconds</color> for trade requests!\n<size=10>Now you need to wait <color=#D1CBCB>{1} seconds</color></size>", "CmdMyLimits": "Your trade request limits:\n\n<color=#D1CBCB>Cooldown</color> - <color=#D1AB9A>{0} sec</color>\n<color=#D1CBCB>Daily Limit</color> - <color=#D1AB9A>{1}</color>\n\n--------------------------------------------------", "BarInitiator": "Trade to: {0}", "BarTarget": "Trade from: {0}", "BarCooldown": "Trade cooldown:", "MsgStarted": "You have started a trade with player '<color=#D1AB9A>{0}</color>'!", "MsgCompleted": "Trade with player '<color=#D1AB9A>{0}</color>' completed successfully!", "MsgCanceled": "Player '<color=#D1AB9A>{0}</color>' canceled the trade!" } RU: { "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!", "CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.", "CmdMultiplePlayers": "Найдено несколько игроков: {0}", "CmdEconomicsNotEnough": "Не достаточно средств!", "CmdMain": "Доступные команды для трейда:\n\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>*имяИлиАйди*</color> - Отправить запрос на трейд указанному игроку\n<color=#D1CBCB>/trade</color> <color=#83BA7C>accept/yes</color> - Принять ожидающий запрос на трейд\n<color=#D1CBCB>/trade</color> <color=#DE5757>cancel/no</color> - Отклонить ожидающий или активный трейд\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>limits</color> - Узнать свои лимиты\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy limits *количество*(опционально)</color> - Докупить дополнительное количество трейд запросов\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy cd *количество*(опционально)</color> - Купить пропуск 60 секунд(* на количество) задержки перед отправкой трейд запросов\n\n--------------------------------------------------", "CmdDailyLimitExtra": "Вы превысили допустимую дневную норму({0}) на отправку трейд запросов!\n<size=10>Но вы можете купить дополнительные запросы с помощью команды <color=#D1AB9A>/trade buy limits</color> за <color=#D1CBCB>{1}$</color></size>", "CmdDailyLimit": "Вы превысили допустимую дневную норму({0}) на отправку трейд запросов!", "CmdCooldownSkip": "Перед отправкой нового запроса на трейд вам необходимо подождать {0} секунд!\n<size=10>Но вы можете купить пропуск задержки с помощью команды <color=#D1AB9A>/trade buy cd</color> за <color=#D1CBCB>{1}$</color> за каждые 60 секунд</size>", "CmdCooldown": "Перед отправкой нового запроса на трейд вам необходимо подождать {0} секунд!", "CmdWoundBlock": "Вам запрещено пользоваться трейдом в предсмертном состоянии!", "CmdSwimming": "Вам запрещено пользоваться трейдом в воде!", "CmdMountBlock": "Вам запрещено пользоваться трейдом сидя в данном месте!", "CmdBuildingBlock": "Вам запрещено пользоваться трейдом в чужой базе!", "CmdDamageBlock": "Вам запрещено пользоваться трейдом при получении урона!", "CmdCombatBlock": "Вам запрещено пользоваться трейдом во время боя!", "CmdRaidBlock": "Вам запрещено пользоваться трейдом во время рейда!", "CmdAcceptEmpty": "У вас нет ожидающих запросов на трейд!", "CmdAcceptOngoing": "У вас уже есть активный трейд с игроком '<color=#D1AB9A>{0}</color>'!", "CmdDeclineEmpty": "У вас нет ожидающих или активных трейдов!", "CmdDecline": "Трейд между вами и игроком '<color=#D1AB9A>{0}</color>' отменён!", "CmdDeclineOther": "Игрок '<color=#D1AB9A>{0}</color>' отменил трейд с вами!", "CmdSendSelf": "Нельзя отправить трейд запрос самому себе!", "CmdSendNoRespond": "Игрок '<color=#D1AB9A>{0}</color>' не ответил на ваш трейд запрос!", "CmdSendAlredyHave": "У вас уже есть ожидающий или активный трейд с игроком '<color=#D1AB9A>{0}</color>'!\n<size=10><color=#83BA7C>/trade yes</color> - Принять ожидающий запрос на трейд\n<color=#DE5757>/trade no</color> - Отклонить ожидающий или активный трейд</size>", "CmdSendTargetAlredyHave": "У игрока '<color=#D1AB9A>{0}</color>' уже есть ожидающий или активный трейд с игроком '<color=#D1AB9A>{1}</color>'!", "CmdSendTargetHasCooldown": "У игрока '<color=#D1AB9A>{0}</color>' имеется активный кулдаун, осталось {1} секунд!", "CmdSendTo": "Игроку '<color=#D1AB9A>{0}</color>' был успешно отправлен запрос на трейд.", "CmdSendFrom": "Игрок '<color=#D1AB9A>{0}</color>' отправил вам запрос на трейд.\n<size=10><color=#83BA7C>/trade yes</color> - Принять ожидающий запрос на трейд\n<color=#DE5757>/trade no</color> - Отклонить ожидающий или активный трейд</size>", "CmdPurchaseNotLimited": "Вы ещё не исчерпали свой дневной лимит!", "CmdPurchaseHaveExtra": "У вас ещё есть {0} дополнительных трейд запросов! Используйте их прежде, чем покупать новые.", "CmdPurchaseLimitsNotAllowed": "Покупка дополнительных трейд запросов недоступна!", "CmdPurchasedLimits": "Вы успешно докупили <color=#D1CBCB>{0}</color> трейд запросов!\n<size=10>Теперь у вас <color=#D1CBCB>{1}</color> дополнительных трейд запросов</size>", "CmdPurchaseNoCooldown": "У вас нет задержки на отправку трейд запросов!", "CmdPurchaseCooldownNotAllowed": "Покупка пропуска задержки на трейд запросы недоступна!", "CmdPurchasedCooldown": "Вы успешно купили пропуск на <color=#D1CBCB>{0} секунд</color> задержки для трейд запросов!\n<size=10>Теперь вам нужно подождать <color=#D1CBCB>{1} секунд</color></size>", "CmdMyLimits": "Ваши лимиты трейд запросов:\n\n<color=#D1CBCB>Время задержки</color> - <color=#D1AB9A>{0} сек</color>\n<color=#D1CBCB>Дневной лимит</color> - <color=#D1AB9A>{1}</color>\n\n--------------------------------------------------", "BarInitiator": "Трейд с: {0}", "BarTarget": "Трейд от: {0}", "BarCooldown": "Задержка трейда:", "MsgStarted": "Вы начали трейд с игроком '<color=#D1AB9A>{0}</color>'!", "MsgCompleted": "Трейд с игроком '<color=#D1AB9A>{0}</color>' успешно завершён!", "MsgCanceled": "Игрок '<color=#D1AB9A>{0}</color>' отменил трейд!" } *nameOrId* - Send a trade request to the specified player. accept/yes - Accept a pending trade request. cancel/no - Decline a pending or active trade. limits - View your trade limits. buy limits *amount*(optional) - Purchase additional trade requests. buy cd *amount*(optional) - Purchase a 60 second(* by amount) cooldown skip. Example: /trade iiiaka /trade yes /trade limits /trade buy limits 1 /trade buy limits 0.5$9.99 -
Version 1.1.2
193 downloads
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options. Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase$19.99 -
Version 1.1.5
86 downloads
ObjectLimiter is a plugin for the game Rust designed to limit the number of objects a player can build on the server. The plugin provides a convenient and intuitive interface (UI) that allows the server administrator to set individual limits for different user groups. Main features of the plugin: Limit Settings: The administrator can set the maximum number of each type of object that a player can place on the map. Limits can be configured for all players (Default group) as well as for specific groups like VIP and Admin. Flexible Privilege System: The plugin allows you to create new privilege groups and copy settings from existing groups for easier configuration. The ability to set different limits for each group enables a diverse gameplay experience for different categories of players. Object Management: The plugin's interface allows easy enabling or disabling of restrictions on specific objects. The option to quickly enable or disable all objects for a specific user group. Optimization: ObjectLimiter is highly optimized, allowing the plugin to run without significant load on the server. This ensures stable performance even on servers with a large number of players and objects. Team limits support: Plugin contains implementation for some clans plugins and rust teams Tool cupboard limits support: limit the number of objects for a particular cupboard Config (tap me) Profiling: *build 51 twig foundation server fps limit = 30 PC spec: i5 11400f, 32gb ddr4 ram Commands: /ol - open main ui(requires permission objectlimiter.admin This plugin is ideal for administrators who want to control construction on their server, ensuring balance and preventing the excessive use of certain objects.$20.00- 7 comments
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Version 1.1.8
1,038 downloads
Drop Bags tracks items dropped into the rust world. When there are high-volume drops, they are combined into a single "drop bag.” This method enhances performance by streamlining the handling of item drops and reducing item physics. Stop server stalls and freezing from item spam Works on craft spam, dropped item spam, gutted shark spam and horse dung! Light weight and easy to use Easy config DropBags uses one light weight hook to track dropped items. Dependent on how many items are dropped in a given radius those items get placed into a drop bag. This stops mass item spam effecting your server performance. { "Area Size - How far away items can be moved into a container": 7, "Max drops before moving items to container": 36, "Time to wait before moving items": 5.0, "Vischeck - checks items are visable before moving to container": true, "Calculate despawntime from drop bag items": true, "Reset dropbag despawn time on loot": false, "Override drop bag despawn time (seconds), 0 = false": 0.0 }$14.99- 17 comments
- 7 reviews
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- #dropbags
- #drop bags
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Version 1.1.0
928 downloads
StackModifier: Industrial is an expansion designed to address all industrial-related stacking, splitting bugs, exploits, and issues. It patches the Industrial Conveyor and Industrial Crafter, providing much-needed fixes and improvements. Additionally, it introduces customizable limits that you can set and control to enhance the industrial gameplay experience. It also has blacklist support for the industrial crafter. This plugin will not affect plugins that auto-generate Industrial piping or placing. This plugin only targets players. NOTE: IF a plugin auto generates a farm past 5 daisy chained boxes it will start affecting server performance and cause hook time warnings. Server Defaults: Recommend sticking below vanilla defaults due to performance issues. # Industrial Component | Default | Custom | |-----------------------------|---------|---------| | Industrial Crafter | 6 | 6 | | Industrial Storage Adaptor | 34 | 20 | | Industrial Hopper | 6 | 6 | | Industrial Combiner | 17 | 9 | | Industrial Splitter | 17 | 9 | | Industrial Conveyor | 28 | 14 | |-----------------------------|---------|---------| Configuration File: { "Allow Industrial Crafter to craft random armor slots like normal crafting.": false, "Industrial Conveyor Max Stack Size Per Move Default: 128": 128, "Industrial Conveyor Move Frequency Default: 5, Lower = faster moving": 5, "Maximum difference in seconds that two items with Spoil Timers can have and still be stackable: 3600f < Default = 1-Hour difference": 3600.0, "Limit Industrial linking to improve server performance, adjust as needed.": { "Industrial Crafter": 6, "Industrial Storage Adaptor": 20, "Industrial Hopper": 6, "Industrial Conveyor": 14 }, "Industrial Crafter Black List: Item-Shortnames": [ "spear.wooden", ] } Why Limits Are Needed: Due to heavy server performance issues caused by the Industrial Conveyors being daisy-chained, I've introduced limits to help reduce the strain on server resources. When large industrial systems are built, especially with Auto-Crafters and Auto Bases, the sheer number of items and operations involved can cause significant performance degradation. Here’s an example of how an industrial system affects server performance: Industrial Crafter > Industrial Crafter > Industrial Crafter > Lg Furnace > Elec Furnace > DropBox > DropBox > DropBox > Combiner > Combiner > Combiner > - Combiner > - Splitter > - x3 Splitter > x3 Splitter > x3 Splitter > x3 Splitter > 27x Conveyor > Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box Box 3x Combiner > 3x Combiner > 3x Combiner > - 3x Combiner > - Combiner > - Splitter > - 3x Splitter > Auto Crafter > Ore to Lg Furnace > Ore to Elec Furnace > Build Summary: 4x Industrial Crafters 34x Storage Adaptors 17x Combiners 17x Splitters 27x Conveyors Each box has 48 slots, and the CanStackItem hook is called for each slot that is used. With 27 boxes, that’s 1,296 calls before the process stops, assuming all boxes are full. This leads to high hook times, warnings, and server lag. The Solution: Limits To mitigate this issue, I’ve implemented a system of limits for these large industrial builds. The new default limit for Conveyors is now 14 (down from the vanilla limit of 28), drastically reducing the number of CanStackItem calls to 672. This helps to reduce the server load and improve performance. These limits are adjustable and can be configured inside the plugin’s settings, allowing you to fine-tune the system to best suit your server's needs. Lang File: { "Title": "<size=14><color=#00CED1>Connection Limits</color></size>\n", "Message": "<color=#FFD700>0</color>\n<color=#FF6347>Max Limit:</color> <color=#FFA07A>1x</color> | <color=#ADFF2F>Detected:</color> <color=#7CFC00>2x</color>", "Blocked": "Connection Blocked: View Chat or F1-Console-Menu for Details.", "Crafter": "Industrial Crafters", "Adaptor": "Industrial Storage Adaptors", "Hopper": "Industrial Hoppers", "Conveyor": "Industrial Conveyors", "Blacklist": "Blacklisted Item 0" }$9.99- 5 comments
- 2 reviews
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- #stack modifier
- #industrial
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Version 1.1.5
713 downloads
Team Tracker is your is the best admin tool for monitoring player associations and enforce team size rules. Whether you need to ban an entire team or track players abusing the system, Team Tracker has you covered. It offers live logging, team queries, and auto-banning—all in one customizable and performant package. Dynamic identification of player teams Live discord logging Query a player team at any time Automatic custom ban system Battlemetrics integration High Performance clearplayerdata - deletes a players team data/history teamcheck - Sends a discord embed with a report of group data, warnings and current team players to discord. Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration. teamtracker.whitelist - Whitelists a player from being included in any team alerts (Admins and Developers are automatically whitelisted) teamtracker.admin - allows the use of the checkteam and whitelist commands Proximity - configurable distance between players Sleeping bag placement - bags given or placed within building Codelock authorization - authorized players on a codelock Turret authorization - authorized players on a turret Toolcupboard authorization - authorized players on a toolcupboard Healing - healing and reviving of other players Vehicle mounting - mounting of the same vehicle at the same time Team-members - history of team members PVP - players breaking team limits when pvping/roaming Raiding - players raiding together Looting - looting other players together Alerts: All alert types can be customized via the plugin config. Options include: Enable - this toggles any usage of the alert type to enable or disable the alert type Log to discord - Enables discord logs Warn Players - Sends an ingame warning to a player up to 30 seconds after the offense Weighting - configures how important the alert type is. This contributes to the ban by association score value. Warnings: Warnings are logged as a type of violation. This provides discord logs and the optional in game warning display to the violator. Display Warnings to Players - option to disable in game warnings Length of time to display warning - optional length of time to display warnings Warning Text - customizable warning text Bans: Team-Tracker allows for customizable automatic bans of players, who go over the group limits. Enable Bans - allows toggeling of the ban system Ban text - text to display as the reason for a player ban Log Bans to Discord - optionally log bans to discord. Logging Only Mode: Set Enable Bans & Log Bans to Discord to true and set Local Bans and Battlemetrics Bans to False Enable Ban by Max Association - enables banning a player or a team by summing all association values to create a total weighting. Example: if the team limit is 5 players and the Max Association Weighting is 10, if a player has more than 5 players with an association weighting of more than 10 this will apply a ban. Max Association Weighting - set the max association weighting per player in a group Ban Duration - length of time to ban for Ban Team - ban all team members of a banned player Ban Associations - bans all players over Max Association Weighting in relation to a banned player Local Bans - apply bans locally An API token for your battlemetrics org is required to use the battlemetrics ban features. A token can be acquired by visiting: https://www.battlemetrics.com/developers Server ID - set the BM server ID Go to https://www.battlemetrics.com/rcon, click into the select server. Check the address bar in your browser, the address will be ending with the Server Id, for example: https://www.battlemetrics.com/rcon/servers/123456 means 123456 is the Server Id. Org ID - set an organisation ID Go to https://www.battlemetrics.com/rcon/orgs, click into the org. Check the address bar in your browser, the address will be ending with the Organization Id, for example: https://www.battlemetrics.com/rcon/orgs/edit/123456 means 123456 is the Organization Id. BanList ID - adds a ban to a specific ban list Go to https://www.battlemetrics.com/rcon/ban-lists, click "View Bans". Check the address bar in your browser, the address will be ending with the Banlist Id, for example: https://www.battlemetrics.com/rcon/bans/?filter[banList]=abcdef-123456-example-banlist-example91011 means abcdef-123456-example-banlist-example91011 is the Banlist Id. Org Wide Ban - true if the ban should be applied to all servers in your organization Auto Add - true if the ban should automatically ban new identifiers after kicking a matching player. Native Enabled - true if native bans should be issued for this ban$24.99- 17 comments
- 5 reviews
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- 4
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- #teamalerts
- #team
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Version 1.0.8
71 downloads
Allows complete individual settings of Beds, Towels, Bags & Campers using Permissions or Global setters with radius, limits Unlock Time, Respawn Cooldown! Improves server/client performance by auto-managing players bag limits & radius! You can assign a bed to a friend on your friends list in game & when they join it will give them the invite to join your team to get the bed/bag/towel/etc! Notes: Better Vanish ( the paid version ) has known bugs with chat commands not working while in vanish. To resolve the problem leave vanish mode. Permissions You can add or remove as many permissions as you'd like in the config! Player Chat Commands /bag <Shows just the limits & how many of what you have placed.> /bag bags | towels | beds | campers <Selects & shows how many of the specific bag you have placed down.> /bag towels clear | rename | limits /bag towels clear <Clears all of the selected bag type from the player that ran the command> /bag towels rename dingus <Renames all of the selected bag type to the new name> Configuration { "Toggle Offline Team Invite System through bag gifting. Default: Off": false, "# of players that can place a spawn point in a zone radius": 16, "Player Respawn Zone Radius Check": 35, "Sets Global Defaults": { "True Only Owner can set name | False Allows team members": false, "Sets Total Max Limit within a radius": 12, "Sets Limit radius": 35, "Sleeping Bags": { "DefaultTextName": "Unnamed Bag", "SecondsBetweenReuses": 300.0, "UnlockTime": 30.0 }, "Towel Bags": { "DefaultTextName": "Unnamed Towel", "SecondsBetweenReuses": 300.0, "UnlockTime": 30.0 }, "Beds": { "DefaultTextName": "Bed", "SecondsBetweenReuses": 120.0, "UnlockTime": 30.0 }, "Camper Bags": { "DefaultTextName": "Unnamed Camper Seat", "SecondsBetweenReuses": 120.0, "UnlockTime": 30.0 } }, "Player Permissions": { "vip1": { "True Only Owner can set name | False Allows team members": false, "Sets Total Max Limit within a radius": 12, "Sets Limit radius": 35, "Sleeping Bags": { "DefaultTextName": "Unnamed Bag", "SecondsBetweenReuses": 150.0, "UnlockTime": 20.0 }, "Towel Bags": { "DefaultTextName": "Unnamed Towel", "SecondsBetweenReuses": 150.0, "UnlockTime": 20.0 }, "Beds": { "DefaultTextName": "Bed", "SecondsBetweenReuses": 60.0, "UnlockTime": 20.0 }, "Camper Bags": { "DefaultTextName": "Unnamed Camper Seat", "SecondsBetweenReuses": 150.0, "UnlockTime": 20.0 } }, "vip2": { "True Only Owner can set name | False Allows team members": false, "Sets Total Max Limit within a radius": 12, "Sets Limit radius": 35, "Sleeping Bags": { "DefaultTextName": "Unnamed Bag", "SecondsBetweenReuses": 75.0, "UnlockTime": 15.0 }, "Towel Bags": { "DefaultTextName": "Unnamed Towel", "SecondsBetweenReuses": 75.0, "UnlockTime": 15.0 }, "Beds": { "DefaultTextName": "Bed", "SecondsBetweenReuses": 30.0, "UnlockTime": 15.0 }, "Camper Bags": { "DefaultTextName": "Unnamed Camper Seat", "SecondsBetweenReuses": 75.0, "UnlockTime": 15.0 } } } }$9.99- 1 comment
- 2 reviews
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- #bag
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Tagged with:
- #bag
- #modifier
- #towels
- #camper
- #bag modifier
- #bed
- #bed modifier
- #camp
- #camper modifier
- #khan
- #bags
- #limit
- #bed assigning
- #assigning
- #assign
- #limits
- #sleeping bag
- #beds
- #beach towel
- #towel
- #beach
- #unlock time
- #sleeping bag unlock time
- #limiter
- #sleeping bag limit
- #sleeping bag limits
- #sleeping bag distance
- #range
- #distance
- #respawn cooldown
- #cooldown
- #respawn
- #bag limit
- #bag limits
- #bed limit
- #ultimate
- #ultimate beds
- #ultimate bags
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Version 1.0.1
71 downloads
Are you tired of being LIMITED by the game on how much you can sell and the price in your vending machine? Vending Plus is a plugin that enhances the functionality of user-placed vending machines, allowing players to create custom sell orders with increased stack capacities. Command: /vm - While looking at a vending machine you own, or a teammates (if enabled), running this command will prompt you to hold an item and respond with the quantity that you want to sell as a stack. (ex. Holding scrap and typing '15000' will list the scrap for sell in stacks of 15000) Then you will be prompted to hold the item you want to sell it for and type the quantity. (ex. Holding gunpowder and typing '5000' would create a sell offer in the machine for 15000 scrap for 5000 gunpowder) Features: Increased Stack Capacities: Provides greater flexibility by allowing players to set higher stack quantities for items in sell orders. Team Member Integration: Optionally allows team members to add sell orders to your vending machines, making it easier to manage communal vending machines. This feature can be enabled or disabled through the plugin's configuration file.$4.99 -
Version 1.1.7
482 downloads
Multi permission based entity limit system Limit number of entities per player/group/team/clan UI config setup options Auto updating player permissions Chat Commands: /limits: Opens the user interface (UI) for managing entity limits Console Commands: ael.createnew <advancedentitylimit.NAME> <optional: copy from advancedentitylimit.NAME>: Adds new permissions for entities. Optionally, you can copy permissions from an existing entity limit. Player Permissions: advancedentitylimit.ui: Allows players to seethe UI. advancedentitylimit.default: Applies the default entity limits advancedentitylimit.vip: Applies the vip entity limits You can create custom permission groups to have various limits per group. Admin Permissions: advancedentitylimit.setlimit: Grants permission to set limits for entities. advancedentitylimit.createperm: Allows the creation of new permissions for entities. advancedentitylimit.admin: Provides full access. { "Auto-fill missing entities?": true, "Chat prefix": "<color=red>[Limits]</color>: ", "A message when the player reaches the maximum limit of objects": "You have <color=red>reached</color> the limit of this object ({0})", "Use teams for sum them constructions": false, "Use clans?": false, "Clans plugin for sum player constructions (Mevent, k1lly0u)": "Mevent" } Credit to @MuB-Studios the original author of this plugin$15.99- 80 comments
- 14 reviews
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- #limit
- #advanceentitylimit
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