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Showing results for tags 'planters'.
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Version 0.1.0
2 downloads
Help your players skip the genetics grind with Auto Breeder — a smart planter that crossbreeds and propagates plant clones to achieve perfect genetics, all on its own. Features: Automated Crossbreeding • Set a target gene combination (Y, G, H, W, X) and the AutoBreeder will calculate the best crossbreeding recipe automatically. • Supports multi-generation recipes — creates intermediate clones when needed to reach the desired result. • Automatically plants seeds and takes clones. • Shows real-time status: calculating recipes, planting, cloning, waiting for growth and etc. Score-Based Breeding • Alternatively, crossbreed by genes quality score instead of exact gene targets. • Gene scoring: Y, G = 1 point; H = 0.5 points; W, X = 0. Max score is 6. • Set a minimum quality threshold and the AutoBreeder selects the best possible recipe from available clones. Clone Propagation • Select any clone from your storage and AutoBreeder will begin propagation. • Browse clones in a scrollable GUI — sorted by gene quality, showing genes and amount of clones. • Ideal for filling your farm with perfect genetics for further use. GUI & Notifications • Easy to use GUI panel opens when you loot the planter — select seeds, toggle modes, adjust targets. • Floating 3D text above the planter shows current mode and status in real time. • Chat notifications keep you informed — both 3D text and chat messages can be disabled or enabled. Fully Configurable • Make multiple AutoBreeder presets with separate permissions and settings. • Configure work interval, water update interval, storage scan radius, and more. • Set max AutoBreeder amount per player, enable/disable pickup, and toggle ideal plants conditions. • Automatic water saturation can keep plants in ideal conditions. See It in Action! Watch The Video Configuration: { "Auto Breeders setup": { "autobreeder.default": { "The name of the AutoBreeder to be selected through the command when spawning": "default", "Item": { "Item name": "Auto Breeder", "Item skin": 3693280509 }, "Keep ideal water amount in planter?": true, "Keep ideal conditions for plants in planter?": true, "Enable chat messages by default": true, "Enable 3D text by default": true, "Work interval (seconds)": 3.0, "Storage rescan interval (seconds)": 60.0, "Water update interval (seconds, if keep ideal water amount in planter enabled)": 10.0, "Storage scan radius": 30.0, "Max AutoBreeders per player (0 = unlimited)": 0, "Allow picking up": true } } }$14.90 -
Version 0.3.2
143 downloads
Take your farms to the next level with Personal Farmer – your own AI-powered farmhand that automates planting, watering, harvesting, crossbreeding, animal care, and more! Whether you’re running a massive plantation, maintaining a chicken coop, or managing bees, your bot is always ready to help. Features: Smart Farmhand AI • Automatically plants and harvests crops, or produces clones. • Can crossbreed clones to achieve specific genes, propagate them and then plant for harvest. • Waters crops and fetches water from barrels, water catchers, or rivers. • Collects resources (corn, pumpkins, etc.), puts them in composters, and spreads fertilizer. • Learns your farm layout – assign plantations, composters, water sources, and storage with ease. Chicken Coop Assistant • Feeds chickens and collects eggs. • Breeds and maintains your chicken population. • Gently interacts with chickens to boost their happiness. Beehive Support • Collects honeycombs from beehives. Hitch Trough Support • Helps keep your horses fed. • Automatically collects horse dung and puts it in composter to produce fertilizer. Fully Automated Workflow • Starts with its own inventory, but can optionally manage all resources autonomously. • Auto-stores items like eggs, resources, clones, honey and other loot into assigned containers. Persistent & Secure • Saves setup and assigned tasks across server restarts. • Use multiple farmers for different bases • Only allows interaction on player-owned or authorized buildings – no bots on enemy farms! How to Use • Receive farmer's sleeping bag by entering /pfarmer command, or give it to players using any other plugin that supports custom items (like shops and etc.) • Deploy the bag. Farmer will start to analyze current base. • Open tool cupboard and open farm manager. Enable functionality that you need. Commands • givefarmerbag <Steam ID> <Skin ID> <Amount> ("personalfarmer.admin" permission required) • /pfarmer <Config command> See It in Action! Watch the Video Plugin work demonstration: Configuration: { "Specify the ID of the farmer generator, the number of digits(8 - 15)": 9, "Farmer settings (key is a sleeping bag skin)": { "3480145757": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.default", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "default", "Name": { "Localization key": "PersonalFarmer_default", "Localization value": "%OWNER_NAME%'s Farmer" }, "Maximum health": 100.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "burlap.shirt", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.trousers", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.gloves.new", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.shoes", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": false, "Item setup": { "Item shortname or ID": "bucket.water", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } }, "3480146242": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.vip", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "vip", "Name": { "Localization key": "PersonalFarmer_vip", "Localization value": "%OWNER_NAME%'s VIP Farmer" }, "Maximum health": 150.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "waterjug", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } } } }$39.90 -
Version 1.0.1
105 downloads
Allows players with permission to instantly grow plants. Commands /grow - grow the plant you looking at /grow [r or radius] - grow plants in the radius specified in the config /autogrow - toggle the auto grow on and off Configuration { "Global Settings": { "Allowed Plant Shortnames (empty = all)": [], "Blocked Plant Shortnames": [], "Allow Growing Other Players Plants": false }, "Chat Settings": { "Chat Commands": [ "instantgrow", "grow" ], "Auto Grow Toggle Command": "autogrow", "Chat Prefix": "<color=#00cc00>[InstantGrow]</color>: ", "Icon SteamID": 0 }, "Grow Tiers": { "instantgrow.use": { "Allow Manual Command": true, "Manual Command Cooldown Seconds": 60.0, "Enable Auto Grow": false, "Use Radius": false, "Max Radius": 0.0, "Planters Only": true, "Max Plants Per Use (0 = Unlimited)": 3 }, "instantgrow.vip": { "Allow Manual Command": true, "Manual Command Cooldown Seconds": 10.0, "Enable Auto Grow": true, "Use Radius": true, "Max Radius": 5.0, "Planters Only": false, "Max Plants Per Use (0 = Unlimited)": 0 } } }Free