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Showing results for tags 'scale'.
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Version 2.0.9
233 downloads
Create as many Versions of Animals with varying rewards as you like, You can even scale them up or down. Aura & Effects Settings have been added to apply debuffs over time if players are caught inside the Beasts Aura. Proximity Duration is the amount of time the player needs to be OUT of the Aura in order to lose the debuff. I added options to enable or Disable a Visual Aura Effect that will emit from the Beast on Aura Check. Options are - Blue - Green - Red - Purple - (Blue was added last minute sorry.) Create unique combos more than one effect type can be added. Beasts can also apply the one off debuff on attack as well. Give Base Item drops to Unlicensed Players, Bonus items can be dropped to Licensed Players. Demo Video Limit The Spawn to Certain Monuments using the monument Prefab Paths to Restrict High Level Spawns, To High Tier Monuments. Licenses can be used for Players to obtain A bonus Loot Table of items vs being unlicensed. Sell Licenses Via Server Rewards or Economics Works with Deployable Nature as these spawned Animals are created in Plugin. Marker Manager can be used to mark Animals on Map. Full Discord Logging of Kills Available. Building Restriction is Configurable to prevent players from Being out of reach of Melee. Skill Tree can be used to give players XP on Takedown. Custom Monument? No problem, Add your own profiles via command, and add the profile to the config section of the animal you want to spawn there. COMMANDS /ADDBMP "NAME” – ADDS A SPAWN PROFILE ON YOUR POS, TO USE IN CONFIG FOR CUSTOM PROFILE /REMBMP "NAME” – REMOVES THE SPAWN PROFILE FROM DATA /DBMP – DEBUGS POINTS TO ADMINS WITH PERMISSION /BMTOP – ANNOUNCES TOP BEAST MASTER HUNTERS TO PLAYER WHO RUNS COMMAND /SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE /SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE PERMISSIONS BeastMaster.LifetimeLicense BeastMaster.AdminPermission CONFIG { "Settings": { "UI Command": "sbmtop", "Clear Kills On Wipe": false, "Announce Interval": 3799, "Log Kills To Discord": false, "Discord Webhook": "INSERT_WEBHOOK_URL", "Enable Maintained Beasts": false, "Wipe Custom Profiles On Map Wipe": false, "Enable Custom Profiles": false, "Maintained Spawn Interval (seconds)": 3300, "Spawn Attempt Interval (seconds)": 600, "Max Retries": 5, "Max Animals": 3, "Announce Spawn To Chat": true, "Announce Death To Chat": true, "Restrict Building Distance": 100.0, "Enable Marker Manager": true, "Enable SkillTree XP": false, "Enable XPerience XP": false, "Enable Beast Master License": true, "License Fee": 10000, "Remove License On Death": true, "Console Command": "buybml", "Chat Command": "buybml", "Economy Plugin (1=Economics, 2=ServerRewards)": 1, "Clear License On Wipe": true }, "Marker Settings": { "Animal Radius": 0.3, "Animal Color": "ffe135", "Animal Outline": "000000", "Animal Alpha": 0.75 }, "Animal Tiers": { "Savage_Boar": { "Animal Config": { "Prefab (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500.0, "Scale": 1.0, "Attack Range": 2.5, "Attack Damage": 50.0, "Attack Rate": 1.5, "Speed": 10.0, "Roam Range": 100.0, "Chase Range": 100.0, "Sense Range": 100.0, "Listen Range": 100.0, "Sleep Distance": 100.0, "Memory Duration": 100.0, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0.0 }, "Maintained Beast": false, "Maintained Cooldown": 3600, "Tier Name": "Savage Boar", "Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profiles": [ "PROFILENAME" ], "Spawn Chance": 1.0, "Random Distance Min": 100.0, "Random Distance Max": 200.0, "Min Items": 2, "Max Items": 4, "Drops List": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "None", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 5.0, "Proximity Damage Per Tick": 3.0, "Proximity Duration (seconds)": 5.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 5.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] }, "Cocaine_Bear": { "Animal Config": { "Prefab (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500.0, "Scale": 1.0, "Attack Range": 2.5, "Attack Damage": 50.0, "Attack Rate": 1.5, "Speed": 10.0, "Roam Range": 100.0, "Chase Range": 100.0, "Sense Range": 100.0, "Listen Range": 100.0, "Sleep Distance": 100.0, "Memory Duration": 100.0, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0.0 }, "Maintained Beast": false, "Maintained Cooldown": 3600, "Tier Name": "Cocaine Bear", "Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profiles": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min": 100.0, "Random Distance Max": 200.0, "Min Items": 2, "Max Items": 4, "Drops List": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "None", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 5.0, "Proximity Damage Per Tick": 3.0, "Proximity Duration (seconds)": 5.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 5.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] } } } LANG { "Revoked": "[<color=#ffe135>Beast Master</color>] Your <color=#ffe135>Beast Master</color> License has been revoked, You will not Receive Bonus Items on Beast Eliminations.", "InsufficientFunds": "[<color=#ffe135>Beast Master</color>] You don't have enough funds to purchase a <color=#ffe135>Beast Master</color> License. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "AlreadyHasLicense": "[<color=#ffe135>Beast Master</color>] You already have a <color=#ffe135>Beast Master</color> License.", "BuyBeastMasterLicenseSuccess": "[<color=#ffe135>Beast Master</color>] <color=#ffe135>Beast Master</color> License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Watch your Surroundings, <color=#b8ff35>{2}</color>!", "AnimalKilledBroadcast": "[<color=#ffe135>Beast Master</color>] \n<color=#b8ff35>{0}</color> killed a <color=#ff7c35>{1}</color> at <color=#35ffe1>{2}</color>", "AnimalFledBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has Fled our Trackers...", "AnimalSpottedBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has been spotted near Grid Location - <color=#35ffe1>{1}</color>", "RestrictBuildingMessage": "[<color=#ffe135>Beast Master</color>] You cannot build within {0} meters of a Beast Master Target.", "XPMessage": "[<color=#ffe135>Beast Master</color>] You gained <color=#ffe135>{0}</color> <color=#ff7c35>XP</color> for the <color=#ff7c35>{1}</color> Takedown.", "BonusItemsReminder": "[<color=#ffe135>Beast Master</color>] Remember, You can earn Bonus Items with a Valid Beast Master License." } Wolf gif via Vecteezy$24.99 -
Version 1.0.3
208 downloads
Entity Scaler Entity Scaling. Change scale of entities on the spot using a command. Features Persistent scaling after server reboot. Command to set entity scale based on multiplier. Just look at the entity you want to scale. Command to reset entity to original scale if saved. Command to check current scale of entity. Permissions entityscaler.admin - Required for command resetscaledata . Grants permission for all other commands. entityscaler.scale Required for command scale and resetscale. entityscaler.check Required for command checkscale. Commands /scale <amount> - Change the scale of the entity you are looking at. Amount is a multiplier, for example 2x, 3.5x, or 10x. /resetscale - Reset the scale of the entity you are looking at if there is saved entity data. /checkscale - View the current scale of the entity you are looking at. /resetscaledata - Admin command to backup and reset the Entity Scaler data file.Free- 6 comments
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Version 1.0.0
54 downloads
Scaled Collectables dynamically adjusts the size and yield of map-generated collectable entities—such as mushrooms, hemp, and pumpkin patches—to create a more immersive and varied gathering experience. Each collectable spawns with a random scale within a configurable range (default: 0.6x to 2.0x). The size directly affects the yield — for instance, harvesting a hemp plant that’s twice as large as normal will reward twice the usual amount of cloth. You can configure scaling values for each collectable type individually, allowing fine-tuned control over balance and gameplay on your server. Note: Collectable scales are reset when the plugin is unloaded, and are adjusted again when it is reloaded. Config example: https://pastebin.com/BEMsVHHZ$9.99