When I explain Test-Driven Development to people who are new to the concept, I try to be clear that TDD is not just about using unit tests to drive design at the internal code level.
Unit tests and the familiar red-green-refactor micro feedback cycle that we most commonly associate with TDD – thanks to 1,001 TDD katas that focus at that level – is actually just the innermost feedback cycle of TDD. There are multiple outer feedback loops that drive the choice of unit tests. Otherwise, how would we know what unit tests we needed to write?
Outside the rapid unit test feedback loop, there’s a slower customer test feedback loop that drives our understanding of what your units need to do in a particular software usage scenario.
Outside the customer test feedback loop, there’s a slower-still feature feedback loop, which may require us to pass multiple customer tests to complete.
And, most important of all, there’s an even slower goal feedback loop that drives our understanding of what features might be required to solve a business problem.
On the Codemanship TDD course, pairs experience these feedback loops first hand. They’re asked to think of a real-world problem they believe might be solved with a simple piece of software. For example, “It’s hard to find good vegan takeaway in my local area.” We’re now in the first feedback loop of TDD – goals.
Then they imagine a headline feature – a proverbial button the user clicks that solves this problem: what would that feature do? Perhaps it displays a list of takeaway restaurants with vegan dishes on their menu that will deliver to my address, ordered by customer ratings. We’re now in the next feedback loop of TDD – features.
Next, we need to think about what other features the software might require to make the headline feature possible. For example, we need to gather details of takeaway restaurants in the area, including their vegan menus and their locations, and whether or not they’ll deliver to the customer’s address. Our headline feature might require a number of such supporting features to make it work.
We work with our customer to design a minimum feature set that we believe will solve their problem. It’s important to keep it as simple as we can, because we want to have a working prototype ready as soon as we’re able that we can test with real end users in the real world.
Next, for each feature – starting with the most important one, which is typically the headline feature – we drive out a precise understanding of exactly what that feature will do using examples harvested from the real world. We might go online, or grab a phone book, and start checking out takeaway restaurants, collecting their menus and asking what postcode areas they deliver in. Then we would pick addresses in our local area, and figure out – for each address – which restaurants would be available according to our criteria. We could search on sites like Google and Trip Advisor for reviews of the restaurants, or – if we can’t find reviews, invent some ratings – so we can describe how the result lists should be ordered.
We capture these examples in a format that’s human readable and machine readable, so we can collaborate directly with the customer on them and also pull the same data into automated executable tests.
We’re now in the customer test feedback loop. Working one customer test at a time, we automate execution of that test so we can continuously check our progress in passing it.
For each customer test, we then test-drive an implementation that will pass the test, using unit tests to drive out the details of how the software will complete each unit of work required. If the happy path for our headline feature requires that we
- calculate a delivery map location using the customer’s address
- identify for each restaurant in our list if they will deliver to that location
- filter the list to exclude the restaurants that don’t
- order the filtered list by average customer rating
…then that’s a bunch of unit tests we might need to write. We’re now in the unit test feedback loop.
Once we’ve completed our units and seen the customer test pass, we can move on to the next customer test, passing them one at a time until the feature is complete.
Many dev teams make the mistake of thinking that we’re done at this point. This is usually because they have no visibility of the real end goal. We’re rarely invited to participate in that conversation, to be fair. Which is a terrible, terrible mistake.
Once all the features – headline and supporting – are complete, we’re ready to test our minimum solution with real end users. We release our simple software to a representative group of tame vegan takeaway diners, who will attempt to use it to find good food. Heck, we can try using it ourselves, too. I’m all in favour of developers eating their own (vegan) dog food, because there’s no substitute for experiencing it for ourselves.
Our end users may report that some of the restaurants in their search results were actually closed, and that they had to phone many takeaway restaurants to find one open. They may report that when they ordered food, it took over an hour to be delivered to their address because the restaurant had been a little – how shall we say? – optimistic about their reach. They may report that they were specifically interested in a particular kind of cuisine – e.g., Chinese or Indian – and that they had to scroll through pages and pages of results for takeaway that was of no interest to find what they wanted.
We gather this real-world feedback and feed that back into another iteration, where we add and change features so we can test again to see if we’re closer to achieving our goal.
I like to picture these feedback loops as gear wheels. The biggest gear – goals – turns the slowest, and it drives the smaller features gear, which turns faster, driving the smaller and faster customer tests wheel, which drives the smallest and fastest unit tests wheel.

It’s important to remember that the outermost wheel – goals – drives all the other wheels. They should not turning by themselves. I see many teams where it’s actually the features wheel driving the goals wheel, and teams force their customers to change their goals to fit the features they’re delivering. Bad developers! In your beds!
It’s also very, very important to remember that the goals wheel never stops turning, because there’s actually an even bigger wheel making it turn – the real world – and the real world never stops turning. Things change, and there’ll always be new problems to solve, especially as – when we release software into the world, the world changes.
This is why it’s so very important to keep all our wheels well-oiled so they can keep on turning for as long as we need them to. If there’s too much friction in our delivery processes, the gears will grind to a halt: but the real world will keep on turning whether we like it or not.