Inspiration
The team initially approached the project with an open mind looking to create something visually interesting and intuitive game mechanics. After evaluating several concepts we eventually settled upon the idea of a virtual reality game controlled by micro-gestures. After getting an initial 2d grid to work we wrapped it around into a cylinder to crate an even more immersive experience for the player.
What it does
Our project is a virtual reality homage to the classic computer game "Snake" The player controls the snake using thumb micro-gestures to eat the yellow pills. With each pill eaten the snake gets longer and must avoid crashing into himself.
How we built it
We used Meta SDK, Micro-gestures building blocks and Unity to create the APK file for the Meta Quest 3.
Challenges we ran into
We initially tried to make it a multi player space with two snakes competing but it would have been difficult to implement with the time constraint. also the thumb micro-gestures take some work to work consistently
Accomplishments that we're proud of
We are very happy with how the game looks and how well it plays.
What we learned
We were surprised at how much can be achieved using SDKs and vibe coding for creating the geometry for the cylinder
What's next for 700-SF12 Brookside XR
We would like to get the multiplayer functionality to work with two snakes competing and more audio fx for different event triggers/background ambient music
Built With
- meta-sdk
- micro-gestures
- unity
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