What Inspired Us
- Love for gaming
- Fascination with computer hardware
- Passion for interactive media
What We Learned
- 2D Game Development
- Creating Soundtracks for Games
- Creating 2D Pixel Art
- QOL strategies to add depth & polish to games
How DATAMINES Was Built
- From the ground up using Unity, Aseprite, Bandlab, and C#
- Git for project management
- SoundSnap, Mixkit, and Pixabay for Sound Effects
Challenges We Faced
- Scene transitions in Unity
- Immersive post-processing
- Moral Dilemmas
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