What Inspired Us

  • Love for gaming
  • Fascination with computer hardware
  • Passion for interactive media

What We Learned

  • 2D Game Development
  • Creating Soundtracks for Games
  • Creating 2D Pixel Art
  • QOL strategies to add depth & polish to games

How DATAMINES Was Built

  • From the ground up using Unity, Aseprite, Bandlab, and C#
  • Git for project management
  • SoundSnap, Mixkit, and Pixabay for Sound Effects

Challenges We Faced

  • Scene transitions in Unity
  • Immersive post-processing
  • Moral Dilemmas

Built With

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