Inspiration
Playing RPG and Roguelike games growing up, such as Binding of Issac.
What it does
Currently, you are able to render an animation on screen and move the map up, down, left, right as well as zoom in and out.
How I built it
Using LIBGDX and Java.
Challenges I ran into
Team and I have never coded in Java before, so trying to understand the syntax of the language as well as how it functions was by far the hardest part.
Accomplishments that I'm proud of
Working as a team and utilising each person's strengths to more effectively create the game.
What I learned
Java isn't too difficult, but there is definitely a learning curve and it helps to really plan out everything beforehand.
What's next for GimmeLife
Moving the character, the camera zooms into character, adding enemies and attacking animations etc.
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