We wanted to make a game where the player controls the environment rather than the characters. We made two levels. In first level (Golden Dust) the Adventurer and the Scarab jump around the screen and the aim is to guide the A. to the bag with golden dust that is hanging in the upper part of the screen. You (the player) create blocks in the air which can be jumped off. To make it a bit trickier we only give seven blocks. In the second level (Maze of Anubis) the purpose is to guide the sleeping Adventurer out of a maze avoiding Anubis by rotating maze walls.

One of the key features is that the game has high replayability as the levels are generated randomly (in the first level the position of gold bag is random, and in the second - the maze is random).

In terms of technologies, we mainly used javascript, for rendering we used pixi.js engine. We also used pathfinding.js library for pathfinding in the maze for Anubis.

P.S. Wi (pronounced as w-ee) is a mummy in Ancient Egyptian language.

P.P.S. If you are curious about that pumpkinman, here is our previous experiment from a previous hackathon http://fr27.host.cs.st-andrews.ac.uk/PumpkinMan/

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