Image

gerben.dev

Remembering Glitch: a game for the whimsical

A nostalgic look back at Glitch, the whimsical MMO that captured hearts with its creativity and community spirit.

Want to experience the music of Glitch? Listen to this while reading..

Groddle Forest Theme from Glitch

History

Browsing through some old folders on my computer, I (re-)discovered some things I saved for the game Glitch. And while researching/writing this I found out this game only lasted for a little over a year, but it felt so much longer..

Glitch was a game made by Tiny Speck, led by Stewart Butterfield who after sunsetting the game for costs, went and created Slack (the chat app), to critical acclaim.

The domain (glitch.com) was then given to Jen and Anil and turned into a community-based site-builder/codepen/html-sharer. But two months ago, they're also sunsetting that.

Interface of Glitch, your typical top bar, main window and right sidebar for chat
This is what the game looked like..

The game

The game was a 2D side-scrolling platformer where each scene was a street in an area.
Each area had its own theme, or biome if you will. You would collect resources, interact with players or just explore the environment.

The game also allowed player housing, certain streets had plots and you'd have to buy the plot before you could decorate your house.
You could literally tell your friends "I live on Baeli Bray 34".

A big incentive was also collection, from achievements to in-game items. One of the most famous collection items were called Cubimals.

A collection of cubimals from Glitch
Cubimals were cube-shaped animals you could collect in the game.

The community

The biggest driver of the game however was its community.
If you build a cutesy, whimsical, social game, you will attract cutesy, whimsical, social people.

A popup showing the achievement for your first Hello Pumpkin. Text on it says: 
    'The only hollowed out vegetable so cute you'd happily put it in your pocket and carry it around all day. Or at least, you would if 
    it didn't weigh 50lb and smell of decomposing food. Hello Pumpkin!'
The achievement for your first Hello Pumpkin
A visual bug on my screen, but this screenshot also shows the inventory system..
A visual bug on my screen, but this screenshot also shows the inventory system..

One of the hardest achievements you could get was called Glitch Train. It required you to get 20 people to line up and hold hands, forming a train.
It's very easy to ask Glitchians to help you with something, but the game's obscurity and immense world meant that finding 20 people was the real challenge here.

I remember getting this achievement by a bunch of people walking through the streets of Glitch shouting "Follow the train to {street}" long enough to get the required number of people.

Screen showing the Glitch Train achievement
One of the hardest achievements; creating a 20-person train.

The game also had profiles (I think?) and it came with in-game screenshots you could take and store. The below screenshot is one I took when I met Steward Butterfield in-game, under his in-game name "stoot barfield".
The description and comments on the screenshot are precisely "Glitch"..

A screenshot with a celebrity; 'stoot barfield' was the creator of Glitch, Stewart Butterfield.
A screenshot with a celebrity; "stoot barfield" was the creator of Glitch, Stewart Butterfield.
Caption: Meeting the man behind the game. He's tired..
Views: 27
Likes: 1
Posted On: 2012-10-26 13:40:53

Comments:
Lazy Cubimal: Or he is reading very boring mail.
Scarlet Begonia β™«: it's tiring making such an awesome game
Sir Lagsalot: Narcolepsy, where will you be when it strikes....hopefully not in a prison shower.

Screenshots

Underground harvesting in Glitch.
"Harvesting some Rookswort!"
A robot looking creature holding a package
Receiving mail meant finding a literal ninja bot tracking you wherever you are..
Empty house interior with a lot of items scattered on the floor.
When you just bought a house and had to drop all your items before you could re-arrange.
Me and player Flush hiding behind a tree, while a fox sneaks up on us
This fox was very skittish.. I can't remember what you had to collect from him though..
The interior is now decorated with various items, still a lot of clutter on the ground.
Decorations are under way..
Me flying through the air, after jumping on giant lillypads
Me jumping through the air. A screenshot just for how it looks.
The skeleton of a house and a signpost reading 'Flush'
Not sure what this was. Maybe when you just bought a plot?
Me flying through the air, in between two spruces forming a heart
Me flying through the air, in between two spruces forming a heart.
Visual chaos
Again, not sure what this was.. it's just visual chaos
A brown landscape, with beds of seeds and an alcohol brewing station
Princess Sarah (me) and Flush (soon-to-be-wife) waiting on some seeds and alcohol brewing?

Glitch was one of those games where I (cis-man) went with a girly avatar because the cosmetic options were so much cuter.

I liked the achievements so much, I actually made a companion site for Glitch called Gleetch. Using their API, I would tweet on your behalf and share your achievements.

How a tweet from Gleetch would look like.
How a tweet from Gleetch would look like.

Farewell

Glitch will be missed. It was a unique game with a unique community and a unique style.
But all good things must come to an end, and I'm glad I got to experience it while it lasted.

End screen of a day, showing how much you've done.
It's gonna be a new day somewhere..

Leave a note

This website uses WebMentions and ActivityPub (via brid.gy), you can respond to this post by linking from your page or replying directly to the Fediverse post.

WebMention

or manually.

Fediverse

On the Fediverse or BlueSky you can search for the URL https://gerben.dev/posts/remembering-glitch or search for my handle @gerben.dev@gerben.dev.

View source

✨ It's dangerous out there, please take some space dust! ✨
This work is licensed under CC BY-NC-SA 4.0 | πŸ€– No AI | πŸ“Š Uptime Status