<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Hytale Blog</title><description>The latest news and updates from the Hytale team.</description><link>https://hytale.com/</link><item><title>PRE-RELEASE PATCH NOTES (UPDATE 5)</title><link>https://hytale.com/news/2026/4/2026-03-25-hytale-pre-release-patch-notes-update-5/</link><guid isPermaLink="true">https://hytale.com/news/2026/4/2026-03-25-hytale-pre-release-patch-notes-update-5/</guid><description>Hi, everyone! We are currently working hard on several parts of Hytale&amp;#39;s fifth update! Below you will find the pre-release patch notes for Update 5, which will be updated weekly. If you encounter any bugs, you can report them via the in-game bug reporter. Additionally, players can now submit feedback...</description><pubDate>Thu, 02 Apr 2026 10:00:00 GMT</pubDate></item><item><title>Hytale Patch Notes - Update 4</title><link>https://hytale.com/news/2026/3/2026-03-25-hytale-patch-notes-update-4/</link><guid isPermaLink="true">https://hytale.com/news/2026/3/2026-03-25-hytale-patch-notes-update-4/</guid><description>It&amp;#39;s been 10 weeks since early access launched, and this is already our 4th update! There&amp;#39;s still a lot of work ahead of us. Our first updates were mostly bug fixes and foundational work. Not the flashiest stuff, but it&amp;#39;s necessary. We&amp;#39;re reworking major parts of the game, and that...</description><pubDate>Thu, 26 Mar 2026 10:00:00 GMT</pubDate></item><item><title>Hytale New Worlds Modding Contest</title><link>https://hytale.com/news/2026/3/2026-03-05-hytale-new-worlds-modding-contest/</link><guid isPermaLink="true">https://hytale.com/news/2026/3/2026-03-05-hytale-new-worlds-modding-contest/</guid><description>A QUICK WORD FROM SIMON Hytale is launching its first modding contest with $100,000 in total prizes! We are grateful to our partner in this contest, CurseForge, who will be managing all submissions, moderation and logistics so we can keep our focus on Hytale. My vision has always been that...</description><pubDate>Thu, 05 Mar 2026 15:00:00 GMT</pubDate></item><item><title>Hytale Patch Notes - Update 3</title><link>https://hytale.com/news/2026/2/2026-02-17-hytale-patch-notes-update-3/</link><guid isPermaLink="true">https://hytale.com/news/2026/2/2026-02-17-hytale-patch-notes-update-3/</guid><description>Hytale&apos;s 3rd update is here, four weeks into Early Access! Our release rhythm going forward: weekly pre-release patches for testing, bundled into a stable update every 2 to 6 weeks once things feel solid.Beyond regular updates, we&apos;re building chapters, larger content drops that unfold the Cursebreaker arc in Exploration Mode....</description><pubDate>Tue, 17 Feb 2026 15:00:00 GMT</pubDate></item><item><title>NPC Technical Rundown</title><link>https://hytale.com/news/2026/2/2026-02-11-npc-technical-rundown/</link><guid isPermaLink="true">https://hytale.com/news/2026/2/2026-02-11-npc-technical-rundown/</guid><description>Hello everyone! This post is going to briefly cover some topics relating to Hytale&apos;s NPC framework, its current state, how it looks, and where we want to take it. Some of the content might be a bit more technical, so feel free to skip through or skim the parts that...</description><pubDate>Wed, 11 Feb 2026 15:00:00 GMT</pubDate></item><item><title>Hotfixes: January 2026</title><link>https://hytale.com/news/2026/1/2026-01-27-hotfixes-january-2026/</link><guid isPermaLink="true">https://hytale.com/news/2026/1/2026-01-27-hotfixes-january-2026/</guid><description>HotfixesJanuary 28, 2026PerformanceFixed shadow display issuesReduced stuttering and input lag on NVIDIA graphics cardsStabilityFixed several crashes, including ones related to weather, armor equipping, and disconnectingImproved login reliability and server stabilityGameplayFixed compass not pointing to the correct locationImproved block placing in creativeImproved teleporter logic to prevent infinitely teleportingFixed crossbow misfires and...</description><pubDate>Tue, 27 Jan 2026 16:58:00 GMT</pubDate></item><item><title>Hytale Patch Notes - Update 2</title><link>https://hytale.com/news/2026/1/2026-01-24-hytale-patch-notes-update-2/</link><guid isPermaLink="true">https://hytale.com/news/2026/1/2026-01-24-hytale-patch-notes-update-2/</guid><description>Cosmetics &amp;amp; CustomizationNew Avatar customization options have been added for everyone.Bandit Mask + Side Knot (Variant)Blindfold + Thick (Variant)Bandage Blindfold + Thick, Left Eye, Right Eye (Variants)Vampire MouthCute MouthOrc MouthAdded white color to fantasy cotton cosmetic colorsUpdated visuals for the following haircuts:Single Side PigtailHair Stick BunSimple BobcutFighter BunsSmart ElvenWindsweptAdded new...</description><pubDate>Sat, 24 Jan 2026 10:30:00 GMT</pubDate></item><item><title>Hytale Patch Notes - Update 1</title><link>https://hytale.com/news/2026/1/2026-01-17-hytale-patch-notes-update-1/</link><guid isPermaLink="true">https://hytale.com/news/2026/1/2026-01-17-hytale-patch-notes-update-1/</guid><description>Hytale Patch Notes - Update 1Welcome to the first Hytale update! Today, we are releasing new content alongside a range of fixes and quality-of-life improvements. We are committed to maintaining a rapid patching cadence to address issues and improve the game as quickly as possible.World &amp;amp; EnvironmentAdded dinosaurs and other...</description><pubDate>Sat, 17 Jan 2026 11:00:00 GMT</pubDate></item><item><title>Hytale is finally here!</title><link>https://hytale.com/news/2026/1/2026-01-13-hytale-is-finally-here/</link><guid isPermaLink="true">https://hytale.com/news/2026/1/2026-01-13-hytale-is-finally-here/</guid><description>Hytale is finally here!The moment has arrived, Hytale is releasing into Early Access today!When we reacquired Hytale last November and became an independent studio, we promised to launch without any delays, and we are keeping that promise. The game is currently in Early Access in its truest form: unpolished and...</description><pubDate>Tue, 13 Jan 2026 15:00:00 GMT</pubDate></item><item><title>A look at Hytale&apos;s Lore and Philosophy</title><link>https://hytale.com/news/2026/1/2026-01-08-a-look-at-hytale-s-lore-and-philosophy/</link><guid isPermaLink="true">https://hytale.com/news/2026/1/2026-01-08-a-look-at-hytale-s-lore-and-philosophy/</guid><description>Hi everyone! I&apos;m Joe, holder of the keys to Hytale&apos;s lore vault, and I&apos;m going to take a few minutes to talk about our approach to narrative and lore, as well as to try to set or reset some expectations around it.Before we get stuck in, there&apos;s one thing I...</description><pubDate>Thu, 08 Jan 2026 19:16:00 GMT</pubDate></item><item><title>The Future of World Generation</title><link>https://hytale.com/news/2026/1/2026-01-05-the-future-of-world-generation/</link><guid isPermaLink="true">https://hytale.com/news/2026/1/2026-01-05-the-future-of-world-generation/</guid><description>Hello! I&apos;m Dan, the world generation engineer here at Hytale. Today I&apos;ll be joined by Amber, one of our designers. We&apos;ll be taking you through our world generator today, through the lenses of engineering and design.In this post, we want to discuss where we are right now and where we&apos;re...</description><pubDate>Mon, 05 Jan 2026 15:00:00 GMT</pubDate></item><item><title>An Introduction to Making Models for Hytale</title><link>https://hytale.com/news/2025/12/2025-12-22-an-introduction-to-making-models-for-hytale/</link><guid isPermaLink="true">https://hytale.com/news/2025/12/2025-12-22-an-introduction-to-making-models-for-hytale/</guid><description>Hello, I&apos;m Thomas Frick, and I&apos;ve been art directing Hytale for the past decade.Today, we are so happy to finally share some tips and tricks to get you started on making models in the Style of Hytale.There is so much to say on the topic! Consider this as an introduction...</description><pubDate>Mon, 22 Dec 2025 17:00:00 GMT</pubDate></item><item><title>Hytale&apos;s 1st FAQ</title><link>https://hytale.com/news/2025/12/2025-12-03-hytales-1st-faq/</link><guid isPermaLink="true">https://hytale.com/news/2025/12/2025-12-03-hytales-1st-faq/</guid><description>Hi, I&apos;m Patrick &apos;Lyall&apos; Derbic, and I&apos;m the Executive Director of Hytale. I&apos;m here today to answer some of the most common questions we&apos;ve seen online.So without further ado, let&apos;s get right into it:Will Hytale be on Steam?No, not initially. We want to spend our time in Early Access working...</description><pubDate>Wed, 03 Dec 2025 21:07:00 GMT</pubDate></item><item><title>Hytale Hardware Requirements</title><link>https://hytale.com/news/2025/12/2025-12-01-hytale-hardware-requirements/</link><guid isPermaLink="true">https://hytale.com/news/2025/12/2025-12-01-hytale-hardware-requirements/</guid><description>Hytale PC Performance &amp;amp; System RequirementsAs we get closer to launch, many players have asked what kind of hardware Hytale requires. Our goal is clear: make the game broadly accessible while still supporting the scale, simulation, and modability that define Hytale. Remember that we are still working on performance improvements.This...</description><pubDate>Mon, 01 Dec 2025 18:00:00 GMT</pubDate></item><item><title>Hytale Early Access: January 13, 2026</title><link>https://hytale.com/news/2025/11/2025-11-28-hytale-early-access-january-13-2026/</link><guid isPermaLink="true">https://hytale.com/news/2025/11/2025-11-28-hytale-early-access-january-13-2026/</guid><description>Hytale enters early access on January 13, 2026.Pre-purchase opens December 13, 2025.Two weeks ago, we, the original founders, repurchased Hytale, months after it was cancelled. We revived the project, and we are returning to a four-year-old legacy build that had been abandoned. We are personally committing funding for many years...</description><pubDate>Fri, 28 Nov 2025 15:00:00 GMT</pubDate></item><item><title>Hytale Creative Mode</title><link>https://hytale.com/news/2025/11/2025-11-25-hytale-creative-mode/</link><guid isPermaLink="true">https://hytale.com/news/2025/11/2025-11-25-hytale-creative-mode/</guid><description>Hey everyone! I am Ktar, the Creative Mode engineer on Hytale. I&apos;m excited to show you more about the creative side of Hytale! By swapping to Creative Mode in your world, you can fly around and explore, create, edit, make things explode, and more! We are focused on creating an...</description><pubDate>Tue, 25 Nov 2025 19:00:00 GMT</pubDate></item><item><title>Hytale Modding Strategy and Status</title><link>https://hytale.com/news/2025/11/2025-11-20-hytale-modding-strategy-and-status/</link><guid isPermaLink="true">https://hytale.com/news/2025/11/2025-11-20-hytale-modding-strategy-and-status/</guid><description>Hytale Modding Strategy and StatusHello, I am Slikey (Kevin Carstens), the Technical Director of Hytale.I want to give you a clear, honest overview of where Hytale modding stands today, what you can expect in the short term, and where we&apos;re taking this in the long run.This is not a polished...</description><pubDate>Thu, 20 Nov 2025 20:52:00 GMT</pubDate></item><item><title>HYTALE IS SAVED!</title><link>https://hytale.com/news/2025/11/2025-11-17-hytale-is-saved/</link><guid isPermaLink="true">https://hytale.com/news/2025/11/2025-11-17-hytale-is-saved/</guid><description>A new and exciting chapter for Hytale begins today.We are thrilled to announce that we have acquired Hytale from Riot Games. While it didn&apos;t make sense for them to continue developing it in its existing form, they ultimately wanted what&apos;s best for players, and that&apos;s for us to eventually play...</description><pubDate>Mon, 17 Nov 2025 17:00:00 GMT</pubDate></item><item><title>Spring 2025 Development Update</title><link>https://hytale.com/news/2025/3/2025-03-28-spring-2025-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2025/3/2025-03-28-spring-2025-development-update/</guid><description>Hi! In this update, we&apos;re going to take a look at some of the progress we&apos;ve been making in the first months of 2025, before looking ahead to the aspects of Hytale that we&apos;ll be playtesting internally over the course of this year. After that, it&apos;s time to finally reveal...</description><pubDate>Fri, 28 Mar 2025 15:00:00 GMT</pubDate></item><item><title>Winter 2024 Development Update</title><link>https://hytale.com/news/2024/12/2024-12-17-winter-2024-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2024/12/2024-12-17-winter-2024-development-update/</guid><description>Hello! In this end of year development update we&apos;ll be discussing the progress we&apos;ve made in 2024 and looking ahead to our plans for 2025. We&apos;ll catch up on this year&apos;s milestones, show the visual progress of the new engine, and take a look at the updated state of our...</description><pubDate>Tue, 17 Dec 2024 20:36:00 GMT</pubDate></item><item><title>Technical Explainer: Powering Up with Launch Pads</title><link>https://hytale.com/news/2024/12/2024-12-10-technical-explainer-powering-up-with-launch-pads/</link><guid isPermaLink="true">https://hytale.com/news/2024/12/2024-12-10-technical-explainer-powering-up-with-launch-pads/</guid><description>Hi everyone! For our second Technical Explainer, we’re going to take a look at our collaborative philosophy through the lens of a key feature in Hytale: launch pads.My name is Anna, and I’m an engineer on the Gameplay team. Our space is particularly interesting because it’s the perfect mix of...</description><pubDate>Tue, 10 Dec 2024 17:00:00 GMT</pubDate></item><item><title>Summer 2024 Development Update</title><link>https://hytale.com/news/2024/7/2024-07-29-summer-2024-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2024/7/2024-07-29-summer-2024-development-update/</guid><description>Hello! In today’s development update, we’ll be sharing perspectives from the team on the progress we’ve made in the first half of 2024. These include a first glimpse of our in-development new engine and an overview of the way we’re structuring the development of the game from 2025 onwards. We’ll...</description><pubDate>Mon, 29 Jul 2024 17:30:00 GMT</pubDate></item><item><title>Summer 2024 Technical Explainer: Hytale&apos;s Entity Component System</title><link>https://hytale.com/news/2024/6/2024-06-17-summer-2024-technical-explainer-hytale-s-entity-component-system-opwpcamdi/</link><guid isPermaLink="true">https://hytale.com/news/2024/6/2024-06-17-summer-2024-technical-explainer-hytale-s-entity-component-system-opwpcamdi/</guid><description>Hello everyone! Today we&apos;re going to take a quick peek behind the curtain at some of the technology underpinning Hytale’s engine with a specific focus on one of the frameworks we recently announced: Flecs—a lightweight and powerful entity component system (ECS).Some time ago, we talked about our decision to reboot...</description><pubDate>Mon, 17 Jun 2024 18:50:00 GMT</pubDate></item><item><title>Winter 2023 Development Update</title><link>https://hytale.com/news/2023/11/2023-11-30-winter-2023-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2023/11/2023-11-30-winter-2023-development-update/</guid><description>Hello! The team has been making steady progress since our update in the summer. We&apos;ve been hard at work merging our creative, design and technical efforts into a single team endeavor focused on delivering Hytale. Before we share more, let&apos;s recap the last three years of Hytale&apos;s development.In the first...</description><pubDate>Thu, 30 Nov 2023 16:40:00 GMT</pubDate></item><item><title>Studio growth and project progress: an update from Noxy and John</title><link>https://hytale.com/news/2023/6/2023-06-27-studio-growth-and-project-progress-an-update-from-noxy-and-john/</link><guid isPermaLink="true">https://hytale.com/news/2023/6/2023-06-27-studio-growth-and-project-progress-an-update-from-noxy-and-john/</guid><description>Today we&apos;re popping out from behind the curtain of secrecy to share a little bit about our growth as a studio and our progress with Hytale. You&apos;ll also get a glimpse at the evolution of Orbis from two new pieces of key art! Read on for updates from Hypixel Studios...</description><pubDate>Tue, 27 Jun 2023 16:00:00 GMT</pubDate></item><item><title>Summer 2022 Development Update</title><link>https://hytale.com/news/2022/7/2022-07-22-summer-2022-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2022/7/2022-07-22-summer-2022-development-update/</guid><description>Hi everyone! In this year’s summer post, we’re going to provide an update on the far-reaching technical investigations that we’ve been undertaking over the last year. We’ll also share more information about how our vision for Hytale is evolving, take a look at the changing face of Orbis, and introduce...</description><pubDate>Fri, 22 Jul 2022 14:45:00 GMT</pubDate></item><item><title>Winter 2021 Development Update</title><link>https://hytale.com/news/2021/11/2021-11-24-winter-2021-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2021/11/2021-11-24-winter-2021-development-update/</guid><description>Hi everyone! Last weekend, we made an appearance on Riot&apos;s Undercity Nights livestream to tell the story of Hytale&apos;s development. If you missed it, you can watch the whole segment on Riot&apos;s YouTube channel!We knew that this presentation was going to reach players that might not have heard of us,...</description><pubDate>Wed, 24 Nov 2021 17:00:00 GMT</pubDate></item><item><title>Summer 2021 Development Update</title><link>https://hytale.com/news/2021/7/2021-07-01-summer-2021-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2021/7/2021-07-01-summer-2021-development-update/</guid><description>Hello everyone! In today’s post, we’re going to provide an update on the progress we’ve made in the last six months, explain how our plans for Hytale have evolved, and take a look at some new and updated aspects of the game including weapon-specific combat styles, character customization, and AI.The...</description><pubDate>Thu, 01 Jul 2021 15:50:00 GMT</pubDate></item><item><title>December 2020 Development Update</title><link>https://hytale.com/news/2020/12/2020-12-10-december-2020-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2020/12/2020-12-10-december-2020-development-update/</guid><description>Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and...</description><pubDate>Thu, 10 Dec 2020 17:00:00 GMT</pubDate></item><item><title>Hytale Fan Art Showcase Vol. 4</title><link>https://hytale.com/news/2020/9/2020-09-24-hytale-fan-art-showcase-vol-4/</link><guid isPermaLink="true">https://hytale.com/news/2020/9/2020-09-24-hytale-fan-art-showcase-vol-4/</guid><description>Hi everybody! Today we&apos;re going to celebrate another set of incredible pieces by the Hytale community. Thank you so much to everyone who has invested their time and energy into making things inspired by our project. It&apos;s important to us that Hytale is a game that inspires and empowers its...</description><pubDate>Thu, 24 Sep 2020 16:35:00 GMT</pubDate></item><item><title>Progress Update: August 31 2020</title><link>https://hytale.com/news/2020/8/2020-08-31-progress-update-august-31-2020/</link><guid isPermaLink="true">https://hytale.com/news/2020/8/2020-08-31-progress-update-august-31-2020/</guid><description>Hi everybody! This month, we&apos;re going to reveal a new system that allows plants to grow and spread over time, discuss an upcoming change to the way we deliver new Hytale stuff to you every month, and share some fresh screenshots of the world of Orbis.First things first, however! We’ve...</description><pubDate>Mon, 31 Aug 2020 16:55:00 GMT</pubDate></item><item><title>Progress Update: July 30 2020</title><link>https://hytale.com/news/2020/7/2020-07-30-progress-update-july-30-2020/</link><guid isPermaLink="true">https://hytale.com/news/2020/7/2020-07-30-progress-update-july-30-2020/</guid><description>Hello everyone! In this blog post, we&apos;re going to give you an update on some exciting developments at Hypixel Studios. We&apos;ve also got a fresh batch of screenshots to share taken across the breadth of Orbis, featuring some never-before-seen environments and creatures!Introducing the Hypixel Studios office!Last month we hit a...</description><pubDate>Thu, 30 Jul 2020 16:45:00 GMT</pubDate></item><item><title>A closer look at landscape generation in Hytale</title><link>https://hytale.com/news/2020/6/2020-06-29-a-closer-look-at-landscape-generation-in-hytale/</link><guid isPermaLink="true">https://hytale.com/news/2020/6/2020-06-29-a-closer-look-at-landscape-generation-in-hytale/</guid><description>Hi there! In this post, we&apos;re going to take a closer look at Hytale&apos;s world generation system - specifically, the various techniques we use to create dramatic, procedurally generated landscapes across each of adventure mode’s zones.We first discussed this topic in January 2019, and you may wish to go back...</description><pubDate>Mon, 29 Jun 2020 15:30:00 GMT</pubDate></item><item><title>Progress Update: May 30 2020</title><link>https://hytale.com/news/2020/5/2020-05-30-progress-update-may-30-2020/</link><guid isPermaLink="true">https://hytale.com/news/2020/5/2020-05-30-progress-update-may-30-2020/</guid><description>Hi everybody! In this post, we’re going to explore some of the under-the-hood improvements we’ve made to Hytale’s character customization system - changes that expand the range of characters you’ll be able to create both in-game and through the use of Hytale’s modding tools. We’re also going to take a...</description><pubDate>Sat, 30 May 2020 22:00:00 GMT</pubDate></item><item><title>Progress Update: April 30 2020</title><link>https://hytale.com/news/2020/4/2020-04-30-progress-update-april-30-2020/</link><guid isPermaLink="true">https://hytale.com/news/2020/4/2020-04-30-progress-update-april-30-2020/</guid><description>Hello! In this post, we&apos;re going to unveil some of the improvements that we&apos;ve made to the adventure mode user interface and equipment system, demonstrate what&apos;s possible with new angled roof blocks, and finish up with a brand new piece of music from the Hytale soundtrack.It&apos;s been a busy, exciting...</description><pubDate>Thu, 30 Apr 2020 18:15:00 GMT</pubDate></item><item><title>Entering a new era for Hypixel Studios: an announcement from Simon and Noxy</title><link>https://hytale.com/news/2020/4/2020-04-16-entering-a-new-era-for-hypixel-studios-an-announcement-from-simon-and-noxy/</link><guid isPermaLink="true">https://hytale.com/news/2020/4/2020-04-16-entering-a-new-era-for-hypixel-studios-an-announcement-from-simon-and-noxy/</guid><description>Today we have a major announcement to make about the future of Hypixel Studios. Simon and Noxy have each written letters to the community to reveal the next steps that we’ll be taking as a team, and to explain what this means for Hytale itself.SimonToday, we’re making a major announcement...</description><pubDate>Thu, 16 Apr 2020 14:59:00 GMT</pubDate></item><item><title>Announcement FAQ: April 16 2020</title><link>https://hytale.com/news/2020/4/2020-04-16-announcement-faq-april-16-2020/</link><guid isPermaLink="true">https://hytale.com/news/2020/4/2020-04-16-announcement-faq-april-16-2020/</guid><description>Hi everyone! This FAQ is intended to answer questions arising from our recent set of announcements. If you haven’t done so already, please read these letters to the community from Simon and Noxy for important information about our new relationship with Riot Games and what it means for Hytale!It’s our...</description><pubDate>Thu, 16 Apr 2020 14:58:00 GMT</pubDate></item><item><title>Progress Update: March 26 2020</title><link>https://hytale.com/news/2020/3/2020-03-26-progress-update-march-26-2020/</link><guid isPermaLink="true">https://hytale.com/news/2020/3/2020-03-26-progress-update-march-26-2020/</guid><description>Hi, everyone! In this progress update, we&apos;re going to welcome some new developers to the Hypixel Studios team, show off some recent prefabs and points of interest from later in adventure mode, and show the progress that is being made with Hytale’s AI system. Today, we’re also releasing a new...</description><pubDate>Thu, 26 Mar 2020 15:55:00 GMT</pubDate></item><item><title>Hytale Fan Art Showcase Vol. 3</title><link>https://hytale.com/news/2020/3/2020-03-26-hytale-fan-art-showcase-vol-3/</link><guid isPermaLink="true">https://hytale.com/news/2020/3/2020-03-26-hytale-fan-art-showcase-vol-3/</guid><description>Hi, everyone! In addition to today&apos;s progress update, we&apos;re going to show off another batch of amazing community artwork. Thank you to everybody who has spent time creating things inspired by Hytale - it means a huge amount to all of us on the team. If your work isn&apos;t featured...</description><pubDate>Thu, 26 Mar 2020 15:50:00 GMT</pubDate></item><item><title>Inside the Hytale foley studio</title><link>https://hytale.com/news/2020/2/2020-02-27-inside-the-hytale-foley-studio/</link><guid isPermaLink="true">https://hytale.com/news/2020/2/2020-02-27-inside-the-hytale-foley-studio/</guid><description>Foley is the process by which ordinary objects are used to create the sound effects you hear in TV shows, films, and videogames. In this post, we’re going to reveal how Hytale sound designer Kieran Fitzpatrick goes about creating audio for everything from weapon swings to creepy creatures. Consider this...</description><pubDate>Thu, 27 Feb 2020 19:25:00 GMT</pubDate></item><item><title>Progress Update: January 29 2020</title><link>https://hytale.com/news/2020/1/2020-01-29-progress-update-january-29-2020/</link><guid isPermaLink="true">https://hytale.com/news/2020/1/2020-01-29-progress-update-january-29-2020/</guid><description>Hi, everyone! In this post, we&apos;re going to round up a selection of the development activity that has been taking place since the team returned from their holiday break. We&apos;ll take a look at some experimental new rendering techniques, take a deep dive into Hytale&apos;s upgraded atmospheric audio system, and...</description><pubDate>Wed, 29 Jan 2020 17:25:00 GMT</pubDate></item><item><title>Progress Update: December 12 2019</title><link>https://hytale.com/news/2019/12/2019-12-12-progress-update-december-12-2019/</link><guid isPermaLink="true">https://hytale.com/news/2019/12/2019-12-12-progress-update-december-12-2019/</guid><description>Hi! At the end of November, we published our first progress update - a smaller round-up of recent development work that included new biomes, farming, and some new creatures. In this post, we&apos;re going to give you a glimpse at some of the progress that we&apos;ve made since, including exciting...</description><pubDate>Thu, 12 Dec 2019 20:30:00 GMT</pubDate></item><item><title>November 2019 development update</title><link>https://hytale.com/news/2019/11/2019-11-27-november-2019-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2019/11/2019-11-27-november-2019-development-update/</guid><description>Hi, everyone! In this post, we’re going to update you on our future plans for Hytale, discuss the reasons why we’ve been quiet lately, and explain how we’re changing our approach to blog posts in order to ensure that we can be more transparent about the development of the game...</description><pubDate>Wed, 27 Nov 2019 17:46:00 GMT</pubDate></item><item><title>Hytale graphics update</title><link>https://hytale.com/news/2019/11/2019-11-27-hytale-graphics-update/</link><guid isPermaLink="true">https://hytale.com/news/2019/11/2019-11-27-hytale-graphics-update/</guid><description>Hytale is based on a custom engine that has been built from scratch over the last four years. This year, our engine developers have continued to upgrade our technology with new features, including real time shadows, improved water effects and bloom, and a host of improvements to rendering and particle...</description><pubDate>Wed, 27 Nov 2019 17:45:00 GMT</pubDate></item><item><title>Four new pieces of music from the Hytale soundtrack</title><link>https://hytale.com/news/2019/11/2019-11-27-four-new-pieces-of-music-from-the-hytale-soundtrack/</link><guid isPermaLink="true">https://hytale.com/news/2019/11/2019-11-27-four-new-pieces-of-music-from-the-hytale-soundtrack/</guid><description>Over the last year, Hytale composer Oscar Garvin has produced dozens of new tracks for the game. In Hytale, each zone has a distinct set of music that helps establish its atmosphere and sense of place. Many biomes and points of interest have their own unique soundtracks, too, and we’re...</description><pubDate>Wed, 27 Nov 2019 17:44:00 GMT</pubDate></item><item><title>Progress Update: November 27 2019</title><link>https://hytale.com/news/2019/11/2019-11-27-progress-update-november-27-2019/</link><guid isPermaLink="true">https://hytale.com/news/2019/11/2019-11-27-progress-update-november-27-2019/</guid><description>Hello again! We’ve already put out quite a few posts today, but this one’s a little bit different. Instead of focusing on a single feature or big reveal, we’re going to round up a selection of the work that the team has been doing lately. This is one way that...</description><pubDate>Wed, 27 Nov 2019 17:43:00 GMT</pubDate></item><item><title>Custom content in Hytale</title><link>https://hytale.com/news/2019/8/2019-08-20-custom-content-in-hytale/</link><guid isPermaLink="true">https://hytale.com/news/2019/8/2019-08-20-custom-content-in-hytale/</guid><description>When we announced Hytale, we said that we&apos;d be providing players with all of the tools that we&apos;ve developed in order to create the game. Over the last couple of months, we&apos;ve received lots of questions about what that means for modders and content creators.In the past, we&apos;ve discussed how...</description><pubDate>Tue, 20 Aug 2019 22:00:00 GMT</pubDate></item><item><title>July 2019 development update</title><link>https://hytale.com/news/2019/7/2019-07-24-july-2019-development-update/</link><guid isPermaLink="true">https://hytale.com/news/2019/7/2019-07-24-july-2019-development-update/</guid><description>Hi, everyone! We appreciate that it&apos;s been a little while since our last post. Today, we&apos;re rolling out a new blog post along with a new fan art showcase and an updated media page. More on that in a little bit! First, an update from the team.Since our last blog...</description><pubDate>Wed, 24 Jul 2019 15:15:00 GMT</pubDate></item><item><title>Outlanders revealed</title><link>https://hytale.com/news/2019/7/2019-07-24-outlanders-revealed/</link><guid isPermaLink="true">https://hytale.com/news/2019/7/2019-07-24-outlanders-revealed/</guid><description>Earlier in the year, we unveiled zone 3 - a place of boreal forests, treacherous mountain ranges, winding rivers and deep ice caves. We showed you some of the creatures that inhabit this region, from hardy mountain goats to bears, woodpeckers, and even a yeti. If you&apos;ve not checked that...</description><pubDate>Wed, 24 Jul 2019 15:10:00 GMT</pubDate></item><item><title>Hytale Fan Art Showcase vol. 2</title><link>https://hytale.com/news/2019/7/2019-07-24-hytale-fan-art-showcase-vol-2/</link><guid isPermaLink="true">https://hytale.com/news/2019/7/2019-07-24-hytale-fan-art-showcase-vol-2/</guid><description>As part of this update, we&apos;ve tinkered with the design of the community section and added a whole draft of amazing new fan art pieces. The skill and creativity of the Hytale community is a continual source of excitement and motivation for us as we work on the game -...</description><pubDate>Wed, 24 Jul 2019 15:05:00 GMT</pubDate></item><item><title>Rising expectations, new challenges and next steps: an update from the Hytale team</title><link>https://hytale.com/news/2019/5/2019-05-03-rising-expectations-new-challenges-and-next-steps-an-update-from-the-hytale-team/</link><guid isPermaLink="true">https://hytale.com/news/2019/5/2019-05-03-rising-expectations-new-challenges-and-next-steps-an-update-from-the-hytale-team/</guid><description>It’s hard to believe that it’s been almost five months since we announced Hytale. The moments before the trailer launched were some of the most nerve-wracking that any of us have experienced in our careers. We were proud of the game, but none of us could have predicted how the...</description><pubDate>Fri, 03 May 2019 17:45:00 GMT</pubDate></item><item><title>Designing monsters for Hytale</title><link>https://hytale.com/news/2019/4/2019-04-26-designing-monsters-for-hytale/</link><guid isPermaLink="true">https://hytale.com/news/2019/4/2019-04-26-designing-monsters-for-hytale/</guid><description>It wouldn’t be an adventure without monsters to encounter. Today, we’re going to go into a little bit more detail about some of the dangerous foes you’ll face as you explore Orbis in adventure mode. Once again, arachnophobes beware! There’s a spider at the end of this post - stop...</description><pubDate>Fri, 26 Apr 2019 18:20:00 GMT</pubDate></item><item><title>Creating creature sounds for Hytale</title><link>https://hytale.com/news/2019/4/2019-04-19-creating-creature-sounds-for-hytale/</link><guid isPermaLink="true">https://hytale.com/news/2019/4/2019-04-19-creating-creature-sounds-for-hytale/</guid><description>In this blog post, we&apos;re going to show you how Hytale sfx designer Kieran Fitzpatrick goes about creating sound effects for the game. In order to demonstrate this process, we&apos;re going to take a closer look at one of the denizens of zone 1: the swamp-dwelling Fen Stalker.You may have...</description><pubDate>Fri, 19 Apr 2019 20:45:00 GMT</pubDate></item><item><title>A visual tour of zone 3</title><link>https://hytale.com/news/2019/4/2019-04-12-a-visual-tour-of-zone-3/</link><guid isPermaLink="true">https://hytale.com/news/2019/4/2019-04-12-a-visual-tour-of-zone-3/</guid><description>Last week, we closed out our presentation about the history of Hytale at EGX Rezzed with a closer look at zone 3. If you didn’t catch it at the time, here it is!As detailed in our introduction to worldgen back in January, each of Hytale’s zones is procedurally generated using...</description><pubDate>Fri, 12 Apr 2019 17:40:00 GMT</pubDate></item><item><title>An introduction to building NPC behaviors</title><link>https://hytale.com/news/2019/4/2019-04-04-an-introduction-to-building-npc-behaviors/</link><guid isPermaLink="true">https://hytale.com/news/2019/4/2019-04-04-an-introduction-to-building-npc-behaviors/</guid><description>In today’s article, we’re going to give you an overview of how Hytale’s behavior scripting system provides ways to bring NPCs and creatures to life. To do this we’re going to show you some aspects of Trork behavior - how they react to the player, the environment, and each other....</description><pubDate>Thu, 04 Apr 2019 13:05:00 GMT</pubDate></item><item><title>The creation of a new point of interest for adventure mode</title><link>https://hytale.com/news/2019/3/2019-03-29-the-creation-of-a-new-point-of-interest-for-adventure-mode/</link><guid isPermaLink="true">https://hytale.com/news/2019/3/2019-03-29-the-creation-of-a-new-point-of-interest-for-adventure-mode/</guid><description>Building content for Hytale involves a collaborative process that we’ve developed in the course of more than three years of work on the game. In this blog post, we’re going to demonstrate this process by showing how our artists and world team developers work together to create new prefabs. As...</description><pubDate>Fri, 29 Mar 2019 18:25:00 GMT</pubDate></item><item><title>Three new pieces of Hytale music</title><link>https://hytale.com/news/2019/3/2019-03-22-three-new-pieces-of-hytale-music/</link><guid isPermaLink="true">https://hytale.com/news/2019/3/2019-03-22-three-new-pieces-of-hytale-music/</guid><description>Music plays a vital role in establishing the mood for your adventures across the world of Orbis. Over the last couple of months, we’ve provided a few opportunities to sample Hytale’s soundtrack. Back in January, we released two full tracks - Traveling Band and Night on the Dunes - which...</description><pubDate>Fri, 22 Mar 2019 18:30:00 GMT</pubDate></item><item><title>Building with blocks in Hytale</title><link>https://hytale.com/news/2019/3/2019-03-08-building-with-blocks-in-hytale/</link><guid isPermaLink="true">https://hytale.com/news/2019/3/2019-03-08-building-with-blocks-in-hytale/</guid><description>It’s important to us that Hytale players have all the tools they need in order to bring their ideas to life. We’ve already covered Hytale Model Maker, which allows players to create their own models and import them directly into the game. In this post we’re going to focus on...</description><pubDate>Fri, 08 Mar 2019 18:40:00 GMT</pubDate></item><item><title>A peek at some of zone 1&apos;s wildlife</title><link>https://hytale.com/news/2019/3/2019-03-01-a-peek-at-some-of-zone-1-s-wildlife/</link><guid isPermaLink="true">https://hytale.com/news/2019/3/2019-03-01-a-peek-at-some-of-zone-1-s-wildlife/</guid><description>As we wrote in our worldgen introduction back in January, each zone in Hytale’s adventure mode features its own unique elements, including geology, plants, NPCs, monsters, and animal life. In this post, we’re going to give you a closer look at some of the creatures that you’ll encounter in the...</description><pubDate>Fri, 01 Mar 2019 22:20:00 GMT</pubDate></item><item><title>Hytale Fan Art Showcase vol. 1</title><link>https://hytale.com/news/2019/2/2019-02-22-hytale-fan-art-showcase-vol-1/</link><guid isPermaLink="true">https://hytale.com/news/2019/2/2019-02-22-hytale-fan-art-showcase-vol-1/</guid><description>It&apos;s hard to believe that it&apos;s only been two months since we announced Hytale. We&apos;ve been blown away by the attention that the game has received. After three years of working on the game in secret, every tweet, article, and video means a lot to us.It&apos;s been particularly exciting to...</description><pubDate>Fri, 22 Feb 2019 20:50:00 GMT</pubDate></item><item><title>Customizing your character in Hytale</title><link>https://hytale.com/news/2019/2/2019-02-15-customizing-your-character-in-hytale/</link><guid isPermaLink="true">https://hytale.com/news/2019/2/2019-02-15-customizing-your-character-in-hytale/</guid><description>Hytale provides players with the power to customize their character in a wide variety of ways. Whether you’re ransacking a dungeon in adventure mode or taking on other players in a minigame, your avatar provides an opportunity to express yourself. In this article, we’re going to provide an overview of...</description><pubDate>Fri, 15 Feb 2019 21:10:00 GMT</pubDate></item><item><title>Exploring Hytale’s block tech</title><link>https://hytale.com/news/2019/2/2019-02-08-exploring-hytale-s-block-tech/</link><guid isPermaLink="true">https://hytale.com/news/2019/2/2019-02-08-exploring-hytale-s-block-tech/</guid><description>If you’ve watched the Hytale announcement trailer or taken a look at our media section, you’ll have seen plenty of landscapes and prefabs - and each of them has been built with blocks. Today we’re going to explain the features and techniques that make Hytale blocks special, and how you’ll...</description><pubDate>Fri, 08 Feb 2019 19:00:00 GMT</pubDate></item><item><title>Key art showcase</title><link>https://hytale.com/news/2019/2/2019-02-01-key-art-showcase/</link><guid isPermaLink="true">https://hytale.com/news/2019/2/2019-02-01-key-art-showcase/</guid><description>In this post, we’re going to be taking a closer look at three pieces of Hytale key art - the kind of thing you might find used for posters or wallpapers. Artist Thomas ‘Xael’ Frick created each of these images to express the personality of locations and characters that you’ll...</description><pubDate>Fri, 01 Feb 2019 21:30:00 GMT</pubDate></item><item><title>An overview of Hytale’s server technology</title><link>https://hytale.com/news/2019/1/2019-01-25-an-overview-of-hytales-server-technology/</link><guid isPermaLink="true">https://hytale.com/news/2019/1/2019-01-25-an-overview-of-hytales-server-technology/</guid><description>In this article, we’re going to introduce the technology that underpins every Hytale server - both how they work and how you’ll interact with them. In order to do so we’ll need to use some technical language, but we hope that you’ll be excited by the work we’re doing to...</description><pubDate>Fri, 25 Jan 2019 19:00:00 GMT</pubDate></item><item><title>Take a closer look at Hytale Model Maker</title><link>https://hytale.com/news/2019/1/2019-01-18-take-a-closer-look-at-hytale-model-maker/</link><guid isPermaLink="true">https://hytale.com/news/2019/1/2019-01-18-take-a-closer-look-at-hytale-model-maker/</guid><description>In this post, we&apos;re going to give you a closer look at the Hytale Model Maker - the browser and app-based modeling, texturing, and animation toolkit that comes with Hytale. You may have caught a glimpse of it already in the announcement trailer or read about it on the game...</description><pubDate>Fri, 18 Jan 2019 20:33:00 GMT</pubDate></item><item><title>Music track preview, looking back at the announcement, and an FAQ update!</title><link>https://hytale.com/news/2019/1/2019-01-13-music-track-preview-looking-back-at-the-announcement-and-an-faq-update/</link><guid isPermaLink="true">https://hytale.com/news/2019/1/2019-01-13-music-track-preview-looking-back-at-the-announcement-and-an-faq-update/</guid><description>Hey all! As of today, it’s been exactly a month since the Hytale trailer unveil. As such, it feels appropriate to cast an eye over the last month and address some of the most common questions we’ve received.Before we get to that, we’d like to give you a further taste...</description><pubDate>Sun, 13 Jan 2019 22:05:00 GMT</pubDate></item><item><title>Worldgen Introduction</title><link>https://hytale.com/news/2019/1/2019-01-04-worldgen-introduction/</link><guid isPermaLink="true">https://hytale.com/news/2019/1/2019-01-04-worldgen-introduction/</guid><description>Today we&apos;re going to provide a first look at Hytale&apos;s world generation system: the technology that underpins every area you&apos;ll explore as you progress through adventure mode. As you might expect, there&apos;s a lot to cover - so let&apos;s get to it!First, however, a quick note: in order to focus...</description><pubDate>Fri, 04 Jan 2019 21:38:00 GMT</pubDate></item><item><title>Happy holidays from the Hytale team!</title><link>https://hytale.com/news/2018/12/2018-12-20-happy-holidays-from-the-hytale-team/</link><guid isPermaLink="true">https://hytale.com/news/2018/12/2018-12-20-happy-holidays-from-the-hytale-team/</guid><description>This has been an incredible week for the entire Hytale team. As we publish this, the Hytale announcement trailer has been viewed more than 11 million times - a number that far exceeds our wildest expectations!We can&apos;t thank the gaming community enough for all of the amazing support we’ve received...</description><pubDate>Thu, 20 Dec 2018 16:28:00 GMT</pubDate></item><item><title>The Hytale FAQ: December 13th 2018</title><link>https://hytale.com/news/2018/12/2018-12-13-hytale-faq/</link><guid isPermaLink="true">https://hytale.com/news/2018/12/2018-12-13-hytale-faq/</guid><description>We&amp;rsquo;ve just unleashed a hurricane of information about Hytale, so it&amp;rsquo;s natural that you might have some questions. Below, you&amp;rsquo;ll find an extensive FAQ covering many important topics, including an extra FAQ aimed squarely at content creators. General FAQ When is Hytale coming out? This date is still to be...</description><pubDate>Thu, 13 Dec 2018 13:15:00 GMT</pubDate></item><item><title>Welcome to Hypixel Studios</title><link>https://hytale.com/news/2018/12/2018-12-13-simon-and-rezzus/</link><guid isPermaLink="true">https://hytale.com/news/2018/12/2018-12-13-simon-and-rezzus/</guid><description>This is a really exciting day for us for two reasons. We’re not just announcing a game - we’re also taking a major step forward in our journey as game developers.Hypixel started as just the two of us making Minecraft maps. We would spend endless hours cobbling our creations together...</description><pubDate>Thu, 13 Dec 2018 13:10:00 GMT</pubDate></item><item><title>Get to know Hytale’s NPCs</title><link>https://hytale.com/news/2018/12/2018-12-13-get-to-know-hytale-s-npcs/</link><guid isPermaLink="true">https://hytale.com/news/2018/12/2018-12-13-get-to-know-hytale-s-npcs/</guid><description>Our first look trailer has given you a glimpse of some of the hostile and friendly creatures that you’ll encounter in Hytale’s adventure mode, but in this article we’re going to dive a bit deeper. Below, you’ll find information on a number of creature types, and we’re going to use...</description><pubDate>Thu, 13 Dec 2018 13:05:00 GMT</pubDate></item><item><title>A sneak peek at Hytale’s user interface</title><link>https://hytale.com/news/2018/12/2018-12-13-a-sneak-peek-at-hytale-s-user-interface/</link><guid isPermaLink="true">https://hytale.com/news/2018/12/2018-12-13-a-sneak-peek-at-hytale-s-user-interface/</guid><description>We’ve been working on Hytale for several years, and today we finally revealed the whole scope of the project. While we made a choice not to show too much of Hytale’s interface in the trailer, we want to take this opportunity to show what we’ve been working on behind the...</description><pubDate>Thu, 13 Dec 2018 13:00:00 GMT</pubDate></item></channel></rss>