Universal Arts School
Training the next generation of digital artists. Industry-focused programs, real mentorship & career clarity. Start your journey!
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Universal Arts School Official Website
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Entra en la industria con la metodología que usan los TOP studios. Te enseñamos con pasión la metodología que te permite desarrollar tus habilidades creativas.
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Página de registro para una clarity session explicativa sobre alguno de nuestros productos de formación sobre videojuegos, cine, animación y arte digital
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Página de registro para una clarity session explicativa sobre alguno de nuestros productos de formación sobre videojuegos, cine, animación y arte digital
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Since 1994, at Universal Arts School we’ve passionately taught the methodology that enables you to develop your creative skills and make them highly valued in the film, video game, and digital art industries.
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THE ROOKIES ARTICLES
Universal Arts School Graduates on Presenting a Competitive Portfolio, Working in the Industry, and Lessons Learned Along the Way | The Rookies Blog
Universal Arts School Graduates on Presenting a Competitive Portfolio, Working in the Industry, and Lessons Learned Along the Way | The Rookies Blog
If you are planning on entering the Rookie Awards 2023, check out these valuable tips from Universal Arts School graduates who found success in 2022.
Career Advice: Working as Lead 3D & Character Artist in Games | The Rookies Blog
Career Advice: Working as Lead 3D & Character Artist in Games | The Rookies Blog
Andres Prados Muñoz is a Lead 3D & Character Artist based in Spain. He sits down with us to share his journey and advice to aspiring artists looking for an exciting and challenging career like his own.
Behind the Scenes of Minarok: Worldbuilding, Character Design, and Sci-Fi Storytelling | The Rookies Blog
Behind the Scenes of Minarok: Worldbuilding, Character Design, and Sci-Fi Storytelling | The Rookies Blog
Majo Cuellar’s Minarok is a character-driven sci-fi project blending cosmic horror, retro-futurism, and emotional storytelling on a desolate prison planet.
Building Dogma: Dark Medieval Fantasy Meets RPG | The Rookies Blog
Building Dogma: Dark Medieval Fantasy Meets RPG | The Rookies Blog
Hui Lin from Universal Arts School reveals how a one-person project became Dogma, a dark medieval fantasy RPG brought to life by a team of final-year students.
3D Pokémon Fan Art Done Right: Creating an Aggron Diorama | The Rookies Blog
3D Pokémon Fan Art Done Right: Creating an Aggron Diorama | The Rookies Blog
Raphael Mistler, a graduate of Universal Arts School, brings a nostalgic twist to the world of 3D art with his reimagining of Aggron, inspired by Vivien Siemers’ concept. Bringing together the charm of Pokémon with the dramatic flair of Kaiju aesthetics, Raphael created a hand-painted diorama that showcases both his technical skills and creativity. If you would like to take on a similar project, this breakdown will guide you through stages such as sculpting, texturing, and rendering - have fun!
Creating a Stylised Bust From a 2D Concept Art | The Rookies Blog
Creating a Stylised Bust From a 2D Concept Art | The Rookies Blog
Discover Raphael Mistler's process for improving anatomy skills and hand-painting techniques on a stylised character from a 2D concept.
Voxelization Techniques Using HDA for Real-Time Games and Cinematics | The Rookies Blog
Voxelization Techniques Using HDA for Real-Time Games and Cinematics | The Rookies Blog
Discover how Universal Arts School student Mattia Ceron’s Houdini Digital Asset (HDA) streamlines voxelization for real-time games and cinematic productions.
Medieval Resort: How To Create a Fantasy Environment | The Rookies Blog
Medieval Resort: How To Create a Fantasy Environment | The Rookies Blog
This article details the process of environment design from concept to execution, offering insights into level design, modeling, texturing, and optimisation.
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