City builders should stop trying to do everythingIf you’re not a Medium member, read this story for free on unmappedworlds.com. I have paywall-free email newsletter there too.4d agoA response icon24d agoA response icon2
Oy, let me miss thingsHidden content, illusory walls, and why completion percentages ruin everythingMar 16Mar 16
I wasted my gaming day chasing a feelingWhy I keep replaying games I’ve already mastered instead of trying something new.Mar 9Mar 9
I fucking love dwarvesWhy I always pick the dwarf, and why most games waste the archetypeMar 2A response icon2Mar 2A response icon2
I one-shot everything in Tainted Grail and kept playingHow a AA RPG’s systems fed into each other better than I expected.Feb 23Feb 23
The dishwasher problem with crafting in gamesFixing my dishwasher for $10 felt more like ‘crafting’ than any legendary sword I’ve ever forged. Here’s why.Feb 16Feb 16
When paying attention pays offHow some games trick you into engaging with their world and lore, and why I love it.Feb 9Feb 9
The blacksmith I didn’t mean to befriendHow Tainted Grail: Fall of Avalon creates third places and simulates communities with real feeling NPCs.Feb 2Feb 2
Preparation as play: Vintage StoryDigital food preservation, scarcity in the age of abundance, and aesthetically pleasing larders.Jan 26A response icon4Jan 26A response icon4
Why Valheim’s food feels good (and Fallout 4’s doesn’t)I’m standing at my little Viking campfire, about to fight Eikthyr. He’s the game’s first boss — an enormous glowing stag with electrified…Jan 19A response icon1Jan 19A response icon1