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    <title>MultiMC</title>
    <link>https://multimc.org/</link>
    <description>Recent content on MultiMC</description>
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    <lastBuildDate>Fri, 03 Feb 2023 00:00:00 +0000</lastBuildDate>
    
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    <item>
      <title>0.7.0 - The forever develop release</title>
      <link>https://multimc.org/posts/0-7-0-update.html</link>
      <pubDate>Fri, 03 Feb 2023 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-7-0-update.html</guid>
      <description> This is a nice big rollup release with all kinds of things that accumulated since the last release.
With this, we are also abandoning the concept of stable releases. From now on, MultiMC will always use the develop channel.
Some selected changes  Remove concept of switching update channels Improve path parsing for modrinth packs GH-4978: Add button to log back in when the account has expired GH-4964: Load ShowGameTimeHours setting correctly on settings page Added a button to copy the MSA code Added a setting to display playtime in hours only GH-3516: Display available versions for Solder packs Match CurseForge pack description format in Technic UI Include the modpack version in instance title Allow Technic pack API urls to be used in search Improve ATLauncher modpack platform UI Confirm screenshot upload Improve Modrinth description&amp;rsquo;s page rendering Log file extension of mods to clear ambiguity Shortcut creation has been added Added log upload confirmation Implement handling of client-overrides for Modrinth GH-4724: Set suggested version for Modrinth packs when it is changed  </description>
    </item>
    
    <item>
      <title>0.6.16 - The Modpack Apocalypse</title>
      <link>https://multimc.org/posts/0-6-16-update.html</link>
      <pubDate>Thu, 09 Jun 2022 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-16-update.html</guid>
      <description>This brings some good and bad changes to modpack platforms, along with various fixes.
We&amp;rsquo;ve added Modrinth as a directly supported modpack platform. It&amp;rsquo;s nice, and the list of packs available from it is slowly growing.
We can no longer directly import FTB modpacks from the FTB platform. Instead, this has been replaced by import from the FTB App. You can get FTB modpacks through the FTB App and then import them into MultiMC using the FTB App Import page in Add Instance.</description>
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    <item>
      <title>Migration to Microsoft account is required</title>
      <link>https://multimc.org/posts/microsoft-migration.html</link>
      <pubDate>Sun, 06 Mar 2022 12:00:00 +0200</pubDate>
      
      <guid>https://multimc.org/posts/microsoft-migration.html</guid>
      <description>By now you&amp;rsquo;ve probably heard the news that Mojang is migrating everyone&amp;rsquo;s Minecraft accounts to Microsoft accounts. The date when Mojang accounts will stop working is around the corner now - it is the 10th of March, 4 days from now.
You can read about it on the Minecraft website and this page.
To go through the migration:
 Go to https://www.minecraft.net Log in with your Mojang account You should see something similar to this:  Click the big green button and follow the instructions.</description>
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    <item>
      <title>IMPORTANT MESSAGE - Security vulnerability in Minecraft</title>
      <link>https://multimc.org/posts/log4j-remote-execution.html</link>
      <pubDate>Fri, 10 Dec 2021 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/log4j-remote-execution.html</guid>
      <description>Hello, you may have seen all kinds of chaos and misunderstanding related to a security bug in log4j that can allow attackers to run code on your machine.
All versions of the game that use an unpatched or old version of the log4j library are susceptible to attacks - if you are running a server, or are connecting to one.
Single player should be safe.
NOTE: log4j has been further updated to 2.</description>
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    <item>
      <title>0.6.14 - Microsoft account refinement, Forge 1.17&#43; and other fixes</title>
      <link>https://multimc.org/posts/0-6-14-update.html</link>
      <pubDate>Wed, 08 Dec 2021 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-14-update.html</guid>
      <description>This further refines Microsoft account support, along with small fixes related to modpack platforms and Java runtime detection.
It&amp;rsquo;s also been 10 years since the first release of MultiMC. All background cats are now ready to party! What comes next, in no particular order:
 Complete rework of Java runtime management. With the release of 1.18, the game now requires even more different versions of the JRE, and a solution is required.</description>
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    <item>
      <title>0.6.13 - Microsoft account integration</title>
      <link>https://multimc.org/posts/0-6-13-update.html</link>
      <pubDate>Thu, 09 Sep 2021 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-13-update.html</guid>
      <description>This release brings initial support for Microsoft accounts, along with a nice pile of modpack platform changes and improved Java runtime detection.
What comes next:
 Bug fixes for Microsoft authentication (broken offline play, overzealous token refreshing, etc.). Fixes for the current issues with Forge 1.17.x and newer. Complete rework of Java runtime management. The game now requires different versions of the JRE and our current approach no longer works.</description>
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    <item>
      <title>0.6.12 - Spring cleaning and modpack platforms</title>
      <link>https://multimc.org/posts/0-6-12-update.html</link>
      <pubDate>Sun, 21 Mar 2021 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-12-update.html</guid>
      <description>After roughly one year of maintenance and development work by various contributors, we&amp;rsquo;re just calling it a good time to release.
What got added since the last time? Quite a bit! But in general, this is more of a spring cleaning before the major changes that we need to make come in.
What comes next after this:
 Rework of the account system to add support for Microsoft accounts Rework of the Mojang accounts to allow them to co-exist with Microsoft accounts General fixes to dealing with account state and skins &amp;ndash; currently, we use a third party service to fetch skins and we only do it on application start.</description>
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    <item>
      <title>About Microsoft accounts</title>
      <link>https://multimc.org/posts/microsoft-accounts.html</link>
      <pubDate>Sat, 24 Oct 2020 00:22:00 +0200</pubDate>
      
      <guid>https://multimc.org/posts/microsoft-accounts.html</guid>
      <description>By now you&amp;rsquo;ve probably heard the news that Mojang will be migrating everyone&amp;rsquo;s Minecraft accounts to Microsoft accounts. If you haven&amp;rsquo;t, please read their announcement here, and then come back to read this article.
With this new change, the game&amp;rsquo;s login system will change significantly, and a lot of people are understandably concerned about what this means for the future of MultiMC, so we are making this post to hopefully put your minds at ease.</description>
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    <item>
      <title>0.6.7 - UI fixes and important metadata news - update required!</title>
      <link>https://multimc.org/posts/0-6-7-metadata-changes.html</link>
      <pubDate>Sun, 04 Aug 2019 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-7-metadata-changes.html</guid>
      <description>The previous release introduced some extra buttons that made the instance window way too big for some displays. This release is aimed at fixing that, along with other UI and performance improvements.
There are some accessibility fixes thrown in too.
But along with those, we are also disabling the metadata server that older versions of MultiMC depend on. This means that older versions will not work.
This is a much needed change, because the encryption on that domain (v1.</description>
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    <item>
      <title>0.6.5 - translation UI and legacy sound fixes</title>
      <link>https://multimc.org/posts/0-6-5-update.html</link>
      <pubDate>Wed, 20 Feb 2019 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-5-update.html</guid>
      <description>Finalizing the translation workflow improvements and adding fixes for sounds missing in old game versions.
New or changed features  UI for the language settings has been unified across the application
 GH-2209: Sounds in old (pre-1.6) versions should now work again
The launcher now downloads the correct assets and reconstructs the resources folder inside instances. This mirrors the same fix implemented in vanilla.
Also, a minor issue with the reconstruction being done twice per launch has been fixed.</description>
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    <item>
      <title>0.6.4 - better translation workflow and new FTB API location</title>
      <link>https://multimc.org/posts/0-6-4-update.html</link>
      <pubDate>Sun, 06 Jan 2019 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-4-update.html</guid>
      <description>This is a release mostly aimed at getting all the small changes and fixes out of the door.
Changelog New or changed features  FTB API location has changed
MultiMC now uses the new location and should keep working.
 Translations have been overhauled, again
It is now possible to put the translation source .po files into the translations folder and see changes in MultiMC immediately.
The new translation workflow is like this:</description>
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    <item>
      <title>0.6.3 - The Big Sync</title>
      <link>https://multimc.org/posts/0-6-3-update.html</link>
      <pubDate>Wed, 26 Dec 2018 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-3-update.html</guid>
      <description>This is a release mostly aimed at getting all the small changes and fixes out of the door.
Changelog Potentially breaking changes  Local libraries are only loaded from inside the instances now.
Before, MultiMC allowed loading local libraries from the main libraries folder. This in turn allowed existence of instances which could not be transported from one installation of MultiMC to another.
GH-2475: A bug that allowed the launch to continue with missing local libraries has also been fixed.</description>
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    <item>
      <title>0.6.2 Released!</title>
      <link>https://multimc.org/posts/0-6-2-update.html</link>
      <pubDate>Sun, 08 Apr 2018 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-2-update.html</guid>
      <description>This release contains some bugfixes, general UI polish and the beginnings of direct modpack platform integrations.
Changelog New or changed features  MultiMC now has FTB integration:
 Official and third-party modpacks work. Codes for private modpacks are not implemented yet.  Version lists now show release dates where available.
 New instance dialog:
 It has been completely overhauled and now uses the same kind of paged dialog design as the rest of MultiMC.</description>
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    <item>
      <title>0.6.1 Released!</title>
      <link>https://multimc.org/posts/0-6-1-update.html</link>
      <pubDate>Mon, 29 Jan 2018 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-1-update.html</guid>
      <description>This is a small bugfix update for some of the problems found since 0.6.0.
Changelog New or changed features  GH-2087: The version page now has a button that will download all the necessary files without launching the game.  Bugfixes  Several issues related to bad URLs returned by the Curse servers have been fixed.
The Curse platform does not use valid URLs according to RFC 3986, section 2 by including spaces and UTF-8 characters without percent encoding them.</description>
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    <item>
      <title>0.6.0 Released!</title>
      <link>https://multimc.org/posts/0-6-update.html</link>
      <pubDate>Sun, 31 Dec 2017 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-6-update.html</guid>
      <description>Well, this took a while.
I&amp;rsquo;ll just let the changelog speak for itself.
When it comes to the future of MultiMC, it is practically set in stone for the next few months. Minecraft 1.13 is coming, along with some big change in Forge and modding in general. For that, MultiMC will have to adapt.
Part of that will be documenting the current instance and metadata formats, further streamlining of those formats and then improvements necessary to fully support anything and everything that comes along.</description>
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    <item>
      <title>Introducing the Archive</title>
      <link>https://multimc.org/posts/announcing-mcarch.html</link>
      <pubDate>Fri, 24 Mar 2017 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/announcing-mcarch.html</guid>
      <description>Today we&amp;rsquo;re announcing the Minecraft Archive project, a project which aims to make it easier to track down mods for old versions of Minecraft. We&amp;rsquo;ll be doing this by providing a website which agregates links to the official downloads for mods which are still available from their official sources. For mods which are no longer available, we will provide our own download links.
 The site currently has only a few mods, but we&amp;rsquo;ll be adding more soon.</description>
    </item>
    
    <item>
      <title>0.5.1 - Bugfixes.</title>
      <link>https://multimc.org/posts/0-5-1-update.html</link>
      <pubDate>Sun, 12 Feb 2017 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-5-1-update.html</guid>
      <description>This release is mainly bugfixes for some of the issues found in 0.5.0.
Changelog Improvements  Log uploads now use HTTPS because the paste.ee site is switching to HTTPS only.
 Console now has the line limit and overflow settings properly set when hidden.
  Before, if you didn&amp;rsquo;t have the console set to show up on launch, it would have some low default values set. This meant that you wouldn&amp;rsquo;t get enough of the log when the game crashed.</description>
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    <item>
      <title>0.5.0 - Running multiple instances at the same time!</title>
      <link>https://multimc.org/posts/0-5-0-update.html</link>
      <pubDate>Sat, 14 Jan 2017 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-5-0-update.html</guid>
      <description>There are many improvements in this release - the biggest one is the ability to run multiple instances simultaneously. There is also basic themeing support, a better first run experience and more bugfixes than you can shake a stick at.
I&amp;rsquo;ll let the changelog speak for itself and let you discover all the new features.
The next release The focus of the next release will be modpacks and integration with modpack platforms.</description>
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    <item>
      <title>0.4.11 - OSX 10.7 fix and workaround for Minecraft 1.9 compatibility</title>
      <link>https://multimc.org/posts/0-4-11-update.html</link>
      <pubDate>Sun, 28 Feb 2016 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-4-11-update.html</guid>
      <description>This release contains mainly a workaround for Minecraft 1.9 support and returned support for OSX 10.7.
Changelog  GH-1410: MultiMC crashes on launch on OSX 10.7
MultiMC didn&amp;rsquo;t work on OSX 10.7 because of an oversight in build server setup. This has been fixed.
 GH-1453: Minecraft 1.9 snapshots didn&amp;rsquo;t download and launch properly
This has been causes by a change on Mojang servers - the data is now stored in a different location and the files describing the releases have a different format.</description>
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    <item>
      <title>0.4.10 - Another wifi fix</title>
      <link>https://multimc.org/posts/0-4-10-update.html</link>
      <pubDate>Fri, 22 Jan 2016 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-4-10-update.html</guid>
      <description>0.4.9 ran into an another issue with network connections, the recently added bearer plugins causing huge network lag.
Changelog  GH-1422: Huge ping spikes while using MultiMC
Another day, another fix. The bearer plugins added in 0.4.9 didn&amp;rsquo;t really help and we ran into more bugs.
This time, the presence of the network bearer plugins caused a lot of network lag for people on wifi connections.
Because this wasn&amp;rsquo;t a problem on the previous version of Qt MultiMC used (5.</description>
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    <item>
      <title>0.4.9 - the Windows wifi fix.</title>
      <link>https://multimc.org/posts/0-4-9-update.html</link>
      <pubDate>Wed, 20 Jan 2016 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-4-9-update.html</guid>
      <description>0.4.8 ran into an issue with network connections not being detected properly and this is a fix for that, along with a tiny log upload improvement.
Changelog  GH-1408: MultiMC 0.4.8 doesn&amp;rsquo;t work on wireless connections.
This is especially the case on Windows. If you already updated to 0.4.8, you will need to do a manual update, or use a wired connection to do the update.
The issue was caused by a change in the underlying framework (Qt), and MultiMC not including the network bearer plugins.</description>
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    <item>
      <title>0.4.8 - Worlds and more.</title>
      <link>https://multimc.org/posts/0-4-8-update.html</link>
      <pubDate>Sun, 17 Jan 2016 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-4-8-update.html</guid>
      <description>This is a big update with some new features and a lot of fixed problems. We have moved to a new server and rebuilt the whole infrastructure.
Aside from MultiMC changes, we now have a MultiMC subreddit and a MultiMC discord voice/chat server you can join.
The full changelog is available on github.
World management MultiMC can now manage Minecraft worlds in instances.
You can:
 Rename worlds. Copy worlds.</description>
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    <item>
      <title>0.4.7 - What 0.4.6 should have been.</title>
      <link>https://multimc.org/posts/0-4-7-update.html</link>
      <pubDate>Mon, 01 Jun 2015 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-4-7-update.html</guid>
      <description>This is mainly a bugfix release on top of 0.4.6 - with some minor features added.
What&amp;rsquo;s new? Not much, really.
Icon export an import When exporting and importing instances, you&amp;rsquo;ll notice that if the icon you use for the instance is custom, it will be exported too. If the user doesn&amp;rsquo;t select an icon during import, this icon will be used for the instance after import.
FTB related crashes should be gone 0.</description>
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    <item>
      <title>0.4.6 - Bug fixes and improvements!</title>
      <link>https://multimc.org/posts/0-4-6-update.html</link>
      <pubDate>Wed, 20 May 2015 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-4-6-update.html</guid>
      <description>After about half a year, a new stable release is (almost) ready. This one includes plenty of behind the scenes fixes and also some UI and usability improvements.
Why almost? Apple forced my hand and made me release early by breaking secure connections on OSX. The remaining issues weren&amp;rsquo;t critical though, and I decided to push the release now, rather than leave the OSX users hanging.
Stable releases should come in a more timely manner from now on.</description>
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    <item>
      <title>0.4.5 - Translations, Themes, and Technic</title>
      <link>https://multimc.org/posts/0-4-4-update.html</link>
      <pubDate>Fri, 21 Nov 2014 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-4-4-update.html</guid>
      <description>Just a few days ago we released version 0.4.4 of MultiMC 5, today we&amp;rsquo;re already on 0.4.5! These two releases are mainly bug fix updates, but also contain a few new features, some of which are listed below.
See the changelog for a full list of changes.
Translations Thanks to robotbrain, translations are now handled separately. This means they get updated at runtime, without having to update the entire program.</description>
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    <item>
      <title>0.4 out - Jar mods, UI changes, and more!</title>
      <link>https://multimc.org/posts/0-4-update.html</link>
      <pubDate>Mon, 15 Sep 2014 00:00:00 +0000</pubDate>
      
      <guid>https://multimc.org/posts/0-4-update.html</guid>
      <description>We&amp;rsquo;ve just released MultiMC 5, version 0.4!
This version brings many changes, including Jar mod support for 1.6+. @peterixxx started work on this feature a few months ago, but it quickly avalanched in to a bunch of new features, and eventually resulted in a reworked instance dialog (https://i.imgur.com/QrUyNwO.png).
The new dialog combines several of the old ones (including Edit Mods, Settings and Screenshots), and you&amp;rsquo;ll see a modified version of it when running instances.</description>
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    <item>
      <title>Introducing QuickMods - A better way to install mods</title>
      <link>https://multimc.org/posts/introducing-quickmods.html</link>
      <pubDate>Fri, 25 Apr 2014 01:35:44 +0200</pubDate>
      
      <guid>https://multimc.org/posts/introducing-quickmods.html</guid>
      <description>Hello from the MultiMC development team! We have an exciting announcement today. For a while, one of our developers, Jan (@02JanDal), has been working on a system for easily downloading and installing mods. The system is called QuickMod, and today we&amp;rsquo;re excited to finally be able to show off an early proof of concept.
Before you read further, please keep in mind that this is still in early development. It is quite buggy, but we&amp;rsquo;re working on smoothing it out.</description>
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    <item>
      <title>Support us on Patreon!</title>
      <link>https://multimc.org/posts/support-us-on-patreon.html</link>
      <pubDate>Fri, 11 Apr 2014 02:48:10 +0200</pubDate>
      
      <guid>https://multimc.org/posts/support-us-on-patreon.html</guid>
      <description>We&amp;rsquo;ve created a Patreon account as a way to support MultiMC and its development team!
Patreon is a fundraising service, designed to let fans of something contribute to the people who make it. You can pledge any monthly amount you want, for perks (such as having your name in the MultiMC credits section) and to support us and the project.
If we get to $100 a month we&amp;rsquo;ll make this website totally advert free.</description>
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    <item>
      <title>Heartbleed Vulnerability Update (fixed!)</title>
      <link>https://multimc.org/posts/heartbleed-vuln-update.html</link>
      <pubDate>Wed, 09 Apr 2014 16:21:04 +0200</pubDate>
      
      <guid>https://multimc.org/posts/heartbleed-vuln-update.html</guid>
      <description>If you&amp;rsquo;ve used the Internet in the last couple of days, you&amp;rsquo;ve probably heard about the Heartbleed vulnerability. To keep it short, there&amp;rsquo;s a vulnerability in a bunch of versions of OpenSSL that make it possible for servers or clients to make their counterparts expose system memory in 64kB blocks.
MultiMC on Windows ships with a version that&amp;rsquo;s vulnerable. As far as we can tell, the only people that could use the exploit are servers that we connect to, which are Mojang and ourselves.</description>
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    <item>
      <title>Announcing MultiMC 6</title>
      <link>https://multimc.org/posts/multimc6.html</link>
      <pubDate>Wed, 02 Apr 2014 02:12:56 +0200</pubDate>
      
      <guid>https://multimc.org/posts/multimc6.html</guid>
      <description>Today, I am happy to announce MultiMC 6, a new, reimagined version of MultiMC written in the best language ever, Haskell. MultiMC 6 will be far more stable and faster than MultiMC 5, and will make your Minecraft launching experience much more enjoyable. Furthermore, we&amp;rsquo;ve decided that MultiMC&amp;rsquo;s scope shouldn&amp;rsquo;t be limited to simply launching Minecraft. That&amp;rsquo;s why we&amp;rsquo;ll be adding support for several more games to MultiMC, such as:</description>
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    <item>
      <title>0.3 - The big feature update.</title>
      <link>https://multimc.org/posts/0-3-update.html</link>
      <pubDate>Sat, 29 Mar 2014 23:44:53 +0100</pubDate>
      
      <guid>https://multimc.org/posts/0-3-update.html</guid>
      <description>We&amp;rsquo;re happy to announce a new version with a bunch of new features and bugfixes - MultiMC 5 Version 0.3!
Some of the changes include:
 An improved instance view, Overhauled 1.6+ loading, New patch based system for modifying instances, Better offline mode, Improved clarity in some of the dialogs (for example, it&amp;rsquo;s clear when there are no Forge versions available), Tooling support (including JProfiler, JVisualVM and MCEdit), Screenshot management and uploading, Fixed encoding of escape sequences (eg \t \n) in config files, Miscellaneous bugfixes, Full changelog available on GitHub.</description>
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    <item>
      <title>First official MultiMC 5 release!</title>
      <link>https://multimc.org/posts/first-official-multimc5-release.html</link>
      <pubDate>Sun, 05 Jan 2014 22:10:24 +0100</pubDate>
      
      <guid>https://multimc.org/posts/first-official-multimc5-release.html</guid>
      <description>We&amp;rsquo;re excited to announce that the first official MultiMC 5 release is now available on the homepage!
Whilst the builds have been stable enough for general use for a while now, we know that having the &amp;ldquo;stable&amp;rdquo; label can be important for people&amp;rsquo;s peace of mind, especially around their beloved instances. There&amp;rsquo;s still a few things that we&amp;rsquo;d like to improve on and add, but we think that all of the core functionality is there.</description>
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    <item>
      <title>MultiMC Status Update</title>
      <link>https://multimc.org/posts/multimc-status-update.html</link>
      <pubDate>Sun, 27 Oct 2013 10:40:30 +0100</pubDate>
      
      <guid>https://multimc.org/posts/multimc-status-update.html</guid>
      <description>I thought I&amp;rsquo;d write a blog post discussing the current state of MultiMC, MultiMC 5 development progress, and the future.
First, we have a new, dedicated website, and you&amp;rsquo;re looking at it! The idea was to keep it clean, simple and functional, and I think we&amp;rsquo;ve achieved that. Things might still change a bit but the framework is there for us to use.
So who is &amp;ldquo;us&amp;rdquo;? peterix and myself (@Drayshak) are pushing development of MultiMC 5 forward, I&amp;rsquo;ve been working on the website, Forkk is helping with infrastructure, and there have been notable contributions to the project from @TakSuyu, Kilobyte and Orochimarufan.</description>
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