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I am writing my own driver for the Intel ARC A750 GPU for my own operating system. I am currently working on supporting the render engine. When I am rendering textured triangles: Vertex shader: #...
Joel Marker's user avatar
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I'm trying to take an OpenGL storage buffer, load data into it from the CPU (persistently mapping it), taking that data and processing it with cuda, then using that same data again in further OpenGL ...
Krupip's user avatar
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I am rendering a 2D tilemap in OpenGL with custom vertex + fragment shader and VBO+VAO using the "single fullscreen quad / do tilemap lookups in shader" technique as described in these ...
DudeDoesThings's user avatar
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1 answer
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I'm writing a minimalist Minecraft clone in C++ using OpenGL. After implementing block rendering and camera control, I ran into a problem. When the angle between a cube face and the viewer's ...
glitch's user avatar
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Like the title says I'd like to know how to use an image(screen sized) as a texture for an opengl(screen sized) quad. I do not want to use interop, but I have the intuition you should be able to use ...
user1977735's user avatar
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I have gotten a pretty good grasp on how to do many of the things the LearnOpenGL website teaches in Free Pascal, but my learning got halted by an error I have been trying to fix. See, I am at the ...
TheMcStone's user avatar
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I am using LibVLC (via the VideoLAN.LibVLC.Windows.3.0.23 NuGet package) on Windows 10 to reproduce a video (MiVideo.mp4, 1920x1080): #include <glad/glad.h> // OpenGl #include <GLFW/glfw3.h&...
Max Mistery's user avatar
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I have a 3D graphics legacy project built with Visual Studio in C# that makes use of Xamarin Forms and OpenTK. It targets both Android and iOS but the recent introduction of a requirement for 16kb ...
SteveS's user avatar
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6 replies
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For a long time I wanted to create little programs like drawing a fractal utilizing a GPU instead of CPU. I would like to share those programs with friends and family. So while I am using Linux, some ...
Twin Helix's user avatar
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I am using FreeType and render glyphs to a font atlas with SDF enabled. I later create quad for each font and build strings using these quads and texture coordinates of fonts within altas. To render ...
Martin Perry's user avatar
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I decided to try arch linux and move all my development there. Currently I am using arch with sway. Now I am trying to setup my dev flow, but I am running into issues. Basically I have a project in C++...
Filip Cacic's user avatar
Best practices
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I am making OpenGL-based 2D renderer with methods like drawTriangle/Line/Circle(). I suspect I can create a VBO for each primitive type and render all triangles with one glDraw*(), then all lines with ...
master_clown's user avatar
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I was wondering how do people make windows with OpenGL. Currently I'm using glfw to create them. But I do want to know how others create them so I can learn what the best practices for creating ...
Bac_on's user avatar
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Using Dev C++ 5.4.1 I've been following this raycaster tutorial as a fun project for myself: https://youtu.be/gYRrGTC7GtA?list=PLAaI2BTdQ5UNqKyp-0qwGzsU7U2DmeQmA&t=557 At the point in the video ...
Killhooligan's user avatar
-1 votes
1 answer
110 views

I'm using Python and PYSide6/OpenGL to create a GLSL shader, in this shader I want to have a time component. The boilerplate code for the shader is set up fine, and renders at expected. However I can ...
Remy's user avatar
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