Customers who viewed this item also viewed
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Follow the author
OK
Flutter Projects: A practical, project-based guide to building real-world cross-platform mobile applications and games
Purchase options and add-ons
Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOS
Key Features
- Learn cross-platform mobile development with Flutter and Dart by building 11 real-world apps
- Create wide array of mobile projects such as 2D game, productivity timer, movie browsing app, and more
- Practical projects demonstrating Flutter development techniques with tips, tricks, and best practices
Book Description
Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase.
This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you'll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you'll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you'll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter.
By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
What you will learn
- Design reusable mobile architectures that can be applied to apps at any scale
- Get up to speed with error handling and debugging for mobile application development
- Apply the principle of 'composition over inheritance' to break down complex problems into many simple problems
- Update your code and see the results immediately using Flutter's hot reload
- Identify and prevent bugs from reappearing with Flutter's developer tools
- Manage an app's state with Streams and the BLoC pattern
- Build a simple web application using Flutter Web
Who this book is for
This book is for mobile developers and software developers who want to learn Flutter to build state-of-the-art mobile apps. Although prior experience with Dart programming or Flutter is not required, knowledge of object-oriented programming (OOP), data structures and software design patterns will be beneficial.
Table of Contents
- Hello Flutter!
- Miles or Kilometers? Using Stateful Widgets
- My Time - Listening to a Stream of Data
- Pong Game - 2D Animations and Gestures
- Let's Go to the Movies - Getting Data from the Web
- Store That data - Using Sq(F)Lite to Store Data in a Local Database
- Firing Up the App - Integrating Firebase into a Flutter App
- The Treasure Mapp - Integrating Maps and Using Your Device Camera
- Let's Play Dice: Knockout - Creating an Animation with Flare
- ToDo App - Leveraging the BLoC Pattern and Sembast
- Building a Flutter Web App
- Appendix
- ISBN-101838647775
- ISBN-13978-1838647773
- PublisherPackt Publishing
- Publication dateApril 7, 2020
- LanguageEnglish
- Dimensions7.5 x 1.11 x 9.25 inches
- Print length490 pages
Frequently bought together

Deals on related products
Customers also bought or read
- Flutter Design Patterns and Best Practices: Build scalable, maintainable, and production-ready apps using effective architectural principles
Paperback$20.65$20.65Delivery Wed, Apr 29 - Flutter Cookbook: 100+ step-by-step recipes for building cross-platform, professional-grade apps with Flutter 3.10.x and Dart 3.x, 2nd Edition
Paperback$46.99$46.99FREE delivery Wed, Apr 29 - Beginning App Development with Flutter: Create Cross-Platform Mobile Apps
Paperback$24.67$24.67Delivery Wed, Apr 29 - Mastering Docker: Enhance your containerization and DevOps skills to deliver production-ready applications, 4th Edition
Paperback$43.99$43.99FREE delivery Wed, Apr 29 - Flutter for Beginners: Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x
Paperback$41.99$41.99FREE delivery Wed, Apr 29
Editorial Reviews
About the Author
Simone Alessandria wrote his first program when he was 12: it was a text-based fantasy game for the Commodore 64. A few years later, he is now a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He has published several courses on Dart and Flutter on Pluralsight. His mission is to help developers achieve more through training and mentoring.
Product details
- Publisher : Packt Publishing
- Publication date : April 7, 2020
- Language : English
- Print length : 490 pages
- ISBN-10 : 1838647775
- ISBN-13 : 978-1838647773
- Item Weight : 1.84 pounds
- Dimensions : 7.5 x 1.11 x 9.25 inches
- Best Sellers Rank: #3,424,407 in Books (See Top 100 in Books)
- #135 in Cross-platform Software Development
- #710 in Mobile App Development & Programming
- #1,193 in Game Programming
- Customer Reviews:
About the author

Discover more of the author’s books, see similar authors, read book recommendations and more.
Related products with free delivery on eligible orders
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from the United States
There was a problem filtering reviews. Please reload the page.
- Reviewed in the United States on May 31, 2020Format: PaperbackVerified PurchaseThe projects covered are diverse and well-explained.
- Reviewed in the United States on April 13, 2021Format: PaperbackVerified PurchaseThe content, the idea of what it is covering is very good. But there are way too many errors in the book. Really frustrating.
- Reviewed in the United States on November 29, 2020Format: KindleVerified PurchaseGreat book for examples! This is not a book for introduction to Dart. But if you spend about a week learning Dart first, then pick this book up, it is an excellent segway into Dart/Flutter. The links are relevant and the code is spot on. I have just 2 more chapters to complete. I was able to build all of the code as a web app and an ios and android app.
Top reviews from other countries
NeddoReviewed in Spain on October 7, 20214.0 out of 5 stars It's a good starting point
Format: PaperbackVerified PurchaseThe book is a good starting point but is a bit outdated (current APIs for maps has changed for example).
The code printed on the book not always compile, you have to check the github repo as a reference too.
It does fulfil the expectations to get you started and coding your own apps in short time
-
andrea mauro raimondiReviewed in Italy on July 10, 20244.0 out of 5 stars Ottimo libro ma non più aggiornato con le modifiche di Flutter
Format: PaperbackVerified PurchaseOttimo libro ma non più aggiornato con le modifiche di Flutter, quindi il codice di esempio diventa inutilizzabile a meno di spaccarsi un po' la testa, il che certamente ti fa imparare ma ti fa anche perdere eoni di tempo.
EricReviewed in the United Kingdom on November 14, 20204.0 out of 5 stars Good introduction.
Format: KindleVerified PurchaseI tried a Kindle version, but this was tricky to use on a single computer. That is read the book and enter the code using the same screen (albeit different desk tops). I am quite used to writing code, but found this a bit difficult to follow - possibly because of the screen limitation. It is based on the Android IDE, but I was using VS Code. Fairly easy to switch IDEs, but one needs to remember the slightly different requirements.
This book gave me a good introduction, but I subsequently found that the Flutter Codelabs website was a better place for code writing experience.
I will try using the Kindle version again when I can have sight of the book and my development platform simulateously - that is the Kindle running on another separate machine or screen.






![Computer Networking Bible: [3 in 1] The Complete Crash Course to Effectively Design, Implement and Manage Networks. Including Sections on Security, Performance and Scalability](https://m.media-amazon.com/images/I/41H4YJnxKgL._AC_SR100,100_QL65_.jpg)


