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Midoriya

Why do we care less about interpolation than the other two properties in animation?

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tianez

Is it true that we can almost always make up for the "interpolation" aspect by putting in more efforts, e.g. frames?

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TejasFX

Is there some other type of "spline-like" object that we can use that can give us all three of the functions that we want, or is it theoretically impossible (or is it too complex to actually use)?

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norgate

Is there a quantitative way to measure how "natural" a spline animation is?

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derk

Which spline interpolation is considered the most generally applicable or is utilized in the largest range of problems and why? I understand that each has their own use cases and applications in which they respectively perform the best, but still curious.