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jesshuifeng

do we need to recompute the tree every time the ray direction's changes?

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bravech

No you compute the tree based on the world and traverse it based on the ray. No need to recompute tree every ray trace

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froggystyle

this reminds me of clip_triangle

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Shep

How does K-D trees handle triangles that overlap the split? Is it based on the center?

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Evanolott

Does it matter if the tree is not balanced? or if we did any work/special treatment in the algorithm to keep it balanced?

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aabedon

I believe an unbalanced kd-tree would lead to poor performance