Greg Ewing wrote:
> Travis Oliphant wrote:
>>> It is more convenient to store any slicing information (so a memory
>> view object could store an arbitrary slice of another object) as
>> offsets, lengths, and skips which can be used to adjust the memory
>> buffer returned by base.
>> What happens if the base object changes its memory
> layout in such a way that the stored offsets, lengths
> and skips are no longer correct for the slice that
> was requested?
When the memory view object gets the buffer info again from the base
object, it will be able to figure this out and raise an error.
-Travis