The goal of the course is to introduce the student to many of the methods
and algorithms that are used in computer games. This will include the
use of third-party 3D engines, manipulation of boned character models,
path finding, combat AI, networking for games, rendering techniques,
and a variety of other topics.
Announcements
Some of you might want to apply to be a Conference Associate
(aka a student volunteer) at
GDC 2005. Deadline right now! Selections made by
1/26/05.
Some of you might want to apply to be student
volunteers at SIGGRAPH 2005. Deadline February 25th.