Learning C# by Developing Games with Unity 6: Get to grips with coding in C# and build simple 3D games in Unity from the ground up

Learning C# by Developing Games with Unity 6: Get to grips with coding in C# and build simple 3D games in Unity from the ground up

English | 2025 | ISBN: 978-1805808718 | 504 Pages | PDF, EPUB | 50 MB

Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling series

Key Features

  • Build a strong foundation in programming concepts and the C# language
  • Become confident in the fundamentals and features of Unity in line with Unity 6
  • Create a playable game prototype in Unity―a working first-person shooter game prototype

It’s the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That’s where this book will help you as a new programmer!

Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.

You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.

Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

What you will learn

  • Master programming fundamentals by breaking them into simple, digestible parts
  • Understand OOP concepts through clear explanations of C# code sample
  • Follow simple steps and examples to create and implement C# scripts in Unity 6
  • Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
  • Grasp game design document basics, block out level geometry, add lighting, and animate simple objects
  • Create basic game mechanics, such as player controllers and shooting projectiles, using C#
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