Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

OpenXRSpatialComponentData

Experimental: This class may be changed or removed in future versions.

Inherits: RefCounted < Object

Inherited By: OpenXRSpatialComponentAnchorList, OpenXRSpatialComponentBounded2DList, OpenXRSpatialComponentBounded3DList, OpenXRSpatialComponentMarkerList, OpenXRSpatialComponentMesh2DList, OpenXRSpatialComponentMesh3DList, OpenXRSpatialComponentParentList, OpenXRSpatialComponentPersistenceList, OpenXRSpatialComponentPlaneAlignmentList, OpenXRSpatialComponentPlaneSemanticLabelList, OpenXRSpatialComponentPolygon2DList, OpenXRSpatialQueryResultData

Object for storing OpenXR spatial entity component data.

Description

Object for storing OpenXR spatial entity component data.

Methods

int

_get_component_type() virtual const

int

_get_structure_data(next: int) virtual const

void

_set_capacity(capacity: int) virtual

void

set_capacity(capacity: int)


Method Descriptions

int _get_component_type() virtual const 🔗

Return the component type for the component we store data for.


int _get_structure_data(next: int) virtual const 🔗

Return a pointer to the structure data that will be submitted along with the snapshot query. This pointer must remain valid as long as this object is instantiated.


void _set_capacity(capacity: int) virtual 🔗

Set the expected capacity as provided by the spatial entities query system. Buffers should be initialized with the correct storage.


void set_capacity(capacity: int) 🔗

Set the expected capacity as provided by the spatial entities query system. Buffers should be initialized with the correct storage.


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