Yesterday, as I was scrolling on social media I happened across a post. It was one of those basic “nostalgic picture with an excessively generic quote” posts that seems to be “recommended” every seventh entry or so. This one caught my eye, though for reasons I couldn’t immediately describe. It was a picture of kids riding their bicycles down a suburban street with the quote (paraphrased, since I don’t recall the exact wording): “No one remembers ‘that one day I spent in front of the TV'”. Obviously, the message was “go outside and do stuff”, but the arrogance and condescension implicit in the phrasing bothered me. It kept running through my mind all day, and I couldn’t quite put it down.
It wasn’t until the middle of the night last night, as I awoke from some dream or another that it hit me why it bothered me so much. It isn’t just that I’ve spent so much of my life in front of screens (I am a professional software engineer, after all). It’s that subconsciously I was realizing just how many “days in front of the TV” I really do have fond memories of. I think my mind was trying to clue me in to how insulting that meme was. The implication was that my memories are somehow lesser than those taking place outside my home.
I woke up in the middle of the night and couldn’t let it go. I decided that I was going to write this up today, because I feel like I need to chronicle my experience — for my own reasons, yes, but also for anyone else who might feel the same way. I’ve known plenty of people who were belittled or mocked while we were growing up for enjoying videogames and TV more than sports and wandering. So I decided I was going to write down some of the great memories that I have had in my life “in front of the TV”. Some of these dates might be approximate (or flat-out wrong!), but that’s the nature of memory: the feelings persist, even when the details fade.
Christmas, 1993: Under the Christmas tree, my brother and I tore open a package to discover Super Mario Kart. We were ecstatic. We convinced my parents to let us bring the Super Nintendo with us to my grandparents house so we could play it. We plugged it into a tiny TV in my grandparents’ bedroom and raced and raced while the grown-ups talked and drank and made merry in the other room. It would be weeks before we ever saw the final track of any of the courses. Months longer before we discovered the Special Cup. We spent hours and hours in front of that game. I’m not sure I’ve ever been closer to my brother than we were then.
Fall, 1998: I have just begun college and I have made some great friends. We share a common interest in Action Quake 2. We form a four-person team named (loosely) after the dorm hall most of them lived in. In the era before ubiquitous laptops, I dragged my desktop computer down to the dorm when we played. Laughing and jeering, we spent many an evening like that. I miss those friends (one in particular who is no longer with us).
Winter, 2001: My parents bought us an Xbox and Halo for Christmas, then took us up to New Hampshire to go skiing. We spent all day on the slopes and then unwound by sipping cocoa and playing Halo co-op well into the night every day of that school vacation. I think we even finished the campaign before I went back to school for the spring semester.
The latter half of the 2000s: Once a week, I gather with some of my closest friends for videogames. We order takeout, complain about nothing, and play Warcraft 2 and 3, Left4Dead 2, Moonbase Commander and more. This tradition continues, waxing and waning, to this day. Participants have come and gone, but the joy endures. Tonight I’ll be playing Baldur’s Gate 3 with some of the original members of this tribe.
February 23rd, 2011: My wife and I are playing a Tiger Woods Golf on the Nintendo Wii. She is more than nine months pregnant. The daughter we have tried so hard for years to bring into the world is being stubborn and is a week past her due date. The movement of the golf swing induces her labor and we finally welcome my firstborn into the world the next day. When her little sister is similarly stubborn two and a half years later, the same golf game helps bring her into the world too.
Winter and Spring, 2022: I am sitting in the living room, playing the wonderful cooperative game It Takes Two from beginning to end with each of my daughters. We’re working together and helping each other through it and loving every minute of it. It brings me back to my own childhood.
Last night, after dinner, I asked my eldest if she wanted to do something together. She asked if I wanted to design a theme park together in Planet Coaster. You’re damned right I did.
In the end, it’s not the activity that matters. It’s the people you spend time with that do.
