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I gave a lot of time making a custom sdl2 based graphical engine in c++ and i'd like to move to isometric view rendering. This means being able to display 3d objects and i wonder if I should stick to ...
CdS's user avatar
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-2 votes
0 answers
69 views

I have .obj files, which I load through trimesh.load, and then I prepare the vertex data and indices. However, PyOpenGL does not seem to draw the mesh correctly through glDrawElementsInstanced (the &...
Lucio's user avatar
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0 answers
139 views

I drew a font and have it setup so in a array where there is five characters per row and a slice of each in every row like so: // ' ' '!' '"' etc... 0000000, 0000000, 0000000, 0000000,...
user32021511's user avatar
-3 votes
1 answer
87 views

I draw triangles in OpenGL using DrawArrays(): public void DrawTriangle( Vector2 a, Vector2 b, Vector2 c, ShapeOptions shapeOptions = null) { shapeOptions ??= PresentationConsts.Shape....
Neomaster's user avatar
Advice
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2 replies
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I am implementing a UI library, and I want to implement pixel-perfect hit detection. For example, if a UI element is a red ellipse, when I click on a red pixel, I want a click event to be emitted; ...
Eilan Laken's user avatar
2 votes
2 answers
93 views

I have a problem that my window: // gcc -o minimum main.c -lglut -lGL #include <stdio.h> #include <unistd.h> #include <GL/gl.h> #include <GL/glut.h> extern void ...
Ewok's user avatar
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7 replies
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I'm currently working on Voronoi polyhedra, and I already have software that generates all the vertices for me, but I haven't got any indexes to draw the polyhedra. I know how to draw polygons and ...
Diabo Veio's user avatar
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0 answers
67 views

Im trying to apply the model's transforms by walking the node heirarchy, but the poses are wrong (im not trying to animate it, just load it in a pose by using the transforms given in the gtlf file) ...
Muaaz Khan's user avatar
1 vote
0 answers
62 views

I'm embedding a VTK rendering widget inside a Qt 6 app using QVTKOpenGLNativeWidget. The window contains a QVTKOpenGLNativeWidget used for 3D rendering, wrapped inside a QFrame. On top of it, a ...
Dresult's user avatar
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3 replies
153 views

In my code, I useing draw line to draw model selection line and error edge line ,useing draw triangle to draw 3D model. Using the model's openmesh handle, edges are recorded and drawn. ...
asdbvvc's user avatar
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Advice
1 vote
2 replies
228 views

I have been making a 3D game from scratch using opengl and C++ and I want to know how I can make a ray casting class in C++ for my game where I can call it when ever I need to, to check for things ...
ShizamDaGeek's user avatar
0 votes
1 answer
104 views

I have installed the packages that I need (as far as I know), and the window throws an empty error when I run it. Output is: /home/bence/Programming/cpp/game1/cmake-build-debug/game1 SDL_Init Error: ...
14ohms's user avatar
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3 votes
2 answers
97 views

In a graphics API like Vulkan, you have VkFilter, which can be NEAREST or LINEAR. Leaving aside the mipmap filtering, which is another thing altogether, I'm trying to understand what the point of the ...
Zebrafish's user avatar
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1 vote
1 answer
109 views

This question is supposed to be in the most general sense possible, this is because I'm using the Slang shading language to apply potentially to multiple graphics APIs. In OpenGL and Vulkan the ...
Zebrafish's user avatar
  • 16.5k
0 votes
0 answers
44 views

I can create a simple window on my main monitor, but when I try to perform the same function on a secondary monitor, the window appears for a second or so, then disappears. Initially, I was attempting ...
Julian Varker's user avatar

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