2,230 questions
-3
votes
1
answer
165
views
How to give a pixel wood texture to font similar to Stardew Valley?
I'm currently working on my bachelor's project, I downloaded the Stardew Valley Title font to use it in my Web Game but I'm having problems getting that wooden texture. Here is how my title related ...
1
vote
0
answers
67
views
Hexagonal Tiled map appears offset and misaligned in Phaser 3 (missing rows, gaps, and wrong tile positions)
enter image description here
I’m working on a Phaser 3 game that uses a hexagonal (staggered) map created in Tiled.
However, when I load the map into Phaser, the tile layout appears offset where some ...
0
votes
0
answers
51
views
Camera follow not working properly in Phaser 3
I'm working on a Phaser 3 project where I want the camera to follow a physics-enabled sprite (an orc). I've set world bounds and camera bounds and used startFollow, but the camera doesn't seem to ...
2
votes
2
answers
146
views
How to color only a part of a Text object?
I'm trying to make slightly fancier text objects where part of the text in a Phaser text object is coloured.
Googling around there seemed to be an addColor function to achieve this (shown off here, ...
0
votes
1
answer
85
views
Disable multiple keys in phaser 3
I use the right arrow key for my character’s movement. The problem is, when I press another key at the same time, the movement stops. Is there a way to keep the character moving even when other keys ...
0
votes
1
answer
110
views
Disabling Bootstrap event delegation for specific DOM elements
Environment
Bootstrap version: 5.3.3
Browser: Chrome (latest)
Framework: Vue.js 3 with Phaser 3.87.0
Problem Description
I'm developing a game using Phaser 3 within a Vue.js application that uses ...
2
votes
1
answer
52
views
Is it possible to run a function inside Phaser 3, this.input.on dragstart?
I am writing a game of Solitaire in Phaser 3 and want to run a function inside of this.input.on('dragstart', .... I can drag a single card inside of dragstart, but I need a function to work out which ...
1
vote
1
answer
138
views
Phaser setting FPS is incorrect?
I am setting the FPS in my Phaser game like this:
const config = {
type: window.Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
scene: GameScene,
physics: {
default: &...
1
vote
1
answer
46
views
cursors is not defined at Game.update (Phaser 3)
I'm currently learning Phaser and decided to use this Vite template (https://github.com/phaserjs/template-vite). These are the changes I've made:
Boot.js:
import { Scene } from 'phaser';
export ...
1
vote
1
answer
80
views
Phaser.js: mismatch between coordinates for graphics and Matter.js body
I'm trying to mathematically create some shape graphics in Phaser.js, and to attach matching Matter.js physics bodies to them. I'm finding that the coordinate systems used for these two things don't ...
0
votes
1
answer
63
views
How to make dom elements stay in it's place when camera scroll in phaser
I need to make my dom elements stay in it's place when the camera scroll in phaser. I tried setting setScrollFactor(0) but doesn't work. Is there other solution aside from updating dom elements ...
1
vote
1
answer
87
views
Manipulate matter.js Body
I run into an issue with generated bodies in matter.js.
if i generate a body from svg via:
Matter.Svg.pathToVertices(svgPath, 1)
It can happen that the generated Body consists of more shapes like ...
0
votes
1
answer
41
views
Insert Image between, before or after texts in phaser 3
I want to combine text and an image in Phaser 3 and place them inside a container. What is the most efficient way to achieve this? Ideally, the layout should adapt to the container’s width. Is there a ...
3
votes
2
answers
182
views
Create physics body from svg in phaser with matter.js
I'm loading a svg as xml in the preload function:
this.load.xml("xml-pipe-bottom", "assets/svg/shape_pipe_b.svg");
and create a body and the svg as sprite:
const shapeBody = this....
0
votes
2
answers
112
views
How to detect fullscreenchange if it came from pressing f11
I'm creating a function for full screen via pressing f11 or from icon. What is the efficient way to detect if the fullscreenchange event came from pressing f11 below is my code going full screen by ...