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Monday, 28 May 2012

Curse of Eden - Making Of

Curse of Eden

More Flower Updates

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More updates of flowers which will be part of my final animation. 

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Flower progress

Using the research which I have gathered in the earlier stage of the project and the concept sketches I have been trying to create a plant which looks beautiful but at the same time slightly deadly.

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 I am really happy with the result of the main petal/flower head. I used my research and concepts to create this model.

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More Roots

Another update which shows some more roots which I can use throughout my scene.

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Modeling these took some time because I wanted it to look different from the other root in a previous post.

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I have combined the different roots to create a scene which demonstrates an overgrown floor.

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Root Research

Just a quick post to show a few images of roots which may help in further developing my root/vine models.

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Vines/Roots Progres

One of the key parts of my animation will be the vines which I will be creating to  show a dark and dingy environment where this sort of plant/tree may grow.

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I extruded along curve to create the vines in the image below. After I created the shape of the root I moved the verticies around to create indents in the model.

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I repeated the process above for creating vines which would wrap themselves around the root giving it a more overwhelming effect which suggests that the root is being suffocated. 

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Apple Scene Modeling Progress

In this scene I needed to create an apple which represented Eden.

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I have created a simple apple using a sphere and manipulating it using soft select. This apple is key to the start and finish of my animation.

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The Apple and the terrain all textured ready for me to start adding the textures.

 
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