Written by MenhirMike
As I'm starting this session I notice a slight annoyance: There is no main menu with a quick load option. Universe originally came on 6 floppy disks (plus the save disk) and it only supported one floppy drive. So I need to boot from Disk 1, wait for it to load, insert Disk 2, wait until I'm back on the asteroid to begin the game, go into the disk menu to load, insert my save disk, load the game, and insert the disk I need to be on. Since the game does not support installation on a hard disk, this is mildly inconvenient. This is not a big deal in 2025 since I could play the MS-DOS version, speed up the emulator, use WHDLoad, or do what I did back in the 90s and download an HD Installer that some cracker group made. But I did want to mention it to be period accurate and to give the developers credit: Loading times are pretty decent and disk swapping during gameplay is manageable. Not counting swapping in and out the save game disk of course. Another much bigger annoyance: Pressing the Escape key opens a screen with Restart and Load Game options, but no way back out. So if I press escape in the middle of gameplay I’m stuck on that screen. Another commenter remarked that in the MS-DOS version, the game just dumps you to the DOS prompt. Talk about taking the Escape key a bit too literal.
Back to the plot. We’ve been invited into Silphinaa's home where we learn that Erdic is a very ancient language. There are multiple-choice dialogue options as well. If there is only one choice the game automatically picks it for us. We can ask her where we are, for directions to Ashby, or for a bite to eat. She tells us that the Imperial Prefectorate is clamping down on what used to be a humble asteroid cluster and demand more and more duties to be paid. Her father was taken away by imperial droids and she expects to be taken soon. And as with any good authoritarian regime, the neighbors are happy to sell out anyone for a few credits. Since we have no identification, the droids would also take me in (as I found out earlier when talking to the sentry droid led to a game over). Phew, good that Boris managed to find the one helpful person on this floating space rock!
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| Ashby-de-la-Zouch is a real place, near the Derbyshire and Staffordshire borders in Leicestershire, which are also real places. |
Silphinaa tells us to make our way to the Wheelworld and seek out Malinaa to get safe accommodation. Boris (whose full name is Boris Verne) has another strange reaction and tells her that droids are approaching the door. She tells us to run upstairs, which starts our first timed life or death puzzle. The way upstairs is locked by a door that requires a five digit code. There is one obvious code in the manual, but this is not the time for it yet. Trying to talk to Silphinaa is also fruitless. I can’t find any clue to the code and die to the droids making their way in. There’s some actual game over artwork that is a bit more interesting than the usual death message.






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