jayeless
Bio
Hi! I'm Jess. I like turn-based RPGs, "cozy games", simulation games and some puzzles.
Hi! I'm Jess. I like turn-based RPGs, "cozy games", simulation games and some puzzles.
Earned Badges
Favorite Games
084
Total Games Played
025
Played in 2025
026
Games Backloggd
Recently Played
Recently Reviewed
This was a lovely game. You run a second-hand book stall out of a wagon, you're in a small coastal town where you get to know several of the local personalities, and it's all very chill and relaxing. The core gameplay loop involves stocking your bookshelves each day, choosing a location to set up at (with customers at each location preferring different genres of book), and seeing how much you sell, with the occasional customer asking you for a recommendation. I've seen some people complain about the recommendations that are "impossible" to fill, but honestly, I took them in good humour. You want a thriller with no plot twists? Fantasy with no magic? Here's the best I can do, take it or leave it. And when customers did shoot me down on some dubious basis like vampires being too realistic, gruesome crime novels not being "grisly" enough, or Beowulf not being historical enough for them? Oh well. Too bad, so sad, have a nice day. Honestly, it was the funniest part of the game for me.
There were a couple of bugs I encountered which frustrated me for a while, but the devs have now fixed one of them (achievements not unlocking), while I was able to bypass the other one (a character's questline getting stuck) when I finally advanced a different character's questline enough to impact on the first enough to unstick it. As a result I was able to 100% the game, which looked in doubt for a while there! For anyone else who wants to 100% the game, I'd just recommend focusing on seasonal quests while they're in season (e.g. Far Beach stamps during summer, university stamps during semester) to make sure you don't end up at the end with one or two things left at the complete wrong time of year. I avoided falling into that trap, and had a good time 100%ing it (bugs aside).
There were a couple of bugs I encountered which frustrated me for a while, but the devs have now fixed one of them (achievements not unlocking), while I was able to bypass the other one (a character's questline getting stuck) when I finally advanced a different character's questline enough to impact on the first enough to unstick it. As a result I was able to 100% the game, which looked in doubt for a while there! For anyone else who wants to 100% the game, I'd just recommend focusing on seasonal quests while they're in season (e.g. Far Beach stamps during summer, university stamps during semester) to make sure you don't end up at the end with one or two things left at the complete wrong time of year. I avoided falling into that trap, and had a good time 100%ing it (bugs aside).
Really fun little game. The puzzles don't get much harder over the course of the game (once you're past the first couple of tutorial levels), which is exactly how I prefer it, personally. The levels definitely took some puzzling and weren't just a cakewalk, but there was nothing I ever needed a walkthrough to beat. The story is a bit shallow, but the attraction of the game is the puzzles, anyway. If you want 100% achievements (which isn't hard!), make sure to thoroughly interact with all the objects around the levels, and not just the figures you're placing :)
I guess my only thing is that the game felt a bit short. I've seen some others suggest that a daily puzzle feature, or a level editor and the ability to play player-created levels, would be great additions to this game and I totally agree. I'd love to play through some more puzzles in this format!
I guess my only thing is that the game felt a bit short. I've seen some others suggest that a daily puzzle feature, or a level editor and the ability to play player-created levels, would be great additions to this game and I totally agree. I'd love to play through some more puzzles in this format!
Great aesthetic and the writing was enjoyably wry, but the gameplay… the review I saw which called it basically “Fetch Quest: The Game” was not wrong. After one play session I wrote in my journal:
> I was enjoying it for most of the time I was playing, but then the "you need this to get this and to get that you need this" started to pile up again and got annoying.
So many interlocking fetch quests. But it never annoyed me so much that I was kept away from the game forever, you know? I’d play a couple of hours here and there, enjoying the writing and stopping when I got fed up, and I finished it eventually. 13 hours it took me to 100%.
> I was enjoying it for most of the time I was playing, but then the "you need this to get this and to get that you need this" started to pile up again and got annoying.
So many interlocking fetch quests. But it never annoyed me so much that I was kept away from the game forever, you know? I’d play a couple of hours here and there, enjoying the writing and stopping when I got fed up, and I finished it eventually. 13 hours it took me to 100%.