| VOD |
IMG |
Speaker |
Title |
 |
 |
Casey Muratori |
The Big OOPs: Anatomy of a Thirty-five-year Mistake |
 |
 |
Dennis Gustafsson |
Parallelizing the Physics Engine |
 |
 |
Bill Hall |
Tools of the Trade |
 |
 |
Vjekoslav Krajačić |
File Pilot: Inside the Engine |
 |
 |
Ryan Fleury |
Cracking the Code: Realtime Debugger Visualization Architecture |
 |
 |
Eskil Steenberg |
You should finish your software |
 |
 |
Wassim Alhajomar |
Programming Vehicles in Games |
 |
 |
Ted Bendixson |
Most of your projects are stupid. Please make some actual games. |
 |
 |
Sander J. Skjegstad |
Dynamic Phase Alignment in Audio |
 |
 |
Sam H. Smith |
Pasing without AST and Optimizing with Sea of Nodes |
 |
 |
Eskil Steenberg |
RANT: I've had it with the security orthodoxy. |
 |
 |
Taha Torabpour |
ARC: A New ImGUI Library |
 |
 |
Cameron Reikes |
Deep Learning and Computer Vision for Game Developers |
 |
 |
Andrew Reece |
Assuming as Much as Possible |
 |
 |
Demetri Spanos |
Foliated Distance Fields: Scalable Rendering of Glyphs with Gradients |