The Clockwork Men _Episode 2

Episode 2 – Larceny in Limehouse

Previously …

“Demobilised army officer and batman, bored with civilian life; seek like-minded gentlemen to form a Gentlemen’s Adventurers Club. Our goal – to seek adventure and excitement across the world. Reply to Box B6, Belgravia.”

‘There have been a disturbing number of robberies at jewellers throughout the City recently’

A Foden steam lorry that was parked on the far side of the road pulled away; its rear doors swinging open. On the side was the legend “E.H. Baker, Godalming.”

‘Hmm. All of those gems, but no rubies? That’s interesting.’

24th January

After breakfast they all climbed into Brackenbrie’s Chrysler and headed off to Godalming, a 30 mile trip. Parking in the town centre; they went to the post office to enquire about the name E.H Baker.

‘There’s fifty pounds.’ Colonel Brackenbrie slapped the money on the counter in front of the startled postmistress. ‘Baker, know the name? Where can we find him?’

‘Sir, you can keep your money. Eddie Baker used to own a transport yard down next to the station; but it’s been disused for years.’

‘Why? Arrested was he, for dealing in opium? Do you know anything about automatons?’

“Oh God,” thought Dukes. “Why did we let him do the talking?” He stepped forward.

‘Howdy Ma’am; my friends and I are just trying to find what happened to Eddie’s steam lorry. Sorry about my friend here, he’s been in the Far East and got a touch of the sun.’

‘Eddies’ yard is down by the station.’

The yard was surrounded by a corrugated iron fence; they all climbed over it; all except Dukes; who picked the lock on the gate. Patches immediately started chasing rats. They found a few clues; a bill of sale for a Foden steam lorry to a William Sykes* of The Grapes; Limehouse; London; a bunker of crushed coal and recent iron tyre tracks in the mud.

25th January

Back in the flat in Belgravia, they decided to split up**. The Colonel and Shujin would attend a society function to see if they could find out any more information about who might be doing the robberies; whilst Dukes and Richard would head to the Grapes (posing as debt collectors), to find Sykes.

The function was hosted by Lady Stanhope, so the Colonel was easily able to get an invite. The main talk and gossip was about the dreadful robberies; several more had happened over the last few days. People were worried that it would escalate and that their homes would be broken into next. The Colonel asked if anyone had seen any clockwork men.

‘I think, sir, you have been reading too many of those stories by that Mr Wells.’

Meanwhile, in Limehouse, Richard and Dukes picked their way through the foggy streets, the way lit by an occasional street light. As they entered “The Grapes”, the room fell silent; Dukes bought a drink and the barman nodded to a rough-looking stevedore alone at a table.

‘Howdy, you Will Sykes?’

‘Could be. Who’s asking?’

Dukes laid fifty pounds on the table (the Colonel’s money.) Sykes pocketed the money and leaned forward.

‘I was hired by a gent with wild hair and staring eyes to take a cargo of machine parts and bits to an address in Surrey. It was in Godalming; the address was …’

He never finished the sentence; from close range a shotgun blast tore half his chest out and he went down.

‘You were told to keep your mouth shut.’

Three thugs, with shotguns, dressed “Peaky Blinders” style. Dukes drew his gun and shot the speaker; he took a return shot that slightly wounded him. Richard punched the one that has shot Dukes and Patches bit the leg of the other, who turned and fled. Dukes turned back to Sykes, who was bleeding out; he just had time to gasp ‘the Elms. I took it to the Elms.’

Dukes helped himself to the fifty pounds without anyone noticing. *** One of the gunmen was carrying a scribbled note, badly spelled.

£50. Piccadilly Circus 12 noon tomorrow

26th January

In Piccadilly Circus, Dukes and Richard, dressed as workmen, waited; whilst the Colonel and Shujin stayed in the Chrysler that was parked nearby. At exactly twelve noon a black Lagonda drew up and a rear window wound down. The interior was dark and shadowy.

‘Is Sykes dead?’ a reedy voice asked.

‘Er, yes, guv’nor, we done him good’, said Richard.

‘You have done well.’ An envelope was tossed out of the window and the Lagonda pulled away. The envelope contained fifty pounds in five pound notes.

Some time later, back at the flat, the Colonel and Shujin returned.

‘Couldn’t catch the bounder, what! Tracked him to his den though; place called “The Elms” in that place in Kent.’

‘Surrey’

‘Sorry? What are you sorry for? Speak up, man’

‘Surrey. Godalming is in Surrey.’ ****

To be continued …

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GM Notes

* Curse you, random name generator!

** Like they always do

*** Harry “You’re robbing the dead?” Matt “Well, he’s got no use for it.”

**** Yes, they really did have this conversation.

Again, a really fun session that produced lots of laughs. I was a little taken aback with Dukes taking the money off Sykes; however he is a thief and a scoundrel (which is how Matt is playing him.) There was a chance he was seen doing it and then a full-blown pub brawl would have erupted.

X20 and the Planet of Claws

Ok, some explanations are in order. About two years ago, I started telling bedtime stories to my eldest granddaughter Imogen, who was five at the time. They involved her having wonderful adventures with a robot spaceship from Galaxy 9 called X20 (Ex-two-zero.)

Now she is seven, going on eight and can read and count very well. I decided to get her involved in creating the stories; playing them out using Simon Burley’s superb Code of the Space-lanes. We played the first adventure tonight with her dad Ben playing X20 (with him putting on a “Forbidden Planet” Robbie the Robot voice!)*

Cast

X20 (spaceship)                               

Resilience: 6

Reason: 4

Reknown: 5

Abilities

Spaceship (X20)                                                                Robot body (X20R)

Technology: Electro-Rays: 10                      4

Native: Manipulator Arms: 4                       10

General: Super space ship: 18                    Ninth-level computer brain: 18

On a double: ‘I have a solution to this’

Imi

Resilience: 6

Reason: 4

Reknown: 5

Abilities

Technology: Green crystal from the planet of the fish men: 18

Native: Frustrate opponent: 5

General: Drama Lama: 8

On a double: Green crystal does something weird

X20 and the Planet of Claws

X20 landed on a jungle planet in Galaxy 5 and they set out to explore. They found a crumbling stone bridge crossing a gorge with a rushing river. Imi crossed first; X20R used his computer brain to decide if the structure was safe.

‘Imi, you should have waited for me.’

They entered the jungle, the trees and plants were shades of purple; with many buds and leafy fronds. The air smelt like a room full of old socks. ** Imi decided to climb a tree; before she could do so they were attacked by a pack of purple-skinned Claw-Monkeys!

There were two Claw-Monkeys on each of them; Imi first used her [Frustrate Opponent] to start one clawing its own fur out in desperation and then behaved like a [Drama Lama] to the other, causing it to flee, but not before it clawed her. Meanwhile; X20R took out the two Claw-Monkeys; but also took some damage.

They rested for a time; X20R’s self-repair circuits kicked in; he then used his Ninth-Level Computer Brain to find some healing stuff for Imi; enough that she could carry a second dose.

X20R climbed a tree and spied some cyclopean alien ruins in the distance. Before he had descended the tree, Imi had set off towards them.

‘Imi, you must wait for me.’

X20R grabbed a vine with one of his manipulator arms; grabbed Imi with the other and started swinging through the jungle, ‘Tarzan’ – style.

‘I have not had this body long; I want to see what it can do’ ***

The ruins were made of purple bricks, fused together by an unknown technology. X20R fired his electro-rays at it; they did not make a mark. There was a heptagonal entrance, they went inside; X20R using his headlight beams to light the way.

‘Look,’ said Imi. ‘There’s something written on the wall here.’ She pulled out her green crystal and looked through it. ‘It says – “Beware the Ded’Li.” She got the image of a huge, purple plant creature; then the image faded.

‘No!’ she yelled and did a [Drama Lama] meltdown; kicking the wall. A secret tunnel opened; leading to a chamber with a massive purple plant creature; many frond, stalks and buds; topped with a hideous elongated toothed maw; like a Venus Fly Trap.

‘Sso,’ it hissed. ‘You have ffound me. But you will not stop the Ded’Li. Ssoon we will spread to all planets.’

X20R moved forward, but Imi was quicker. The radiance from the green crystal spread and enveloped the Ded’Li. It hissed and struck out blindly; but then collapsed. The last thing it said was ‘You have made an enemy of the Ded’Li.’

Returning to the river; they found that the bridge had collapsed. X20R managed to jump across and entered X20. Imi tried to swing across on a vine and failed; she would have fallen into the river but X20 pulled her up with the manipulator arms.

‘Time to go home’, said X20 and Imi settled down in her chair in the control centre; having first dialled up her favourite supper of grapes, squirty cream and sprinkles.

Imi has gained the Storyline: Enemy of the Ded’Li

—————————————————————————————————————————————–

GM notes

* I’d forgotten that he’d watched it. I’m still going to use the story though!

** Actually, Imi said it smelt like something awful and looked at her dad.

*** Like, about 30 minutes real-time!

Aftermath

Imi loved the Game and can’t wait to play again.

Ben thought it was a bit ‘rules-light’, but he grew up on Corporation, Savage Worlds, Numenera and 13th Age. He agreed it’s a good system for pick-ups and one-off scenarios; especially for the girls to play.

The Currents of Space – Timeline

Once I’d set up the Earth Standard Calendar; I originally wasn’t going to go back and retcon the previous episodes to fit. However, with a bit of work and tweaking, I’ve managed to do it.

This has changed a couple of events and dates; I’m not going to go back and edit the original posts (unless I really have some time to kill.) It is interesting though how it all began to fall into place.

I’g going to run a side project involving the ‘Alabama’, using the Naval Officers rules in SOLO (another reason for having the ESC set up.) I’m not intending to write these up in full, but news stories and events may surface that impact on the crew of the ‘Oberon’.

2225-07.04 (i.e. week 4 of the 7th month of 2225)

2225

07.04     Episodes 1.1 – 1.5. Game-start

08.01     Episode 1.6

08.02     Episodes 1.7 – 1.8

08.03     Episodes 1.9 – 1.10

09.01     Episodes 1.11 – 1.13

10.01     Episodes 2.1 – 2.2. The ‘Alabama’ arrives at Crown*

10.02     Episode 2.3

11.01     Episodes 2.4 – 2.5

12.03     Episode 2.6

2226

01.02     Episodes 2.7 – 2.9. The ‘Alabama’ arrives at Aurora

Stay tuned – Episode 2.10 to follow soon!

  • The original post put the date at the beginning of 2226; this was because I was (at the time) starting a new season. I was thinking along the lines of Babylon 5.

Thrilling Adventure Stories 4 The Clockwork Men

Adventure 4

Episode 1 – Robbery in Regent Street

A flat in Belgravia, London, 17th January 193x.  Two men sat in armchairs; one looking at an advert in ‘The Times’, the other honing a samurai sword with a leather strop.

“Demobilised army officer and batman, bored with civilian life; seek like-minded gentlemen to form a Gentlemen’s Adventurers Club. Our goal – to seek adventure and excitement across the world. Reply to Box B6, Belgravia.”

A knock came at the door and Jeeves the butler1 showed in two other men and a dog.

‘By Jove, what!’ said Colonel Brackenbrie. ‘You’re here in answer to the advert, what! Good show. Brackenbrie’s the name, Colonel. This is Shujin (indicating the other man); Japanese chappie, served with me on the North-West Frontier and in Burma. Sound man, but doesn’t say much. A devil with that sword of his though, watch out, eh! Take a seat; Jeeves will bring the drinks2

Over drinks, they introduced themselves and fell to talking.

Colonel Brackenbrie – veteran of the North-West Frontier and the Burma Campaign. He came into a large inheritance and a range of investments that provide a comfortable income.

Dorei Shujin – Japanese; met Colonel Brackenbrie in Burma and became his batman. He speaks Japanese and English, but does not talk a lot. He uses a katana and is very skilled with it.

Richard “The Punisher” – Fought in the Great War; one of the “Punisher” company. They were trained in unarmed combat and stealth; then sent out into no man’s land to infiltrate and kill the occupants of German trenches.

Captain Sean Dukes and Patches – An American flyer, served in the Army Air Corps during the War. He crashed in Flanders and Patches pulled him from the wreckage.

Jeeves handed a note to the Colonel. ‘This has come for you, sir.’

Dear Sir

Would you and your associates join me for afternoon tea at Claridges tomorrow.

Drusilla, Lady Stanhope

‘By Jove, the Game is afoot, what!’3

18th January

Lady Stanhope met them at Claridges tea room and ordered tea, cucumber sandwiches and scones. Dukes was little miffed that they didn’t allow dogs inside. Lady Stanhope was late middle-aged and very prim and proper.

‘There have been a disturbing number of robberies at jewellers throughout the City recently. I have a valuable tiara being repaired at Roxon and Co in Regent Street. I would like you to collect it and return it to me. Here is the collection note for Mr Roxon. I will pay you each the sum of one hundred pounds upon its safe return.’

They drove to Regent Street in Brackenbrie’s Chrysler Airflow (with Patches hanging his head out of the window.) Roxon and Co was a small jewellery shop with a double window display. Richard, Patches and Shujin stayed outside; Brackenbrie and Dukes went inside. Brackenbrie slapped down £100 on the counter.

‘The tiara for Lady Stanhope.’

The young man behind the counter looked confused and called out ‘Mr Roxon, there are two gentlemen here to collect Lady Stanhope’s tiara?’ An older man came out of a back room, portly, wearing a pin-stripe suit. ‘Do they have a ticket for it Pike?’

At this point, Dukes noticed a ticking sound that was getting louder and louder. Suddenly the rear door burst open and in strode a mechanical man, dressed in a pin-stripe suit and wearing a bowler hat. From it came a constant whirring and shifting of gears; overlaid by the loud ticking.

Outside, the others saw four more of the clockwork men approaching along Regent Street.

Mr Roxon blew on a whistle and yelled for the police; Pike grabbed a cash box off the counter and threw it at the clockwork man; unfortunately he missed and struck Mr Roxon on the head. The clockwork man punched Pike, who went flying backwards. Dukes pulled his Browning HP and put a bullet into the automaton; a vicious return punch put him backwards over the counter; wounded. The clockwork man smashed open a display case and grabbed handfuls of gemstones; Dukes got off another shot and hit something vital; the clockwork man collapsed.

Meanwhile, outside on the street, one of the clockwork men kicked Patches out of the way and smashed the display window. Patches retaliated by biting it in the leg and Brackenbrie put a bullet through the mechanical man’s head and it collapsed. Richard punched another clockwork man with a martial arts blow and knocked its head off.

‘That’s how we did it in the trenches.’

Unfortunately, he was struck from behind and badly wounded. This caused him to start getting worked up into a rage.4 Shujin drew his katana and, with Brackenbrie’s help, took out the last clockwork man; Brackenbrie then managed to calm ‘The Punisher’ down.

They watched as a Foden steam lorry that was parked on the far side of the road pulled away; its rear doors swinging open. On the side was the legend “E.H. Baker, Godalming.”

Mr Roxon was badly bruised, but Pike was dead, despite Dukes efforts to save him. They left Roxon to deal with the police and drove Dukes and Richard to the nearest hospital.

23rd January

Now fully healed, they delivered the tiara to Lady Stanhope, were paid the promised sum each; then visited to the local police station and asked if they could examine the clockwork men taken from the jewellers. Brackenbrie was prepared to try a bribe the sergeant on the front desk but Dukes advised him that this wouldn’t be a good idea.

The clockwork men were in the back yard. Examination revealed that they were made from fine clockwork manufactured by Longines, a noted Swiss watch manufacturer. Richard noted that the middle finger of the left hand was a hollow hexagonal cylinder; he took one of these. Brackenbrie noted that there was a large winding sprocket on the clockwork man’s back.

‘How do they know what to do?’ puzzled Dukes and opened up one of the heads. Inside was a complex arrangement of tiny gears and tabs set on a series of shifting columns.

‘I know what this is; it’s a miniature Babbage Engine.’

‘A what?’

On their way out the desk sergeant stopped them.

‘Got some news sirs, bit of a rum do. All them jewels and gems stolen have been found dumped by the side of the road. Diamonds, sapphires, emeralds, you name it. Never seen anything like it in all my years on the force.’

‘Hmm. All of those gems, but no rubies? That’s interesting.’

To be continued …

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GM Notes

1 Ben named him

2 I’m not going to write out every one of Brackenbrie’s dialogues; basically Ben plays him as a British ex-Army with an outrageous British accent and the Clueless and Big Mouth Hindrances.

3 I’m already beginning to regret Ben’s choice of character

4 Harry (as usual), has the Berserk Edge.

A fun Game, we haven’t played Savage Worlds for some time and this was the first try-out of the latest Adventure edition (SWADE).

LOOT

Sica and Valkis cautiously entered the large chamber. A tall cylinder filled with a sparkling blue fluid dominated the centre; it was surrounded by smaller machines and other assorted items. Suddenly, a distant shout came from behind them

‘They’ve discovered that we are gone’

‘Grab some stuff and let’s get out of here’

They hurriedly scooped some items into their explorer’s packs and beat a hasty retreat before the Red Guards caught them.

Later, safely back in their room, they examined their loot.

‘We’ve got shins totalling about 180 and I think these two things might be cyphers.’

‘Here, let me have a look …’

For some time, Ben and I have been using a loot token system in our Games. Basically, instead of saying “you find 250 gold pieces and 500 silver pieces”, we just chuck (x) Loot tokens in the pot.

Later, when they are resting or back in their dwellings; they can examine the Loot and evaluate what its value is. This involves rolling on a Loot table.

This is the one we use for 13th Age.

  1. Useless stuff, Fools gold, worthless crystal etc.
  2. Useless stuff, Fools gold, worthless crystal etc.
  3. One potion of PC tier
  4. One oil of PC tier
  5. One rune of PC tier
  6. One potion, oil or rune of PC tier
  7. One potion, oil or rune of PC tier
  8. Two potions, oils or runes of PC tier
  9. Two potions, oils or runes of PC tier
  10. 25 gold pieces
  11. 25 gold pieces
  12. 50 gold pieces
  13. 100 gold pieces
  14. Gold pieces as per PC tier
  15. Gold pieces as per PC tier
  16. Gold pieces as per PC tier
  17. Three potions, oils or runes of PC tier
  18. Three potions, oils or runes of PC tier
  19. Minor magic item
  20. Minor magic item

PC Tier/ Gold Pieces

1              2              3              4              5              6              7              8              9              10

100         125         175         210         250         325         425         500         650         850

Ok, there is a 10% chance of coming out with something useless, this reflects that usually at the time you didn’t have chance to look carefully

e.g in “Raiders”, Indy grabs some smaller items that he later tries to sell to Brody. He didn’t examine each one in detail at the time to see what they were worth.

In Numenera this actually works better, because shins and cyphers are not always recognisable for what they are.

This is the Numenera table.

  1. Nothing, it is worthless
  2. An Oddity (roll or assigned by GM)
  3. 10 shins
  4. 15 shins
  5. 20 shins
  6. 20 shins
  7. 25 shins
  8. 50 shins
  9. Roll on Cypher table
  10. Roll on Cypher table

Cypher table

  1. Nothing, just useless junk (worth 1 shin)
  2. Roll a Cypher (or GM assigns)
  3. Roll a Cypher (or GM assigns)
  4. Roll a Cypher (or GM assigns)
  5. Roll two Cyphers (or GM assigns)
  6. Connectable Cypher (1 of 3)*

* A Connectable Cypher can be joined with two others to make an artefact; something we introduced before Destiny complicated the issue.

Tokens

We use “Pirates Treasure”, which I found being sold in The Shell Shop, Newquay Wales. For £2.99 I got a mixed bag of coins, Chinese coins, gem stones etc.

It sounds a bit random and arbitrary, but the HOG really enjoy the gamble of rolling on the Loot table to see what they get. The treasure tokens add a nice visual element.

Artefacts and True Magic items are always hand-set according to the adventure.