A scenario-seed for Mysterium Weird Fiction Roleplaying.

A trio of ruthless opportunists are taking advantage of homeless people to profit from the dangerous powers of a cursed object, the Mask of Zamyazaoth.
The Mask of Zamyazaoth
A large bronze mask, polished to shine like gold. It depicts a cruel, semi-human face with large eyes and a grinning mouth. The mask is equipped with a cap so that it can rest supported on your head. There are thin slits for the eyes and mouth allowing you to see and speak.
The Mask of Zamyazaoth has the following properties:
- If your skin is in direct contact with the mask, you must make a Major Mind check or become tempted to put it on.
- When you are donning the mask, a powerful presence falls like a cold, dark shadow over your mind. This incurs a Stress check for level 5 Paranormality. To resist the presence and remove the mask, you must make a Major Mind check with a -30 modification.
- As the presence of Zamyazaoth takes hold, you become passive and docile but gain access to an all-encompassing awareness of all that there is, all that was, and all that will ever be. Fragmentary glimpses from across the cosmos cross your mind’s eye: the death throes of a lonely star in the intergalactic void, the relentless crawl of tectonic plates beneath your feet, alien microbes multiplying in the shallow oceans of a far-away planet, and the beauty and horror of humanity’s descendants ten thousand generations into the future. If asked questions about any subject whatsoever, you will give a succinct and correct answer.
- For each question answered, you must make a Major Body check to resist suffering a stroke. On a critical success you are unharmed, an ordinary success means you only suffer hand-to-hand damage, while a failure deals firearms damage, and a critical failure is fatal.
The unscrupulous three
A trio of ambitious and avaricious men who have no qualms about harming others if it will bring them worldly riches. They are friends from school who support each other’s quest for status, wealth, and power. They use the Mask of Zamyazaoth to gain information that gives them an upper hand in business decisions. To avoid the dangers of wearing the mask themselves, they recruit subjects for the task by enticing desperate individuals among the city’s homeless population with money or drugs. Typically, the trio will ask 2d5 questions, and most of the time, their victim will not survive the session.
Adrian Ekdahl: A 36-year-old blond, white man who works as a solicitor and likes expensive cars. He is married and has two little girls. Adrian inherited the mask from his grandmother, Sigbritt, who got it from her father, Gustav, who practiced archeology in the Middle East during the 1930s. Adrian always wears black gloves while handling the mask.
Body 60, Athletics 45, Stealth 30, Struggle 30; Speed 65, Dodge 35, Drive 45, Initiative 40; Mind 60, Conceal 45, Education 55, Notice 45; Psyche 45, Charm 30, Lying 40, Read person 35; Mental Stability Failed 1, Hardened 5; Paranormality Failed 1, Hardened 3
Lukas Bergvall-Axelsson: A 35-year-old white man with dark brown hair who works as a financial strategist for a large bank. He is married and has a son. Lukas is very vain about his looks and wears an expensive white suit. He is something of a sadist and enjoys watching others suffer.
Body 70, Athletics 55, Stealth 35, Struggle 40; Speed 70, Dodge 45, Drive 40, Initiative 50; Mind 50, Conceal 30, Education 45, Notice 40; Psyche 60, Charm 55, Lying 50, Read person 40; Mental Stability Failed 1, Hardened 6; Paranormality Failed 0, Hardened 3
William Cederberg: A 35-year-old white man with light brown hair who is a day trader in stocks and currencies. He lives with his girlfriend. William is a cocaine addict and is prone to giggling and moving about a lot when he gets nervous. Once, he got a bit too curious and donned the mask himself. His friends removed it from him, but the experience made him cautious of the object.
Body 60, Athletics 40, Stealth 30, Struggle 35; Speed 60, Dodge 40, Drive 35, Initiative 45; Mind 45, Conceal 25, Education 40, Notice 35; Psyche 50, Charm 45, Lying 40, Read person 35; Mental Stability Failed 2, Hardened 4; Paranormality Failed 2, Hardened 3
Suggested player character concepts:
- Homeless persons or their friends and family. They hear rumours about the mask, and other homeless individuals they know are preyed upon by the trio, until finally they are approached themselves.
- Social workers, volunteers, journalists, or police who hear rumours about the mask and meet persons whose friends or family have gone missing after being approached by the trio until they become convinced something is very wrong.
- Criminals who are hired to track down and steal the mask for an unscrupulous occultist.





