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Da stuntiez, humiez, and pointy earz iz betta den our tank boyz at da WAAAGH?

•March 2, 2009 • 3 Comments

     Dis wuz a gud scrap Razgore thought as he surveyed the smoldering ruins of what had been a Bloody Sun Boyz encampment in Kadrin Valley. After taking dominance of the small warband he had once served with, Razgore had made hard, brutal strikes across Kadrin Valley, working his way through small skirmishes or full on battles, sometimes beating them into submission, and sometimes carving a bloody path through the ranks of the Bloody Sun Boyz orcs until none were left, or they ran away. The constant fighting had caused him to grow even bigger, and he now towered over all of the orcs he came across, which only added to his intimidating ability to win others over to his side. With the orc garrison in Kadrin cut in half he had assaulted the encampment at night with a force two hundred strong. It had been easy, Razgore had used his massive bulk to smash through the heavy wooden door, quickly cutting the two guards behind it in half, and issueing a resounding WAAAAAAAAAGH! that set the camp on alarm. Even with the camp being able to set up a defence, it hadn’t lasted a second. Razgore was somehow…more, his presence inspired fear, his bloodlust entirely consumed him. Somehow, in that battle with the other orc leader, something had snapped, he had changed. He still retained what tactics he knew in battle, but resorted to more primal combat, often times crushing the life out of orcs with his bare hands and sometimes simply ripping their head from their shoulders. So, Razgore stood atop a small mound of corpses and orc mess on top of them, surveying the burning ruin he had created. A timid goblin softly approached Razgore, shaking “Boss…I’z got a message for youse…don ‘et me” he said. Razgore inclined his head towards him to show he was listening. The goblin said his last words at almost a whisper “Grumlok…’e says e’s comin…” and Razgore stepped on him.

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     Hello readers, Razgore here again. I apologize profusely for the long absence, again. If you ever get tired of hearing me say sorry let me know, I’m working on making consistant posts, but I also don’t like to hog the space, so I wait a lot for Mirage to get his posts in too. Don’t worry I keep bugging him.

     So I’ve been doing a lot of forum lurking, a little bit of posting, and I’ve been trying to participate in some of the logging that Mythic has been wanting to prove some skills worthy of a buff and such. Before I go on, if anybody knows how to use the game combat log to record data, could you let me know? So far all I’ve been able to use is an addon that runs it but I have no way of exporting it other than to tediously minimize and maximize my WAR window, recording data.
 

     Anyway, so in my lurking I noticed a large discussion about tanks, their DPS, and their function in the game, and I wanted to offer a small epiphany I had concerning this subject. I was running through RvR, and I was thinking about this dilemma because it bothered me that there was a confusion between the playerbase and the developers as to the function of tanks in PvP. I started thinking about the description of the black orc in the class description and thats when I thought of my idea. The current mechanics for most tanks are fine as far as tanks meant for auras, tanks meant for survivability, etc. On a side note, this leads back to a post I read on the forums saying that tanks should really have no DPS whatsoever, which I agree with because tanks have mega survivability, its what they do, and beyond fairly decent DPS in DPS spec there really shouldn’t be a whole lot. Anyway, so what I thought should happen, is they should pretty well take all the tanks, or at least the Black Orc since that was the tank I was really focusing on (Don’t forget his counter part), and instead of really any sort of huge damage, make a lot of disrupts and such, you could even go as far as to take some from other classes to compensate the amount that the tank will have. So the tank won’t deal a lot of damage, but he will be able to crowd control a lot.

     Now, before I get called a noob, sorry if I seem like one so far, let me explain my reasoning. Really the functionality of a tank is to take damage, and most often a tank can achieve his best level of survivability using his good ol’ sword and board. Unfortunately to have good DPS with that would be pretty overpowered, so I was thinking as to how you can still make tanks useful, while still letting them use sword and board, because currently they have to go DPS spec to do any real good in RvR, and are often ignored when they attack anybody. I figured they could take the DPS away since really tanks shouldn’t have anything to speak of anyway, but make up for it with how well they can disrupt/CC/knockback people, since thats what a tank should be doing anyway, in theory. In smaller words, the melee DPS can help by doing melee DPS, the ranged by doing ranged DPS, the healers by healing, and the tank, where before there was a blurred functionality, they can control a lot of what goes on in the front lines by controlling people, to an extent.

     Anyway, that was all I had to say, sorry if it was inarticulately worded, and if I rambled, I tried to address it as well as I could. Let me know what you think, and sorry again if its been suggested and shot down and I just look like a noob.

Later,

Razgore

Choppin’ An Da Forums

•February 22, 2009 • 3 Comments

     A bigger orc looked up at Razgore, “Wot does we do now, boss?” he said quietly. “We get our own boyz, an we do our own waaagh! All dese fights is not gud enuf, an’ I tink I can do betta den dat git Grumlok, an’ even if I can’t I’s gonna ‘ave a gud figh’ doin’ it!”. With that, Razgore dropped his jaw with a booming WAAAAAAAAAAAAGH! that echoed off the rugged mountains and cliffs nearby, shortly coupled with the other orcs adding their own warcrys into the mix, whether or not they agreed, or even understood. The fightin’ was good, or they were too small, and that was good enough for them.

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     Before I start, I’d just like to quickly apologize if you were disappointed at the lack of a large fan fic, I wasn’t going to post about anything big so I didn’t put in a huge fan fic to supplement it.

     So, first things first, as I’m sure you could guess from the title this post is a brief little recap on the new things that Mythic has put up that I’ve participated in a little bit. The forums and the choppa. First up, the choppa. I didn’t play him very much, I basically made him and walked in, killed a few dwarves, did an all choppa vs all slayer scenario, which ended in us winning because we had 1 zealot, and then shelved him. I did play him a little bit later, but I just mainly wanted to see the rage mechanic and how it worked. I really thought how the choppa physically grew when you go into the last part was really cool, and so was the red aura that you acquired. I’m very excited for these two new classes to come out because its what we need to break up the zergs that have been going on on the Dark Crag server forever, which will just keep things interesting. One thing I did notice though, and I don’t know if its supposed to be this way or not, but I almost felt like a tank. I could pull somewhere around 6 dwarves/squigs at one time and I could take them all out without reaching half HP. Not quite sure if that is normal it felt kind of OP to me, like AOE grinding on a paladin in WoW. Also, that first rage depletion skill that you get seemed somewhat anti-climactic. I was expecting a rather large hit because it was depleting all the rage I built up, and it basically hit the same as the others. This is just what I noticed from my limited experience, again, I just wanted to try out the mechanic, and overall I’m very impressed.

     Secondly, I was excited for this too, the WAR Forums. I don’t know if any of our viewers have ever been to the WoW forums, but, to me at least, whenever a GM actually posted on someones post it was time to go check outside for a blue moon.  Really, they hardly posted. So I was quite happy with what I saw from the WAR Forums. Not only do people have the chance to have access to threads where you post directly to the developers, but they actively reply! Even if it is to tell people to stop talking about the nerf on Da Toughest, at least they’re saying something! I thought this was a very interesting and innovative idea on Mythic’s part, as if they listen to their playerbase better than they already have been(they have the asset to now) the game can only keep getting better.

     So all in all, the forums are cool, check them out, I’ve only really been to the future features and tank categories but what I saw was very interesting, and I’m awaiting the slayer and choppa with high expectations, as I’m sure many people are too.

WAAAAAGH!

-Razgore

The Favorites! V2.0

•February 18, 2009 • Comments Off on The Favorites! V2.0

Hey its Razgore, just came to drop a post in about my personal favorites, so here they are!

  • Favorite Zone – I’d have to say my favorite zone is Kadrin Valley. It wasn’t where I finshed up my leveling, sadly, but the dwarven architecture there, especially the slayer keep, and the big battles that often go on there just add a really nice feel for the place that I enjoy. From the little paths lined with trees leading from place to place that people can ambush you on the sides from, to under ground tunnels in the mountain, its really well put together.
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  • Favorite Race – Easily greenskins, you can’t beat the “run in there and hit whatever it is until it dies” mentality that is the core of the greenskin fighting style. Besides that, they have funny logic, and their social structure makes me laugh. 
  • Favorite Career – Can’t say yet, I’ll have to try the choppa and post an update.
  • Favorite WAR Feature – Keep/Fortress sieges so far, it would be fortresses all the way if I didn’t lag sometimes in them, it gets kind of annoying, but its still really cool, especially with the new updates improving loot. I like the strategy that goes into defending/attacking these keeps, more so on the defensive side (Which is why it would be cool if there were alternate ways in (WTB Orcapult!)).
  • Favorite Skill – At the moment…it would have to be “Where you goin’?” I love my snares.  
  • Favorite Scenario – Tor Anroc. Easily. Love pushing/getting pushed into lava. Fun stuff. 
  • Favorite Live Event – I really enjoyed the Night of Murder event out of the two that I’ve done, I found the rewards to be cool and the marked for death mechanic brought a different kind of twist to PvP.
  • Hope you enjoyed!

    -Razgore

    The favorites!

    •February 15, 2009 • 1 Comment

    So, cruising over to Blame the Healer yielded something interesting: A list of favorites in WAR to fill out, and I guess I’ll take the challenge, though my knowledge is limited at Rank 22…

  • Favorite Zone – My favorite zone so far…has to be Mount Bloodhorn. Yes, a starting area, but I had the most fun while playing a Greenskin, and this area is hilariously awesome. From being launched on top of a stunty building, to kicking barrels full of stunties into the water below, this zone is full of that odd, wonky, Greenskin humour.
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  • Favorite Race – It’s really a tie between the Greenskins and the Dark Elves. Greenskins are funny, but brutish, and when the want to get into some fighting, they do it splendidly. I like the Dark Elves because of their society, and ways of life. I mean, come on. At all moments they’re using each other, planning each other’s demise, and orchestrating some master plan, only to be struck down because once they accomplish their goal, they realize that they were spurred on by another because their goal would help further that of the person who just stuck a blade through their gut.
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  • Favorite Career – DoK/WP are my favorite, just because of how I can play them. I mean, they have alot of survivability. I can run into a group of baddies, and just bash away, while keeping me and two other group members up. Razgore and I, using a DoK/Sorc/Marauder team can take down huge mobs of enemies. 
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  • Favorite WAR Feature – Keep Sieges are definitely my favorite. It gives me a form of adrenaline rush that it’s hard for me to find in any other MMO.
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  • Favorite Skill – Well, I’m not too far up in my skills, but Rend Soul is my favorite for the DoK.
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  • Favorite Scenario – Tor Anroc. A fight in a volcano, where at any moment you could be knocked out into the lava and be gone for good? Yes. 
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  • Favorite Live Event – I’ve only participated in one so far, since my sub always runs out around them, but I’ve enjoyed my experience with the Night of Murder. A holiday about killing is freaking awesome.
  • A Call to Arms and Fluffy Pillows.

    •February 15, 2009 • 6 Comments

    As his halberd once again removed several High Elf heads from their shoulders, the horn call went out again, and the remainder of the Elven army began to retreat. Looking up the hill that he stood upon only a few moments earlier, he watched the wind blow his helmet down the hill, and it rolled to a stop at his feet. He gave a fiendish smile, turning to his allies. “We do not stop.” Was all Shayorin said, charging off after the Elven army. Talavar and the Disciple of Khaine looked at each other, and ran after him. The hilltop was still red with blood, and it stood as a beacon…a point of return…a place where an adventure started, and where it will end. The group chased their enemies for hours, until they finally reached the borders of Chrace. Here, the army dispersed into many different areas, as the Dark Elves fought for control of the Menhir stone, among other things. General Malagurn sat upon his Cold One in the middle of the camp, looking at the newcomers. Some people saw Shayorin and laughed, for news of his disgrace had spread fast. The General spoke to the trio, seemingly ignoring Shayorin. “So, you’ve driven the High Elf army back? You fools. It was easier without their interferance, but I suppose after decimating most of them, it was a good idea for them to retreat. They will not live long, those cowards. But now, I have a more important task for you. The Menhir stone is being guarded by a large group of the Shining Guard, and the Dreadblight Convent is pushing me to press the attack and crush them. I think that you should lead the attack, Talavar. You, the Disciple, and…is that your slave?”

    Shayorin leapt the the General, knocking him from his mount, and began bashing his gauntlet covered fist into the General’s face. Nobody called him a slave, nobody. It took Talavar and four others to finally pull Shayorin off of Malagurn, who spat blood out onto the ground and growled at Talavar, “Keep that thing on a leash!” The Disciple of Khaine, who had been standing there quietly, had one of her blades pressed against the General’s throat in about a second. “Silence, or your throat will  hang from my belt as a trophy, until I present it to your master, Lord Uthorin, and bring humiliation to your memory.”

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    Well, hopefully our two valiant readers ((if we even had that many)) are still holding on to crazy notions of watching posts ramp up again. Well, I’ve had some other ventures, as in, I’ve been playing alot of Fallout 3 and Oblivion, and for a few weeks I was majorly sick, and then injured my arm, and was sitting with a sling for a good bit. But now, hopefully we can remedy these horrible events. Alot has happened since I last posted, so I have quite a bit I wanna say. First up, I’m sure all of you have been having some fun during the Night of Murder event. Usually, an event will come around, and my subscription will have ended. Thanks to the generous contribution of my co-blogger ((I owe you)), I’ve been able to dabble in the event as well. Though I have no hope of finishing all the tasks, I am almost to the third node of influence, for the Gem of Fell Whispers, which there are many variants of it seems. You also probably are aware of the Call to Arms Live Expansion, and we’ll brush over its contents as they are released ((if my subscription doesn’t run out again right as something happens)). Plus, every other blog probably whipped the subject to death, though I do have plans to construct a post about some things I’d like of the Lands of the Dead. So now that the mumbo jumbo is out of the way, time to get to my random topic!

    So, one of the features of WAR that was eventually scrapped, though I believe promised to return, is character morphing, at least I guess you could call it that. For example, if you were an orc character, you would get bigger and bulkier as you leveled up. I wanted to take some time to go over, if they bring this back, a few points on it. It may be a bit of fluff, but it can be used to tell alot about a person. So, for this example, we’re going to use the Black Orc. So, little Mr. Level 1 Black Orc is a runt. Most of the other orcs tower over him, made fun of him in Waaagh School and whatnot. So, eventually Mr. Level 1 Orc is Level 10, and there is an increase in his size, that was gradual, yet, obvious. He’s taller, bulkier, his arms are bigger…but his renown rank is still 0, for some odd reason. Then, Mr. I have 10 renown rank and am level 10 walks up, and though he’s the same size, His tusks seem to be bigger, and his muscles seem to be more well defined, because of how battle hardened he is in RvR. Hell, maybe there’s even specks of blood on his hands and tusks from tearing his enemies limb from limb. So, Mr. Level 10 Orc is, at a glance, less developed in a certain area. But, let’s say that he has more tome unlocks that the other Orc. So, that makes him stand a bit taller, so when he stands next to his counterpart, who is muscular, bloodied, and very tusky, he’s still shorter than this explorer type of person who unlocks many things.

     

    Then, let’s say someone walks up, another Black Orc, and for the sake of this discussion, let us say this is the Black Orc section of the Waaagh, since Grumlok wanted it organized. This Orc is rank 10, his renown rank is 10, and he has a bunch of tome unlocks. You just combine all the attributes together, and you get a tall, burly, fierce looking orc. With one look, you know what kinds of things this orc has accomplished. If you get to Tier 4, and you’re being charged at by this sorta runty looking orc, but then you see some orc almost as big as Grumlok charging at you, you know who to be scared of.

     

    Now, this could be a natural progression thing, or, as you reach certain increments ((Every few ranks, every few renown ranks, at some tome unlock milestones)), you can go to some NPC and choose how you want your morph to work. Maybe you’ve got a high renown rank, but instead of burlier muscles, and bigger tusks, you could get huge scars across your body. As long as each type of feature is obviously related to a certain type of progression, that you can notice from a glance, the system could work, and it would make your character more unique. This could obviously be used for every race, and maybe even differentiated for each class. Something to put for another post eh? Breakdown of Character Morphing For Every Race/Class. But, I know this isn’t an increasinly long post, but, I’ve got WAR to play, people to murder, and some ramen noodles to eat.

     

    Look forward to more frequent posting, our two valiant readers!

     

    Mirage

    (Insert interesting name for a filler post here)

    •February 12, 2009 • Comments Off on (Insert interesting name for a filler post here)

    Hey, Razgore here

    Yea, this is a filler post, sorry, I just wanted to let any of our faithful viewers(If there are any left, sorry!) that we apologize for the lack of posts, I’ve been out of WAR for almost a week now, and haven’t had much to comment on in the way of RvR and whatnot because I’ve been playing in T2, also, I’ve been trying to get Mirage to post, it seems he has a small amount of post-shock from the rather large lair post that we had, and is facing a creative block of sorts. Anyway, just saying hang tight and we should get some new stuff out. Sorry again!

    Razgore

    C-C-C-C-C-C-COMBO BREAKER!

    •January 29, 2009 • Comments Off on C-C-C-C-C-C-COMBO BREAKER!

         Razgore brought his choppa up just in time to block the bone crushing blow the boss delivered. He hadn’t planned to challenge his authority, but he didn’t take kindly to anybody talking down to him. Quickly bringing his shield up, Razgore slammed the boss in the face, knocking him backwards, and taking a step back as the boss reared up to his full height, about an inch taller than Razgore’s own seven-and-a-half-feet, and with a bellow, charged again. The boss again brought up his choppa in an easily counter able side swing, but as Razgore blocked it, he simultaneously swung his leg upward and his shield towards Razgore’s left. Razgore twisted slightly to the side and took the brunt of the kick in his side, while blocking the boss’ shield blow with his own shield. Then, Razgore swung back around quickly and got a grip on the boss’ lower jaw with his black mitten-mailed fist. Pearl white bone glistened in the sun, and specs of blood caught the rays in a million brief flashes of radiance as the boss’ jaw came free in a wrenching splash of gore, Razgore raised it above the boss’ head and slammed him on the skull with it. The boss dropped to his knees and Razgore swing his choppa down, splitting the boss halfway down the middle, and wrenched it free with a sucking sound. The other orks looked on stupidly, they knew not to interfere in bigger orks’ fights, and they didn’t know what to do now. Slowly, they realized that their boss was now dead, and that they were leaderless, then the biggest one stepped up and pointed at himself roughly “I’s da new boss, I’s da biggest!” he yelled. However, the “new boss’ ” term was short lived as his head was separated from his shoulder by Razgore’s bloddy choppa. “No, I’s da boss now, and don’t none of you gits forget it” Razgore growled in a cold voice. 

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    Hello all, I’m back….again!

         First let me give a little explanation for the title of this newest post, it is a bit odd, or a bit funny, depending on the viewer. I myself like the term, and I was sitting here thinking of a title when my brother, who was reading behind me, said I should call it what it is. I laughed at first because it was just a random meme I knew of, but as I thought about it I thought it could be quite befitting to some of what I wish to talk about, which is probably on your mind concerning the game of WAR if you’re reading this right now. Secondly I’d like to give an apology on behalf of Mirage and I, we’ve been busy, with school and homework, and leveling our new destruction, and such. We keep saying we’ll post one day but forget to, so I finally buckled down and did it. His should follow soon (or else).

       As a small, minor first thing, Mirage and I were talking about the Keen and Graev article on changing the loot inside the WAR game, with tokens systems or whatnot. While I hope Mythic does that, I also thought that it would be good if they increased the number of gold bags. Frequently I go into a keep siege with 50+ people, and only three gold bags drop, that’s the amount that only ever drops. So, I thought one day, why not have the bag number determined by a percentage of the amount of people there? Say, when 50 people are there, you have 5 bags drop, its still a small amount, so you don’t have everybody and their dog running around in good armor, but it also distributes it well in proportion to the amount of people, and provides people with more rewards for their accomplishments as a group.

        While on the subject of random minor first things, another thing that comes to mind in talking about improvements to the game is the grouping system. As I’m sure a lot of you know, when you go into scenarios there are a lot of people that solo, and when you charge keeps in RvR in a 24/24 war band, you don’t get much XP. I was thinking too about this, and thought that it might be neat if there was a bonus given for being in a group, a bonus to XP, RP, whatever. It would encourage people to group up, and make the game more social.

         Anyway, going away from my random musings, and onto the main subject of the post, the combo breaker. It took me a while to get home from school today because of a transportation deficiency, but the entire day I was looking forward to getting home to see just what Mythic had cooked up for us on the 29th of January, and my anticipation was not disappointed. My post is titled so because Mythic has, in effect, broken a combo of releasing expansion packs for a good sum of money with the same amount of content that Mythic is giving to us for free. So, in effect, Mythic is a combo breaker. I have to say that as I read about what was going on, I was really psyched. I love the idea of a zone that we fight over, with new lairs and dungeons and whatnot, and I’m looking forward to all the keep and class improvements they’re adding. On a side note, does anyone else really like the letters that Mark Jacobs leaves us as far as the state of the game? I come from WoW, and I know that seeing a blizzard rep. say anything on the forums was like getting a vision from God, at least for me, haha. So just seeing the time that Mark Jacobs takes to write all the players a letter giving us a heads up is a really cool thing for me. But, back to what I was saying. I am definately going to pick up a choppa when it comes out, I don’t know if I’ll play it a lot, but I have a cool idea in my head of Choppa + Save da runts + healing = ?. The result of which equation I’d really like to find out. Theres not too much else I can say concerning the new post, I simply like all of it and am looking forward to it, and I hope everyone else is as psyched as I am.

         As a last thing to say, I was playing on Razgore the other day, and I was doing dungeons and some RvR for the first time in a while. I had been going guildless for a while and was able to get into a guild that I’m really starting to enjoy. My friend and I were doing some SCs, and we accumulated more people until we got almost a full premade group going. I have to say that I enjoyed myself more than almost any other time playing WAR doing SCs with a group then, we actually won Serpents Passage! Which, if you play on Dark Crag, it happens once in a blue moon. And then later when I was doing some bastion stair for my lesser wards (which seem to constantly allude me) I was having a good time there too because I actually got a good PUG, though the glitch where you can’t get into the instance really sucks. So, the point of this small paragraph being if you’re tired of soloing a lot, if you were like me and were just kind of off on your own, try getting some people together and doing a premade or something, I find it to be a lot of fun and I think that anyone can.

    Bye for now!

    -Manifest

    As the doors rolled slowly back, revealing the darkness within…

    •January 23, 2009 • 6 Comments

    Hey there everyone! Here is the big, epic post we’ve promised. My comments, as you’ll notice, or normal. Manifest is typing in bold, I’ll be typing normally, and some fan fictions shall be put in there with fancy italics. Our experiences on the Order side, which I posted about a little while ago, will be the focus of this post. I just touched on how much we were missing out, and how fun it was, but now you’ll know what we were up to, besides owning utterly and completely. Lairs…we hit the three tier 1 Lairs, found in the Blighted Isle, Norsca, and Ekrund, and all either in or near the RvR lake. If you don’t want to know how to open the lairs, since it was a big challenge, I suggest you move along…and hhhhhhhhhhheeeeeeeeeeeeeereeeeeeeeee we go!

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    Here follows the last account of Lady Alisha:

     

     

    “I am sorry, Alisha. It would be impossible to teach you such things!”

    “Why is that, Beltillian?” Alisha asked the Archmage, in a demanding tone. Beltillian sighed, and shook his head.

    “Please, Alisha. Return to your Empire. Be content with what you know, for what you ask may very well be the end of you.”

    “I highly doubt that learning to wield all the winds of magic would kill me, Beltillian!”

    “Yes, well, you are also not a master in the subject, are you? No matter what argument you may come up with, no matter how much you are willing to give, I will not teach you.”

    “Then, Beltillian, you will die.”

    Though a High Elf, and a powerful one at that, Alisha easily slew him. She looked down at the body, and ran. It took only minutes for the High Elves to realize what happened, and Alisha had only made it as far as the forests of Saphery. She could hear the clinking of armor, the stomping of boots, and the roaring of White Lions, dogging her steps. She continued to run, not knowing where she was headed, and not caring. She crossed into the Blighted Isle, and suddenly she found herself at the mouth of a cave, after she had been running for hours. She could see the elves in the distance, and they saw her, so she ran into the cave. She was cornered, and as the High Elves stepped in, she screamed at them, “YOU REFUSE TO GIVE ME THE POWER I SEEK! I WILL SLAY YOU ALL!”

    One of the elves stepped forward, a mage, who was dressed in very decorative robes. He spoke calmly and politely. “Lady Alisha, you asked for something, and Beltillian refused, for your own good. Your life is worth more than this power. Please, see the error of your ways, and come with us. We promise to soften the blows of your punishment, if only you submit.” He reached out his hand, and the others moved in closer, forming a semi-circle around Alisha. Alisha took his hand, smiling, and suddenly the elf ignited in flame. She drove her staff through the skull of another Elf, and began to work her magic. Every time one of the High Elves would approach her, he would be engulfed in flame, killing him instantly, and turning him to ash. Dozens of them fell, until finally a swordmaster drove his blade through her heart. For years, she lingered within, dragging bodies into her cave to feed on, until finally, they shut the door of her lair, and using their magic, they sealed the door using Runes of Control. Her screams still echo to this day from her horrid death.

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    The first lair on our list is the lair of the banshee, Lady Alisha. First, let me just say that this fan fiction above, and the next one, were based upon source material provided by the Tome Unlocks, which gives a vague account of how they ended up there. I just expanded upon these vague description to give them more of a story. The third one, however, I do not have a tome unlock for, and had to just think of something, so, sorry if I got something wrong! Now, this lair is located in the Plain of Bone, on the Blighted Isle. To open it, you must find the 3 runes of control, hit them all, and run back to the door with your party, before the door closes. Within the Lair, you will find Lady Alisha. It took us quite a few people to down her, but we eventually did…and that was the start of our crusade. At the end of the post are some pictures, and a video ((albeit, low quality…X-fire video sucks)).

     Yea don’t forget to mention it took us a while to even get to her, for one it took us a while to get our two groups outside her lair, luckily it let us keep activating the runes, even though the thing we read told us it reset every 30 minutes after the 10 minute timer on the door ran up. Anyway, the first attempt we just got pwned, after that it went well, although Mirage didn’t show up until later because our tank pulled early, though I distinctly remember all capsed “Don’t pull yet!” being spammed in warband. Oh well!

     

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    Here follows the last account of Renatta Betz, leader of Renatta’s Highwaymen:

     

    The cold wind stung at Renatta’s face, and her men groaned in discomfort. “Silence, you filthy, worthless dogs. You can whine to all the Gods for food, drink and fire all you want, but you will not be given any of them unless I permit it! We came here for treasure, and we will find it.” Her men nodded, mumbling to each other.  None of them would dare argue with the Bandit Queen herself. They made for an old mining Fortress, in the dwarf lands of Ekrund. The fortress had fallen long ago, and they had decided that it would be the easiest place to obtain gold and riches. Renatta led them through those godforsaken lands for days. They had stumbled through the cold, they had almost starved, barely finding food and warmth, but finally, the had found the fortress. Rushing inside at Rennata’s command, the cheered and screamed, lighting a fire inside the first hall. Once the fire was lit, the saw what they had stumbled upon. Under piles of dust were mounds of Dwarf gold and Jewels. Renatta had as much of it loaded up as possible for her bodyguards alone to carry. But it was foolish to think that all of that cheering would not draw any attention. The old doors that had creaked upon when they had entered were bashed aside, as a party of Greenskins stepped inside. The leader looked at the group of Bandits, and smiled, the rusting metal tipping his tusks shining the the fire slightly. He was a huge Black Orc, with eyes redder than blood. For a moment, there was silence, until the orc let out a WAAAAAGH! that shook the whole fortress. Orcs and Goblins alike charged forward, and the fighting began. Most of the bandits were easily cut down and bashed aside, a shower of blood painting the dusty floors. Renatta gathered her bodyguards to her, and with a King’s ransom in gold, charged past the Greenskin war party. They had made it out of the fortress, and began to retreat into the Dragonback Mountains. There they found an old cave, and stepping inside, they felt a cold, eerie sensation. Laying the sacks of treasure down the men rested, and Renatta watched the doorway. A howl was heard, and it sounded distant…until suddenly, Goblin Wolfriders charged in. They had no chance to fight back, as they were all torn apart. As the Goblins left, they sealed the doorway, rolling the large stone door back until it sealed shut, and would not open up because of some fel magic. They say the spirit of the Bandit Queen still lingers, guarding her treasure, and swearing revenge.

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         This boss we actually did last, I was AFK for most of it, there was a good reason for it though. In order to open this you need one person from your party(meaning if you have more than one warband you need a person from each) staying near the lair to get this glowing dark aura around them. When an enemy player is killed while a person bears the aura, the door opens. I volunteered to be that person, and the Tier 1 ORvR was slow that night…lucky me. So, I watched my friend play xbox and had someone on another computer near mine watch for when the door opened. You might say that my experience leading up to this consisted of watching Niko Bellic crashing through windshields and shooting cops, then the door opened and the fight began, Mirage can fill you in on the search for the player we needed to kill.

    Ugh, don’t even get me started. The first time, we almost got lucky and killed a Squig Herder, but ‘lo and behold, the guards make it first and slaughter him…so, most of the gang trooped off to Ekrund, and finally found someone to slaughter, which was followed by me screaming, “GET INSIDE!”

     

     

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    Here follows the last account of Kamilla, Vampiress Of Grimmenhagen:

    Blood dripped from her fingers, but Kamilla did not care. She lifted the limp body of the Warrior Priest, and from his throat that was slashed open by Kamilla’s nails, drank his blood. Her ‘meal’ was interrupted though, by a shattering of her window, and she could hear the sounds of an angry mob, torches, pitchforks, and all. A Witch Hunter kicked through the door, and Kamilla screeched at him, taking a bullet in her arm. Taking the large hammer from her dead victim, she swung at at the fool Witch Hunter, who ducked. His hat was knocked completely off of his head, and he flew at the vampire, tackling her against a wall. A large plate fell from a shelf above, knocking the Witch Hunter on the head, which started to bleed profusely. Drinking some of his blood, she jumped through her rear window, running through the night.

    The angry mob chased her for hours, beyond the borders of Nordland. They chased her into the lands of Norsca, infamous for all sorts of vile beasts, ready to slaughter the lot of them. They burned a path after the Vampire, who had swam far into the ocean, stumbling upon an island. Upon this island was a cave, and infront of the cave lay six stones. She stepped into the shadows, and as the angry mob approached, they saw that her tracks ended in the circle of stones. They began to argue amongst each other and kill each other, suspecting each to be possessed by the vampire. It was then that some dark force watched, and as the Vampire stepped back into the cave, the door sealed itself shut, and the stones that lay outside stayed, to reflect a lesson that those foolish humans should have learned that day, and all races must learn now; unite with your allies, or you shall die.

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         Ah yes, the second one. This boss is found in Norsca, off the coast from the lagoon Battlefield Objective. Originally we hadn’t intended to down her, just do some ORvR because some of the objectives were up, but since we were near there we decided to, and doing the second lead into doing the third. I really enjoyed doing this boss because the entrance looked really cool, it was ringed by six stones, each with a symbol of a certain Warhammer race on them. Mirage was able to represent the Empire race for this encounter. Once we finally had everyone there and our races set up, there was a blue flash on each of them and the door rolled open, and we one shotted her.

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    That recounts the whole story of our epic quest, I’m pretty sure Mirage could put a better flavor on it than I could, in recounting information I think my writing style is pretty bland, haha. Unfortunately, Mirage’s brain is pretty fried from writing a lot of fan fiction on things besides his own character that he knows pretty well. So, he may add commentary on what I’ve recounted on the other two later, and he may not. I hope you enjoyed reading!

    A quick side note…in the picture infront of the lair door, Manifest’s Witch Hunter, and another member of our group are missing, glitched behind the door on my screen…and I’m the only Warrior priest…oh, and bonus…if you notice the helmet in the screenshot from the Bandit Queen, look at the class, and you’ll see why I kept it…a ‘trophy’ of sorts.

    -Manifest

    Mirage signing off!

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    Order vs. Lady Alisha

    Order vs. Kamilla

    This is not the blog post you’re looking for.

    •January 19, 2009 • Comments Off on This is not the blog post you’re looking for.

    Wow. So many complications in life. Between Manifest’s decision ((and a parental change of heart)) to move, and my increased work load at school, things have been hectic. Haven’t had as much time to play WAR as I would have liked, but the big blog post I promised you is still coming…this just isn’t it. This one will be a pure fan fiction post. For our big, epic, awesome post…we and Manifest have to collaborate a little, so look forward to it soon. It’ll be worth it, promise.

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    Shayorin stared the Elf down, gripping his halberd tightly. “You dare call me weak?” He asked, his hand shaking from such an intense grip. The High Elf smirked, and walked around Shayorin, who turned to follow his movement. “Yes. Weak. You have lost your honor, your fellows look down on you, and you are worthless. You only have one friend in this world, and you live in a world full of lies, so even that may be false. You fight for your King, trying to claim Ulthuan because it is his supposed birthright, but I know how you work. You will work to Malekith’s ends until you find a way to strike him down, to gain everything that he made you work for. He orchestrates an entire war, this Age of Reckoning is his project. You, like the Greenskins, are a pawn. The mutants of Chaos, they are just a tool. Everything you fight for is a lie. You will see it eventually. Only the forces of Order fight for a true cause. A good cause. But even then, that good cause may be wrong. But eventually, you will see what I mean. I have seen as much…”

     

    Shayorin’s dagger was buried so far into the Elf’s throat that it began to stab out the other side at the base of the neck. Anger flashed in his eyes, and then he heard it. Thousands of feet, charging up the hill at him. The High Elves were here. Down below, past the tides of High Elves, He could see two figures fighting through them, probably trying to get to the top of the hill. In wave they rushed at Shayorin. The first wave were obviously novices, for Shayorin swung his halberd once, and they collapsed in a circle around him. Blood stained the grass as more waves came, and eventually Shayorin began to kick the bodies down the hill. A sword flew past his right eye, and Shayorin drove his halberd into his attacker’s gut. Quickly ripping it out of body’s side, he swung it to the right, decapitating another Elf, then he swung it over his head and then dropped it down behind his back, blocking a sword slash, which was followed by the severing of hands.

     

    The small group near the bottom had barely gained any distance, and the force of High Elves seemed to be getting bigger instead of lessening. Turning his gaze to the Dark Elf warcamp, he realized it was abandoned…They had moved on. Howling with rage, his anger renewed, he took a swing with his halberd, and from helm to groin, cleaved a High Elf in half. The blood sprayed outwards, splashing into his eyes, and he blinked from the slight burning. His clear, blue eyes were now dark red, and they were filled with an intent to kill. He drove his halberd into the ground in the center of the hill. Next, he ripped his sleeves off of his robes, the sleeves of mail as well, and tied them to the halberd like a flag. Next, he took off his mail skirt, leaving only the skirt of his robes, and removed his shoulder plates and breastplate. There he stood, only in his robes and boots. Drawing two swords from the scabards of their now dead high elf owners, he glared at the oncoming army and laughed.

     

    Blood sprayed in every direction as he cackled with madness, slashing open stomachs and throats, swinging his blades in every direction. The corpses rolled down the hill, tripping up the High Elf ranks. When this would occur, Shayorin would catapult his blades down the hill into two of the struggling soldiers, only to pick up another two from the ground. The grass was no longer just stained…it grew from all the blood, and it grew red. The hilltop was completely dyed by the blood pouring from the bodies. Tearing the sleeves from his halberd, he launched himself down the hill into the middle of a large group, killing twenty in one fell swoop. Another halberd met his as he swung it once more, and he saw Talavar. They both smiled, and stood back to back, taking large swings, fighting off their attackers. Nearby, a young woman swung her two swords around is if she were dancing with the enemies, every kill seeming to light up her blue eyes. She was beautiful, but deadly. Across her right eye was a black tattoo, in the shape of a sword. She smiled at him, and continued to slaughter the oncoming High Elves. Her clothes, her tattoo, the way she wielded her blades, they showed her as a Disciple of Khaine, and yet, her eyes, so pure, betrayed her. She was not gifted like the others, but she still wielded what power she could wrest from Khaine’s grip as well, and better, than any others who called themselves a Disciple to the Lord of Murder. She quickly joined Talavar and Shayorin the middle of the high elf forces, and for hours they hacked and slashed, until it seemed to be raining blood. A horn call went out in the distance. Shayorin did not know if it was a call for reinforcements, or a call of retreat. He didn’t care either.

    Destruction Players, Destruction Players, Wherefore Art Thou, Destruction Players?

    •January 17, 2009 • 2 Comments

         Razgore made no effort of disguising his approach on the Empire leader, who quickly noticed he was coming. Those unfortunate enough to get in the way of Razgore and his goal ended up with either less limbs then they already posessed, a flattened face from Razgore’s shield, or they ended up a head shorter.  Raising himself up to his full height, Razgore lept forward with a booming bellow and brought his sword down in a smooth arc towards the commander’s face. The commander’s eyes alighted upon the swing Razgore took, flashing with intelligence, he easily sidestepped the swing and pressed his advantage to Razgore’s side, his sword swinging with such speed that it seemed just a glimmer wherever it aimed to strike. Had Razgore been a more intelligent being, he would have seen the dire situation in which he was in, but all he saw was an unusually, and much sought after, hard fight. The commander had speed, but Razgore had strength and size, and knew how to use them to his advantage. Moving quickly, Razgore brought up his shield against the would-be deathblow the commander attmempted to land, and utilizing the momentum from his ending swing, Razgore brought his sword in an arc over his head and directly down towards his opponents head, the commander easily noticed the swing and gave Razgore a smirk, easily blocking the blow; in return, Razgore brought his massive knee straight up into the commander’s crotch. The commander’s eyes instantly bugged out and started tearing up, but he still managed to land a blow on Razgore’s leg as he collapsed to the ground. At that moment, the leader of Razgore’s band came over, apparently having seen the commander as a good fight himself, but failing to see that Razgore had already engaged him. “Oi! Ya git! Ya took my scrap! Dat humie looked like a good ‘un and ya already went an’ beat ‘im good” the warband leader yelled at Razgore as he approached. “Youse da git, get’cha own foight!” Razgore responded. “Oi! Ya don’ talk ta me dat way ya git! I’s gonna bash ya good!” The leader screamed as he raised his choppa to punish Razgore for the challenge to his authority.

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         Hello all! Sorry for the long delay between the posts, I procrastinate for a living and sometimes my work gets in the way of my blogging.

         So, lets cut to the chase. I was out in Tier 4 RvR yesterday, (I was off school for Friday and so I was out and about when everyone else was in school) and normally how I find where all the fighting is going on is I use the search utility and find the zone where everybody is. So I was following my usual routine and found that everyone was in Praag. Upon arriving there I opened up my map and saw that, Hey! A keep was under attack! Oh joy! I promptly got on my boar and rode off to the keep, and when I got there I saw that a bunch of Order were out in front just killing people that came by, but I was too far away for them to make it worth their while. So, I figured that they must be at the Battle Objectives since the keep indicator sometimes bugs out and says people are attacking when they aren’t. However, after searching all the objectives I noticed that nobody was doing anything with them either, even if they were open. Hmm, I thought, I wonder if everyone just left as I came? I opened up my search utility again and, nope, everyone was still here, I even got the “Your search query is too wide, please narrow it down” message, or something to that effect. So then I had an idea and opened up my open party search, and found nobody. At this point I got a little frustrated, it didn’t make any sense to me. The other Tier 4 zones that were contested were read as completely empty, and Praag was read as full, and yet nobody at all was there. I’d wanted to do some RvR badly and all that ended up happening was I’d ride around and get killed by order because nobody was doing anything. Now, understand I don’t mean this to be a “QQ” post, I’m just saying, where is everyone? It didn’t make much sense to me so I just rode around some more until I found one or two people and followed them, and even then they only amassed to a group of about five people. After about an hour I was able to find a full warband and we took over the keep, but, seriously, is it just me? It just didn’t make any sense, and thats why I’d like to know: Where are you, Oh players of destruction?

         Now that the main thing is out of the way, I wanted to discuss some ideas Mirage and I had. We were playing on some alts yesterday and were talking about crafting. Currently there are only two actual crafting professions, and, I think four gathering professions. I was mentioning to Mirage that because of the way the crafting systems are set up in here, you could have some really interesting professions. I thought it would be really cool to implement the armorer, weaponscrafter, or blacksmith professions. I know those are pretty well used in all the MMOs, but because of the system Mythic set up, they could potentially have some sort of a custom weapon making system. Wouldn’t that be awesome? You could have swords with the same stats but you could name them, or have a specific design that players put on that shows its a sword made by them, or things to that effect. You could do the same thing for armor and such. I just thought it would be really neat to be able to do your own armor and weapons and, because of Mythic’s system, potentially be able to add your own little touch to it. Anyway, that was the extent to which we got with the crafting, and thats all for now!

    Until next time,

    -Manifest

     

     
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