Tag Archives: setting

Setting, Typical & Stereotypical

When does a setting become too typical? When is it overused to the point of being a stereotype? How should a writer fulfill the expectations of readers, supply the tropes that make a story’s locale fit its genre, and yet avoid cliche?

This balancing act is not easy. Meeting the challenge of being fresh–even original–while making readers happy can twist writers into knots of indecision.

Ultimately the solution comes down to an author’s intent, tone, and approach.

Intent:

Are you aiming for a light, whimsical story that will hit a few key elements of location without going into marked detail?

Are you instead creating a serious drama?

Are you striving to supply a backdrop that’s never been used before, one that will startle or even astonish readers?

Tone:

Serious? Light? Moody? Romantic? Creepy? Hilarious? Cynical? Suspenseful? Terrifying? What is it you want your setting to do for your story? Choose any of these suggestions or come up with your own, but be anything but dull, bland, or generic.

Approach:

Choose your setting. Decide on your story opening. Pick the initial scene action. Introduce your characters. Draw on the physical senses to embrace where your story takes place.

These seem like obvious decisions, yet they can’t be neglected or tossed together haphazardly without thought. If the tone doesn’t jive with the intent, or the approach contradicts the tone–details and description will seem subsequently contrived or phony.

Above all, meeting reader expectations may supersede everything else. It’s possible to be original and fail to convince readers the setting is plausible. Too fresh or too different from the norm may contradict audience belief because in certain stories in certain genres, readers want certain elements.

Because we’re approaching Halloween weekend as I type this, I’m going to borrow examples from the classic tale of terror, Dracula by Bram Stoker.

The first image that springs to my mind is Bran Castle in Transylvania.

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[Bran Castle]

Although this real castle belonged to Vlad the Impaler, who lived in the 15th century and got his name from impaling his enemies on iron stakes, and although Mr. Stoker drew on Vlad to some degree for inspiration in creating his character Count Dracula, this castle was not the actual setting for the novel. Only through the efforts of Romanian tourism did Bran Castle come to be known as Dracula’s castle. Prior to COVID, you could tour Bran Castle and even spend the night there.

But is this really what Bram Stoker had in mind?

Let’s back up a bit to the novel itself. Stoker described a “ruin of a castle in the Carpathian Mountains.” He mentioned great round arches, immense iron-studded doors, rattling chains, massive bolts clanking, and long passageways.

Well, okay. Those are specific details. They seem plausible enough, if a bit threadbare. However, let’s remember that Stoker came first. Then Hollywood jumped in with visual images that were so effective they became imitated again and again.

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[This is Orava Castle in Slovakia, used as the setting for Count Orlok in the 1922 silent film, Nosferatu.]
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[This depiction of Count Orlok shows him standing beneath a huge round arch of a doorway, true to Stoker’s description.]

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[Dracula’s castle from the Spanish version of the 1931 film starring Bela Lugosi.]

Here, Hollywood created the rugged mountains and a creepy mass of towering stone walls that should make any viewer think, let’s not go in there. Time to turn back.

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[Again, from 1931’s Dracula. The set is well designed to convey ruin, decay, arched spaces, and immensity. Note the crumbling stone staircase newel and the tree growing through the window.]

Universal Studios really nailed (pun intended) the sets. So much so that even in 1992, when Dracula was remade yet again, the setting didn’t truly change. Starting in 1958, Hammer Studios put Christopher Lee in the role but kept the usual setting.

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[Christopher Lee up to no good before Peter Cushing as Van Helsing manages to stake his heart.]

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[Van Helsing at work in a Hammer classic film.]

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[The castle from the 1992 version of Dracula. Back again to the same old standard.]

What can be done that’s different? Well, there’s the 1979 comedic parody, Love at First Bite, starring George Hamilton and Susan St. James, that has the count kicked out of his castle by a communist Romanian government. Homeless, he’s forced to travel to New York City where no one’s afraid of him and disco dancing is all the rage. It’s a funny film because the count is a fish out of water. To the extent of the tone and approach the filmmakers wanted, it succeeds. But is it the Dracula most audiences think of or long to see? Not quite.

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[George Hamilton in the 1979 Love at First Bite.]
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[Mandatory Credit: Photo by Daily Mail/Shutterstock (897295a) Film: Dracula (1979) Starring Frank Langella As Dracula Film: Dracula (1979) Starring Frank Langella As Dracula]

Both of these 1979 films took Dracula to new settings. But unlike Love at First Bite, the Frank Langella version stayed in the 19th century and kept the count in cemeteries and old stone crypts.

In 2004, the film Van Helsing kept a similar look to the backdrop but relied on special effects and monstrous creatures.

So what’s the answer? When in doubt, study the actual setting. Find the reality and use that as a foundation. To repeat Stoker’s description from the novel: “a ruin of a castle in the Carpathian mountains.”

I ran a Google search for those mountains, which span across Romania, Poland, and the Ukraine. I also looked up ruined castles in that region. Here’s what turned up:

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[A Carpathian castle ruin.]

Hmm. Looks like the set designers all the way back to the 1920s did their research. Looks like Mr. Stoker did also. So the commonalities are therefore typical of the setting. They are true to the story. They are plausible. They are authentically creepy. They are what readers–or film goers–expect. At some point, a writer must decide whether to buck a tradition this powerful or accept it and use it. If the latter, offer your audience originality elsewhere in the story to compensate.

Even better, create a new predator character of your own instead of clinging to old Dracula’s cape.

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Setting and Atmosphere

For this one, let’s take a page–pun intended, ha ha–from Edgar Allen Poe.

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In his fiction, he demonstrated the effectiveness of imagery, atmosphere, and even the weather on a story’s impact. Poe focused on themes of despair, decay, rot, death, and madness. He did not confuse his readers, therefore, by tossing in a charming little cottage backdrop with bunnies cavorting amidst its flowers. Instead, he set his tales in crumbling palaces, isolated old houses, and prisons. These are the intrinsic settings for gloom and disaster. His characters prowl secret passages by night–not the happy sunshine of day. They lurk in underground crypts and break their hearts among coffins and tombs. No one in a Poe story is going to trill song. The ravens may gather like ominous omens silhouetted against a darkening sky, but bluebirds of happiness will not twitter. The lashing wind of a winter’s gale can batter a house. Within, there will be insufficient candlelight and no cheer burning merrily on the hearth.

Consider the tropes of your chosen genre. Think about the plot you’ve outlined. Plan the tone and mood of your story with as much attention as you’ve organized your plot events. Let setting contribute to that mood through active participation in those tropes, whatever they may be.

For example, let’s examine the mood and location of a romantic story. Both should enhance the tone you’re trying to evoke.

In the 1952 John Ford film, The Quiet Man, Sean sees Mary Kate for the very first time as she’s leading a flock of sheep across a verdant Irish pasture with the sun shining on her red hair. He’s instantly attracted by her beauty and wants to get acquainted. If I recall correctly, in the 1933 short story by Maurice Walsh that the film’s based on, the author depicts Sean in church, sitting behind Mary Kate and being struck by how the hair on the back of her neck swirls in delicate tendrils. One version works best for a movie while the other version takes advantage of viewpoint in prose. Both approaches are incredibly romantic. They convey the same plot event, and they are both using setting to enhance this man’s first attraction for the woman he’ll court and eventually marry.

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On the other hand, if your story is a gritty thriller, using the lush natural beauty of Ireland as a backdrop and having your protagonist stop in the middle of dangerous action to notice a woman’s fiery hair will only make him appear stupid or super lousy at his job. Of course, he can notice her hair if he has her under surveillance and its bright color makes it easier for him to follow her. But in that situation, he’s going to focus on the hue rather than how a tendril curls on the back of her neck.

If you’re writing comedy, you can use a dungeon as contrast, but it will be a place your characters want to avoid or escape as soon as physically possible. The setting then becomes a locale for mishaps, pratfalls, exaggerated terror of axes and spears, or playing cat-and-mouse chases up and down dark staircases. The photo below comes from the 1948 comedy-horror film, Abbott and Costello Meet Frankenstein. As you can see, the two comics are trapped on a rickety staircase between Count Dracula and Frankenstein’s monster. The set’s image shows rot and decay, but the lighting is bright, and the staging is not scary.

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Comedy, however, will not in a serious way depict a dark torture pit beneath a rotting castle with the viewpoint character suffering dramatic, grim, joint-breaking, moment-by-moment sessions on the medieval rack. Comedy will instead gloss over the nightmare suffering and focus on other story elements, much as the Pit of Despair is handled in the 1987 film, The Princess Bride.

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Contrast the comedic use of underground chambers with a serious one as depicted in the 1955 thriller, Night of the Hunter, where two children are hiding in the cellar from the psychotic that’s murdered their mother. Here, the darkness and the earthy baskets of stored potatoes serve as inadequate concealment for these frightened children.

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It’s always a matter of appropriately choosing the details on which to focus. How well you employ them to conjure up atmosphere that will support your plot rather than detract from it will determine how useful your setting can be.

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Setting and Character

The locale of a story should affect character design in how that character interacts with the setting or how this individual has been shaped by the place.

Setting isn’t separate from your other story elements. It’s not just a piece of scenery relegated to the background. Instead, it should be an inherent part of the situation and plot problem. After all, if your characters seem oblivious to their location, why did you choose it? Why not let it instead work for you and the needs of your story?

By all of this, I don’t mean you have to inject a raging typhoon into your plot scenario, but if–for example–you strand your characters in a life raft bobbing on the Pacific Ocean, what individual impact does that setting have on each of them?

Is your protagonist comfortable with the backdrop you’ve chosen? Is this person an intrinsic part of the locale? Does the hero know the lay of the land or the city streets? Is he or she prepared to handle things? Can this individual stay calm and competent in dealing with trouble? Will it be possible to maneuver without becoming lost? If so, then you as the writer will be plotting externally. Complications and story problems will be generated by other characters with whom the hero is in conflict.

On the other hand, if your protagonist is a fish out of water, then that person’s unfamiliarity with the setting can inject additional danger, misunderstandings, or even comedy into your story beyond what oppositional characters will bring. It enables you to present setting details to readers as your hero discovers them. This process of ongoing discovery and observation can allow you to avoid awkward information dumps that might otherwise stall story progress.

As an example, let’s consider the vintage film, Crocodile Dundee. It begins in the Australian outback, where civilization is basic and the setting is full of natural dangers. Dundee is an intrinsic part of the setting. He’s comfortable with poisonous snakes and vicious crocodiles. He knows how to survive in the brush. The girl, however, is a fish out of water. She’s in physical danger constantly because she doesn’t know the pitfalls to watch for and avoid. Halfway through the film, however, the setting shifts to New York City. Now the girl is comfortable with her urban setting, but Dundee becomes the fish out of water. His bewilderment and subsequent solutions inject comedy into the story. I might add that he adapts very quickly to his new environment–thus characterizing himself further.

Let’s also think about how a character is shaped by the place where she grew up. Let’s say she was kept isolated from others, home schooled, and lived on a remote sheep ranch in New Zealand. Those factors will affect in turn her personality, behavior, and reactions. She may be very self-reliant, independent, and resourceful. She may feel uneasy in social situations, avoid parties or crowds of people, and be a difficult co-worker. Conversely, she may move to the other extreme by seeking city life and parties. She may be a profligate spender to compensate for all the things she thinks she missed while growing up.

Children of military parents learn they’ll be uprooted every year or two. They aren’t going to form deep, close-knit friendships at school, but they may become gregarious and socialized enough to make friends anywhere. They can become highly adaptable people, or they may hate the constant moving and never feel like they belong.

If a character currently lives in a harsh desert climate, then does he ignore his environment by planting a lush lawn similar to what he knew in a different part of the world and irrigating it? Does he run an air conditioner lavishly? Or does he work with his setting by staying indoors during the hottest part of the day, never driving anywhere without a thermos of water, closing the house during the day and opening all the windows at night when the air is cooler, and foregoing a lawn? Such details alone don’t make a story, but if–for example–the plot deals with a runaway senior citizen suffering from dementia who has wandered into the brush away from all roads, then a desert-savvy protagonist will know to start the search at dawn, to find tracks in the sand and follow them, to carry plenty of water and a weapon in case he encounters rabid wildlife, and that he must find Granny before the intense noonday heat gives her sunstroke or she becomes dangerously dehydrated. The search alone is pitting man against the adversity of nature. Adversity alone doesn’t make a compelling novel. But if you add the brother that typically ignores desert conditions as stated above but who insists on joining the search, now your story can run on the conflict between brothers as one grimly notes how time is running out while the other complains constantly, slows down the hunt by doing the wrong things, and drinks all the water in their canteens.

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Setting and Plot

If you’re thinking you can plunk your action scene in any old gritty dark alley in Generic City, USA, then you’re shortchanging the dramatic potential of your story. For one thing, there are no generic cities in America–or anywhere else in the world. (I would love to plunge into the character of European cities, for example, but for the purposes of this post, I’m going to focus on the US.) Each major metropolis has its own unique vibe, character, and tempo whether it’s a planned retirement community in Miami, where the condos are sleek, modern, too manicured to look real, and the inhabitants wear Bermuda shorts and sweaters tied around their necks, or winding narrow streets and back ways in Baltimore, or avenues of abandoned old mansions in Detroit. Yes, there are elements common to nearly all large cities, but the atmospheres of New York City, Ft. Worth, and St. Louis are far from identical. What could be more divergent than New Orleans, El Paso, and San Diego? Are you dodging the selection of a big city because you don’t want to do the research? If so, why choose a location you don’t know?

Let’s move on to the dark alley as a scene locale:

While not all real alleys are dark–or even gloomy–writers of many genres find them to be practical places for various sorts of nefarious activities and/or danger. If you haven’t ventured into an alley lately, try it. Even in broad daylight, an alley can have a decidedly creepy, abandoned, utilitarian vibe that makes you feel surreptitious, as though you shouldn’t be there. Darkness, naturally, adds to dramatic tension and helps build suspense. After all, darkness hinders the physical sense of sight, which humans depend on. Darkness triggers primitive survival instincts. Darkness offers crime the opportunity to flourish. Therefore, alleys–both creepy and dark–are infinitely useful to fiction writers.

I am not taking dark alleys away from you. Instead, for this post, I want you to reason through an impulse to use a dark alley. We’ll take it one step at a time:

Why is this alley dark? Is it just because alleys are always dark and spooky? Or is it because Vinny the Villain is laying a trap and has shot out all the mercury vapor lights on the backs of the buildings? Aha, it’s a trap. Okay, good. Now we understand that Vinny is luring someone there. Why? For revenge? For a shakedown? For a kidnapping?

More importantly, who is Vinny after? The protagonist, perhaps? Is Vinny planning to ambush Henry Hero? What if Vinny is instead after Lucy Love, the light of Henry’s life?

What, specifically, is Vinny’s objective here, and what else besides breaking the lights has he done in preparation for his trap? Are henchmen or minions scattered around to put the odds in Vinny’s favor? Will Vinny be helped or hindered by the darkness? Will the confrontation go as planned? What if it doesn’t?

Such questions as these are designed to guide you through plotting in a logical and cohesive way. They serve to help you shape plot and visualize what your characters might encounter as they move into confrontations with each other. By mulling over questions like these, liking some of them and discarding others, you’re systematically planning your story instead of just jumping impulsively from one character action to another.

I have some additional questions:

Firstly, why this particular alley? A big city has many, so why choose this one? Did Vinny select it because of its proximity to the location where Henry Hero is expected to be? Or does he like it because it’s a dead end and Henry can be trapped into a shootout? Maybe, instead, this alley cuts through an area and provides a shortcut? No, wait. If Vinny is planning an ambush, then a shortcut doesn’t fit story needs. On the other hand, if Vinny is planning a shakedown instead of an assassination, then maybe an alley that goes somewhere is best for his purposes.

Plotting, you see, is always about making choices and weighing options that are in line with each other. Plotting is not really about plunking your characters into a bland, one-size-fits-all location and forcing them into haphazard confrontation.

Let’s ask some more questions:

What else is present in this metropolitan alley? Remember that alleys in Smalltown are different from those in Metropolis. Some alleys in Smalltown will be unpaved, muddy, full of broken glass. In Metropolis, some are designed to give people parking spaces off the street. Others are for the use of delivery or garbage trucks, so these byways are often filled with litter and feature Dumpsters and recycling receptacles, loading docks, ramps, and utility doors.

Do homeless people shelter in this alley? If so, what types of detritus, cardboard-box sleeping quarters, and trash are scattered around? Are there narrow side yards containing guard dogs that will snarl, bite, and bark? Are there security cameras? What does this alley look and smell like? Are there rats?

Okay, maybe my questions are starting to overwhelm you. You’re thinking I go way overboard with too many questions and details. But my alley is coming to life. It’s becoming vivid in my imagination. How’s your generic one doing?

Maybe you don’t want to deal with Vinny the Villain at all. Maybe you just need a corpse found in a dark alley so you can insert a crime scene into your story. No problem! Let’s consider this body and where it’s been dumped.

How did it end up in this alley? Was the victim killed here, or was the victim murdered elsewhere and brought to this place? If the latter, how was the body transported? What forensic evidence will be left? Were there any witnesses? If you’re writing about Smalltown and it’s a graveled alley where the trash cans are kept at the back of people’s yards, does anyone’s dog bark? Is the killer seen by a teenage girl sneaking into her house long after curfew? If your story is in Metropolis, is the killer observed by a homeless man? And if that scenario has worn too thin for you, is the killer seen by a well-dressed couple out walking after going to the theater? After all, in NYC’s Broadway district, that’s when cabs are hard to get. In San Diego, the couple might be walking because it’s a beautiful evening and they want to watch the moon shining over the bay.

Why was this particular alley chosen as a dumping point for the body, as opposed to any other alley in the community? Please don’t tell me it was just random, and the villain didn’t plan anything. Because if so, then why wasn’t the murder planned? And if not planned, what are the consequences for the killer who now must weigh options or else be caught immediately?

The more you think through the details involved in where your story action takes place, the more specific and non-generic you’ll be. The more specific you are, the more believable your setting becomes. And the more vivid and plausible your setting, the more your story comes alive.

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The Power of Setting

This post launches a new series of tips and strategies for handling fiction locales.

In the realms of science fiction and fantasy, the setting–or story world–is so important that it’s considered a character.

But what about other genres? How important is setting to the success of romances, mysteries, thrillers, horror, or westerns? Won’t any old backdrop do? After all, it’s the story people and plot that matter, right?

Uh, not entirely.

The backdrop matters a great deal. It should not be bland and generic, interchangeable, or forgettable. Balance is important, of course. You don’t want your story’s setting to overwhelm everything else. It’s fiction, after all, not a travelogue. However, the vague, one-setting-fits-all location will bring nothing to your fiction party.

Therefore, consider the following questions:

How will your setting affect the plot?

How will your setting affect your characters?

How will your setting affect the imagery, tone, and mood of the story?

Is your setting bland or vivid? Why?

Is your setting stereotypical or fresh?

How much research will your setting require?

In the posts to come, I’ll be addressing each of these questions in further detail.

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Settings: Bland & Vivid

In wrapping up this series on setting in fiction writing, I’d like to demonstrate the difference strong, well-presented setting can make.

Writers who compose their settings with bland generalities and cliches, supply only vague information, avoid specific details, and omit a viewpoint character’s physical senses and awareness of the location are shortchanging their readers.

Vivid settings come alive because of specific details, descriptive passages that employ dominant impressions, and the utilization of a character’s physical senses where and when appropriate.

Consider the following:

Bland:  Sitting at a small table in her sister’s new kitchen, Jane sipped her coffee while she pondered how to ask Sheila a question about their father’s finances.

Vivid:  New kitchen? What a laugh. Jane sat down gingerly on an old chair that creaked under her ninety-eight pounds. None of the chairs matched at a rickety little table with peeling paint. Who used peeling paint in a kitchen? It looked unsanitary, like chickens had roosted on it for thirty years in a barn, and it probably had lead paint. Sheila was so proud of her cabinets–bought cheap at a thrift store–like that was something to brag about. They didn’t match either and could be infested with bug eggs just waiting to hatch out. Jane eyed her coffee–served in a tawdry souvenir mug with a faded map of Florida emblazoned on the side. Her first sip scalded her mouth, making her gasp and bang her mug too hard on the table. A flake of green paint floated down from beneath the table, landing on her foot. Why did Sheila buy such bitter blends? Why did she overbrew the coffee until it was so scorched and hot that drinking it was an ordeal? If she couldn’t afford decent mugs, why didn’t she go to Target and buy an inexpensive box of them like normal people instead of rooting through filthy thrift shops for the garbage castoffs of society? Now she wanted Jane to admire her kitchen when it looked like something even hippies in the past century would have thrown away. Jane was here to discuss their father’s financial ruin before it was too late to save the money, but Sheila refused to listen. She kept chattering about how the bargains of scratch-and-dent appliances had enabled her to buy a behemoth cast-iron sink off Craigslist that probably cost even more than it weighed.

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One sentence versus a too-lengthy, dense paragraph. Hmmm, does that mean vivid has to be long and overblown?

Not at all! I would take the “vivid” paragraph and break it apart into small pieces that can be dropped into the dialogue between Jane and Sheila. If the sisters are talking at cross-purposes–critical Jane wanting to discuss Dad and romantic, creative Sheila wanting to evade the topic–then the details can be sprinkled throughout where appropriate.

Let’s try another comparison.

Bland:   Jimmy hurried anxiously along the school hallway, afraid he’d be late for class.

Vivid:  Intent on breaking through the locker gridlock so he wouldn’t collect another tardy slip, Jimmy juked around knots of girls giggling together, collided with a scrawny seventh-grader with big glasses and a cowlick, and trampled the foot of Arnie Bixmaster, a looming football bruiser with shoulders as broad as the doorway to algebra class.

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Even as we imagine the trouble Jimmy’s about to be in when Arnie the giant–maybe nicknamed The Beastmaster–turns on him, can’t you hear the noise of hundreds of voices punctuated by slams of steel locker doors? If the “vivid” sentence evokes memories of your schooldays, it’s done its job.

Sometimes settings fail to do their part when they are simply a vague cliche. Lazy writers tend to rely on old, worn standbys without realizing that whatever made them work originally has long since faded from overuse. Writers also tend to fall into the vagueness trap when they haven’t visited a setting, or done their research by talking to people who have.

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Bland:  Esme Jones had always dreamed of visiting Paris in the spring. She walked along the city streets, drinking in the sights, and spent her afternoons at the Louvre, gazing at the wonderful art hanging there. She planned to eat at sidewalk cafes, and practice her high school French on the locals.

Vivid:  Esme Jones was lost. Instead of taking the Metro from her hotel to the Louvre, she’d decided to walk. Her phone had no signal, and her GPS wasn’t working. Rain pelted down, blurring the tall apartment buildings and narrow, unevenly paved streets into a gray smear. The flower markets had shut, with rolled-down awnings, leaving only a few trampled blossoms of pink and yellow lying on the sidewalk, which meant she couldn’t even take any pictures for her Instagram feed. What a rotten, miserable day. April in Paris was a lie! All it did was rain, and she was sick of it. Pedestrians had vanished, driven indoors by the weather. She had no idea of where she was or how to get back to her hotel. Telling herself to stay calm, she cut along what she thought was an alley leading back to a larger street. Instead it grew narrower and more crooked before opening to a tiny square surrounded by looming old buildings of brick and stone jammed right up to the sidewalk. It was a dead end, but she found herself pausing just to look. Ornate iron fencing surrounded a gnarled almond tree. Its delicate pink blossoms shimmered in the rain, and Esme inhaled the fragrance. At each corner of the fence stood rusting urns of white flowers she didn’t recognize. The blooms spilled over the sides, cascading to the ground. A worn statue of a cherub peered out from beneath a shrub, its rounded face dotted with lichen. As she clutched the cold iron spindles to stare at this enchanted little garden, Esme forgot about how wet and chilled she was. The rain suddenly stopped, leaving the air damp and still. She caught the scent of freshly baked bread. There must be a bistro nearby where she could ask directions. But maybe first she’d eat some thick, hearty bourguignon.

Pardon, mademoiselle!” called out a brisk feminine voice.

Esme turned and saw a middle-aged woman in a white belted raincoat and beret walking toward her. Beautifully made up, with dark hair cut in a stylish bob, the woman was slender and very chic. She carried a marketing basket filled with radishes, carrots, and several tiny parcels wrapped in paper and tied with string. A white West Highland Terrier in a bright blue raincoat trotted on its lead beside her.

*

Leaving Paris behind, let’s try a different location:

Bland:  Mineet parked the car at the White Sands National Monument in New Mexico and got out to look at the dunes. It wasn’t what she’d expected.

Vivid:  As soon as Mineet exited her rental Escalade at the White Sands National Monument, she was blinded by intense noon sunlight reflecting off dunes as white as sugar. Even her polarized Ray Bans couldn’t quite handle the glare. She squinted, her eyes watering, and lifted her hands to shield her face. After a few seconds, she managed to open her eyes to a slit, enough to see miles of sand stretching beneath a cobalt-blue New Mexico sky. She crouched to scoop some into an emptied Sonic styrofoam cup because Karthik had asked for a souvenir. The sand was cool to the touch, not at all burning hot like she expected. Completely reflective, she thought in surprise and took off her sandals to dig in her bare brown toes.

*

But what if you’re not writing about trendy kitchens or Paris or New Mexican deserts? What if you’re writing instead about a planet no one has ever been to, a world that exists only in your imagination? No need to worry about cliches there, right? After all, you can’t research if there’s no one to ask about it. So you’ll just make it up, and enjoy yourself.

Even so, details should be specific, vivid, and plausible.

Bland:  Carl Farstrider climbed a hill to survey the valley where his shuttle had landed. It was a broad valley, with a dry river bed. With sunshine and patience, the colonists he’d brought here would do quite well. Satisfied, he opened his communicator. “Farstrider to ship,” he said. “I’ve found where we’ll establish our first settlement.”

Vivid:  Carl Farstrider followed an old trail that zigzagged up the tallest hill overlooking the valley. His surveyor’s map had marked it as being the broadest, flattest of the numerous valleys and mountain ranges covering the upper hemisphere of Ceti Tau VII. There were traces of indigenous building sites–abandoned now–dotted along the upper reaches of the valley, and other indications of past inhabitants such as this trail, but Farstrider wasn’t concerned. Whoever or whatever had once lived here had gone long ago. The colonists waiting aboard his ship now orbiting the planet would probably enjoy such quaint archeological details of an extinct race. Farstrider considered that a few antique artifacts usually gave a place charm. He’d use that angle in his next promotional recruitment campaign.

The wind picked up, blowing harder now with a bite of cold, and he turned his face into it, liking its freshness after months of stale, recycled ship’s air. Clouds obscured a weak G-Class sun, but although it wasn’t robust like Terra’s Sol, it was within the parameters of life support. Putting his binocs to his face, Farstrider scanned the deep canal bisecting the valley floor. No water ran there now, and along this end the canal walls had been dressed with cut stone, cleverly fitted together with no visible mortar. According to his data, an aquifer was located about fourteen klicks northward, at the upper end of the valley. Tomorrow drilling would commence, tapping that essential water supply and pulling it to ground surface. It could flow along this canal and then be held in a large reservoir he planned to build at the south end of the valley.

Once that was done, Farstrider could leave the eighty-seven colonists here to establish the first settlement of a planned forty such communities. Ceti Tau VII was going to be successful, all right, and profitable. That would help him recoup the losses he’d taken with the disastrous Cirenterra colony halfway across the galaxy. He didn’t plan to repeat the mistakes he’d made there. Nope, Ceti Tau VII would prosper, starting with Settlement I right here in Farstrider Valley. No more massacres. No more starved colonists. No more nightmares to haunt him.

 

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Setting & Atmosphere

For this post, we’ll take a page–pun intended–from Edgar Allen Poe, who demonstrated the effectiveness of imagery, atmosphere, and even the weather on a story’s impact.

When creating mood, you should be sure it fits the tropes of your genre. In other words, if you’re writing a romance, you want a setting that contributes to a romantic tone. This means your characters will be falling in love in the Colorado mountains, or a coastal cottage near the surf, or in a steamy jungle, or among the glittering throngs in Monte Carlo’s casino, or in a meadow–not, generally, in a mechanic’s shop, oil tanker factory, rural pig pen, or fast food joint. (Yes, yes, I know that love can strike anyone anywhere, but idealized, romantic settings sell solidly.)

Let’s consider the classic John Ford film, THE QUIET MAN. The movie is styled to present a very idealized view of early twentieth-century Ireland. Protagonist Sean is inclined to romanticize the country where he was born and left as a young boy. He has returned to buy the old family cottage and seek refuge in it from all that’s gone wrong in his life. When he sees Mary Kate for the very first time, she’s leading a flock of sheep across the pasture with the sun shining on her red hair. He is instantly attracted to her beauty and wants to get acquainted.

The movie is based on a short story, and if I recall the prose version correctly, the author depicts Sean in church, sitting behind Mary Kate and being struck by how the hair on the back of her neck swirls in delicate tendrils.

Each version of this first meeting between the couple works well for its particular medium. The film, shot in glorious technicolor which was made for the vivid coloring of actress Maureen O’Hara who plays the character of Mary Kate, needs her introduction to be stronger and more active so she’s out tending sheep with her glorious hair on her shoulders. The short story can present her more quietly, with minute detail of the back of her neck as seen through Sean’s point of view. Both versions convey the same plot event. Both utilize setting–a meadow or inside a chapel–to enhance the romantic aspect of this man’s first notice of the woman he’ll eventually woo and marry.

At the other end of the spectrum, if your story is dramatic and serious, you don’t want a frivolous setting. If you’re writing comedy, you don’t want the gloomy dungeon’s torture pit beneath a rotting castle unless you’re going to exaggerate the gloom, cobwebs, and ghastly screams for humorous or satirical effect. Suspense needs a somber tone. Westerns need to present the glory of a wide, untamed world. Fantasy needs to evoke a sense of enchanted wonder. Science fiction often seeks to portray a technologically advanced world that’s cold and sterile, or a dystopian nightmare of crumbling infrastructure.

Consider the stylists, prop masters, and set dressers in motion pictures. Study your favorite films–ones you’ve seen often enough that you can remain detached from the story action–and observe how imagery and mood are conveyed through the lighting, props, furnishings, and colors of the sets. Are they interior or exterior? If an intense, conflict-heavy scene is set inside a room lined with bookshelves filled with expensive leather-bound tomes and there’s a thick Oriental carpet on the floor beneath a heavy mahogany desk, ask yourself how different the same character confrontation and same dialogue would be if the scene took place outdoors.

When good filmmakers use a setting that superficially seems incongruous with the genre or plot situation, it’s for deliberate effect. In the Alfred Hitchcock classic, STRANGERS ON A TRAIN, the climactic confrontation between the protagonist and villain happens on a merry-go-round at an amusement park. The innocent children on the ride help to raise the stakes when the operator is accidentally shot and the carousel spins out of control. The wooden horses–normally perceived as happy, frolicking steeds painted in bright, happy colors–become grotesque and grim monsters thanks to Hitchcock’s framing, Dutch angles, and use of black and white film. He turns one of the most beloved of all amusement-park rides into a nightmare, but he does so in a careful, consistent manner that manipulates audience perception. He doesn’t just let his two principal characters struggle on a cheerful, brightly colored ride–thereby muddling the imagery. He shapes mood like the master he is.

You can also use the weather as part of your setting to brighten or darken a story’s tone. Thriller novelist Dean Koontz has done this for years, and it’s quite effective. He draws on thunderstorms and torrential downpours to close in around his beleaguered characters, to create additional adversity for them, and to make the situation tougher as his story people struggle for survival against predators and psychos.

Diction is another tool at our disposal when we’re creating atmosphere. That’s a fancy term for word choice, but again, the details you choose when describing your settings will either enhance your story or undermine it. Utilize adjectives, verbs, and nouns to support the mood you’re trying to convey.

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Setting & Character

Disclaimer:  This post does not mean that I’m finally softening my long-held stance against stories about man versus nature.

Setting, however, does and should affect character–whether that individual is Judah Ben-Hur, a condemned man chained to a Roman-galley oar until he dies, or the young protagonist living in virtual realities in READY PLAYER ONE.

If your characters seem oblivious to their setting, why did you choose an unremarkable location? Instead, why not make setting an inherent part of the situation and story problem? By this, I don’t mean that you should inject a raging typhoon or catastrophe into every plot scenario, but if you strand your characters in a life raft bobbing on the Pacific Ocean, that watery surround had better have an impact on each of them in individual ways. And if you pick Boring, USA, why are you making your writer job harder than it needs to be?

Is your protagonist comfortable with the setting you’ve plunked her into, or is she a fish out of water? As soon as you make that decision, you will be directed by the option you’ve chosen into selecting or rejecting other design possibilities.

Consider the following:

If your protagonist is an intrinsic part of his setting, knows it, is prepared to cope with it, stays calm and competent in dealing with its dangers or eccentricities, etc., then that means the locale is going to recede in prominence. Your hero will meet trouble from other characters who then serve to generate complications and story problems.

On the other hand, if your protagonist is a fish out of water, then her unfamiliarity with the setting can inject danger, misunderstandings, disaster, or–conversely–comedy into your story. An unknown setting helps you present sense-of-place details to readers as your protagonist discovers them. In doing this, you can avoid awkward information-dumps that usually stall story progress.

For example, the vintage film CROCODILE DUNDEE begins in the Australian outback, where civilization is basic and the setting is full of physical dangers. Dundee, however, is an intrinsic part of the setting. He’s comfortable with poisonous snakes and vicious crocodiles. He knows how to survive in the brush. His surroundings–although hazardous–create no problems for him. The girl, by contrast, is a fish out of water. She’s in physical danger constantly because she doesn’t know the pitfalls to look for or avoid. In the second act of the film, the setting shifts to New York City and flips the circumstances for these two players. Now the girl is comfortable with her big-city backdrop and wise to its ways, but Dundee has become the fish out of water. His initial bewilderment and quirky solutions inject comedy into the story. And, I might add, he adapts very quickly.

Let’s pick a scenario of elderly woman suffering from dementia that wanders away from home.

The setting of such a story immediately dictates character actions and therefore guides the plot events to come.

For example, if this story takes place in the summer in a harsh desert climate miles from the nearest town, then the desert-savvy protagonist will not be able to seek police or county sheriff assistance. The protagonist will be largely on his own. He’ll know to start a search at dawn before temperatures exceed one-hundred degrees, to seek Granny’s tracks in the sand and follow them through the brush, to carry plenty of water and a weapon in case he encounters rattlesnakes or rabid wildlife, and be conscious of the necessity to find Granny before the intense noonday heat gives her sunstroke or she becomes dangerously dehydrated. Unless you’re trying to build suspense, it’s unnecessary to lavish endless details of the search and throw snakes, wild pigs, and fire ants at the protagonist. Instead, summarize the search and let the story action center instead on conflict between the protagonist and a wild-eyed, distraught, and possibly injured Granny who won’t cooperate as he tries to get her home.

If Granny has wandered away in a crime-riddled metropolis, depending on the customary missing-persons procedure, the protagonist will notify authorities to issue a silver alert and then set out on a house-to-house search through the neighborhoods closest to where Granny lives. Maybe–if it’s a gated community–an email alert will be sent to everyone and Granny’s photo will be posted on light poles. Then it’s a matter of getting in the car to check along major arterial roads or bus routes, pausing at strip shopping centers to ask store owners if they’ve seen an elderly woman trudging along, and looking in alleys while always hoping he won’t find Granny lying unconscious from a mugging behind a Dumpster. Maybe–if Granny hasn’t dropped her cell phone–the hero can ask authorities to track her SIM card. Or, the protagonist will be entirely dependent on the police to find her and will instead go to work, checking search progress periodically via his cell phone. Instead of having the protagonist facing down would-be muggers or being car-jacked in a misguided effort to generate plot from a setting the character is knowledgeable about, why not focus the plot on his conflict with authorities who may require him to wait twenty-four hours before they’ll take action?

When it comes to how setting affects character design, another factor can come through the story person’s background. Characters are usually shaped by the places where they grew up. Was a sidekick kept isolated from others, home schooled, and spent his childhood in a hippie commune in a remote rural area without cellular phone service or satellite dishes or internet?

Even if that past has no connection to your plot, such factors as these will affect the sidekick’s personality, behavior, and reactions. He may be very self-reliant, independent, skilled, and resourceful. He may feel uneasy in social situations, avoid parties or crowds of people, and be a difficult co-worker. At the other extreme, he might actively seek city life and parties, binge-watch Netflix, own every electronic gadget on the market, and be a profligate spender to compensate for all the things he thinks he missed while growing up.

Can setting, in turn, be shaped by characters? Not, perhaps, as directly as how setting affects individuals, but reader perception of a locale can be colored by character perspective, personality, and attitude. Consider Sherlock Holmes and Dr. Watson on a train headed away from London to some remote corner of England. Watson gazes out the window at green meadows, grazing sheep, and tidy cottages with his usual optimistic, upbeat sentimentality. He comments how good it is to see such dear old homesteads. Holmes, huddled in his greatcoat and uninterested in the passing view, replies that more murders are committed in isolated farmhouses than in the most crowded, squalid sectors of the city.

(That’s one way to shut down a happy conversation.)

 

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Setting & Plot

If you’re thinking you can plunk your action scene in any old gritty dark alley in generic Metropolis, USA, then you’re shortchanging the dramatic potential of your story. I’m not saying you can’t set a scene in a dark alley. Of course you can! Darkness adds to dramatic tension and helps build suspense. Alleys are splendid places for all sorts of nefarious activities or danger and therefore useful to fiction writers.

So don’t think I’m taking dark alleys away from you. Instead, for the purposes of this example, I want you to reason through your impulse to use a gloomy, narrow location.

Why is this alley dark? Is it just because alleys are always dark and spooky? Or is it because Vinny the Villain is laying a trap and has shot out all the mercury vapor lights on the backs of the buildings?

Oh, a trap. Hmmm, then Vinny is luring someone there. Cool, but why? For revenge? For a shakedown? For a kidnapping?

More importantly, who is Vinny after? The protagonist? Does Vinny intend to ambush Henry Hero? Or perhaps Lucy Love, the light of Henry’s life?

What, specifically, is Vinny’s objective, and what else besides breaking the lights has he done in preparation? Are henchmen and minions scattered around to put all the odds in Vinny’s favor? Will Vinny be helped or hindered by the darkness? Will the confrontation go as planned? What if it doesn’t?

Such questions are designed to guide you through plotting in a logical and cohesive way and help you shape plot while you visualize what sort of confrontations your characters will have with each other.

Now, let’s look at some additional questions:

Why this particular alley? A big city has many, so why choose this one? Are you thinking, who cares which one it is? Ah, ah, rebellious one! It matters.

Perhaps this alley is close to the location where a key player intends to be. Or perhaps this alley has a dead end, and Henry Hero can be trapped into a shootout. Or perhaps this alley cuts through a congested area and provides a shortcut.

If Vinny is indeed planning an ambush, then a shortcut isn’t useful or needed. But if instead Vinny is planning a shakedown and needs a fast escape route, then maybe this alley is the best for his purposes.

Remember that plotting is always about making choices and weighing options that are in line with each other. Plotting is not really about plunking your characters into a generic location and leaving the subsequent confrontations to haphazard chance.

And now, I have yet more questions:

What else is going on in the alley, or–more specifically–what features does it have? Time to decide whether the alley is located in Metropolis or Smalltown. Some alleys are unpaved, muddy, full of potholes and broken glass. Some are designed to give people parking spaces off the street. Others are to accommodate garbage trucks, so they are always littered and feature garbage and recycling receptacles. Those in turn tend to attract scavengers and prowlers, either the two-legged or four-legged variety. Is there access to backyards from this alley, or are there featureless walls of tall buildings? Are there doorways and loading docks? Do homeless people shelter in the alley? Are there guard dogs chained up in narrow yards that will snarl, bite, and bark? Are there security cameras?

What does this alley look and smell like? What … but wait! You’re feeling overwhelmed. You want me to stop.

Are you thinking, Sheesh, Chester, why do you go overboard with so many questions and details? I just want a corpse found in a dark alley because I want to put a crime scene in my story. I don’t want to count how many plastic straws are lying in the potholes.

Well, fine. Allow me to focus on other questions, such as … How did the body get there? Who put it there? Again, why was this alley chosen as a dumping point as opposed to any other alley in the community? Was the victim killed in this alley and left, or was the victim killed elsewhere and brought here? If the latter, how was the body transported? Were there any witnesses?

If this is Smalltown and it’s a muddy alley where the trash cans are kept, is the villain seen by a teenage girl sneaking into her house long after curfew?

If your story is set in Metropolis, is the villain seen by a homeless person? And if that option’s worn too thin for you, is the villain seen by a well-dressed couple out walking after going to the theater?

Get the idea? When you think through your setting and work out the details that go with it, you’ll reach less often for simplistic cliches or boring backdrops that contribute nothing.

 

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The Importance of Setting

In some fiction genres such as fantasy, science fiction, and westerns, setting is so important it is considered a character. In mysteries and romance stories, it serves to contribute to the discovery or misdirection of clues, to enhance plot and mood, and to elevate what could be banal or mundane into something fascinating. In horror and thrillers, it evokes spine-tingling atmosphere and can raise the stakes in cat-and-mouse suspense.

What setting should never be is generic, interchangeable, and dull. Plunking your plot and characters into a blah, ho-hum backdrop is shortchanging your readers and sabotaging the full potential of your material. Does this mean you have to set your story in Barbados instead of Backyard, USA? Not at all. A skilled, experienced writer can make just about anywhere interest someone, but it takes work, attention to detail, and knowledge to bring it to life.

Setting in creating fiction is a technique important enough to justify a series of posts devoted to it. I’ll be bringing you those posts soon.

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