About the Project

We built this application as a team of two: myself and my friend and co-founder, Alvyn Yang.
We’ve been collecting Pokémon and Yu-Gi-Oh! cards for about a year, and as my collection grew, I realized I needed a proper way to manage and track it. That’s where the idea of this project came from.

Alvyn and I had already worked together on a previous app (Subflow, released last year), so when I pitched the concept, he immediately said yes. To validate the idea, I reached out to my small Build in Public community on X (Twitter). The feedback was overwhelmingly positive, which gave us the confidence to get started.

Just two days later, we came across a post from RevenueCat about the Shipathon. We decided to take on the challenge and committed to shipping this ambitious project in only two months. Alvyn took the backend, and I focused on the frontend.

Challenges We Faced

  • Tight deadline: We had never worked on a project of this scale with such a short timeline. To make things harder, both of us were away for one week on vacation, which impacted our schedule.
  • AdMob integration: It was our first time working with AdMob. We had to carefully balance ads so they weren’t intrusive for users, but still visible enough to encourage RevenueCat subscriptions.
  • AI scanning feature: The most complex functionality was implementing AI-powered scanning with Gemini Flash 2.5 and connecting it to real-time pricing data from the two major European TCG marketplaces: CardMarket and eBay.
  • Community-driven development: We frequently adapted features based on feedback from our X community, which meant iterating fast and sometimes changing direction mid-development.

What We Learned

  • How to build under extreme time pressure while keeping quality in mind.
  • The importance of user-centric design, especially when balancing ads and subscriptions.
  • How to integrate advanced tools like AI scanning and third-party marketplaces into a seamless user experience.
  • The value of building in public: our community’s feedback pushed us forward and shaped the product.

Future of the App

  • Scan performance improvements: Enhance the accuracy and speed of AI-powered card recognition.
  • Social features: Allow users to view and like their friends’ collections, adding a community layer.
  • US market: Have the USA TCG marketplace leader TCG PLAYER to our data bases to attack a new market.
  • More TCGs: Expand beyond Pokémon / Magic / Yu-Gi-Oh! / One Piece and Lorcana by integrating additional trading card games (like Digimon TCG for exemple)
  • TikTok presence: Launch a TikTok account to promote the app and grow visibility through social media.

Reflection

These two months were intense but incredibly rewarding. We battled through challenges, learned a ton, and leaned on each other and our community for support. In the end, we’re proud of the product we’ve delivered—and even prouder of the journey that got us there.

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Updates

posted an update

After seeing the X community feedBack, the update is live! Don’t forget to download it to scan your cards as efficiently as possible! •Faster and more efficient card scanning (40s -> 5s) •Price references now pulled from CardMarket (not eBay) •Card search and adding from searches are now completely free •Unrecognized scans no longer consume your free scans!

https://apps.apple.com/us/app/boostr-tcg-collection-tracker/id6751991955

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posted an update

We launched the app today (September 29, 2025 at 9 PM). The first subscriptions have started coming in — we’re at 7 active subscriptions so far!

After reading feedback on X (Twitter), we decided to make one feature free and remove it from the Pro subscription to improve the user experience.

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