Inspiration

I was inspired by the heartbreaking videos I saw every day showing marine life struggling to survive in polluted oceans. I wanted to create an immersive experience that lets players truly feel the impact of human actions on these creatures and motivates them to care for the ocean.

What it does

Deep Ocean immerses players in a living underwater world. You can swim freely, interact with marine life using hand tracking, and help creatures like Taro by cleaning up pollution. Players can pick up objects, store them in an idegetic inventory system, and see the immediate impact of their actions.

How we built it

The prototype was built in Unity, with 3D assets created in Blender. The swimming system uses hand tracking for a natural and intuitive experience. The inventory system is idegetic, allowing objects to be stored and retrieved seamlessly during gameplay.

Challenges we ran into

I faced challenges with integrating hand tracking, inventory interactions, and maintaining a smooth swim simulation. Time constraints meant I couldn’t fully implement all planned features, such as plastic rain and ocean noise pollution.

Accomplishments that we're proud of

Even as a prototype, the project successfully creates an immersive underwater environment and allows meaningful interaction with marine life. I’m proud of the swimming mechanics, hand tracking integration, and the idegetic inventory system.

What we learned

I learned a lot about VR interactions, hand tracking implementation, and combining gameplay systems like inventory with environmental feedback. It also reinforced the importance of designing experiences that communicate a message through interaction rather than just visuals.

What's next for Deep Ocean

Future updates will expand the experience with plastic rain, ocean noise pollution, more interactive marine life, and additional gameplay mechanics to deepen immersion and player impact.

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