I saw existing simulation tools are limited on the compute power of the CPU only...

It enables users to write DSL equations like "D(exp(i*pi), x, 2)" directly to the GPU for evaluation

Using c++, python and gsls

Coordinating a uge RPN stack for evauluating equations directly in the compute shader

An engine that can succesfully parse differential equations, complex numbers and object references

GPGPU is a tough field to get in, but with the right mindset anyone can do it

Adding 3d, better and more geometric constraints, pixel drawing

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