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KNOWHERE

Where Perspective Becomes Reality

Say it slowly: Know-where. Now hear it differently: No-where. One more time: Now-here.

Three meanings — and all three are true inside this world. Knowhere doesn’t exist in any fixed space; it comes into being when you look at it. Your presence shapes the path. By the end, you don’t just navigate reality — you create it.


The Experience

Knowhere is a calming, mobile-first puzzle adventure built around a simple idea: what you see becomes what exists. You tap to move, drag to shift your perspective, and suddenly broken structures line up perfectly, revealing paths that weren’t there a moment ago.

Each level introduces a new twist on perception: hidden dimensions revealed with a quick corner tap, platforms that materialize only when you approach, and in the final realm — the Null Void — a living light that follows you, carving reality out of darkness.

The story unfolds wordlessly through discovery: an awakening, an understanding, a creation, and finally a choice.


What Makes It Innovative

I built systems specifically for mobile players — intuitive, fluid, and responsive. The Star point of the game are the innovative game mechanics for which i have put a lot of thought in. we have EtherSight where objects appear or disappear depedning on if you have it on. you have proximity based platform spawning , where it is like a circle of power, where only the platforms around you are spawned and can be walked on, while the others disappear. and the best part we have perspective based platforms, where platforms appear when looked from a certain angle and then you can walk on them ! and thern there is a suprise mechanic in the last level. the game concepts are what is important in this game, there are endless way we can use them to create creative and challenging levels, which i plan to do.

The soundscapes and environments change with level, you have checkpoint system . and if you return to the game, you will have a different menu environment and music that matches your current level. a different sound on each tap that is synced with the backgrounf music to create a melody as you move :D

It is challenging and calming in all ways. :D

some technical details :

  • Perspective puzzles in full 3D: No shortcuts, no fake angles. Players physically rotate their camera until impossible geometry becomes possible.
  • Smart movement: The game understands where you can stand, reacts to moving platforms naturally, and only lets you step onto surfaces you’ve actually revealed.
  • Dimension shifting: One simple gesture toggles entire layers of reality, encouraging players to think across two worlds at once.

Everything is modular, designer-friendly, and built with longevity in mind.


Design, Audio & Atmosphere

Minimalist, beautiful levels use soft colors, floating fragments, and gentle animations to create a meditative space. Noesis UI adds smooth, glass-like menus and seamless transitions. Kalimba taps, crystalline puzzle cues, and evolving ambient soundscapes turn the experience into something you feel, not just play.

Though single-player, Knowhere becomes social through its moments — the kind you screenshot, share, and discuss. When impossible geometry holds your weight, you want someone else to see it.


If you'd like, I can also help you produce a final 300-word version that fits Devpost’s requirement exactly.

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Updates

posted an update

Heya guys, I put a lot of thought in the game mechanics of this game, especially the journey from ideating to actually implementing it in Meta Horizon was a whole another challenge! But i was able to implement most of it and i hope you like the direction of imagination and creativity that went into this game ! Looking forward to your feedback! And pls vote if you find it amusing :D

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