Tron Legacy Lightcycle Arena - Multiplayer
Inspiration
The iconic lightcycle scenes from Tron Legacy (2010) and the physics-driven gameplay of Tron Evolution inspired us to create a real-time multiplayer arena experience directly within Reddit. We wanted to capture that cinematic neon aesthetic and intense competitive gameplay where every move creates a deadly light trail, bringing the Grid to Reddit's community platform.
What it does
Tron Legacy Lightcycle Arena is a real-time multiplayer 3D game embedded in Reddit using Devvit. Players control lightcycles in a massive 85-unit arena, leaving permanent light trails that act as collision walls. The game features:
- Real-time Multiplayer: Up to 10 players can compete simultaneously in the same arena
- Physics-Based Movement: Velocity-based controls with acceleration, braking, lean mechanics, and aerial physics
- Dynamic Arena: Multi-tier platforms, boost pads, jump pads, and energy nodes scattered throughout
- Respawn System: 3.5-second countdown after collision death with automatic respawn
- Kill/Death Tracking: Persistent scoreboard tracking eliminations across sessions
- Synchronized Light Trails: All players see each other's deadly light walls in real-time
- Unique Player Colors: Automatic color assignment from a 10-color palette
- Advanced Audio: Motorcycle-style engine synthesis that responds to speed
- Multiple Camera Modes: First-person, chase cam, and arena overview
- Cinematic Visuals: Bloom post-processing, volumetric lighting, fog, and neon glow effects
How we built it
Frontend (Client):
- Three.js for 3D rendering with custom lightcycle models and trail geometry
- Post-processing using EffectComposer with UnrealBloomPass for authentic neon glow
- Web Audio API for real-time engine sound synthesis (sawtooth + sub-octave oscillators)
- Devvit Web Client (
@devvit/web/client) for Reddit context and Realtime messaging - TypeScript with Vite for type-safe development and optimized bundling
Backend (Server):
- Express.js server with Devvit integration (
@devvit/web/server) - Redis for authoritative game state storage (bikes, trails, player metadata)
- Devvit Realtime for low-latency state broadcasting (120ms intervals)
- Deterministic Spawn System using 8 fixed spawn slots with hash-based fallback
- Event-Driven Architecture for death notifications and kill counting
Technical Highlights:
- Collision Detection: Multi-step raycast algorithm detecting trail intersections with killer identification
- State Interpolation: Client-side smoothing of network updates using exponential decay
- Trail Synchronization: Server stores last 120 segments per player, clients render with additive blending
- Spawn Allocation: First-available slot assignment with color coordination
- Player Timeout: Automatic cleanup of inactive players after 10 seconds
- CSP-Compliant: Fully compatible with Reddit's Content Security Policy (no external WebSocket servers)
Challenges we ran into
SpacetimeDB Migration: Initially attempted to use SpacetimeDB for authoritative multiplayer but discovered Reddit's CSP blocks WebSocket connections to external services. Pivoted to Devvit's native Realtime + Redis architecture.
Trail Collision Performance: With multiple players generating hundreds of trail segments, collision detection became expensive. Optimized using cached distance calculations and early-exit strategies.
Respawn Synchronization: Ensuring all clients see consistent respawn behavior required careful state management, with server-authoritative timers and client-side countdown interpolation.
Movement Desync: Players experiencing different physics due to network latency. Fixed by implementing deterministic velocity blending and server-reconciled position updates.
Audio Context Autoplay: Modern browsers block AudioContext until user gesture. Added unlock mechanism with visual feedback.
Accomplishments that we're proud of
- Full Multiplayer in Reddit: Achieved real-time 10-player gameplay within Reddit's iframe constraints
- Cinematic Visuals: Authentic Tron Legacy aesthetic with bloom, volumetric lighting, and dynamic trails
- Killer Attribution: Complex collision system that correctly identifies which player caused each elimination
- Persistent Scoring: Kill/death ratios that survive across sessions using Redis
- Zero External Dependencies: Entirely self-contained within Devvit's ecosystem (no tunneling, no external servers)
- Smooth 60 FPS: Optimized rendering pipeline maintaining performance with multiple bikes and trails
- Motorcycle Audio Synthesis: Custom Web Audio graph creating realistic engine sounds from raw oscillators
What we learned
- Devvit Realtime Architecture: Deep understanding of Redis + Realtime patterns for multiplayer state
- CSP Constraints: How to design multiplayer systems within strict browser security policies
- Three.js Optimization: Techniques for managing hundreds of dynamic meshes with minimal garbage collection
- Spawn Point Design: Importance of balanced spatial distribution for competitive fairness
- Network Interpolation: Exponential decay lerping for smooth remote player movement
- Event-Driven Multiplayer: Decoupling actions (death events) from state updates for cleaner code
What's next for Tron Legacy Lightcycle Arena
- Power-Ups: Implement disc attacks, speed boosts, and temporary shields
- Game Modes: Team deathmatch, last-rider-standing, and timed elimination rounds
- Leaderboards: Global and subreddit-specific ranking systems
- Spectator Mode: Allow eliminated players to watch ongoing matches
- Custom Arenas: Different map layouts with varied platform configurations
- Mobile Controls: Touch-screen optimized control scheme for mobile Reddit
- Tournaments: Automated bracket system for community competitions
- Visual Customization: Unlockable bike skins and trail effects based on achievements
Built With
- Devvit (Reddit's Developer Platform)
- Three.js
- TypeScript
- Express.js
- Redis
- Vite
- Web Audio API
- EffectComposer / UnrealBloomPass
Play Now: Available in r/tronlegacy1999_dev - Drop into the Grid and prove your worth on the circuit!


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