Inspiration

I wanted to create a fast-paced mini-game that combines speed, magic, and competition in a simple but addictive way. The idea was inspired by the timeless fun of runner games and the mystical energy of glowing runes.

What it does

Rune Rush challenges players to dash through magical paths, collect glowing runes, dodge obstacles, and score as high as possible. It’s easy to learn but hard to master, making it fun for both casual and competitive players.

How I built it

I built Rune Rush inside Meta Horizon Worlds, using: • TypeScript scripting for core game logic. • Custom UI to display score, timers, and instructions. • VFX and visual assets to create glowing runes and a magical atmosphere. • Horizon Worlds editor tools for environment and obstacle design.

Challenges i ran into • Balancing speed so the game is challenging but fair. • Making the rune collection feel rewarding with visual and sound feedback. • Optimizing the environment to run smoothly across different devices.

Accomplishments that I'm proud of • Building a fully functional and replayable mini-game in Horizon Worlds. • Creating an addictive loop where players instantly want to retry. • Designing custom VFX that give Rune Rush its signature magical look.

What I learned • How to optimize game logic and UI in Horizon Worlds with TypeScript. • The importance of player feedback loops (visuals, sounds, and scoring). • How small details like rune glow and smooth motion make a big difference in player experience.

What’s next for Rune Rush • Adding leaderboards so players can compete globally. • Expanding the rune system with power-ups and special effects. • Introducing new environments and challenges to keep gameplay fresh.

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