Inspiration:
Initially, we wanted this world to consist of two parts: the calm and chill one and the battle zone. But during the update, we took a look at the popular worlds around with instant action like Action Land - Farm. As promised, we were trying to implement the different specialties inspired by old good games like Lost Vikings, Magika, and Lovers in a Dangerous Spacetime. Maybe Dota even. In the future, we want this world to be enjoyable both alone and with teammates, taking different roles.
How we built it:
We’ve been hard at work expanding the gameplay loop and giving players more meaningful roles and goals. We disabled the Chill zone to concentrate on the Battle zone. Players can now choose from four distinct roles, each with their own perks and responsibilities:
- Medic – Keep your squad alive by healing and reviving teammates.
- Engineer – Repair turrets, patch walls, and keep the outpost infrastructure running.
- Gunner – Heavy weapons expert, dealing maximum damage when things get hectic.
- Scout – Fast and agile, ideal for recon and early warning against incoming waves.
Instead of endless waves, we’ve added a mission-based progression system.
Your team will now face specific objectives per session (we started from the simple one): - Repair turret
- Reload turret
- Kill 5 bots
The heart of your base is now a central Generator.
Now, every player contributes in their way, missions feel more alive, and your squad’s survival truly depends on protecting the generator and playing your role.
Challenges:
Working as 3 developers in the same world is still challenging, but we're starting to get used to it. Custom UI is still full of surprises. We've decided to go with the new Asset Pool gizmo, and it also added some confusion. Still struggling with the proper communication between Local and Network objects. World reload to restart level is not under our full control as well.
Accomplishments:
- Focused Interaction Mode now works smoothly with the big turret!
- All the guns work as intended.
- Helmet "dressing room" where the player can put on/take off the helmet.
- Custom UI with the Perks. It's WIP, but we are so happy about it.
- New bright and catchy Icon for the world!
- Quests and Leaderboards finally implemented.
- Repair and reload functionality for the turrets.
- The Generator.
Next steps:
Perks system is not functioning at its full capacity. We need to finish it to be able to distribute points gained. Also, we need to finish the specialty's modifiers. Better UI for the main player HUD (with the info of his rank, specialty, mission in progress). Better UI for the missions and other events. Final balance of the world. In the far future, we plan to have different maps with their specifics. Our region was not opened for GenAI and Avatar AI till the final days. But we've tried the voice feature, and we believe that the voice of the Captain from the Mother spaceship would be a cool add-on to the Mission announcement. Proper world reload and final stats UI.
Built With
- blender
- horizon
- meta
- photopea
- typescript




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