Inspiration:

Initially, we wanted this world to consist of two parts: the calm and chill one and the battle zone. But during the update, we took a look at the popular worlds around with instant action like Action Land - Farm. As promised, we were trying to implement the different specialties inspired by old good games like Lost Vikings, Magika, and Lovers in a Dangerous Spacetime. Maybe Dota even. In the future, we want this world to be enjoyable both alone and with teammates, taking different roles.

How we built it:

We’ve been hard at work expanding the gameplay loop and giving players more meaningful roles and goals. We disabled the Chill zone to concentrate on the Battle zone. Players can now choose from four distinct roles, each with their own perks and responsibilities:

  • Medic – Keep your squad alive by healing and reviving teammates.
  • Engineer – Repair turrets, patch walls, and keep the outpost infrastructure running.
  • Gunner – Heavy weapons expert, dealing maximum damage when things get hectic.
  • Scout – Fast and agile, ideal for recon and early warning against incoming waves. Instead of endless waves, we’ve added a mission-based progression system.
    Your team will now face specific objectives per session (we started from the simple one):
  • Repair turret
  • Reload turret
  • Kill 5 bots The heart of your base is now a central Generator.
    Now, every player contributes in their way, missions feel more alive, and your squad’s survival truly depends on protecting the generator and playing your role.

Challenges:

Working as 3 developers in the same world is still challenging, but we're starting to get used to it. Custom UI is still full of surprises. We've decided to go with the new Asset Pool gizmo, and it also added some confusion. Still struggling with the proper communication between Local and Network objects. World reload to restart level is not under our full control as well.

Accomplishments:

  • Focused Interaction Mode now works smoothly with the big turret!
  • All the guns work as intended.
  • Helmet "dressing room" where the player can put on/take off the helmet.
  • Custom UI with the Perks. It's WIP, but we are so happy about it.
  • New bright and catchy Icon for the world!
  • Quests and Leaderboards finally implemented.
  • Repair and reload functionality for the turrets.
  • The Generator.

Next steps:

Perks system is not functioning at its full capacity. We need to finish it to be able to distribute points gained. Also, we need to finish the specialty's modifiers. Better UI for the main player HUD (with the info of his rank, specialty, mission in progress). Better UI for the missions and other events. Final balance of the world. In the far future, we plan to have different maps with their specifics. Our region was not opened for GenAI and Avatar AI till the final days. But we've tried the voice feature, and we believe that the voice of the Captain from the Mother spaceship would be a cool add-on to the Mission announcement. Proper world reload and final stats UI.

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Updates

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⚙️ Known Issues & Workarounds

We started a very ambitious project, and unfortunately, we ran out of time to fully polish it.
Some core features were fixed at the very last moment, but a few annoying bugs remain (don’t worry - they won’t break the gameplay):

  • The radar doesn’t work during the first shift.
    But if you complete the first shift (around 6 minutes), it will activate.
    It’s worth it - trust us.

  • After the first shift, you might see previously destroyed turrets appear to be on fire.
    This is just a visual glitch - it doesn't affect turret performance.

  • To try our pride - the BIG turret with focused interaction - you’ll notice it’s positioned very high up, which makes reaching it a bit inconvenient.
    It only activates when drones are nearby.
    The only drone wave it can shoot appears around 1 minute before the end of the shift (not guaranteed).

  • You can repair a turret using just 2 repair kit barrels.
    Fast and efficient repairs are key to survival.

  • Repairing, reloading turrets, and using the BIG turret currently don’t work in VR.
    Invite friends playing on Web or Mobile to help with turret maintenance.
    VR players can still fully engage in combat using handheld weapons.

  • Minor bugs are still around, but nothing that should ruin your fun.


We’re already working on fixes and improvements, and plan to showcase them by the end of the competition.
Stay tuned!

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