💡 Inspiration

I’ve always loved puzzle games—constantly seeking new ways to challenge my own wits. STATION-15 is my answer to that craving: a space where logic, patience, and creativity collide.


🧩 What It Does

STATION-15 is a collection of unique puzzle challenges designed to test a wide range of skills:

  • Deduction
  • Timing
  • Memory
  • Problem-solving
  • Speed
  • Attention to detail
  • Motor coordination
  • Patience

Each room presents a distinct, instruction-free challenge that puts your instincts and intuition to the test. With dynamic puzzle solutions, no two playthroughs feel the same—every visit offers something new to uncover.

🛠 How I Built It

This project took a ton of pre-planning, iteration, and creative problem-solving. I’m genuinely proud of the final result.

Tools Used:

  • 🧠 Horizon Worlds Desktop & VR Editor
  • 🧊 Blender (3D modeling)
  • 🎵 Ableton Live 12 Suite (original background music)

Why Codeblocks over TypeScript?
Every script in STATION-15 was built using Codeblocks, and that was a deliberate decision. This world is remixable, and I wanted it to serve as a learning tool for new creators.

When I started out, Codeblocks were my gateway into understanding scripting logic. They helped me build confidence and eventually transition into deeper TypeScript development. So in this project, I scripted every mechanic with extreme attention to detail, making it as readable, understandable, and learnable as possible.


🚧 Challenges I Ran Into

The hardest part? Designing puzzles that felt truly fresh and unexpected.

I pushed myself to avoid recycled puzzle tropes. Instead, I reimagined familiar concepts and memory sequences with new twists—always keeping the player experience at the center.


🏆 Accomplishments I'm Proud Of

I'm proud of this project—period.
It’s a major milestone for me:

  • I dove into Blender for the first time ever
  • I created custom music from scratch
  • I built all scripting logic modularly so others can remix and reuse it
  • And I did it all under tight competition deadlines

This project pushed me in all the right ways—and I thrived under the pressure.


📚 What I Learned

I’ve never created a puzzle game before. But like every world I build, this one taught me something new—about mechanics, storytelling, world design, and myself.

Ask anyone who knows me, and they’ll tell you:

“I have an idea.”

This was one of my biggest.


🚀 What’s Next for STATION-15

Since STATION-15 is remixable, I’m excited to see how other creators build on it.

You can:

  • Add your own puzzles
  • Remix the scripting
  • Repurpose the entire structure for something entirely different

Every mechanic is modular and reusable—including door logic, mini-games, code systems, and more. Whether you’re new to Horizon or a seasoned builder, there’s something in here you can learn from or build on.

I can’t wait to see where it goes next.

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