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  1. Archive Cache Manager View File A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file types from an archive. New in v2.16 New M3U name option - "Disc 1 Filename" Always use the filename of the first disc of a multi-disc game for the m3u file, regardless of which disc was launched Allows better support for The Bezel Project config files, which use config files based on the ROM name New batch caching option to pause on caching errors (default is to skip and continue) Minor config window tweaks Description When a compressed ROM (zip, 7z, rar, gz, chd, rvz, etc.) is first extracted, it is stored in the archive cache. The next time it is played, the game is loaded directly from the cache, virtually eliminating wait time. As the cache size approaches the maximum size, the oldest played games are deleted from the cache, making room for new games. Features Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (don't cache small archives). Option to extract all discs in a multi-disc game, and generate M3U file. Option to copy ROM files to cache without extraction. Option to keep select ROMs cached and ready to play. Select and play individual ROMs from a merged ROM archive. Batch cache feature for extracting or copying multiple games to cache at once. Filename and extension priorities per emulator and platform (cue, bin, iso, etc). Support for additional archive formats (chd, rvz, etc) Support for Xbox iso to xiso conversion Badge to indicate cached games Example Use Cases Why use Archive Cache Manager? Here's some example use cases. ROMs located on NAS or external storage, where disk read or transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as platform specific folder (for RetroArch Content Directory settings). Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Playing zipped MSU versions of games, where need to launch the rom file instead of the cue file from the archive. The library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the emulator or emulator platform has the "Extract ROM archives before running" option checked. Uninstallation Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage Extracting and Caching Archive Cache Manager runs transparently to the user. All that is required is the emulator or emulator platform has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched. Cache and extraction behaviour can be modified in plugin's configuration window. Multi-Disc Games To use the multi-disc cache feature, check the "Multi-disc Support" option in the Archive Cache Manager config window. The next time a multi-disc game is launched, all the discs from the game will be extracted to the cache and a corresponding M3U file generated. If the emulator \ platform supports M3U files (as configured in LaunchBox), the generated M3U file will be used when launching the game. Otherwise a single disc will be launched, and swapping between cached discs can be done manually in the emulator. Batch Caching Games Multiple games can be cached at once using the Batch Cache Games window. Select one or more games in LaunchBox, then right-click a game and choose the "Batch Cache Games..." option. A window will popup displaying the list of games, and begin checking the extracted ROM sizes. Once the checks are complete, click the Cache Games button to begin caching. Games are cached according to the plugin's emulator and platform settings. A game may be extracted, copied, or no action taken if it doesn't match a caching rule, or it's already cached. Each game's caching progress will be displayed in the Status column, and a progress bar at the bottom of the game list shows the overall caching progress. If an error occurs during caching, it will be flagged in the Status column and caching will skip to the next game. If the "Pause Caching On Error" is checked, an error message is displayed with the option to continue or stop. Tip: For games stored on a NAS or an external drive, use Batch Cache Games to cache a selection of them locally. Enable the plugin's Always Bypass LaunchBox Path Check option to allow the cached game to be launched directly, even if the network or external drive is disconnected! Selecting and Playing Individual ROMs From an Archive To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...". A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator. The next time the game is launched via the normal Play option, the previous ROM selection will be automatically applied. To select another ROM, use the same "Select ROM In Archive..." menu. The same menu is also available in BigBox, though currently only supports keyboard input. Keeping Games Cached Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK. Badge The plugin includes a badge to indicate if a game is currently in the cache. It is available under the Badges->Plugin Badges->Enable Archive Cached menu. There are additional Simple White and Neon style badges, which can be found in the LaunchBox\Plugins\ArchiveCacheManager\Badges folder. Copy your preferred icon to the LaunchBox\Images\Badges folder and rename it Archive Cached.png. Configuration Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration screens and options is below. Cache Settings This page shows a summary of the cache storage and currently cached items, and provides options for cache configuration. Configure Cache Clicking the Configure Cache... button opens the cache configuration window. Configure Cache - Cache Path This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder. Default: ArchiveCache If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK. If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path. Configure Cache - Cache Size This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size. Default: 20,000 MB (20 GB) Configure Cache - Minimum Archive Size This is the minimum size in megabytes of an uncompressed archive before it will be added to the cache. Archives smaller than this won't be added to the cache. Default: 100 MB Keep A Keep flag can be applied to a cached item. When set, the item will be excluded from cache management and not be removed from the cache. This is useful for less frequently played games which need to load without waiting (very large games, party games, favourites, children's games, etc). Default: Disabled Open In Explorer Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist. Refresh Refreshes the cache summary and list of cached items from disk. Delete Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting). Delete All Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting). Extraction Settings This page provides settings for archive extraction and launch behviour. Each row in the table applies to the specified emulator \ platform pair. If a game is launched which doesn't match an emulator \ platform, the settings in All \ All will be used. Emulator \ Platform The specific emulator and platform for the settings to be applied to. Add a new emulator and platform row using the Add... button. Remove an emulator \ platform row using the Delete button. When a new row is added its settings will be copied from the All \ All entry, except for Priority which will be blank. Priority Files from an archive can be prioritized in the case where an emulator requires a certain filename or file type. This setting defines the filename or extension priority for the specified emulator and platform combination. The priorities are a comma delimited list, where the highest priority is the first entry, the next highest priority is the second entry, and so on. If a match is not found in the archive when a game is loaded, the priority in All \ All is used. A wildcard (*) can be used to perform partial filename matches. Examples include: bin, iso - Files ending with bin, then files ending in iso, then all other files. eboot.bin - Files named eboot.bin, then all other files. *(*E*)*[!].*, *(*U*)*[!].*, *[!].* - GoodMerged style, prioritizing European 'good' ROM dumps, then USA 'good' ROM dumps, then other region 'good' ROM dumps, then all other files. Note that the priority is applied to all archives, even if they are not cached. The fallback All \ All priority is the basis for the contents of the multi-disc M3U file generation. Be careful removing entries such as cue, unless a specific emulator \ platform is used to handle cue and similar file types. Default: All \ All | mds, gdi, cue, eboot.bin PCSX2 \ Sony Playstation 2 | bin, iso Action The action to take when processing a ROM file. Extract - Extract an archive to the cache. Non-archive files will be passed directly to the emulator. Copy - Copy the game file to the cache. Archive files will copied, but not extracted. Extract or Copy - If the game file is an archive, extract it to the cache. Otherwise copy the game file to the cache. Default: Extract Launch Path The path within the cache to launch the game from. Useful for managing common settings in RetroArch which are based on the game's folder. Default - The archive folder in the cache, which is in the form <Filename> - <MD5 Hash> Title - The game's title set in LaunchBox (e.g. Final Fantasy VII) Platform - The game's platform set in LaunchBox (e.g. Sony Playstation) Emulator - The emulator title set in LaunchBox (e.g. RetroArch) Games will always be extracted \ copied to the <Filename> - <MD5 Hash> location. If the Launch Path is set to something other than Default, the corresponding folder will be created within the cache, and NTFS hardlinks will be created which point to the extracted \ copied files. Default: Default Multi-Disc Check this option to enable multi-disc support. When enabled, the following actions occur when playing a multi-disc game: All discs from a multi-disc game will be extracted \ copied and added to the archive cache. M3U files will be generated, with the name based on the M3U Name setting. The M3U contents will list the absolute path to one cached file per disc, where the file is chosen based on the emulator \ platform file priority, or the special All \ All priority. If the emulator \ platform supports M3U files, the generated M3U file will be used when launching the game. Default: Enabled M3U Name The name of the M3U file created when launching a multi-disc game, and Multi-Disc is enabled. The M3U file name is used by some emulators to create a save file and match settings. Game ID - The unique ID for a game, generated by LaunchBox. This is the same M3U naming convention used by LaunchBox (e.g. 2828d969-4362-49d5-b080-c2b7cc6f7d59.m3u) Title + Version - The game's title and version combined, with (Disc N) removed from the version (e.g. Final Fantasy VII (Europe).m3u) Disc 1 Filename - Use the filename of the first disc as the name of the M3U, regardless of which disc was launched (e.g. Final Fantasy VII (Europe) (Disc 1).m3u). Allows for The Bezel Project support, while maintaining a consistent name for emulators to manage save files across multiple discs. Default: Game ID Smart Extract Check this option to enable smart extraction, which will only extract a single file from an archive if a number of rules are met. See the Smart Extract Settings section for details. Default: Enabled chdman Check this option to extract a chd file to cue+bin files using chdman. The executable chdman.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled DolphinTool Check this option to extract rvz, wia, and gcz files to iso files using DolphinTool. The executable DolphinTool.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled extract-xiso Check this option to extract and convert full iso files to Xbox iso files using extract-xiso. Supports both zipped and stand-alone iso files. The executable extract-xiso.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled Smart Extract Settings When enabled, the Smart Extract option will check if it's possible to extract only a single file from an archive. For merged archives containing multiple ROM versions and hacks, this avoids the need to extract a potentially large number of files to play a single game. Smart Extract will extract and launch a single file from an archive if the following conditions are met: All of the file types in an archive are the same, excluding files with Metadata Extensions. OR All of the file types in an archive are Stand-alone ROMs, excluding files with Metadata Extensions. The file to extract will be (in priority order): The individual file selected through the "Select ROM in Archive..." right-click menu. The first file which matches a configured Priority. The first file in the archive. Stand-alone ROM Extensions A comma delimited list of file extensions which can run stand-alone (no dependencies on other files). Default: gb, gbc, gba, agb, nes, fds, smc, sfc, n64, z64, v64, ndd, md, smd, gen, iso, chd, gg, gcm, 32x, bin Metadata Extensions A comma delimited list of file extensions which indicate ROM metadata, and aren't required to play a ROM file. Default: nfo, txt, dat, xml, json Plugin Settings Always Bypass LaunchBox Path Check When enabled, bypasses LaunchBox's check that a game's application path (ROM file) exists before launch. If a game is cached and the source ROM storage is slow or unavailable, the game will still launch immediately. The bypass check happens automatically if the extract action is Copy, or the file is not zip, 7z, or rar. Default: Disabled Check For Updates On Startup Enable this option to check for plugin updates when LaunchBox starts up. This is a simple version check of the latest release on github, and nothing is automatically downloaded or installed. If a new update is found a message box will appear shortly after LaunchBox is started, with the option to open the download page in a browser. Default: On first run, a message box will appear asking the user if they'd like to enable the update check. Source Code This plugin is open source, and can be found on github: https://github.com/fraganator/archive-cache-manager Submitter fraganator Submitted 01/03/2017 Category Third-party Apps and Plugins  
  2. Version 2.16

    1,561 downloads

    A LaunchBox plugin which caches extracted ROM archives, letting you play games faster. Also allows launching individual files from archives, and loading preferred file types from an archive. New in v2.16 New M3U name option - "Disc 1 Filename" Always use the filename of the first disc of a multi-disc game for the m3u file, regardless of which disc was launched Allows better support for The Bezel Project config files, which use config files based on the ROM name New batch caching option to pause on caching errors (default is to skip and continue) Minor config window tweaks Description When a compressed ROM (zip, 7z, rar, gz, chd, rvz, etc.) is first extracted, it is stored in the archive cache. The next time it is played, the game is loaded directly from the cache, virtually eliminating wait time. As the cache size approaches the maximum size, the oldest played games are deleted from the cache, making room for new games. Features Skip the extraction wait time for recently played games. Configurable cache size and location. Configurable minimum archive size (don't cache small archives). Option to extract all discs in a multi-disc game, and generate M3U file. Option to copy ROM files to cache without extraction. Option to keep select ROMs cached and ready to play. Select and play individual ROMs from a merged ROM archive. Batch cache feature for extracting or copying multiple games to cache at once. Filename and extension priorities per emulator and platform (cue, bin, iso, etc). Support for additional archive formats (chd, rvz, etc) Support for Xbox iso to xiso conversion Badge to indicate cached games Example Use Cases Why use Archive Cache Manager? Here's some example use cases. ROMs located on NAS or external storage, where disk read or transfer time is slow. ROM library maintained as accurately ripped/dumped collections, where specialised compression formats not an option. Extract and play archives from location other than LaunchBox\ThirdParty\7-Zip\Temp, such as platform specific folder (for RetroArch Content Directory settings). Playing ripped PS2 games with PCSX2 where the disc image is bin/cue format, avoiding the "CDVD plugin failed to open" error message. Playing zipped MSU versions of games, where need to launch the rom file instead of the cue file from the archive. The library contains GoodMerged sets, and you want a quick way to play individual ROMs. Installation Download the latest release from https://forums.launchbox-app.com/files/file/234-archive-cache-manager/ or https://github.com/fraganator/archive-cache-manager/releases Unblock the download if necessary (right-click file -> Properties -> Unblock) Extract this archive to your LaunchBox\Plugins folder, then run LaunchBox / BigBox. Within LaunchBox, ensure the emulator or emulator platform has the "Extract ROM archives before running" option checked. Uninstallation Quit LaunchBox / BigBox, then navigate to the LaunchBox\Plugins folder and delete ArchiveCacheManager. Delete the archive cache folder (default is LaunchBox\ArchiveCache). Usage Extracting and Caching Archive Cache Manager runs transparently to the user. All that is required is the emulator or emulator platform has the "Extract ROM archives before running" option checked. Extraction and cache management is carried out automatically when a game is launched. Cache and extraction behaviour can be modified in plugin's configuration window. Multi-Disc Games To use the multi-disc cache feature, check the "Multi-disc Support" option in the Archive Cache Manager config window. The next time a multi-disc game is launched, all the discs from the game will be extracted to the cache and a corresponding M3U file generated. If the emulator \ platform supports M3U files (as configured in LaunchBox), the generated M3U file will be used when launching the game. Otherwise a single disc will be launched, and swapping between cached discs can be done manually in the emulator. Batch Caching Games Multiple games can be cached at once using the Batch Cache Games window. Select one or more games in LaunchBox, then right-click a game and choose the "Batch Cache Games..." option. A window will popup displaying the list of games, and begin checking the extracted ROM sizes. Once the checks are complete, click the Cache Games button to begin caching. Games are cached according to the plugin's emulator and platform settings. A game may be extracted, copied, or no action taken if it doesn't match a caching rule, or it's already cached. Each game's caching progress will be displayed in the Status column, and a progress bar at the bottom of the game list shows the overall caching progress. If an error occurs during caching, it will be flagged in the Status column and caching will skip to the next game. If the "Pause Caching On Error" is checked, an error message is displayed with the option to continue or stop. Tip: For games stored on a NAS or an external drive, use Batch Cache Games to cache a selection of them locally. Enable the plugin's Always Bypass LaunchBox Path Check option to allow the cached game to be launched directly, even if the network or external drive is disconnected! Selecting and Playing Individual ROMs From an Archive To play an individual ROM from an archive containing multiple ROMs (different regions, hacks, or discs), right-click it and choose "Select ROM In Archive...". A window will popup with a full listing of the archive contents. Select the desired ROM file, then click Play. That ROM will now launch with the configured emulator. The next time the game is launched via the normal Play option, the previous ROM selection will be automatically applied. To select another ROM, use the same "Select ROM In Archive..." menu. The same menu is also available in BigBox, though currently only supports keyboard input. Keeping Games Cached Games can be marked 'Keep' so they stay cached and ready to play. To keep a game cached, open the plugin configuration window from the Tools->Archive Cache Manager menu. From there a list of games in the cache is shown. Check the Keep box next to the game, then click OK. Badge The plugin includes a badge to indicate if a game is currently in the cache. It is available under the Badges->Plugin Badges->Enable Archive Cached menu. There are additional Simple White and Neon style badges, which can be found in the LaunchBox\Plugins\ArchiveCacheManager\Badges folder. Copy your preferred icon to the LaunchBox\Images\Badges folder and rename it Archive Cached.png. Configuration Configuration can be accessed from the Tools->Archive Cache Manager menu. An overview of each of the configuration screens and options is below. Cache Settings This page shows a summary of the cache storage and currently cached items, and provides options for cache configuration. Configure Cache Clicking the Configure Cache... button opens the cache configuration window. Configure Cache - Cache Path This is the path of the cache on disk. The path can be absolute or relative, where relative paths are to the LaunchBox root folder. Default: ArchiveCache If the cache path is set to an invalid location (LaunchBox root for example), an error message will be displayed when clicking OK. If the cache path is set to an existing path that already contains files or folders, a warning will be displayed when clicking OK. Click Yes to proceed, or No to go back and change the path. Configure Cache - Cache Size This is the maximum cache size on disk in megabytes. The oldest played games will be deleted from the cache when it reaches this size. Default: 20,000 MB (20 GB) Configure Cache - Minimum Archive Size This is the minimum size in megabytes of an uncompressed archive before it will be added to the cache. Archives smaller than this won't be added to the cache. Default: 100 MB Keep A Keep flag can be applied to a cached item. When set, the item will be excluded from cache management and not be removed from the cache. This is useful for less frequently played games which need to load without waiting (very large games, party games, favourites, children's games, etc). Default: Disabled Open In Explorer Clicking the Open In Explorer button will open the configured cache path in Windows Explorer. This button is disabled if the cache path does not exist. Refresh Refreshes the cache summary and list of cached items from disk. Delete Clicking on the Delete button will remove the selected items from the cache (including items with the Keep setting). Delete All Clicking on the Delete All button will delete everything from the cache (including items with the Keep setting). Extraction Settings This page provides settings for archive extraction and launch behviour. Each row in the table applies to the specified emulator \ platform pair. If a game is launched which doesn't match an emulator \ platform, the settings in All \ All will be used. Emulator \ Platform The specific emulator and platform for the settings to be applied to. Add a new emulator and platform row using the Add... button. Remove an emulator \ platform row using the Delete button. When a new row is added its settings will be copied from the All \ All entry, except for Priority which will be blank. Priority Files from an archive can be prioritized in the case where an emulator requires a certain filename or file type. This setting defines the filename or extension priority for the specified emulator and platform combination. The priorities are a comma delimited list, where the highest priority is the first entry, the next highest priority is the second entry, and so on. If a match is not found in the archive when a game is loaded, the priority in All \ All is used. A wildcard (*) can be used to perform partial filename matches. Examples include: bin, iso - Files ending with bin, then files ending in iso, then all other files. eboot.bin - Files named eboot.bin, then all other files. *(*E*)*[!].*, *(*U*)*[!].*, *[!].* - GoodMerged style, prioritizing European 'good' ROM dumps, then USA 'good' ROM dumps, then other region 'good' ROM dumps, then all other files. Note that the priority is applied to all archives, even if they are not cached. The fallback All \ All priority is the basis for the contents of the multi-disc M3U file generation. Be careful removing entries such as cue, unless a specific emulator \ platform is used to handle cue and similar file types. Default: All \ All | mds, gdi, cue, eboot.bin PCSX2 \ Sony Playstation 2 | bin, iso Action The action to take when processing a ROM file. Extract - Extract an archive to the cache. Non-archive files will be passed directly to the emulator. Copy - Copy the game file to the cache. Archive files will copied, but not extracted. Extract or Copy - If the game file is an archive, extract it to the cache. Otherwise copy the game file to the cache. Default: Extract Launch Path The path within the cache to launch the game from. Useful for managing common settings in RetroArch which are based on the game's folder. Default - The archive folder in the cache, which is in the form <Filename> - <MD5 Hash> Title - The game's title set in LaunchBox (e.g. Final Fantasy VII) Platform - The game's platform set in LaunchBox (e.g. Sony Playstation) Emulator - The emulator title set in LaunchBox (e.g. RetroArch) Games will always be extracted \ copied to the <Filename> - <MD5 Hash> location. If the Launch Path is set to something other than Default, the corresponding folder will be created within the cache, and NTFS hardlinks will be created which point to the extracted \ copied files. Default: Default Multi-Disc Check this option to enable multi-disc support. When enabled, the following actions occur when playing a multi-disc game: All discs from a multi-disc game will be extracted \ copied and added to the archive cache. M3U files will be generated, with the name based on the M3U Name setting. The M3U contents will list the absolute path to one cached file per disc, where the file is chosen based on the emulator \ platform file priority, or the special All \ All priority. If the emulator \ platform supports M3U files, the generated M3U file will be used when launching the game. Default: Enabled M3U Name The name of the M3U file created when launching a multi-disc game, and Multi-Disc is enabled. The M3U file name is used by some emulators to create a save file and match settings. Game ID - The unique ID for a game, generated by LaunchBox. This is the same M3U naming convention used by LaunchBox (e.g. 2828d969-4362-49d5-b080-c2b7cc6f7d59.m3u) Title + Version - The game's title and version combined, with (Disc N) removed from the version (e.g. Final Fantasy VII (Europe).m3u) Disc 1 Filename - Use the filename of the first disc as the name of the M3U, regardless of which disc was launched (e.g. Final Fantasy VII (Europe) (Disc 1).m3u). Allows for The Bezel Project support, while maintaining a consistent name for emulators to manage save files across multiple discs. Default: Game ID Smart Extract Check this option to enable smart extraction, which will only extract a single file from an archive if a number of rules are met. See the Smart Extract Settings section for details. Default: Enabled chdman Check this option to extract a chd file to cue+bin files using chdman. The executable chdman.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled DolphinTool Check this option to extract rvz, wia, and gcz files to iso files using DolphinTool. The executable DolphinTool.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled extract-xiso Check this option to extract and convert full iso files to Xbox iso files using extract-xiso. Supports both zipped and stand-alone iso files. The executable extract-xiso.exe must be copied to the folder LaunchBox\Plugins\ArchiveCacheManager\Extractors. Default Disabled Smart Extract Settings When enabled, the Smart Extract option will check if it's possible to extract only a single file from an archive. For merged archives containing multiple ROM versions and hacks, this avoids the need to extract a potentially large number of files to play a single game. Smart Extract will extract and launch a single file from an archive if the following conditions are met: All of the file types in an archive are the same, excluding files with Metadata Extensions. OR All of the file types in an archive are Stand-alone ROMs, excluding files with Metadata Extensions. The file to extract will be (in priority order): The individual file selected through the "Select ROM in Archive..." right-click menu. The first file which matches a configured Priority. The first file in the archive. Stand-alone ROM Extensions A comma delimited list of file extensions which can run stand-alone (no dependencies on other files). Default: gb, gbc, gba, agb, nes, fds, smc, sfc, n64, z64, v64, ndd, md, smd, gen, iso, chd, gg, gcm, 32x, bin Metadata Extensions A comma delimited list of file extensions which indicate ROM metadata, and aren't required to play a ROM file. Default: nfo, txt, dat, xml, json Plugin Settings Always Bypass LaunchBox Path Check When enabled, bypasses LaunchBox's check that a game's application path (ROM file) exists before launch. If a game is cached and the source ROM storage is slow or unavailable, the game will still launch immediately. The bypass check happens automatically if the extract action is Copy, or the file is not zip, 7z, or rar. Default: Disabled Check For Updates On Startup Enable this option to check for plugin updates when LaunchBox starts up. This is a simple version check of the latest release on github, and nothing is automatically downloaded or installed. If a new update is found a message box will appear shortly after LaunchBox is started, with the option to open the download page in a browser. Default: On first run, a message box will appear asking the user if they'd like to enable the update check. Source Code This plugin is open source, and can be found on github: https://github.com/fraganator/archive-cache-manager
  3. I'm setting up Launchbox, and I've just noticed that the games that I imported are zip files which contain several roms inside, and when I launch a game it seems a random rom is picked within those, how do I set it up so that a certain rom is picked within the zip files so that the actual good "!" rom is picked, is that possible or do I then have to import single rom files... I hope my question is clear, thanks.
  4. Version 2023-1112_Images

    1,752 downloads

    This is my current collection of clear logos, banners etc from my ...Launchbox\Images folder. Drop these in the same place to add to your own collection of images. Overwrite or rename to suit. These are just these specific folders from the ...\Images folder, these aren't individual system specific folders (XBOX, NES, etc.). All 4 zip files extract to almost 8GB. Looking for my .XML files? New Update May 2024 - https://archive.org/details/snaapgames-repository_202404 has all my April 2024 images plus a bunch more. If you're looking for my Platform and Playlist .xml files, they're also at that link.
  5. Summary Within LaunchBox, launching a compressed zip game, which opened RetroArch, was very slow (40+ seconds). I discovered that I had two file protection services on: my normal Eset Smart Security (antivirus) and NordVPN with its File protection option turned on. Turning off NordVPN File protection made things run smoothly again. I'm hoping this information will save others time. Side issue I later noticed that just copying zip files among various different SSDs was very slow (would calculate for many seconds and then cap out around 550 Kb/s), but copying other file types (like large video files) was nearly instantaneous. Troubleshooting I'm on LaunchBox 13.14. For debugging purposes, I turned on logging: Tools > Options > General > Debugging > Enable Debug Logs check box. In the log files, I confirmed that the time between trying to launch a game and having the zip finish extracting was in the tens of seconds. Ignore this kind of error. It's apparently a Microsoft Windows benign error per this thread: "Options taking forever to open on LB & BB 13.6" https://forums.launchbox-app.com/topic/75266-options-taking-forever-to-open-on-lb-bb-136 2024-06-23 12:22:18 AM FIRST CHANCE EXCEPTION: Could not load file or assembly 'F:\LaunchBox\Core\Unbroken.LaunchBox.Windows.XmlSerializers.dll'. The system cannot find the file specified. at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly) I then saw this issue regarding 7-Zip. 2024-06-23 12:23:53 AM FIRST CHANCE EXCEPTION: Could not find file 'F:\LaunchBox\ThirdParty\7-Zip\Temp\link'. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) I went to <LaunchBox directory>\Plugins and moved the ArchiveCacheManager folder out in case that was causing issues. That didn't fix the issue, so I moved it back. I went to Tools > Manage > Emulators to open Retroarch settings. I unchecked the "Extract ROM archives before running" check box. (I can't remember why I normally have this checked. Perhaps it's because some cores don't support compressed files, or perhaps I have a mixture of zip and 7z files, or perhaps some later-generation consoles for CD games require extraction.) Anyway, unchecking the box made things perform correctly. I was ready to be content with that. Later on, I was testing out copying around 20 of the zipped ROM files from one directory to another (across different SSDs) for backup purposes. I noticed that Windows copied the files very slowly. I restarted the computer in safe mode and no longer had the slowness. Back in normal mode, the slowness occurred again. (Sometimes the zip files would copy super fast as expected, but most of the time they would be slow and I'd cancel out. The occasional fast copy was probably just a fluke.) Given that safe mode disables most applications, I figured I should check my antivirus settings. In Eset Smart Security, I went to Setup > Advanced Setup > Cloud-based protection. Toggling off Enable ESET LiveGuard didn't fix my issue. I found this post: "Eset slowing down windows 10 copy/paste to a crawl" https://forum.eset.com/topic/39788-eset-slowing-down-windows-10-copypaste-to-a-crawl/ That was the answer. Turning off NordVPN File protection fixed the zip file copying and thus also the LaunchBox slowness. (I was able to recheck the "Extract ROM archives before running" check box to turn that back on.)
  6. Image Folders | Platforms | Playlists | Platform Categories | Platform Icons | complete zip packs. View File This is my current collection of clear logos, banners etc from my ...Launchbox\Images folder. Drop these in the same place to add to your own collection of images. Overwrite or rename to suit. These are just these specific folders from the ...\Images folder, these aren't individual system specific folders (XBOX, NES, etc.). All 4 zip files extract to almost 8GB. Looking for my .XML files? Submitter -McFly- Submitted 11/12/2023 Category Platform Media Packs  
  7. -f -g "FULL\PATH\TO\ROM\FILE" -f (for fullscreen) so Default commandline parameters -f -g
  8. Version 1.0.0

    62 downloads

    This script was born to resolve this issues: you want to save disk space you are a rom/iso collector that uses dat file to check your collection with rom manager tool. Actually you cannot find any DAT that support CHD files, so to save disk space you are forced to compress all your isos or cue/bin images in .zip or .7z format you want to play with compressed iso, bin/cue games without extract files you don't want specify cd image extension in command line, but only zip file extension. This script automatically will search for chd, iso, cue, bin (in this order) contained in compressed file. This script can use one of the following tools to mount compressed cd image files: WinArchiver => recommended tool with the best performance. It supports .zip, .7z and rar format. It is a commercial software with a trial period. Prismo File Mount => good tool, totally free, it supports only .zip files. Bad performance with large compressed file, so I don't recommended it for PS2, PS3, PS4 and Wii emulation Daemon Tools => really bad performance, it is free with lite version. It supports only .zip files. Futhermore the script supports these emulators: 1) Retroarch with all cores Command line structure: ZipMountAndRun nameOfCoreOfRetroarchWithoutExtension zipfileWithExtension Real example for Dreamcast emulation: ZipMountAndRun flycast_libretro "4 Wheel Thunder (Europe) (En,Fr).zip" 2) PCSX2 in standalone mode Command line structure: ZipMountAndRun pcsx2 zipfileWithExtension Real example for PS2 emulation: ZipMountAndRun pcsx2 "Ace Combat - Squadron Leader (Europe, Australia) (En,Fr,De,Es,It).zip" 3) Dolphin in standalone mode Command line structure: ZipMountAndRun dolphin zipfileWithExtension Real example for Gamecube emulation: ZipMountAndRun dolphin "Casper - Spirit Dimensions (Europe) (En,Fr,De,Es,It).zip" 4) Mednafen in standalone mode Command line structure: ZipMountAndRun mednafen zipfileWithExtension Real example for Saturn emulation: ZipMountAndRun mednafen "2Tax Gold (Japan).zip" How install the tool for mounting Search setup on google Download and install the tool Create a virtual drive and remember the letter that you should set in my script How to install my script in Launchbox 1) Copy the downloaded file in Launchbox Emulators folder assuring that my script was saved inside own folder: LaunchBox root folder -> Emulators -> ZipMountAndRun -> ZipMountAndRun.cmd See the image below 2) Set variables in my script for setting the tool for mounting files and its directory and the directories of emulators. Please open my script with a text editor and fill " Variables to set" section Variable name => Descrition mountTool => define the tool used for mounting. Value accepted are winarchiver, pfm, daemon daemonPath => path of Daemon Tools Lite, if you install it in default folder it is not necessary to change it winarchiverPath => path of WinArchiver, if you install it in default folder it is not necessary to change it letterForMounting => it is the letter used from virtual drive. This letter must be equals to virtual drive letter that you have created in previous phase. retroArchPath => retroarch path. if your retroarch folder is called "RetroArch" in your Emulators folder don't change the setting. pcsx2Path => PCSX2 path. if you have saved the PCSX2 emulator in RetroArch system folder then don't change the setting. If you have PCSX2 installed in the folder LaunchBox root\Emulators\PCSX2 then you can change this variable to "..\PCSX2" (without quotes) dolphinPath => path for dolphin standalone emulator. if your dolphing folder is called "Dolphin" in your Emulators folder don't change the setting. mednafenPath => path for Mednafen standalone emulator. if your Mednafen folder is called "Mednafen" in your Emulators folder don't change the setting. All the paths that you can set can be absolute or relative. By default the paths of emulators in my script use relative paths. 3) Add ZipMountAndRun like emulators in Launchbox Click on Tools -> Manage -> Emulators Click Add button Insert "ZipMountAndRun" in emulator name textfield Select ZipMountAndRun in Emulators\ZipMountAndRun folder Copy other settings in image below 4) Edit linked platform for ZipMountAndRun emulator Click on Tools -> Manage -> Emulators Select ZipMountAndRun and click on Edit button Select linked platform on the left bar Fill rows like image below including your preferred platforms I hope you can apprecciate my sharing and enjoy your games!!
  9. Mount compressed cd images and play View File This script was born to resolve this issues: you want to save disk space you are a rom/iso collector that uses dat file to check your collection with rom manager tool. Actually you cannot find any DAT that support CHD files, so to save disk space you are forced to compress all your isos or cue/bin images in .zip or .7z format you want to play with compressed iso, bin/cue games without extract files This script supports 3 different tools that can mount compressed files: WinArchiver => recommended tool with the best performance. It supports .zip, .7z and rar format. It is a commercial software with a trial period. Prismo File Mount => good tool, totally free, it supports only .zip files. Bad performance with large compressed file, so I don't recommended it for PS2, PS3, PS4 and Wii emulation Daemon Tools => really bad performance, it is free with lite version. It supports only .zip files. Futhermore the script supports these emulators: 1) Retroarch with all cores Command line structure: ZipMountAndRun nameOfCoreOfRetroarchWithoutExtension zipfileWithExtension Real example for Dreamcast emulation: ZipMountAndRun flycast_libretro "4 Wheel Thunder (Europe) (En,Fr).zip" 2) PCSX2 in standalone mode Command line structure: ZipMountAndRun pcsx2 zipfileWithExtension Real example for PS2 emulation: ZipMountAndRun pcsx2 "Ace Combat - Squadron Leader (Europe, Australia) (En,Fr,De,Es,It).zip" 3) Dolphin in standalone mode Command line structure: ZipMountAndRun dolphin zipfileWithExtension Real example for Gamecube emulation: ZipMountAndRun dolphin "Casper - Spirit Dimensions (Europe) (En,Fr,De,Es,It).zip" 4) Mednafen in standalone mode Command line structure: ZipMountAndRun mednafen zipfileWithExtension Real example for Saturn emulation: ZipMountAndRun mednafen "2Tax Gold (Japan).zip" How install the tool for mounting Search setup on google Download and install the tool Create a virtual drive and remember the letter that you should set in my script How to install my script in Launchbox 1) Copy the downloaded file in Launchbox Emulators folder assuring that my script was saved inside own folder: LaunchBox root folder -> Emulators -> ZipMountAndRun -> ZipMountAndRun.cmd See the image below 2) Set variables in my script for setting the tool for mounting files and its directory and the directories of emulators. Please open my script with a text editor and fill " Variables to set" section Variable name => Descrition mountTool => define the tool used for mounting. Value accepted are winarchiver, pfm, daemon daemonPath => path of Daemon Tools Lite, if you install it in default folder it is not necessary to change it winarchiverPath => path of WinArchiver, if you install it in default folder it is not necessary to change it letterForMounting => it is the letter used from virtual drive. This letter must be equals to virtual drive letter that you have created in previous phase. retroArchPath => retroarch path. if your retroarch folder is called "RetroArch" in your Emulators folder don't change the setting. pcsx2Path => PCSX2 path. if you have saved the PCSX2 emulator in RetroArch system folder then don't change the setting. If you have PCSX2 installed in the folder LaunchBox root\Emulators\PCSX2 then you can change this variable to "..\PCSX2" (without quotes) dolphinPath => path for dolphin standalone emulator. if your dolphing folder is called "Dolphin" in your Emulators folder don't change the setting. mednafenPath => path for Mednafen standalone emulator. if your Mednafen folder is called "Mednafen" in your Emulators folder don't change the setting. All the paths that you can set can be absolute or relative. By default the paths of emulators in my script use relative paths. 3) Add ZipMountAndRun like emulators in Launchbox Click on Tools -> Manage -> Emulators Click Add button Insert "ZipMountAndRun" in emulator name textfield Select ZipMountAndRun in Emulators\ZipMountAndRun folder Copy other settings in image below 4) Edit linked platform for ZipMountAndRun emulator Click on Tools -> Manage -> Emulators Select ZipMountAndRun and click on Edit button Select linked platform on the left bar Fill rows like image below including your preferred platforms I hope you can apprecciate my sharing and enjoy your games!! Submitter Anthes Submitted 09/01/2022 Category Third-party Apps and Plugins
  10. When Importing modern games and downloadable content add-ons I'm having a problem in which Launch box is unable to recognize DLC and group it with the games that they belong with, instead it imports DLC as separate games (DLC shows no data or pictures, games do). The files that I have for the X360 XBLA (Xbox 360 Live Arcade) don't have file extensions, so that may make it harder for LaunchBox to import the content properly. I also thought my issue might be caused by having different file names of games and DLC. Is there a proper format for DLC? This is an example of how I have mine labeled now: "3D Ultra Mini Golf 2 [258410A3B] Fairy Tales Map Pack (DLC)". Perhaps the title of the DLC should be in parenthesis or next to game title, is there a guide for this? (more modern console examples) Shouldn't Launch box show what DLC you have with the associated games in the games details? (that seems like a standard feature for modern consoles) Rather than combine each DLC to their game individually in Lunchbox after importing them (unable to do so, greyed out combine button). How do I properly import this DLC so that it is sorted properly? Also adding an option to not import .zip and .7z file format for ALL consoles would be helpful.
  11. A Little Context I'm currently using the nointro collection on a portable hard drive and it launches zipped files okay when using the RocketLauncher. With the latest feature addition of the launch screen to BigBox beta I've decided to take out the middle man, mainly because I find RocketLauncher overcomplicated and, overall, I want the process to many as few steps as possible. Current Setup So I've setup Retroarch emulator with all the cores I had pre-configured in LaunchBox emulator window and marked the option to extract roms before launching. Problem the problem is LaunchBox is opening the zip file in 7zip (default zip app) instead of extracting and launching the game. Tried solutions Reinstalling 7zip, Changing the Windows default app to WinRAR (open the zip file in winrar). Can anyone help me with this? Thanks :)
  12. Hello, sorry to understand me, but english is not my first language ;-) I have a problem with commodore 64 files and uncompressing them. All files are .zip, i have checked the option "extract rom archives before running", but Hoxs64 or Vice are only loading the LAST DISC into the emulator. It cant load the game of course, i need the first disk! What can i do to force the uncompressing tool to load in the first disk?
  13. Hi Guys, I have an issue when asking launchbox to extract a rom before launching it. When I check the box, then run the game, launchbox opens my default extraction app (7zip) and shows me the content of the zip/7z, or whatever compressed file within the 7zip interface. And nothing happens next to that... What am I doing wrong here? Isn't launchbox supposed to just do this extraction in the back and just run the rom (usually a cue, bin or other iso file i keep zipped for obvious space saving reasons). Thanks !!!
  14. I'm trying to use ExoDos and nothing works!!! I used Dosbox as a emulator and imported the roms folder but no games where imported.
  15. Is there anyway to filter files within zips? For example, I have all of my Dreamcast images in zips, and there are 3 files in most. When trying to launch Demul, it does nothing if there is more than one file in the folder. If it's a single file it launches correctly.
  16. After an "argument" in the launchbox discord, i did some googlefu and found out that dosbox daum has the option to mount zip files. @Zombeaver promptly tested if it worked properly and surprisingly it does So here is a guide on how to run zipped DOS-Games. Download DOSBOX Daum from http://ykhwong.x-y.net Unzip (DOSBOX Daum, not yourself) Make 2 folders in the unpacked dosbox named "Data" and "Games" Copy your Games in .ZIP format into the games folder Start dosbox and type: "mount c Data:Games\YOURGAME.ZIP:/" replace YOURGAME.ZIP with your zipped game name, i'll use LBA.zip (little big adventure) here: Start your game as usual: Success You'll have to keep your isos in a seperate folder if you have to mount them for games that need them (Daggerfall, Little Big Adventure, etc.) and there are probably a few other problems and glitches but so far it works pretty good.
  17. I have a lot of zipped games with the exact same "Media (CD-ROM)" sub folder. The same emulator plays zipped games without the "Media (CD-ROM)" sub folder when you have the "Extract ROM archives before running" checked. Is there anyway to point the emulator to that folder after being unzipped.
  18. How do I get retro Arch to open 7zipped games better? Some consoles using retroarch via Launchbox with zips work and others do not. Check list -Associate Platform section is character perfect -Command-line sections is pointing to the correct core -Extract Rom archives is checked -Games work in Retroarch Zipped -Games will open in Launch Box using Retroarch unzipped But games do not open in Launch Box using Retroarch zipped Any solutions?
  19. It seems like RetroArch is the preferred emulator. From I can understand it does not support compressed roms. Is there a list of systems/roms that be used in compressed format? I realize some emulators support different formats but they might not be the best one for the job. Just trying to save space when possible. Thanks!
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