Tuesday, December 28, 2010

cataclysm

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apparently deathwing has taken roost in my brain and all I see is magma and broken earth.

Wednesday, December 22, 2010

secret of mana fan art

in honor of secret of mana being released for the iphone, I was compelled beyond my will to do some fan art of my favorite elemental from the game-- Salamando. He's so sassy!

I was 7 years old when Secret of Mana came out on SNES. the first drawing i remember doing ever in my life was copying concept art from the user's manual. This game is solely responsible for my desire to do art.


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and something that i sketched after seeing tangled:


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Friday, December 10, 2010

k done k


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well I think I'm pretty much done, here's some final shots and the texture sheet. That final sheet won't work for the competition, I need to fit the texture sheet and a wireframe shot in there. so i made this one just for YOU. yes, you. i love you.

finals are underway at school, so i'm hoping to crank out a lot of goodness over the christmas break. rawr.

edit- blogger has added a bunch of really great artifacts to these, if anyone knows how to get rid of that, i kiss you.

Saturday, November 27, 2010

pre dominance war

So i'm making a character for the pre-dominance war challenge. I'm maybe halfway done, but I thought I'd post my concept and my progress so far:


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that's all for now!

*edit* I forgot, I made a little video just showing some of my process for the lunchcrunch blog :

Pre-Dwar-Paint02 from Tyson Murphy on Vimeo.

Thursday, November 11, 2010

some new thangz

k what do we gots here..... some environment quickies, a sword i made for my character below, and a turnaround of him with his sword and in a pose.

that's it for now, if school stays out of my way maybe i could get some cool stuff done :)


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seru_turntable from Tyson Murphy on Vimeo.

Tuesday, October 19, 2010

hand painted tom foolery

flat diffuse:


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horrible temp lighting:

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so I'm still working on this guy, but my blog felt eerily empty as of late, so i'm jumping the proverbial gun and posting him.

i was going for a hand painted look obviously inspired by WoW and the like, but I wanted him to feel a touch more illustrative. He still needs work so i'll post more when i'm done. I'll post the concepts i did as well... on the aforementioned date.

here's the flats:

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kthxbye

Sunday, September 19, 2010

robo gunner pet

so i drew this:


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then i made this:



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i stuck close to the concept til i got it into zbrush. then i went hog wild.

just kinda messing around, getting a workflow down.

Monday, September 13, 2010

back to school qq

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well i'm back at school. Blizzard was amazing. human words can't describe the experience. It sorta feels like it was just a nice dream, and now i've woken up...... sweaty and scared and back in the real world. Hopefully blizzcon will remedy my postpartum.

okay so it's not THAT bad being back at school. i'm making plans to make the most of my last couple semesters, and hopefully i can learn a lot and beef up the ol' portfolio + demo reel.

here's my first assignment back at school: render this guy out using only one color. lineart by sam nielson.

p.s. new blog header! I'm shameless...

Wednesday, August 25, 2010

doodles

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a couple random doodley doodle painty paints

Friday, August 6, 2010

d3 barbarian

Imagenever been so busy in all my lives. this is my wow style d3 barbarian. i admit the perspective on his sword is laughable :(

Sunday, June 27, 2010

knight guy

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this has been sitting around for a few days, haven't had time to work on it anymore.

Thursday, June 17, 2010

MOAR

some sketches and warm-ups from the last couple days:

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Wednesday, June 9, 2010

troll sketch

this sketch taught me that I really need to think before I start painting. and while I'm painting, for that matter...

Blizzard is going amazing. I'm on the character art team for Diablo 3. I can't walk 5 feet without bumping into an amazing artist.
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Paul
Jin
Gabriele

Saturday, May 22, 2010

some paintins

a little environment, still needs some work:

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a manfishlizardbearman:

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got inspired by some orc drawrings i saw recently and decided to spawn one of my own:
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Wednesday, May 5, 2010

Blizzard Internship

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YAR!!!!@!

I got lucky enough to get an internship at Blizzard for the summer. I'm soooo excited to be doing what I'm most passionate about. I'll keep everyone updated on how it goes, K GUYZ?? Maybe I'll get twitter....... ... . . .. ... .. .. . .. .

also here's a generic sketch for you:



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Thursday, April 29, 2010

Film Festival in Portugal

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Had a fun couple weeks recently, I went to the island of Madeira, Portugal with Kelly Loosli to do some animation workshops for the Funchal Film Festival. It was awesome, Kelly took a bunch of pictures, he put some up on his blog: http://alooslimadeblog.blogspot.com/


here's some sketches from hanging around the theater and the festival activities:

(I had more, but I gave away a lot of them to random foreign directors)


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Friday, April 2, 2010

how to train your dragon fan art

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totally, dudes.

Friday, March 19, 2010

portfolio e mas

everyone lately seems to be "making portfolios" and "showcasing their art" and "being responsible"..... so I thought I'd make my contribution. Link to my new portfolio in the top right hand of the page.

ALSO!!! E MAS!!

a painting in progress:



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Tuesday, March 16, 2010

Pixar

okay one last picture of the imp:


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me and my Dad went to pixar a few months ago. my dad just emailed me some pictures he took so i decided to put a few up here:

me and mi padre:

Imageme and Kevin Chesnos

Imageme and the famous Tia Kratter near the atrium

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my dad in Andrew Gordon's famous Lucky 7 Lounge

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seafood in san fran after the visit:

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Monday, March 8, 2010

done-ish

finished my imp. took about a week, working during the dark hours of the day. Next on my list is to finish putting together my 2d concept portfolio.


here's a screenshot of the maya viewport:


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and a quick render with some lights:



Imagepainted textures in zbrush polypaint/ photoshop. normals sculpted in zbrush.

here's a quick run cycle test i made:

Imp run cycle from Tyson Murphy on Vimeo.

Tuesday, March 2, 2010

IMP

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*update* some modeling works in progress

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