Archive
GW Memories: Curse of the Mummy’s Tomb
I’m interrupting the series on WFRP 1 in-jokes and Easter Eggs because I just stumbled across an unboxing video for this little game, which I had almost completely forgotten. I’m putting down what I remember about it while it’s still fresh in my mind.
Curse of the Mummy’s Tomb was a boxed boardgame designed by Stephen Hand, the designer behind Chainsaw Warrior, Fury of Dracula, and Chaos Marauders. I believe it was the last game he designed for Games Workshop before quitting, unhappy with management and his role in the company. In a way, his experience paralleled mine: boardgames and roleplaying games both suffered as GW’s focus on miniatures became all-consuming. I remember (half) joking at the time that it would be more honest if the company was called Miniatures Workshop.
The title was stolen from a lesser entry in Hammer Films’ roster of mummy movies. I recall that Steve was a huge fan of classic Hammer and Universal horrors, as well as more contemporary horror. After leaving GW, he wrote the novelization of Freddy vs. Jason, among many other things.
One of the more novel design elements was the 3D board, which was assembled from carboard components in the box. The playable characters were miniatures chosen from GW’s Gothic Horror line, and I wrote up a few more miniatures as playable characters in a support article for White Dwarf. I suspect that in the eyes of GW management, the whole thing was as much an attempt to shift some more of those minis as a sequel to the well-received Fury of Dracula.
And that’s all I really remember of this game. The unboxing video will tell you everything you need to know about it, except for one thing: at the time, there was an effort to make a third gothic horror boardgame, which never came to fruition. I’m not sure it was even announced.
Perhaps I’ll blog about that in the future.
Want to support my work?

If you’ve enjoyed the content on this blog, please consider supporting me by making a small donation. Here are a couple of ways to do so.
Thanks!
And Also…

September’s Monster of the Month is posted on my Patreon page.
The nuckelavee is a demonic monster from the Orkney Islands, which spreads pestilence and terror in equal measure. This 4-page, system-agnostic, PDF monster toolkit includes:
- Stat guidelines for d20-based, d100-based, and – through comparisons with common creatures from most settings – all other tabletop roleplaying systems.
- A full monster description with lists of basic and optional skills and traits.
- Three adventure seeds, covering fantasy, historical, and modern settings.
As a member of The Monster of the Month Club, you can expect regular, in-depth treatments of creatures from worldwide myth and folklore—some familiar, some not—in a system-agnostic format that is easy for an experienced GM to use with the tabletop rpg system of their choice.
Join us on Patreon at patreon.com/MonsteroftheMonthClub, follow us @MotMClub, or email [email protected].
40K Silliness: The Catachan Cater-Killer
I mentioned this never-published beast in a previous post, and this week I thought it might be fun to try and stat it for Warhammer 40,000 Rogue Trader. So here goes.
I should admit that my writing for 40K back in the day was mostly color text, and I’m very rusty on the rules, so treat this as just a bit of fun: late-April foolery, if you will. With that said, though, if anyone wants to discuss and develop it for Rogue Trader or any other edition of Warhammer 40K – well, you know where the comments are, and I look forward to seeing your ideas!
The Chatachan Cater-Killer

It’s something like this, but 60 feet long, 5 feet high, and covered in spines
This huge beast crashes through the jungles of the Catachan Deathworld like a runaway train, devouring everything in its path as it goes on its mindless way. Its vast maw, capable of swallowing anything Ork-sized or smaller, is not its only weapon, as its body is covered in long barbs through which it secretes the toxins and venoms that collect in its system from eating the flora and fauna of this deadly world.
| M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP |
| 5 | 5 | 0 | 10 | 10 | 9 | 3 | * | 0 | 0 | 0 | 0 |
Attacks
1 Bite – on a successful hit the targeted model is swallowed and removed from the table. Do not roll for Wounds.
Spines (special) – every model in base contact with a Cater-Killer’s body takes an automatic S 5 attack causing D6 Wounds, every turn that they remain in base contact.
Models killed by a Cater-Killer do not count toward the victory conditions of either side.
The Cater-Killer in Play
A Catachan Cater-Killer is a moving environmental hazard: it has no points value, and is not controlled by either side. It enters the table at the mid-point of one end, equally far away from each player’s deployment zone and pointing toward the centre of the table.
Each turn, a Cater-Killer moves its full movement allowance in a straight line. It crashes straight through vegetation, eating a path through it, and it only changes direction under three circumstances:
- If it encounters an inedible obstacle, such as a rock or a building, it alters course to get past it. Roll a D6: 1-3 it turns left; 4-6 it turns right.
- If it takes a hit, it turns 45 degrees away from the side where the hit landed. If that’s not clear, it turns away from the source of the hit. Savvy players will quickly hit on the idea of using this to try and steer it toward their opponents’ forces!
- If anyone or anything edible is within 2″ of its front, it changes course to put this directly in front of it.
It is recommended only to use a single Cater-Killer in a game. They are said to converge in some numbers during the mating season, but no-one has observed this from the ground and lived to tell of it.
Making a Cater-Killer Miniature
To make a Cater-Killer in proper scale, cut a strip about 12″ (30cm) long and 1/4″ (7mm) wide from a piece of carpet. Those spiky, commercial-grade carpet tiles are ideal. Cater-Killers come in a variety of colours – perhaps related to their diet – but blue and green are common. Paint one end red to indicate the mouth.
So there you have it: a bit of fun based on a memory from 1986. If anybody actually makes one, send a photo! If anyone uses it in a game, tell us how it went!
Want to support my work?
If you’ve enjoyed the content on this blog, please consider supporting me by making a small donation. Here are a couple of ways to do so.
Thanks!
Ask Me Anything: April Edition

April’s Ask Me Anything post is live for free and paid members of the Monster of the Month Club. I write about WFRP, Vaesen, Vampire: The Masquerade, unpublished work, and the best magic system in the history of rpgs.
Want to support my work?
If you’ve enjoyed the content on this blog, please consider supporting me by making a small donation. Here are a couple of ways to do so.
Thanks!
























