Remixing the Black Empire

BEAR WITH ME I’M THINKING HERE

Okay, so, let’s unpack this a bit. The core element here is that we’ve got three primary strains of the Aqir between the mantid, nerubians, and the qiraji. The silithid are a drone-worker race that don’t have sentience but have been bred and trained by the qiraji to suit a variety of specialized roles. Along the same lines, the nerubians have non-sentients in their ranks (spiderlings, enslaved arachnathid, and fliers) and the mantid have really only got HUGE FUCKING NUMBERS OF MANTID and the kunchong.

What’s weird about the qiraji is how much more humanoid they mostly are:

  • Vek’lor and Vek’nilash (model name: qiraji emperor) use a night elf male skeleton and aside from having carapace-looking bony bits everywhere (which is played up far better in their Hearthstone card art) it’s hard to tell exactly what insectoid qualities they’ve got.
  • Qiraji gladiators are more overt with the big pincer hands and insectoid faces, but the otherwise bipedal appearance is weird.
  • Qiraji battleguards looking a whole lot like human women with wasp wings and some other random bug bits tacked on like bad cosplay is probably the biggest oddity of the lot.
  • And meanwhile at the other end of the spectrum you’ve got the qiraji prophet (Prophet Skeram, Harbinger Skyriss) which is much more in-line with the nerubian viziers as a cognate.

With the nerubians, you’ve got the baseline nerubians and the viziers with the humanoid upper body (which is nonetheless still more monstrous than human) while the spiderlords are basically a beetle-spider hybrid. And the mantid are much more homogeneous, with only the Empress having an appearance that deviates from the normal humanoid-ish shape of the swarmborn mantid (and, by the way, the mantid queen model is just a modification of the nerubian vizier model).

So…

HOKAY HERE GOES

Consider the idea that the different groups of the Aqir are really a product of experimentation and evolution by the Old Gods that resulted in several specialized strains, utilized throughout the history and eventual destruction of the Black Empire.

The nerubians are the oldest of the races. That’s a declaration I’m making as a basis for this headcanon, the purpose of which should be clear by the end of it. In terms of their intended designs:

  • Nerubians (and the spellcasting we see expressed as viziers) were well-suited to subterranean area control, between web production (for all of its varied uses) and improved locomotion in caves. Given the Old Gods’ malignant advancement into Azeroth’s deep places, the nerubians would have been useful for exploration and identifying exotic materials for extraction.
  • Nerubian spiderlords are an armored variety, bred for burrowing and intended to take a lot of punishment, including perhaps a degree of heat resistance. These qualities would have served well when the Old Gods worked to subjugate the elemental lords of fire and earth.
  • Spiderlings and fliers are effectively bestial offshoots from the core design, likely unintended but probably useful to the nerubians as companions and/or fodder.

The qiraji represent several of the strains developed by the Old Gods in response to the assault of the Titans and their titanforged armies.

  • Qiraji prophets are a refinement on the nerubian viziers, with greater spellcasting ability combined with a bulkier carapace. While the prophets sacrificed the mobility of the nerubians in general, their ability to manipulate magic and minds was key for maintaining control of the drudge silithid hives and coordinating qiraji forces as officers.
  • Qiraji battleguards could be considered a prototype for the mantid, as a highly mobile aerial scout. More on this shortly. (On reflection, the notion that they could have been useful against Al’Akir can’t be ignored.)
  • Qiraji gladiators were, to a certain extent, a mass production replica of the c’thraxxi, designed to face off against the titanforged on the battlefield. Pincer arms would have been useful for dismembering or disarming the enemy constructs. A bipedal shape is more compact, less vulnerable, and has arguably better leverage against a similarly bipedal opponent.
  • The qiraji emperors would have represented the pinnacle of the Old Gods’ design for modifying the Aqir to execute their will remotely. As powerful agents of both physical and magical prowess that had all of the strength and leverage to go toe-to-toe with the titanforged AND command the Aqiri swarms, they would make excellent lieutenants for the c’thraxxi generals on the field while also having the independence to lead if the c’thraxxi were taken down.

The mantid represent a strain that didn’t see deployment before the Old Gods were defeated and sealed away, but came about gradually, and largely outside the view of everything that remained of the Black Empire.

THIS GON TAKE SOME EXPLANATION

The original mantid queen was an experimental prototype. Take a qiraji prophet (maybe modified to have the more compact and less-armored design of the nerubian vizier), but add in the reproductive faculties of a silithid queen. Great magical power, and the ability to produce massive amounts of troops which she could then direct psychically, but requiring time and space to do so.

Now consider the possibility that this original queen prototype escaped the notice of the titanforged. Also consider that this prototype was positioned in the southern central reaches of Ancient Kalimdor. When Y’shaarj was torn free of the world by Aman’thul, the lifeblood of the nascent Titan spurted forth, collecting in certain places on the continent. These places became testbeds for the Titan Eonar to experiment with the life that sprang forth in response to contact with this magical blood. The area that would come to be known as the Vale of Eternal Blossoms was one of these testbeds…

HURRY UP CROW IT’S LUNCH TIME

To cut to the chase, the kypari trees that dot the Townlong Steppes and the Dread Wastes may have been a product of the blood of Azeroth impacting life on the surface. The mantid consider kypari amber to be the “lifeblood of the earth” and a critical component of how they have shaped their culture and survived over the millennia. Hence, what we have is a largely off-the-wall experiment of the Old Gods in this mantid queen, but she then begins to experiment with the kypari amber herself and is able to draw on its power.

This original mantid empress then begins the great cycle of the mantid swarm: the overwhelming majority of the offspring she produces over the course of a century are male mantid swarmborn. When the swarm reaches an appropriate critical mass, the empress sings to drive the swarmborn into a battle frenzy. Whatever mantid that survive this assault return to strengthen the swarm as a whole, and the cycle begins again. When the empress approaches the end of her life, she produces a single female offspring that, when hatched, will become the new empress and perpetuate the swarm’s objective anew.

The mantid, then, are an unintended product of the Old Gods’ experimentation with the Aqir, which in turn required the defeat of the Old Gods in order to flourish into the self-perpetuating, self-improving engine of devastation that the mantid became. The fact that the closest target of the mantid were the mogu, themselves derelict Titanforged constructs who had lost their intended purposes in the torpor of Keeper Ra, means that their history is really a constantly repeating re-enactment of the long-ceased war between the Old Gods and the Titans.

This helps to explain why the mantid were markedly less acknowledged in history while the qiraji and the nerubians were the more recognized actors within Azj’Aqir. The mantid were essentially a localized threat that chose their nearest target, the mogu, to harass, instead of assaulting other more distant enemies like the Zandalari trolls or the nascent kaldorei empire further north. When Pandaria was split off from the rest of the world as a result of the Sundering, the mantid were basically unaffected.

HEADCANON COMPLETE OKAY GO

WINDRUNNER REUNION

Sylvanas: Sister. You look well.

Alleria: I can’t say the same about you. Sylvanas, what happened to you? How could you lead the Horde?

Sylvanas: What has Little Moon been telling you?

Alleria: Enough to know that you’ve turned your back on your people.

Sylvanas: Would you believe me if I told you that the Horde we fought was nothing compared to what came afterward? That everything that I’ve done has been in the name of protecting my people?

Alleria: Explain yourself.

Sylvanas: I am not a child for you to makes demands of.

Alleria: Leading an army of savages and corpses does not give you authority, Sylvanas! I left Quel’Thalas in your hands!

Sylvanas: Did you expect me to do more than die for Quel’Thalas, sister? That is what I did! And that was just the beginning of my suffering, of my curse. You know nothing of what I’ve had to endure!

Sylvanas: You say you’ve been fighting the Legion for a thousand years. I have been fighting their weapons since before you left; the Horde, the Scourge, Prince Kael’thas… and when your Grand Alliance could have aided us, it was THEY who turned their backs on OUR PEOPLE.

Sylvanas: A thousand years have done nothing to change you, sister. Never an eye for anything other than your prey, never a glance backward at what is left in your wake. Your disregard would break my heart if it could still beat.

Sylvanas: So save your demands. If it takes becoming your target for you to pay attention, then so be it.

Sylvanas: *stalks out*

Alleria: … so some part of my sister is still there, within that monster.

*meanwhile, outside*

Nathanos Marris: *glowers at Turalyon*

Turalyon: *glowers at Nathanos*

Nathanos Marris: *glowers at Turalyon*

Turalyon: *glowers at Nathanos*

Sylvanas: *emerges from room* We’re leaving.

Nathanos Marris: *to Turalyon* Good talk.

Turalyon: *to Nathanos* Indeed.

This is what I do folks, this is my art

(words inspired by the art and earnest wonderfulness of Faebelina)

EXT – Wooded Cliffside. SKYCALLER FAEBELINA sits on the cliff, wind in her hair, smiling contentedly. SOMEONE haughtily clears her throat off-screen.

Faeb says: “?”

A GOBLIN appears. She is wearing shaman’s robes and has a rock in her hand. The ROCK appears to have a crude face scrawled on it with charcoal.

Goblin says: “I’m Glitzy Glimmerrock, acquisitions expert of the Earthen Ring! And YOU my friend are sitting on some parTICularly valuable merchandise!”

Faeb says: “What do you mean? It’s just this cliff underneath me.”

Glitzy holds up the Rock and says: “Well my friend here, this earth elemental, says that a vein of corrupted gold is centered on this cliff-face.”

Faeb says: “Forgive me for being suspicious, but goblins love blowing up landscapes for fun and profit and it looks like you just drew a face on that rock.”

The Rock says: “HOW DARE YOU FLESHLING! I AM ALLOCHTHON AND THIS CLIFFSIDE IS MY HOME! WHAT THE GOBLIN SAYS IS TRUE!”

Glitzy says: “And the fact that I’ll make a killing selling the gold as ingots in Undermine is entirely coincidental!”

Faeb says: “what?”
Allochthon says: “what?”
Glitzy says: “what?”

The Abbess of Stratholme

Sooooooooooooo once upon a time, Blizzard’s CDev group did these Creative Writing contests. I wrote this story for the first of those contests, but never really shared it broadly. I was reminded of it today when the @Warcraft Twitter asked about “what’s your character’s backstory?” and an art friend of mine pressed a little about the same thing.

I haven’t done anything to spruce up this story from how I wrote it eight years ago. I like to think my skill has improved since then, but I wanted to get this story posted some place where people could get to it if they were interested.

So allow me to present the origin of my primary character in WoW, Aerienne, in “The Abbess of Stratholme.”


PROLOGUE

Give in.

I dog the hunter’s steps as he tromps through the woods ahead of me, jogging down hills, sliding down drifts of late summer leaves. The dwarf sets a hard pace, despite his short stature. The highlands that house Stratholme are no longer safe. Whenever I stumble, whenever I cry out, or whenever little Pyra loses hold of my hand the dwarf stops.  He sets the now-orphaned baby boy down on the leaves and pulls some contraption from his backpack. The rest is brief, long enough only for me to catch my breath, for me to whisper another prayer that mends our many cuts, dulls our many bruises.

No prayer, no hymn could soothe the searing pain of the memories just made. The image of my home burning, set afire by the very prince who’d come to protect us… it stings.

Give in, the darkness whispers at me, but I close my eyes, drawing a deep breath. I opened them just as the hunter looks up at me and scoops the swaddled boy from the ground with barely a grunt. He says nothing, only nods. I nod back and squeeze Pyra’s hand tightly. This is our language now, for the dead hear everything, and the woods of Lordaeron’s highlands are filled with the dead.

The dwarf’s trap is set. Every time we push ourselves to the run once more, I hope against hope that every clever device of the dwarf’s strange craft ends the pursuit.

The darkness…it laughs at my hope.


CHAPTER 1 – SALVATION

[Hours ago, in the City of Stratholme…]

Shouts. The sound and taste of fear greet me as I run into the Abbey. A baby is crying. My heart is beating too fast to be torn by its wordless plea. I run through the narthex, into the sanctuary as dozens pray amidst the noise.

A woman’s voice cuts through the tense serenity of the sanctuary. “…and your petty hubris will be the death of us, Abbot!”

The Abbot’s response is as calm as he is portly. I want to shout, but there’s no air left in my lungs. “Our faith in the Holy Light shall protect us from this sickness. Only those who lack the purity of the Light in their hearts need fear.”

“The city burns!” I scream. Could they not smell the ash?

The eyes of many shoot my way. Standing before the Abbot of Stratholme, who is in the middle of his afternoon devotions, are Lady Eris and a Knight of the Silver Hand. Marduk is his name. They too turn, and Eris Havenfire towers over where I lay crumpled on the floor, catching my breath. She kneels, and a whispered prayer sends a ripple of the Light through me. I stand, shakily at first, as Eris holds my arm for support.

“Speak quickly, Sister Aerienne.” It’s a command and a plea at once.

“Prince Arthas has come to the city to fight the spreading plague. But he comes with the sword. He’s butchering people in the streets, setting fire to everything in his wake. I saw him cut down the first of them myself. A demon appeared, whom the prince named –“

“Speak not a demon’s name in the place of the Light!” The Abbot says imperiously, gaining a glare from Eris.

“Silence, you fool!” She looks back at me, and I go on.

“I heard not what they said, but the demon… he waved a hand, and the people whom the prince cut down… they rose up again! The Prince and his men hacked them to pieces! I could bear no more and ran here.”

Havenfire looks right through me, fear passing over her like wind from the high peak. It is there and gone when she speaks her command. “Blackpool,” she says to the paladin. “Use your vision. You can see further than any of us.”

Yet when I look to Sir Marduk, I see glorious Light fading from his dark eyes. “What she says is true. The prince fights the living dead, but slaughters the living as well.” He swings his plumed helmet onto his head. “Protect the people, Eris, and my children. I shall put a stop to this.”

Without sparing time for argument, Marduk strides down the steps, shouting for the Crusaders to rally in the square. Already, people are running out of the cathedral, dashing to their homes, hoping to gather what little wealth they have and flee. But suddenly the entrance is jamming as others rush in, confirming my story with their breathless tales of the terror from which they fled.

“This plague…” whispers Eris, anger cracking her silken voice, “and now the Prince… this city is a death-trap. We cannot stay here…” I watch as plans and plots flitter past her thoughts, conjured and discarded in an instant while I can only watch, dumbfounded. “We can leave the city through the western shepherds’ gates. From there we can pass over the mountains to Hearthglen.”

“Does fear turn you so easily, Havenfire?” says the Abbot.

“If you have no fear,” she says, biting her words, “go and meet the Prince yourself. Or wait here for the demon to come pay his respects.”

“Ha!” The Abbot claps the end of his staff on the step of the dais before him. “Any demon who sets foot within this Cathedral of the Light… yes, it shall be set ablaze by the radiance of our faith. But flee, Eris, if your heart so commands you. The Light keeps none who would cast aside its protection at the whisper of a threat.”

Eris says nothing more to him. She turns, placing an arm around my shoulders, and speaks to the gathering mob of panicking cityfolk: “Citizens! If you wish to live out this day, then have no fear! Keep the Light in your hearts, and follow me!” We walk together, Eris and I, for the narthex, and throngs of the people part to let us through, falling into line behind us. Eris Havenfire was a bastion of the Light – if she feels there is reason to flee, who would be foolish enough to ignore her?

Behind me, I can hear the Abbot casting his benedictions, as though this were the normal end of his devotions. “Return with the Light of a new day, my friends!”

The crush of fearful citizens swells as we pass through the narthex, but I stop when little Pyra runs to me, wrapping her arms around my waist. Tears stream down her face as she looks up at me, the dark eyes of her father Marduk mirrored in her own. “Sister Aeri, my father is gone! Where did he go?” Behind her, on a bench, the baby Randon, her brother, lay in swaddling clothes keening. Months ago, Marduk’s late wife had borne a son just before she died.

I look to Lady Eris for aid. As the panic in the throng increased, even Havenfire looks flustered. “The people need me to guide them. Blackpool’s children are in your charge, Sister. Follow me closely, and we’ll be safe soon.”

“But my lady,” I say, stroking Pyra’s hair, “is the Abbot not right? The Light of the Cathedral, our Abbey – is that not enough to protect us?”

Havenfire shakes her head, and despite the madness growing around us, a small smile breaks on her face, the last ray of light in a dying day. “The Abbey is just a building. It’s the Light of the people within that makes it a place of power.  It’s a leader of pure heart, a fountain of that Light that protects the people. Our abbot is a fool to think the stone and wood of this place will protect him. You want to protect the people, sister?” I would be a fool not to nod eagerly. “Then that makes you the Abbess of Stratholme. Now stay close. To the western gates!”

Heartened by her words, the people push past, flooding from the Cathedral’s doors. I stand still, statue-like, the words seeping into my heart, as Pyra buries her face in my robes, asking in mumbles for her father. I think of my family – my father and sister are in Dalaran on business. My mother, like Pyra’s, passed into the Light long ago. My grandfather… he’s in the city, isn’t he? I shake away the rising fear.

I kneel down and hug Pyra close, whispering a calming prayer to the Light. I pull her back gently, and speak fast. “Your father has gone to save the city, Pyra. But he wants you to stay close to me. We’ll follow Lady Eris, and when this is all over, your father will join us too. All right?” She nods, as I had to Eris. “Let’s get your brother and…”

I freeze. The narthex was silent with the people gone. We see nothing on the bench where the baby lay crying only moments before. Pyra shouts his name. As one, we rush outside, where the stench of ash is already beginning to descend. “One of the people must have picked him up, we—“

“It’s about time, Aerienne.” I spin to the source of the voice, pushing Pyra behind me. But my breath explodes in shock and relief when I see who stands there, leaning easily, the baby boy in his arms.

“Grandfather? What are you doing here?” There are reasons my father was always on edge around his father-in-law. I don’t know all of them, but I know how off-putting it is to have my grandfather simply appear without any preface. It was always such as a pleasant surprise when I was a child.

My grandfather Daedalan is haggard, but hale. He is as strong as my father, a fact he loves pointing out whenever possible. His arms cradled the baby like he was his own. I know those arms to be covered in sailor’s tattoos, though the sleeves of his coat concealed them now. In those arms, the son of Blackpoole sleeps despite the chaos around him. “Time for stories later, my child. We’ve a long road to go.”

“Lady Eris heads for the western gates, Grandfather,” I say, “If we hurry, we can catch up.”

“If the western gates were our destination, then that would be brilliant. But it’s the wrong way.” With that, he steps down and makes for the eastern gate from the Crusader’s Square.

Pyra’s question echoes my own unspoken one. “Where is he going?”

He speaks over his shoulder at me. “Now’s not the time for arguments, girls. Come now!”

What choice have I but to follow? He holds my charge in his arms, and is he not my kin, whom I can trust above all? What would be my fate if I follow Eris, as all my reason calls me to do?

I grasp Pyra’s hand tightly and give her another smile. “He’s just taking us on a shortcut. We’ll catch up to Lady Eris in no time.” She nods again, and we set off after my grandfather, our steps quick but quiet.

Lies are an affront to the Light, but…


CHAPTER 2 – DESCENT

The street before us is abandoned. Festival streamers hang between the houses. Nothing moves, though nothing burns either. I say as much to Grandfather, who stops short, peering at the stillness with sharp eyes.

“Hm.” He presses the baby into my arms, turns on his heel, and walks to the first door on the right. It is a florist’s shop. I came here for a flower arrangement to adorn the Abbey’s altar last Noblegarden. Grandfather pulls a leg up and kicks the door off its hinges without so much as a grunt.

All the assertions of his strength that I have heard in the past now have context. My father is a strong man as his trade requires, but Grandfather is an alchemist, a scientist. But I’m getting distracted – I ask a different question instead.

“I thought we were leaving the city. Are we hiding instead?”

“No.” As though he’d been here a thousand times before, he stalks up the wooden staircase behind the door, while I follow close by.  “We need the high road.”

“The high road?” Only half of me asks the question – the rest of me wonders if the old lady and her sons, who run the flower shop, have already fled. I don’t remember seeing any of them with Lady Eris, but there were too many faces to track. How many faces would I never see again?

“The rooftops,” he said. “We’ll be able to spot trouble further ahead that way. Just stay low, stay behind me, and watch your steps.”

Our egress to the ‘high road’ is a window on the florist’s top floor. Something is wrong… I know the florist is gone, but somehow the house doesn’t feel empty. The once-lovely scent of flowers is overpowering. Grandfather strides towards the window, likely to kick it out just as easily. He steps in front of the bedroom door.

The door explodes in a shower of splinters and planks, and while I cover my eyes I hear a low moaning, and the sound of feet dragging across the boards. Pyra screams. I hear steel leaving a scabbard, and when I look up my grandfather is stabbing a man in the chest – only the man is already dead, his face half-gone, bite-marks perforating his bleeding flesh. I watch as Grandfather uses his hilt-deep dagger as a lever, and with a turn and a shove, the dead man flies over the rail down into the flower shop below. Pottery crashes. Grandfather throws a savage kick into the next dead thing – it disappears back into the bedroom before I can mark it for anyone I might know.

Am I dreaming? The dead are walking again, as they did with the demon and the prince. And this is the old man who made flower-crowns for me when I was a child. Yet here he is, his dagger as fast as a bee-sting, his feet a blur as they plant on the chest of one corpse after another, sending them back into the room from which they crawled.

“The window, Aerienne.” Grandfather said. His command is clear, but he says it with all the urgency of asking me to pass the sugar at morning tea. I move like he’d shouted, clutching the baby to my chest and holding Pyra behind me, away from the melee. Another dead thing scrambled out of the room. I throw the latch on the window and push it open on well-greased hinges, and hold a hand down so Pyra can climb through. I follow suit, and as I look back through, Grandfather pulls a glass bottle from his cloak. He pulls the cork with his teeth and throws the bottle against the wooden floor. The glass shatters, but Grandfather fills the view from the window as he walks towards me, bending over to come through. As he straightens, I look past him and see a fire raging.

I fix him with a stare. “Fire oil? You’d burn the city too?” Maybe it’s petulant, but it won’t serve for my grandfather to do the prince’s work for him. I look back inside. One of the florist’s sons becomes clear to me as he flails about soundlessly, his flesh blackening from the unquenchable flame.

“The dead can’t walk if they are turned to ash, granddaughter.” He straightens his coat, and pulls out a white kerchief to clean the blade. “Say a prayer for them if you like, but we have only a moment here.” The dagger snaps into its sheath once more.

I turn and do just that. Behind me, I hear my grandfather kneel down. His voice takes on a quality that the old use with the very young – I cannot remember hearing it since I was Pyra’s own age.

“We have not been properly introduced, my child,” he says. “What is your name?”

This conversation was familiar. The little girl says what I said. “Pyra Blackpool.” The name is different, though.

“Lady Pyra, I am Daedalan Harcourt. I have served your father, the Lord Marduk.”

“You don’t look like a knight.” He didn’t look old enough to be my grandfather when we first met.

Like the first time, Grandfather chuckles. “Many men serve your father who are not knights. But they are men of honor, like your father. And often has he spoken of his pretty daughter, his little firefly.”

Her dark eyes blink. “Only my father calls me that.” What was the surprising thing he had said to me? I can’t remember now…

“I tell you this so that you may be sure that Lord Marduk has trusted me in the past. Will you trust me now, to keep you safe?”

Pyra looks at me for assurance, and I give her the small smile I’m able to muster. She needs to be sure of something, if just to stave off the panic. She looks back to my grandfather and gives a single, curt nod. How much has this little girl aged in just the hour of time since we fled the Abbey? What did I know of trust when I was but ten summers old?

“Then come. Take my hand. Aerienne shall keep your brother safe, and we shall leave this place together.”

She reaches up her hand, dwarfed by the scarred but skilled hand of my grandfather.  He straightens and starts walking, and Pyra looks back at me as I step up closely behind.

Briskly we walk along the rooftops of the city, following a masonry path that weaves like the spine of a great constructed snake. In the near-distance, columns of smoke rise up, strongest above King’s Square. The fires of the Prince to cull the city burn their hottest there, creeping further in the way that only flame can. From our vantage we can also see deeper into the city, and a different darkness hangs over the Promenade beyond Elder’s Square. And while I feel a growing sense of dread with every step, my grandfather is taking us closer and closer to that darkness.

No wonder he asked for Pyra’s trust, asking my own with the same speech. This did not seem to be a path to safety… more like a path into madness. Yet was not the whole world mad when the dead are still quick?


CHAPTER 3 – PURITY

I hear the sounds of fighting, of swords and battle cries, and the shouted words of power uttered by Dalarani wizards. These sounds grow louder, until I creep closer to the edge of the rooftop and look down.  We are right above Prince Arthas and his company as they fight through the hordes of the risen dead.

The prince himself is a silver dervish, a golden-haired blur as his warhamme shatters the broken bodies of the dead. The power of the Light flies from him as arcs of golden paint, and he draws a portrait of righteous destruction with every swing. Beside him fight men and women clad in the armor of Lordaeron’s High Guard, the prince’s personal bodyguard.

I could spit. I want to exult in the prince’s presence, to cheer him on and bless him with the Light, but then again, had this not started when he entered the city? The plague came before, shortly before, but it is not the plague that makes the dead walk; it’s the demon. And even if the prince is fighting the dead to destroy the demon, he is killing the living at the same time.

The prince, the protector of the people, was slaughtering the innocent in the streets. I look away, and trail after my grandfather instead of bearing any more of it.

Before too long, we stand over the Promenade, the city’s northeastern quarter. Normally, the sound of people haggling amongst the finest shops of the city dominates, but now the place is still, unnaturally so. The sounds of the embattled prince are distant, but growing. Darkening red spatters the masonry, and more redness paints the cobblestones, but the bodies from which the blood has spilled are nowhere to be seen. The air chokes with the bitter flavor of ash and the balmy scent of terror mixed with death.

“Mister Harcourt, I can’t—“ Pyra coughs, and Grandfather stops. He pulls a kerchief from his coat and whips it open. “Keep an eye out, Aerienne,” he says as he folds the kerchief into a mask to cover her mouth.

I do as I am told, and look down the Promenade, seeing nothing familiar about the place I called home. A sound breaks the silence, though, and I step closer to the ledge once again.

Metal-clad feet stamp against the road as the Crusaders run by, Lord Marduk at their head. The darkness thins around the paladins, as though their very presence could cleanse the area. The dozen Crusaders fan out behind Marduk as they move through the Promenade, though Marduk himself stops. I see the plume of his helm turn one way, then the other, before he brings his shield up over his head. Something clangs against his shield from the nothingness, and he sinks, receiving the blow but standing his ground.

The demon appears, the leathery bat-wings unfurling to reveal an armored body over hoofed feet. Two great horns, black as night, tower from his forehead, atop a drawn but mirthful face. The fiend is chuckling. The low rumble of his voice rolls out like a torrent across the Promenade, his words laced with poison and honey. “Very insightful, my lord. I can see that yours is a brutal spirit.”

Lord Marduk shouts something back that I don’t catch. He leaps forward, wings of Light sprouting from his shoulders, and brings his sword crashing down on the demon. The demon blurs to one side, deflecting the sword away off his bracer. “We must do something about that pesky sense of righteousness…” With that, his clawed hands come together into fists, which he slams into the ground.

Cobblestones explode upward all around the marketplace, eliciting shouts of surprise from the gathered paladins. The dead rise, skeletons and the freshly dead, and claw at every Crusader. I watch in horror as the holes in the road spew forth the dead like ants from an endless hive. But my gaze is drawn back to the demon as he continues to dodge Marduk’s furious assault.

The creature laughs aloud. “Could you imagine having this power at your command, my lord? The power over death, and thus life itself?”

I grit my teeth. I want to leap down from the roof, bringing the Light to heal the Crusaders, to lay the dead to rest, and to bring down this demon, the true author of all this suffering. The Prince Arthas would have no reason to destroy my home if not for this beast! I am not Lady Eris, but my faith in the Light is strong! Strong enough to overcome the darkness of this monster, if I can get close enough…

I take a step forward to do just that, when the baby boy in my arms stirs, and I look down to see his tiny face contorting in discomfort. My grandfather chooses this moment to whisper: “Time to go, my dear.”

I look at him, my mouth forming words with no sound behind them. Does he see what is happening to Lord Marduk? How can we do nothing?

“We’ll have to jump to that roof yonder. It is not a far drop, but you must be careful. Keep your knees bent, or you might break your legs. I’ll take care of Pyra.”

No! Take the children and run, Grandfather! I will help Lord Marduk! I can’t simply –

“Are you all right, Aerienne?”

Give in.

Large hands grip my shoulders, and my grandfather shakes me, just once. Suddenly my mind clears, and I take in a breath of the awful air, regretting it instantly. “I’m sorry,” I say, “I don’t know what …”

“This darkness is getting to you,” he says. “You can’t stay here any longer. Can you make this jump?”

“Don’t worry about me.” I look at the alley he wants us to vault and shiver. “Please, Grandfather, lead the way.”

“Is that—“ Pyra stares at where Marduk fought with the demon. My grandfather wastes no time, and scoops the girl up in his arms. “Hang on, little one,” he says. With that, he takes a run at the edge of the roof, his feet sure against the tiles, and leaps.

I rush to the edge, and see Grandfather land in a roll on the roof below, a full storey down. Pyra is screaming for her father.

I square myself on the ledge, and look down at baby Randon in my arms, who has returned to his serene sleep. I close my eyes, and whisper to the Light alone, “Please, gracious Light, lift our spirits with your mercy, and lift our feet to the task of your holy service. This we pray.” With that, I step off the ledge.

With my eyes closed, my other senses light up. The wind between the buildings carries a stronger smell of the dying city, so strong I can taste it. Were there anything left in my stomach to purge, that scent would be more than enough. My ears hear the sound of men shouting in combat, of steel cleaving flesh, of bones snapping, the low lamentations of the endless dead. The sound of Pyra crying out for her father is a distant and saddening thing. The air around me, thick with evil, caresses my cheeks as I fall with Lord Marduk’s child held tight to my chest.

“Aerienne,” says my grandfather’s voice. I open my eyes, and find myself floating over the roof where Grandfather stands. I thank the Light with a thought and my feet drop to masonry.

“Daddy! Daddy!” the little girl screams, “Fight them Daddy!”

A new sound joins the clamor; dead bodies fly back into the Promenade as Arthas and his company join the battle. “Mal’Ganis!” The prince shouts, and again I dare the thought of leaping into the fray.

Grandfather touches my shoulder again, and I look to him. “It’s not far, Aerienne. Come now!”

Never had my grandfather looked at the battle, nor at the demon. He throws Pyra over his shoulder when she refuses to look away from where her father fights valiantly. He runs ahead of me, long legs taking long strides over the high road, looking no direction but forward, save when he looks back to me.

The more I stand here, torn between flight and coming to the defense of my city, the more I want to fight. A voice whispers the idea in my mind, begging me to set aside the child in my arms. But my grandfather runs back to me, and grabs my arm, pulling me away.

He is right, and I hate him for it.

I can’t spare another look. I hug baby Randon to my chest and follow Grandfather down the high road.


CHAPTER 4 – REUNION

We drop from the rooftops into an alley, where rats go about the business of being scavengers, nonplussed by the death around them. Grandfather ignores them. Pyra has screamed herself hoarse, and does little more than stare blankly ahead as she is led by the hand.

I can’t smell the stench of this place. Will any normal thing appear rancid or rotten to me again, with what I have seen today?

We move quickly away from the din of battle, reaching a high wall that backs the buildings. A narrower alley runs behind, more an open sewer than anything else. This is the cleanest place in the city at the moment; hours ago I would have been disgusted by it.

A pile of crates covered with a ratty cloth stands against the high wall. Grandfather throws the great rag aside and sets to moving the boxes. He speaks roughly while he works:

“I made sure that this passage was open before I concealed it. I meant to place more supplies here, maybe tether some horses at the other end, but there wasn’t time.”

Why would he need an escape route from the city unless… something splashed down the alley behind us, but I was too busy realizing the truth. “You knew this was going to happen? The prince? The demon?”

He does not spare me a look. “I have my resources, Aerienne.”

“Why didn’t you tell anyone?” Why didn’t he tell me? “You could have prevented all of this!”

The boxes are cleared now, revealing a metal gate. A passage leads into inky darkness behind it, and a large lock holds together the chains that keep the gate closed. Grandfather pulls another vial from his coat and pours the contents on the lock. I hear a hissing sound as he turns to to me. “Please believe me, granddaughter,” he says, “Nothing could have prevented this.”

“How can I believe a single thing you say?”

He doesn’t bat an eye. “Because I have never lied to you. The Light lets you see the truth of things. If you don’t do as I say and go down this passage, you will surely die here. And I love you too much to let that happen.”

I held his gaze, adamant. I knew he was right again. I don’t want him to be right; I want him to be wrong, to be repentant. Has he not done wrong? Shouldn’t he feel some measure of guilt? Some responsibility for what he let happen to the city?

“Time is running out, my dear.” The sound of his dagger drawing brings me out of our staring contest. The knife flies from his hand, past my head, and I hear it sink into flesh. There is a groan and a crash, and I turn to see a corpse covered in tattered clothing twitching in a pool of filth. This is a new thing – there is a noose tied round its neck, and a single eye dominates its head; the eye houses my grandfather’s knife now, and is still.

He walks past me, drawing his knife out of the corpse and anointing the thing with fire oil. As the scent of burning ichor assaults me again, he speaks like nothing happened.  “More are coming. Go now, and I’ll cover the gate behind you.”

He’s staying here? Why? “But you’ll die here!” That can’t be the reason… it makes no sense…

“Leave that to me.” He kicks the lock on the gate, and it shatters. “When you get to the end of the tunnel, pull the chain to open the exit. Once you’re outside, you’ll be on your own. The eastern road to Tyr’s Hand should be safe, but don’t tarry there. Find a boat heading south, fast as you can.”

“There has to be another way…” Though I can’t think of one, now that the lock is destroyed.

“If you don’t go through that gate,” he says, and for the first time he seems concerned, “then it won’t matter. Please, Aerienne, go.”

The next moments were slow, as I struggled for something to say, something to give reason to the madness around me. The passage was dry, but dark as starless night. I step inside, and behind me Grandfather kneels down before Pyra, as he had done before on the high road. The little girl leans forward and whispers something I can’t hear in his ear. Then she pulls the kerchief away from her face and offers it to him.

“Keep it,” he says with a little smile, “and go. Don’t let go of Aerienne’s hand, all right?”

The little girl nods once more, and runs to me. Grandfather shares a last look with me, then sets to shoving crates back into place. The darkness creeps up around us, like the sunset on a cloudy day. In the blind murk, I turn down the tunnel.

I whisper a prayer, and a ball of light sparks into existence before me, revealing the passage. It’s barely tall enough for me to stand straight, but I do so, and grip Pyra’s hand tightly in my own. She tugs at it, and I bend down, bringing my ear close.

“What’s going to happen to Mister Harcourt?” Her voice is cracked and low, the sound of one who’s seen too much.

“He will be fine, Pyra. He is…” I need to convince myself, but how? “He’s very good at what he does.” Curiosity strikes me as a great way to escape my failure. “What did you say to him, just now?”

“I told him ‘thank you.’”

A pang struck me, like a fist to my stomach, when I realized I’d said no such thing to him. Even if he knew about the danger before it came, it wasn’t his fault, was it? He’d done right by helping us escape… he deserved at least a word of thanks from his kin, didn’t he?

I shook my head – we have to escape the city, or everything I hadn’t thanked him for would be fruitless. I give the little girl the strongest smile I can, and we set off at a run down the passage, the little ball of light leading the way.

We reach the end of the tunnel quickly. Every step we take away from the city lightens my steps – the Light has seen us through, and even though we have lost much, there is still some hope against this darkness. But I can’t allow myself to celebrate until Blackpool’s children are safe. That won’t happen until…

The end of the tunnel appears suddenly around a corner. The exit is covered in a metal grate similar to the one at the entrance, but no lock holds it closed. Instead, I find the small alcove set in the side of the tunnel, where a well-oiled chain hangs down. I check outside and see a serene forest, so I pull the chain. The grate slides open soundlessly. When I let it go, it immediately begins to reset; I rush through with Pyra close at hand, ducking my head as we go.

The grate is well-hidden within the disguise of a fallen tree-trunk, invisible unless someone was looking directly into it. The grate clamps shut behind us; how was anyone supposed to enter using this tunnel? I stop myself from the wandering thought: all the grate has to do is keep the dead inside.

“I think we can rest here, if just for a moment.” The fallen tree is a tiny blessing.

Pyra is looking back into the darkness. “Do you think my father is okay, Sister Aeri?”

“I have faith that he is.” Lies are an affront, but the girl deserved some comfort. “He is a very strong man, even against the evil we’ve seen today.”

She doesn’t look satisfied. I wouldn’t be. She sits for the first time in hours, and for a moment she seems like a child again.

A thought occurs to me. “Will you hold your brother for a moment, Pyra? There’s something I have to try.”

“What is it?” She takes the baby from me, rocking him idly.

Absently I brush dust and ash from my sleeves, adjusting how I was kneeling in preparation. “Your father is very strong in the Light, and can use it to see great distances. I’m going to try something similar, to see if I can check on him and my grandfather. So keep an eye out, and if something happens, just touch me on the shoulder. All right?”

Pyra nods. “I’m hungry…”

“We’ll find some food soon.” No idea how. “This won’t take long.”

The little girl cradles her brother in her arms and looks out at the woods.

I only learned this prayer a few days ago, and I’m not certain how it works.  But I have to find some way to communicate with Grandfather. I close my eyes once again, whispering the prayer and sending my vision to his eyes. This connection should let me at least send a thought to him, show him we’re safe.

Let me tell him “thank you.” I don’t know if those words are enough. I wanted –

I can see, though not through my eyes. My vision turned though I knew my head was staying still. I’m back in the city, in a different alley, fires burning all around me. Burning death fills my nostrils once again.

I look down and see my grandfather’s hands wiping blood from his dagger with a filthy kerchief. I’m seeing through his eyes! Something is wrong with the prayer!

I hear a voice behind me, and Grandfather turns to face it. Down the alley more of the noosed dead creep forward, stopping before drawing too close. A man in black robes approaches, undisturbed by the dead things which part before him. Thin white hair hangs from his head. Blood-red stripes decorate his face, intersecting his eyes. I have never seen him before, but Grandfather has.

“Having second thoughts, Harcourt?” His nasal voice has none of the honey of the demon, but is no less cheerful. He stands with arms over his chest, like an instructor chiding a wayward student.

“Not at all, Maleki.” Maleki? My grandfather sounds annoyed. “I held up my end of the bargain. The city burns, just as your master planned before his untimely death.”

The pale-faced man chortles. “Kel’Thuzad’s death was anything but untimely. He shall return at our true master’s hand when the time comes. Not that you’ll have a part in that glory.”

Grandfather sighs. “I wondered who would try to fill the Archmagus’ shoes as leader of this cult. Though I imagine you’ve already killed much of the competition, haven’t you?” Cult? Competition?

“You still think of death as an ending, don’t you Harcourt?” The man uncrossed his arms and took a ready stance. “Death is a gift, if immortality follows it. And I plan to delay your death as long as time allows…”

The noosed dead leap forward as one, and the vision goes blurry: Grandfather doesn’t have to look at his hands as they drive knives into the rotting corpses. His eyes are locked on pale Maleki, who stands back, blue energy forming around his hands. Grandfather is moving so fast, I can’t track what he’s doing. A thrown knife flits past Maleki’s head, and the necromancer laughs as his frozen energy shoots forth a bolt from his hands. It grows and grows in my vision, until suddenly there is nothing but blue darkness to blot out the dying city.

Grandfather, no!! I fail to shout, trapped in the prayer…

The blast of intense cold, like a bucket of ice upended over my head, throws me out of the vision. I fall back against the wooden trunk, suddenly in my own mind again. Tears stream like hot rivers down my face, and Pyra, her eyes terrified, knelt beside me. The baby is crying again. My shoulder aches.

“Sister Aeri! You—you were screaming! I tried touching your shoulder like you said but you wouldn’t stop and I hit you and then Randon woke up and… and…” And now she is crying too, sobbing, taking in deep gasps of air as I try to make some sense of what I saw. I take her in my arms, as much for my own comfort as for hers, and hold her and the wailing child close. The tears… the tears won’t stop.


CHAPTER  5 – BALANCE

That is how the dwarf finds us – my scream and the sound of the baby crying drew his attention. I nearly jump out of my skin with fright when he appears in front of the tree trunk, his rifle at the ready. He takes a hand from the wooden stock and lowers the weapon, telling us not to fear.

He wastes no time with questions. “If you’re waiting for anyone else to come out of that tunnel, ye can stop. The whole city’s burning. And these forests will be crawling with the same evil if we don’t run.”

How can I even gather the strength to stand, much less run?

Next to me, I feel a shiver. Pyra clutches at my robes, quivering, her eyes locked on the squat frame of the dwarf. They are rare enough in Lordaeron, but I had seen them before. The city and her family were her whole world before today. Aside from all the terrors she’s seen so far, anything new would be frightening.

Strength finds its way back into my voice again as I squeeze her shoulders. I think of Lady Eris. “Pyra, he’s here to help us. Come now, let’s go.” She is pale as death, her lips dry and cracked. I look back to the dwarf with a plea.

“Do you have any water? She is— oh, thank the Light for you…“ Before I even finish, the dwarf has pulled a canteen from his pack and handed it to me. I pull the stopper and hold it up to Pyra’s lips, encouraging her with calming words. I take a quick sip myself, and realize for the first time how dry my own throat is.

“Afraid I’ve got nothing suitable for a baby, sister.”

“We’ll manage. Please, lead the way.”

He gestures outside, and we walk past him. I hear the sound of metal clicking, and look back to see the dwarf setting a metal platter down on the ground in front of the grate. I ask him what it is.

“Just a little present in case something unsavory should find that tunnel.” He tucks the rifle under one arm and holds out his free hand. “Let me lighten your load there…”

I blink, but then hand him Randon, who has settled down once more. “This is the calmest baby in the world.”

He gives a wan smile. “Thank the Light for little blessings, then. Let’s get them someplace safe. Stay close, and stay quiet.”

We run through the woods, following the hunter’s surefooted gait every step of the way. The baby starts to wail as soon as we leave the trunk, and the sound is a cacophony in the silence of the woods. He tells me only that his name is Dain Redhall, promising his tale when we are safe. He focuses wholly on the run forward, his head darting this way and that as he scans for any movement that would belie something that should not be in the forest.

My thoughts are clouded by the darkness of the present, the fearful cries of the baby as it bounces in the crook of the dwarf’s arm. The wailing fades slightly as the dwarf slides down the hills into drifts of dead leaves, and I follow close behind, holding Pyra close.

I hear whispers again, from the darkness I felt while I watched Marduk battle the demon. It challenges me to stand and fight, to command the power of my faith and righteousness to turn the tide of death that has destroyed my city, my home. Still I run from its call. I am no hero, no warrior. I am not Eris. But the darkness is insistent.

You have that strength within you. It struggles to reach out and strike down your enemies, if only you would guide it.

A great bird screams in the sky overhead, and my eyes shoot upwards. I never saw a hunting bird like this one before; its feathers were blood-red, with a white tuft at the base of the neck, like a collar. At first I draw back, but then it lands delicately in front of the dwarf hunter.

The bird squawks, and Dain’s head snaps to the west in response. “Damn it.”

“What’s wrong?” Though I already know.

“We’ve been marked. Here—“ and he presses the keening baby into my arms again, “I’ll be needing both hands for this…” The bird takes flight at an unspoken command, and I don’t look to where.

They are coming for you. As if on cue, the distant moans of the dead draw closer. Over the rise to the west, I see shadows against the trees, moving against the dim light of the clouded afternoon. First come the noosed dead, the ones my grandfather died fighting, scrambling amongst the brush. Behind them, the walking dead, some little more than skeletons of bleached bone.

Behind them all, however, is the worst devilry of all: a great mass of flesh, made of the bloodied corpses of men, sewn together by some foul art into a mockery of humanity. Four great arms bear mattocks dripping with ichor, all orbiting a great distended belly of bones and rotting organs. The face of the thing has but two eyes that blinked, but many more decorate the head of the creature, staring lifelessly at nothing.

I will relish the day I pass from this world into the embrace of the Light, even if my only security is knowing that I will never see something of such unmistakable evil as this… abomination.

This is not the last.

“Keep running to the south, sister,” Dain says, pulling back the hammer on his rifle, *click* “I’ll be right behind.”

I tear my eyes from the thing as the hunter’s gun goes off, BOOM! Out of the corner of my eye, I see a noosed ghoul’s head explode from the bullet that punches through it. *click* All I can see now is the wood before me, stretching infinitely on in peace, as though the aberrations that chased us were no more than wolves coursing prey.

BOOM!

Is that all you are now? Prey?

*click*

I stop, and Pyra gets a step ahead of me before my hand holds her back. “Sister Aeri, why are we…?” I kneel down, looking around carefully. A hollow tree-stump stands nearby, and I run to it, handing Pyra her brother as I draw lines in the dirt. My training begins to flow back into me again as my fingers etch runes of protection, a ward against evil. The rifle click-BOOMs behind me again and again as I press the baby into her sister’s arms, giving him a kiss on the head as I do.

“We can’t run any longer, Pyra. I’ll be back in just a moment.”

She screams for me not to go. *click*I unclasp the cloak at my throat and throw it around the two of them, noticing for the first time how dirty it has become from the escape. I ignore that, and ignore Pyra’s pleas. I cannot run any longer. I cannot allow anyone else to die in my stead. BOOM!

The dwarf marks that I am walking back towards him, *click* his glances quick as he focuses on aiming his rifle again. BOOM! He shouts something that I refuse to hear, and I close my eyes, saying a last prayer to the Light for strength. When I open them again, it is to set my gaze on the oncoming wave of the dead. I command the Light to smite them, and I see a swath of golden energy blast into one of the walking dead. It crumples to the ground.

Not enough.

The hunter’s bird swoops in, tearing the skull from a skeleton like it was stooping for fish in a pond. Another ghoul gets taken by a bullet and tumbles in mid-leap. I paint the woods with the Light again, and another dead thing falls. The horde of dead men draws closer, but one by one, more and more of them fall. I try not to lose myself in the destruction, or to the darkness that riles within me, angry that I refuse to give in.

The abomination draws closer, rushing down on Dain. The blood-red bird is little more than a nuisance as it dives. The dwarf’s rifle explodes again and again, slug after slug punching through the great horror’s flesh but having no effect. I paint the creature with the Light, but it shrugs this off as well. Another prayer comes to me suddenly, and I shut my eyes against the guttural moan of the great dead thing and the repetitions of the rifle. I whisper the words quickly, and the Light lances from me, splashing against the monster again but now sticking. The Light forms into chains which latch onto the ground, onto a nearby tree, and hold the abomination fast. It toils against the shackles, and I struggle to hold my concentration, maintaining the strength of the prison with my own will power.

How long do you think you can keep this up?

Dain realizes that he focused too much on the abomination as the remaining dead things scramble towards him. The rifle *clicks* but does not BOOM, and he tosses it away with a curse. His hands go to his belt, drawing twin hatchets and twirling them in his hands as the dead bear down. One zombie goes down headless, while another skeleton loses everything from the collarbone up to the stooping red bird.

Each movement of the abomination strains my every thought, as impossible physical strength tries to break the hold that grips it. I can barely afford to acknowledge that the hunter has killed the last of the lesser dead. Dain shouts something to me that I again cannot understand. Then the shackles break, and the monster is heading for me. Dain jumps in the way, digging his two hatchets into the mountain of flesh, only for one beastly arm to backhand him. The blow sends the dwarf flying into a tree with a sickening crack. I can do little more than hold my arms up over me and whisper a prayer when the thing finally draws nigh, raising its four mattocks to strike me down.

The Light forms into a shield around me as my desperation reaches out, and the abomination roars as it fails to rend the flesh it so fervently wishes to strike. I go to a knee as the attacks hammer the shield over me. This is the end! I can do no more than this!

Yes you can! You have but to ask!

The shield dwindles, the Light fading fast. Soon there will be nothing left, and death shall claim me in my pride. What cursed existence awaits me now?

The Light has failed you!

The Light has… the shield shatters, and the abomination roars in triumph, raising two of its implements aloft. They come down, and I see them swing in as though they moved through molasses, cutting the air slowly. Then suddenly there is a flash, and blackness coats my eyes. Here, now, is the feeling of death…

…and yet I continue to feel, to sense. The huge creature goes flying backwards, as though struck by a great mauled fist. I feel the cold suck of air as the space before me empties of its awful presence. I look down and see that I am on my feet once again, that my hands are stretched out before me, and I realize that the blow came from me. I look to myself.

What I see confuses me at first. I imagine wood burning in a fire. Red blossoms of flame lick their way up from the crackling log, wisps of smoke trailing from their tips. Only now, the fire is not red and searing hot, but instead black and cold. Instead of a log burning, it is my arm. It does not burn, but it is still aglow with this dark shadow, covering my hands, flickering over my skin, rippling up my splayed fingers.

I should scream, but I don’t. I turn my hands over, this way and that, and see that the shadow truly covers everything. My senses feel dulled – my eyes see as though through dark gauze, my ears filled with cotton. The soft wind that belied a serene forest is gone, like I suddenly donned a heavy cloak.

The darkness is around me, within me, whispering the promises of power to me, begging to be unleashed. As the abomination rises up again, I see it differently – not merely a construction of body parts sewn together and animated through necromancy, but a roiling storm of the spirits of those whose bodies were used in the making. The mind of the thing is dominated by whatever dark master it serves, fulfilling a singular purpose, and the meager pain felt by the body is meaningless. But the mind… the mind remembers pain like the dead remember life: strongly.

The darkness shows me how to command pain, and the abomination stops in its tracks. The meaningless moan becomes a scream. The four arms drop their mattocks in unison, and four mismatched hands grab at the distended flesh of the skull. The fat fingers dig in, searching for an unscratchable itch.

I smile without mirth. The darkness becomes a hammer, and I drive nails into the mind of the accursed thing. The pain drives it into a frenzy, and it lurches forward again – and the darkness snakes from my hand like a whip, coiling around the creature’s head and squeezing.

The darkness… no, my darkness is a vise, and I turn the screws.

The creature still manages a step forward, then a second, but then falls to two uneven knees. Enough is enough. My darkness is a torch, and the mind lights afire as though it were covered in pitch. The abomination’s body, dead again, dead forever, falls before me, spilling putrescence on the fallen leaves.

The darkness is jubilant. The dead cannot stand against me. The demon’s guile cannot persuade me to mercy. I will sow the destruction of the unrighteous and reap a land of peace once again…

“Sister Aeri!”

What is that voice? I can barely hear it.

“Sister Aeri, Mister Dain is hurt!”

Pyra is tugging at my robes again. My eyes follow her path as she leads me to where Dain is struggling to get up. His labored breathing, the way he winces, the blood on his lips that dribbled into his beard… broken ribs? A pierced lung? He was struck so hard, but I’m not sure if…

The darkness burns around my eyes. There’s a city to avenge! I ignore it, or try. I whisper a prayer to the Light for clarity, but none comes. Pyra is crying, holding the dwarf’s hand in both of hers. His eyes sharpen and blur, and words try to eke past the blood but fail. What is one life against those who have already been lost? My hands fumble with the straps of his backpack, having lost the certainty from scants seconds before – he has to lay flat or the wounds can’t be mended properly. What is one life against those we can save together? The straps come loose unevenly – Dain lurches to one side and howls in pain. “Sister Aeri, what’s going on? He’s —“ I call on the Light again, begging for the power to close the wounds I couldn’t see, and get silence in return. The darkness whispers to me:

Think of your grandfather. And I freeze.

I think of him, and I remember him struggling against the dead and pale Maleki. He was a part of the city’s destruction, and I trusted him.

I think of how he comforted Pyra, telling her he had served Lord Marduk. Was it true? I didn’t know. But the girl needed someone strong to guide her forward.

I think of when he burned the bodies of the florist’s sons. Callous, but they would have followed us if he hadn’t done so.

When I was younger than Pyra and first attending devotions, I was confused about the Light as an entity and the simple light cast by a candle. It was Grandfather who made it clear to me, or clear as he could at the time. “The Light can’t exist where the shadow is, just as shadow can’t exist where the Light is. If you look to the Light, you’ll never fear the shadows.”

“Why would anyone look at shadows?” I asked him that question.

He smiled a knowing smile, and I know now that there was much he couldn’t tell me. Much that he would never tell me. “Sometimes the shadow can be useful. But it’s the Light that shows us the way, right?”

“Right!” He beamed at me proudly.

The Light….

The Light has failed you…

My eyes snap wide. I grit my teeth. My mouth and my mind scream a command, and the darkness over my vision cracks like a shattering lens, the pieces falling soundlessly away.

Like a match struck in the night, the Light washes over me, warm and perfect and glorious and cleansing. I take it in my hands, wrapping it like a cloth around the convulsing dwarf. He grows still, his breast slowing to a normal pace, his blue eyes blinking in shock. Gingerly he reaches a hand up to feel across his chest, his probing more insistent as he realizes that he is no longer about to enter the Great Dark Beyond. He laughs in spite of himself, and regards me with a nod.

“My thanks, sister,” he says, amazed, “I’m in your debt.”

I smile back at him, while the glow fades around us. “The Light’s not a lender, sir. There’s no debt.”

Dain laughs, more hearty this time. I thank the Light, and breathe the first easy breath of the day.


EPILOGUE

Far from the city, and far from the abomination’s rotting presence, I sit in the narthex of the Basilica in Tyr’s Hand. Other survivors from the city are trickling in. Many people are rushing to the gates now, hearing word that Uther the Lightbringer has arrived with more. Everyone struggles to find loved ones they thought they had lost, while some learn the fate of those who did not escape.

Lady Eris is not among them. No one who left with her has been seen. I know that Grandfather isn’t coming.

The steward of Blackpool’s house arrives, taking Pyra and Randon into his care. Pyra cries at our parting. I tell her not to fear. As acolytes of the Church escort the steward and the children to quarters, the Inquisitor of the Basilica approaches me. Fairbanks is his name.

“You have been through quite the trial, Sister Aerienne,” he says. “I wonder if you won’t reconsider your decision.”

“I appreciate your concern, Your Honor,” I bowed as I spoke, “but there is little time for rest. The plague is spreading throughout our nation, and Prince Arthas has no idea how to fight it. Somewhere, the secret of a cure exists. I will start my search at the libraries of Dalaran and Stormwind, and report to the Church as often as possible.”

The Inquisitor looked uncomfortable. “Take a care, sister. Ever have the Kirin Tor eschewed the Light in the name of darker studies. Our faith may not cure the plague, but–”

“Forgive me, Your Honor,” I interrupted, “but what I have seen today has shown me something important, something that I fear many in the Light’s service fail to recognize.”

“What is that, my child?” He keeps his voice free of reproach.

I choose these words carefully, and speak them the same way: “The Light guides us and protects us, and may even be a weapon. Sometimes, however, the shadow is just as necessary.”

Fairbanks considered this for a moment, and then nodded his assent. “Then go forth, with the Light at your side, Abbess.”

Cancer, Content Creators, and the Love of Craft

I want to tell you something important about myself, through talking about someone I’ve never met, and sadly never will.

So if you’re not someone who’s immersed in the Warcraft community, you might not have heard of a content creator named HayvenGames. The short version is that he was a young gentleman who had a big interest in illuminating the many mysteries that lay within the data files that made up the worlds that WoW took place in. Put another way, he was a very sophisticated creator of exploration videos, which is a particular brand of WoW machinima that centers on using various methods to show off places in the game that players weren’t normally supposed to see.

Unlike a lot of other exploration video makers, Hayven went out of his way to do this kind of exploration in the name of uncovering the architecture of the world’s design, and didn’t really waste a lot of breath slamming Blizzard. (Side note: many of the early exploration video makers capitalized on using exploits and bugs to access unintended areas. As Blizzard would plug these holes, many of these explorers took it as an affront, but Hayven never did.) Moreover, Hayven did a lot of work to show the evolution of locations in-game, including going back to the RTS games to show how they were presented in 2D.

The guy was an educator. He wanted to show people where the world came from as much as he wanted to show off places that players couldn’t access. And it never appeared to be so much about “five secret places Blizzard doesn’t want you to see” but instead more about “here are places that don’t exist in the game anymore, or were never implemented on player-accessible maps, let’s see how they look.

He struck me as honest, earnest, and heartfelt about showcasing the game, and not about touting his own skills or trying to rub Blizzard’s nose in the fact that the seams of the world could be revealed. He pointed out patterns, like how Farahlon (intended to be post-launch content for Warlords of Draenor, but never completed) ended up presaging how Thal’dranath (intended to be post-launch content for Legion) was eventually cut from the game. This was about helping people to understand that the world of the game didn’t magically come into being, but had to be BUILT, and that sometimes meant compromises or visual tricks or even just dropping areas completely. He never apologized for Blizzard, as he wasn’t an employee and it wouldn’t have been his place to do so, but he also didn’t roast them for those decisions either. They were just a fact of game development, and a fact that he helped bring to light with his work.

Hayven passed away last month, after struggling against epithelioid sarcoma. He was 26. Throughout treatment, he kept creating content, even if it wasn’t at the breakneck pace he’d become known for, and he did everything he could to keep his followers and patrons informed about how he was progressing. However, he went quiet in mid-March, and nothing happened until today, when a new video was posted announcing that he’d passed on.

I had precious few interactions with Hayven over Twitter, but what struck me most about him was that he was someone who had the same desire I had about all of this unused or phased-out content: why was it made? What was the inspiration? The intent? Could it ever see use elsewhere? What does seeing it teach us about the craft of the game world? These are things that are pretty close to the reasons why I’ve been so invested in Warcraft as a universe for so long, and part of why I’ve wanted to get inside Blizzard: I desperately want to show the craftsmanship that goes into this game (and all of their games, really), and showcase the people who made it, and try to teach the real world to understand that it is PEOPLE who makes these games for us, and even if we don’t like how a class got nerfed or how a character got written or how much trash there was or wasn’t in a raid dungeon, we’re all still players who want to play a game together.

Hayven was a kindred spirit in that respect.

There just aren’t enough people who want to speak lovingly of the craft, in order to drown out the people who yell out their hatred, or even their ambivalence. And that’s a sad echo of everything else in the world, is it not?

So raise a glass for this young man, and wish his spirit well.

More Reasons Why Med’an is Awful and Why I’m Glad He’s Gone

Something that emerged from the the WoW Q&A at BlizzCon 2016 was a statement from Alex Afrasiabi that Med’an’s tenure as the Guardian of Tirisfal is no longer canon.

Now I want to clarify a few things here:

  • This, on its own, doesn’t mean that Med’an as a character is no longer canon. Afrasiabi dances around this a bit, but the impression I get is that what’s being retconned here is ONLY Med’an becoming the Guardian, and nothing else. The broad strokes of the comic book story arc focusing on Med’an can still happen even if all of the story’s details don’t happen or happen in an as-yet-undisclosed manner.
  • However, a lot of information has come out since then to indicate that Med’an MIGHT be getting deleted from the canon. Which is why I’m here writing about it, natch.
  • Now, in addition, I’m revisiting this topic because the original is easily the most popular post out of everything I’ve written on this blog, and yes I think the Buzzfeed-esque clickbait title plays a role in that. Sorry not sorry.
  • Final note: yeah I got pretty bombastic and hyperbolic in the original, and while I haven’t really calmed down re: my feelings on Med’an, I still want to be a bit more sober in my speech about him now.

Reason #5: Khadgar

The best place to start with additional reasons why Med’an is awful is by talking about the guy who has most clearly usurped his place in the narrative: Medivh’s former apprentice Khadgar.

Khadgar, both in his original role from the WC2 and The Last Guardian narratives and his resurgence in Warlords of Draenor and Legion, is patently more interesting than Med’an. His past as a nervous young apprentice sent effectively as a pawn of the Kirin Tor to spy on Medivh is already more compelling than Med’an’s contrived childhood.

That’s not to say that Med’an’s background doesn’t have the potential to be a great story. The narrative of a child who is trapped between worlds by virtue of his heritage is a great starting point, but the problem is that a) it’s already been done better with Thrall, and b) the way Med’an was sequestered with only Meryl for contact with other sentient life completely defangs the narrative. If Med’an doesn’t really ever have to confront his nature as an outcast with no tribe to call his own, then it makes his mixed heritage a complete footnote. Put another way, it doesn’t matter that Medivh is his father and Garona is his mother, because his worldview isn’t impacted by his parents being those particular people.

Who are Khadgar’s parents? It doesn’t matter. They’re of no consequence to the story, so they never come up. The fact that Med’an’s parents are characters who are important to the narrative, but whose narratives hardly impact the arc of Med’an’s narrative (his parents could be literally anyone else and it would change his arc very little) just drives home an awful truth: Med’an’s parentage is used as a kludge to artificially make him appear more important to the narrative than he really is.

Khadgar becomes important to the narrative specifically because of what he does, not what he is. He becomes Medivh’s apprentice, learns that his master is responsible for the Dark Portal, and ultimately aids in killing Medivh. He gets his youth stolen from him specifically because Medivh/Sargeras is spiting him for his ingenuity.We care about Khadgar because he did the right thing but paid a price for it. Throughout the Second War and the Alliance expedition beyond the Dark Portal, this mechanism of Khadgar doing the right thing even when he has to give something up for it continues.

Medan, however, becomes important to the narrative specifically because of what he is: a macguffin spawned from two significant characters, someone “foretold by prophecy” to be important. He is pursued specifically because he’s the Special, and he ultimately only succeeds because he’s the Special.

Reason #6: Garona

Something notable about the second volume of the Blizzard/Dark Horse collaboration called Chronicle is that it gives us a pretty good picture of what was going on with Garona, in addition to some clarifications about her nature.

  • She is no longer the daughter of Maraad’s sister. The timeline of Garona’s birth and childhood, and the capture and death of Leran (Maraad’s sister) doesn’t allow her to be born and grow up in time to join the Shadow Council’s shenanigans prior to the First War. So the filial connection with Maraad (used in the comic as a way to give Maraad a reason to drop science on Garona’s origins and guide Med’an) is basically wiped out at this point.
  • While Garona still spends time at Karazhan with Medivh, nothing is mentioned about the notion of a budding romance between them. The omniscient narration of Chronicles allows for information to be skipped over, so there’s room for the two of them to have possibly coupled up at some point, but nothing about Garona producing a child shows up at any point later in the narrative, and her role in the background of the Second War is greatly expanded.
  • Meryl, a key individual for Med’an’s upbringing in the comic, doesn’t warrant a mention in this volume. Khadgar is specified to be the only person Garona trusts, however, so it seems more likely that if Garona DID bear Medivh’s child but didn’t feel confident in caring for that child, it’s Khadgar who most likely would have been trusted with the baby. If this happened, it would likely have impacted Khadgar’s motivations in the later Second War and the Draenor campaign, but nothing about that is changed.

Now again, just because Med’an’s birth isn’t mentioned doesn’t mean it didn’t happen. Principally, what his exclusion most likely means is that he wasn’t relevant to the narratives being told in Vol. 2. Could he become relevant in a later volume? It’s possible, because the narrative space still exists for his conception to take place. But critical details of his background and childhood are missing, which fundamentally alter his interactions with particular characters in the comic.

Reason #7: LEGION & Harbingers

The introduction of the class order halls in Legion brought a veritable TON of supporting characters from the lore of the game out of the woodwork to play supporting roles for the player. Med’an is notably absent from all of these order halls. It could be argued that because his narrative was based on him taking on the magical paths of a bunch of different classes, he doesn’t really fit into one versus another. However, it could also be argued that Med’an, as a cross-class, cross-factional character, would have made perfect sense to involve in the class campaigns or even the Light’s Heart campaign, and yet he’s completely absent.

For an expansion that really plumbed the depths of the game’s history to bring in characters for the class narratives, Med’an’s absence speaks volumes. He’s a character that SHOULD be involved if Blizzard wants him to have any relevance going forward, and yet he’s nowhere to be seen.

What’s more, you’ve got the Harbingers animated short that focuses on Khadgar, which was released as part of the lead-up to Legion‘s release.

Something specifically called out by Khadgar during his interactions with “Medivh” is that the Council of Tirisfal shut down the Guardian role following Medivh’s downfall, specifically because that much power residing in one person was a terrible risk. This position would essentially undo the entire Guardian narrative that was the foundation of Med’an’s powercreep in the comic: namely, that his nature as Medivh’s son and his heritage as an orc/draenei/human hybrid made him well-suited to wielding all the various colors of magic that he got from the New Council of Tirisfal, which Khadgar condoned but did not join.

Why I’m Glad This Kid Is Out

When you put all of these details together, combined with all of the glaring flaws of the World of Warcraft comic series that I called out in the original, what you’ve got is a situation where Blizzard seems to be very quietly shuffling Med’an off the canon history of Warcraft.

I, for one, am most pleased. This whole project has been about discussing that Med’an is superfluous at best and damaging to the canon’s integrity at the worst. While I always struggle with situations where a piece of work has to be decanonized, I think in this case I’m okay with cutting off the warped, unrecoverable branch that Med’an represents on the overall tree of Warcraft lore.

Of course, if anything about Med’an shows up (either cementing his removal from the canon or the unlikely event that he shows up again) I’m certain to write more about it here, so stay tuned. ^_^

Remixing Draenor’s History Part 3

Wanted to call out Cho’gall in particular here. Enjoy.


Cho’gall and the Twilight’s Hammer

The Forgers shaped a great ball of fire and made it into the world. From the clay of that world, they made the ogres, and gave them power over stone and earth. All of the strength and authority of the ogre dynasties throughout the world’s history stem from this single idea: they were crafted in order to rule. It’s something that draws power from the creation of the world itself.

It makes perfect sense that you’d see a counter-culture movement arise that draws power from the end of the world that ogres were intended to rule. It also makes sense that one of the primary tools involved with creation, a hammer, is also closely associated with destruction since it can be employed as a weapon. So to a great extent, the concept of the Twilight’s Hammer existing as a nihilistic fringe group within the great culture of Gorian society makes sense.

(As a side note, it’s notable to point out that the influence of ogre society on the orcs can be easily identified by looking at the Doomhammer. Even if the prophecy around the weapon never turned out to be true, or gets constantly reinterpreted whenever the Doomhammer changes hands, the fact that the apocalypse legends of Draenor center around a hammer, and that orcs would create a legend about a hammer that brings doom, is no coincidence.)

Of course, the Twilight’s Hammer would naturally have to be something that the the ogre dynasties would attempt to quash. Cells would rise up, convinced that they had found access to whatever trigger would bring about the end of the world, and the empire would destroy it. Cho’gall, then, is the latest in a long line of ogre magisters who delved too deep into the maddening secrets of the cult and came out the other side convinced that it was all true. Cho’gall, as a result, turned out to be much more cunning and capable than many of his predecessors, which you can see from his long career.

The key is this: Cho’gall predicted correctly that whatever Gul’dan was doing with his campaign to butcher the draenei, it had something to do with destroying the world. It’s part of why Mar’gok and the rest of “proper” ogre society considered Cho’gall a traitor: he willingly aligned himself with the orcs and essentially advertised that they were going to merrily destroy the world that the Gorians claimed ownership over.

Now the problem is that it’s hard to tell exactly how Cho’gall was working for the Old Gods on Draenor, since he clearly transitioned into working for them on Azeroth after the Second War. Aside from the “ancient and powerful evil” that the Sketh’lon were trying to summon in SMV during BC, and the part where the Pale are speaking something that sounds similar to Shath’yar, we don’t really have overt evidence of the Old Gods on Draenor itself. Volume One of Chronicles helps to explain the diaspora of the Old Gods across the Great Dark Beyond as agents of the Void Lords, but the repeated notions that Draenor is younger than Azeroth and that it hadn’t been struck by any living asteroids of meat make one question how close they got to the planet.

That leaves us in a weird position where yeah, we expect that Cho’gall is working for the Old Gods because that’s what he did all through Cataclysm and the WoW comic series, and because working for Gul’dan’s Horde in the First/Second Wars serves the objective of destroying at least one world… but without any direct evidence to indicate that the Old Gods are actually on Draenor, it’s hard to tell exactly how Cho’gall ends up getting these marching orders in the first place.

The bottom line? Cho’gall was only willing to work for Gul’dan so long as a) it let Cho’gall remain alive to fulfill his goal of destroying everything and b) it granted access to a feasible scenario where Cho’gall got to be at least partly responsible for destroying everything. His cooperation with Deathwing during Cataclysm echoes this sentiment. The fact that he was willing to betray Gul’dan once Cho’gall had gained control of K’ure and the Pale drives the point home that the Shadow Council was always only a stepping stone for him. But what makes Cho’gall wily is the part where he was able to convince Gul’dan that he was loyal and dedicated to Gul’dan and Gul’dan’s goals for years.


Yeah, I know Warlords is old hat at this point but I’m holding out hope that it’s something we go back to someday. And there are a lot of ways to do that, which is why I’m writing all this down. So let me know what you think in the comments.

Remixing Draenor’s History Part 2

I know it’s been a bit since Part 1 but stay with me on this journey.

More of this will be a bit more freeform rather than the earlier delineation I made between in-universe accounts and external analysis.


The Long Decline of the Gorian Empire

Let’s be honest, the Gorian patricians were spanked by the draenei. And between everything they spent trying to conquer the draenei, and the part where they lost their entire enslaved population of orcs as a result, it meant that the empire could no longer sustain itself. The empire fractured, everyone trying to use whatever resources they could to subjugate some other clan in order to claim resources and get their working class back. The War of the Exiles ends when the draenei withdraw and the orcs claim their freedom on the northern continent, but the fighting across the empire doesn’t stop for decades.

Highmaul’s existence in Nagrand stems from the collapse of the empire, in fact. It’s been centuries since the war, and some imperator gets it in his skull to restore the ancient metropolis of Highmaul, making it his seat of power, and striking up a trade with the remnants of the empire on the southern continent with goods crafted in the north. There’s also an underground slave trade, fed by ogre privateers who prey on orcish coastal villages. (This details also feeds into the orcs’ resentment of the draenei, since the draenei navy was supposed to be strong enough to combat the ogres’, and yet everyone suffers for it.) It’s nothing like the subjugation of an entire race, but the Highmaul elites are able to profit off selling orcs for drudge work, outcast arakkoa for craftsmanship, the occasional draenei as an exotic trophy piece, and all of the above including saberon for bloodsports. (Hence, this is where Kargath’s origin story as a gladiator comes into play in the MU canon.)

This is also where the Warsong campaigns against the ogres in Nagrand come from, and part of why the Warsong are among the fiercest warrior clans among the orcs: they had the greatest amount of combat against organized, military opposition (as opposed to the Thunderlords hunting the gronn, or the Bleeding Hollow battling outcast arakkoa and saberon in Tanaan). This is also the part where Grom Hellscream gets his initial glory from tearing an imperator’s throat out with his bare teeth. The Blackrock Clan’s battles against ogres in Gorgrond have similar echoes.

For their part, the draenei don’t turn a blind eye to this; part of the reason they were blind-sided by the orcish uprising is because they were preparing a military reprisal against Highmaul. More of the rangari were monitoring ogre shipping lanes and troop concentrations and simply didn’t see the Horde coming until it was too late.

The imperator (let’s just assume it’s Mar’gok), witnessing the Horde’s massacre of the draenei, decides that he’s interested in a piece of the action, or simply that he wants to claim the ancient magic of the draenei that his predecessors in the War of the Exiles failed to get. But this is where the true ferocity of the fel-powered Horde comes into play: the ogres don’t stand a chance. Highmaul is obliterated. Rogue bands of ogres (remember Turok from Warcraft: Orcs and Humans or the ogres who aided in the assault on Shattrath?) even end up being recruited into the Horde as shock troops to be used against imperial centuries and draenei holdouts, because ogres respect strength and the Empire simply no longer had it. Once the fragments of the empire on the southern continent heard about what happened, the ogres were galvanized and united against the Horde, for all the good it ended up doing them.

In turn, this helps to explain why those orcs with a strong history of battling ogres, like Grom and Kargath, aren’t involved in the First War. They’re busy protecting the Horde’s flanks from the reconstituted Gorian forces who are trying to sweep in and claim the Dark Portal for themselves. This is also why you end up seeing more ogres deployed in the Second War: the Gorians have been defeated so soundly that more ogres are joining the Horde in order to stay on the winning team.

Ultimately, the Gorian Empire dies with the rest of Draenor, and principally because they failed to react well to any of the paradigm shifts that were introduced into their domain: they couldn’t deal with the draenei without trying to subjugate them, and they couldn’t deal with the orcs once they’d been empowered by the Legion. And with no arsenal to call on against these forces and no one to broker a deal with a higher power of some kind (as we’ll see with Cho’gall), all that was left of them were the dregs that were either dominated by Gruul and his sons or discovered the Apexis monuments and founded Ogri’la.

Clearly, another one the blades of grass that differentiates the timeline of Warlords of Draenor from the MU is that Mar’gok doesn’t have any luck discovering Titan relics that he can use against the Horde’s fel magic. Because hot-diggity would some of that come in handy.


More to come. 

The Lost Drafts: Scions of the Black Empire

Look, I really want to see the nerubians, mantid, and qiraji team up again. And that’s really where this came from.


To himself, Arix’anub silently repeated the final warning of his mentor: You must not fail. You must not fail. In you resides our last hope of freedom. 

As the great spiderlord emerged from his burrow into the great crystal-lit cavern, he took in the sight before him and suppressed a shiver. Silithid drones swarmed so thickly in three great pits that the piles of them looked like singular, pulsating masses. Such behavior was not unfamiliar to him given spiderling young, but these drones were the size of boulders.

The swarms were so thick that Arix’anub couldn’t tell what the drones were at work on. He imagined, however, given the nature of the summons, that this was something that would be revealed to him. Indeed, his mentor has sensed that such a revelation was the reason that someone from the tattered remnants of Azjol-Nerub was summoned in the first place.

At the center of the cavern, an obelisk of elementium hovered over the ground, with great black chains trailing off of it to moor at different points on the walls of the cavern. It was not unlike a spider’s web, only made of something far colder, far crueler, and far more permanent; a fitting place for the servants of the Old Gods to congregate.

A flight of swarmguards approached, the buzz of their gossamer wings sounding alien to Arix’anub. The scholars of his people had spoken often of ancient times, during the height of the Black Empire, when there was no distinction between qiraji, or nerubian, or mantid. They were as one race, enthralled to the Old Gods and their faceless enforcers, but nonetheless kindred.

Arix’anub could find nothing of his kindred in the veiled faces of the swarmguards as they chittered at him to follow. He accepted the escort begrudgingly but wordlessly. It would not serve to be a rude guest, even to such as these.

Beneath the hum of the great floating obelisk awaited those whom the spiderlord has been summoned to meet. To one side, a mantid war master stood, twin blades of hardened amber strapped to the back of his thorax, two massive upper arms resting atop the lower pincer arms, which were blackened by something Arix’anub couldn’t identify without closer inspection. The war master’s triangular head dipped in mild respect as his compound eyes took in the spiderlord, and Arix’anub bowed his own horn in response.

At the center of everything, before the obelisk, a great qiraji prophet stood, suspended on eight great hairy legs banded in gold and silver, silk robes flowing like new, yellow eyes in a shadowy band on the upper half of his head. Those eyes settled on Arix’anub as he approached, and the great sleeves of the robe rose to join together before the towering thorax while revealing nothing of their contents.

“So Ixit is a coward, then,” intoned the prophet.

Arix’anub measured his outrage carefully, though he did not completely conceal it. “The Seer is no coward. Our kingdom needs his guidance if we are to rebuild our strength. I am Prince Arix’anub, and the Seer has empowered me to speak for Azjol-Nerub in this congress.”

“‘Congress,'” chuckled the prophet bitterly. “How droll. Our masters do not believe in congress, spider-prince. Our masters direct, and we obey. Such is the way of the aqir.”

“Such was the way,” Arix’anub replied, his wings fluttering in irritation.

“With respect, Prophet Skall’iz,” came the mantid’s higher-pitched chitter, “let us not bicker. Prince Arix’anub represents his people, just as I represent the Klaxxi and the nascent Empress. He is not wrong; we are a congress of equals, even if we wait upon the will of the Ancient Ones.”

“A will that will never come,” said Arix’anub. “Yogg-Saron’s influence is a fading memory. C’Thun is a lifeless husk. The final breaths of Y’shaarj have been scattered to nothingness by the usurpers’ children. Only N’Zoth remains, and all of N’Zoth’s gambles with the children and the Earthwarder’s brood have come to nothing.”

“Heresy,” Skall’iz breathed wispily. Arix’anub didn’t know if it was shock or amusement on the qiraji prophet’s inscrutable face, but he refused to back down.

“The usurpers defeated the Ancient Ones, and imprisoned them. In Nerub, my ancestors recognized this was an opportunity for freedom. A chance to make our own destiny rather than being fodder for the chaos of their unknowable will. Ever since have my people fought for that freedom, against the trolls, against the Scourge, and against the Faceless.”

“A drone lacks purpose without the command of his empress,” said the war master, his tone even, “and are we scions of the Aqir not merely drones before the Old Ones?”

“We are not drones,” said Arix’anub, “because we possess our individual will. Is it not the way of the mantid that the strongest drones of the swarm return from battle while the weak are culled by their enemies? Is that strength born merely from brawn, or is it a matter of will as well?”

“Is this why Ixit send you, spider-prince?” said Skall’iz, chortling as he cut off the mantid’s response. “To argue heretic philosophy with us instead of offering servitude to our masters?”

“Ixit sent me to speak for Nerub, prophet, and so I speak. I answered the summons to hear and see and know what takes place here.”

“If you stop speaking, then you will hear, see, and know all that you wish.”

Arix’anub bit back a retort, but bowed his horn to the prophet in submission.

“The ‘games’ of N’zoth, as you call them, are not yet done, spider-prince. The Emerald Dream succumbs to the master’s control as we speak. The children are distracted with the Legion’s latest advance. And most importantly, we have finally uncovered the key that we need to truly turn the tide of this war in our favor.” The prophet paused dramatically, his sleeves parting in a grand gesture. “Xal’atath.”

Arix’anub did not contain his laughter, listening to it echo weirdly off the distant walls of the cavern around them. “You called this meeting over that accursed trinket? The very least of the tools of the Ancient Ones? Even as a servant of chaos, to think that there is any power in that castoff fragment is a delusion!”

“You see, Xan’tik?” said Skall’iz said to the war master, irritation filtered behind a cloying air of superiority: “For all their vaunted reputation as scholars and historians, even the Nerubians are ignorant to the truth.”

Arix’anub looked to the war master for confirmation. “What is this truth, then? Xal’atath is a toy, nothing more. Something to dupe the children into believing they had uncovered power when it was intended only to make them destroy themselves.”

“The whispers of the Heart of Y’shaarj confirmed this truth when the Klaxxi doubted it, as you do,” said the war master softly. “The Black Blade was never so simple an object as you describe, prince.”

The prophet chortled, but said nothing.

Moments later, after Xan’tik the Igniter had laid bare the truth of Xal’atath, Arix’anub’s hulking body sagged under the weight of it.

“Do you see now, spider-prince?” Skall’iz opened his sleeves again, and in response the drones in the three great pits below halted their work, withdrawing to reveal what they labored upon. Nestled in each pit was a hulking mass of flesh, shot through in places with glimmering black elementium. The shape of the three beings was immediately evident to Arix’anub: all where c’thraxxi, the great Faceless generals who had been the terrifying taskmasters set upon the aqir of old by the Ancient Ones. The Nerubians believed they had accounted for all of the c’thraxxi, and Ixit had personally rejoiced upon hearing of the deaths of Vezax, Erudax, and Zon’ozz, each in their turn.

And yet in these pits, Arix’anub saw three more of the creatures of nightmare, empowered with the primal elementium, and awaiting only one critical ingredient before they would live again to menace all of Azeroth.

An ingredient that would be provided by the Black Blade, should Skall’iz ever get hold of it.

Master, Arix’anub thought, I have failed, and we are all truly doomed. There can be no freedom, even in death, from the will of the Ancient Ones.

 

The Lost Drafts: Garrosh in UBRS

So if I’m remembering things properly, this is something I came up with back when I was trying to imagine a more traditional heroic narrative for Garrosh. This coincided with an idea about trying to come up with stories that would try to nail down a canon “victor” in the various dungeon and raid narratives, much as Blizzard themselves did when they “gave” the Onyxia kill to Varian in the WoW comic.

Those two elements together resulted in me re-writing the dialogue from the Rend fight in UBRS, for the sake of setting up the idea that Garrosh is the one who ultimately takes Nefarian down for the Horde.

Not sure if I’m going to do anything with this, but the chief thing I liked was a) Nefarius being snarky and b) Rend playing a role in Garrosh’ eventual heel turn.


Rend Blackhand: Well, what do we have here? Grom Hellscream, back from the dead?

Garrosh Hellscream: Have you gone blind in your other eye, Dal’rend? I am Garrosh, son of Grommash.

Lord Victor Nefarius: And my name’s Victor, son of WHO GIVES A DAMN.

Garrosh Hellscream: You serve the humans now, Dal’rend?

Lord Victor Nefarius: No, you brown buffoon, he serves ME. And so will your corpse. Release the whelps!

[Chromatic whelps rush into the arena, Team Garrosh kills them.]

Lord Victor Nefarius: Not bad! What did you say his name was, Rend?

Rend Blackhand: Hellscream, my lord. His father was a great hero of the Horde, until Thrall stabbed him in the back.

Garrosh Hellscream: That’s not what happened, Blackhand!

Lord Victor Nefarius: Look, I’m sure this drama is very serious for you both, but I don’t care. More whelps!

[More whelps. Go Team Garrosh!]

Lord Victor Nefarius: This is trying my patience. Get down there and turn these interlopers into mincemeat, Rend…

Lord Victor Nefarius: … or else it’s YOU on the menu.

Rend Blackhand: At once, my lord! I’ll tear out their spines with my bare hands!

Garrosh Hellscream: Ha! Come down here and die, Rend!

[Rend shows up riding Gyth. Nefarius buffs Gyth.]

Lord Victor Nefarius: Taste in my power!

[When Gyth dies…]

Lord Victor Nefarius: Well, back to the drawing board. Farewell, Rend!

[Nefarius poofs.]

Rend Blackhand: Master! No!

[When Rend dies…]

Rend Blackhand: Hellscream… listen to me…

Rend Blackhand: Thrall is… a traitor to our kind!

[Garrosh chunks Rend! FATALITY]

Garrosh Hellscream: It was you who was always the traitor, Rend.

Garrosh Hellscream: We’re not done here yet. I want to find out what that human is up to…


 

Like I said, might pick this up, might leave it be. But it was a nice gem to dig up while going through my old drafts.