Video games as a medium and a cultural movement include a lot of repetition. The respawn, where the punishment for failure is repetition. The roguelike and soulslike genres, where you are expected to fail often and try again. New Game +, where you play an entire game again, sometimes with many changes, sometimes with none.…
The Elder Scrolls has great lore. Sure, Todd has homogenized it a lot lately, really went all in on some pretty generic western fantasy tropes. But the older stuff, with broader influences, was great. Like, they’ve got four moons, and they’re all corpses, and also infinite planes in their own right. Plus that one asteroid…
I recently finished this grayscale pixel art sokoban style game out of Finland. As usual when I finish a video game that left a strong impression, I like to think about what lessons I can carry over to tabletop games. I don’t even know if I recommend the game. Strong impression is an understatement. It…
Most magic items are useful for adventurers. After all, that’s who is out and about treasure hunting for these things. Some are minor things that the nobility might want for vanity or ease. But what about civic magic items? What about the projects that court wizards poured lifetimes into for the good of the people,…
Literally rolling up a character is mostly a legacy of D&D’s past. There are some vestiges: Rolling for stats is allowed, as is rolling for hit points. But most of the community will warn you away from these, and not without reason. These elements of randomness don’t really serve the common style of play: multi-session…
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A lightweight tabletop RPG that leans into random chance.
Play as dungeon delvers and adventurers with strange powers, strange looks, and even stranger friends. Play as an organic Green Wizard, a Barbarian Monk, or a Ranger with total telekinetic control over all horses. Roll up a random alignment such as Pro-Fire, Anti-Plants. Do service to the fire god and throw holy fire from your hands. Make dark deals with the plant demons for incredible powers.
Art by me (And a dozen classical painters who can do real art)
A collection of all my homebrew content for D&D. Everything from pop culture magic items to house rules. Drop me a line if there’s anything specific you’d like to see.
A magic the gathering draft experience that can be added to any set of cards you want to draft. Print, cut out, and sleeve, then draft alongside other cards, editing them permanently! With each draft, the cube changes.